forked from LizzyFleckenstein03/Memeclone
Fix many crashes when placing item on unknown node
This commit is contained in:
parent
27481afe06
commit
38cf151806
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@ -252,6 +252,9 @@ function mcl_util.generate_on_place_plant_function(condition)
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local place_pos
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local place_pos
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local def_under = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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local def_under = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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local def_above = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
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local def_above = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
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if not def_under or not def_above then
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return itemstack
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end
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if def_under.buildable_to then
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if def_under.buildable_to then
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place_pos = pointed_thing.under
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place_pos = pointed_thing.under
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elseif def_above.buildable_to then
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elseif def_above.buildable_to then
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@ -52,6 +52,7 @@ local on_button_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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if not def then return end
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local groups = def.groups
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local groups = def.groups
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-- Check special rightclick action of pointed node
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-- Check special rightclick action of pointed node
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@ -103,7 +103,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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sound_place("mcl_core:water_source", pos)
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sound_place("mcl_core:water_source", pos)
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elseif item == "bucket:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
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elseif item == "bucket:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
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sound_place("mcl_core:water_source", pos)
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sound_place("mcl_core:water_source", pos)
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elseif minetest.registered_nodes[nn].buildable_to then
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elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
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-- buildable; replace the node
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-- buildable; replace the node
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local pns = user:get_player_name()
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local pns = user:get_player_name()
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if minetest.is_protected(pointed_thing.under, pns) then
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if minetest.is_protected(pointed_thing.under, pns) then
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@ -117,7 +117,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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-- not buildable to; place the liquid above
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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-- check if the node above can be replaced
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local abovenode = minetest.get_node(pointed_thing.above)
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local abovenode = minetest.get_node(pointed_thing.above)
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if minetest.registered_nodes[abovenode.name].buildable_to then
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if minetest.registered_nodes[abovenode.name] and minetest.registered_nodes[abovenode.name].buildable_to then
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local pn = user:get_player_name()
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local pn = user:get_player_name()
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if minetest.is_protected(pointed_thing.above, pn) then
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if minetest.is_protected(pointed_thing.above, pn) then
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return itemstack
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return itemstack
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@ -78,7 +78,8 @@ function mcl_beds.register_bed(name, def)
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end
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end
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local pos
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local pos
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if minetest.registered_items[minetest.get_node(under).name].buildable_to then
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local undername = minetest.get_node(under).name
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if minetest.registered_items[undername] and minetest.registered_items[undername].buildable_to then
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pos = under
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pos = under
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else
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else
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pos = pointed_thing.above
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pos = pointed_thing.above
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@ -1409,6 +1409,9 @@ minetest.register_node("mcl_core:ladder", {
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local under = pointed_thing.under
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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if not def then
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return itemstack
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end
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local groups = def.groups
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local groups = def.groups
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-- Don't allow to place the ladder at particular nodes
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-- Don't allow to place the ladder at particular nodes
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@ -1483,6 +1486,7 @@ minetest.register_node("mcl_core:vine", {
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local under = pointed_thing.under
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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if not def then return itemstack end
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local groups = def.groups
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local groups = def.groups
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-- Check special rightclick action of pointed node
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-- Check special rightclick action of pointed node
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@ -79,21 +79,23 @@ function mcl_doors:register_door(name, def)
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local ptu = pointed_thing.under
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local ptu = pointed_thing.under
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local nu = minetest.get_node(ptu)
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local nu = minetest.get_node(ptu)
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-- Pointed thing's rightclick action takes precedence, unless player holds down the sneak key
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-- Pointed thing's rightclick action takes precedence, unless player holds down the sneak key
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if minetest.registered_nodes[nu.name].on_rightclick and not placer:get_player_control().sneak then
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if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].on_rightclick and not placer:get_player_control().sneak then
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return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
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return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
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end
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end
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local pt
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local pt
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if minetest.registered_nodes[minetest.get_node(ptu).name].buildable_to then
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if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].buildable_to then
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pt = pointed_thing.under
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pt = pointed_thing.under
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else
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else
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pt = pointed_thing.above
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pt = pointed_thing.above
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end
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end
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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pt2.y = pt2.y+1
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local ptname = minetest.get_node(pt).name
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local pt2name = minetest.get_node(pt2).name
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if
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if
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(not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to) or
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(minetest.registered_nodes[ptname] and not minetest.registered_nodes[ptname].buildable_to) or
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(not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to)
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(minetest.registered_nodes[pt2name] and not minetest.registered_nodes[pt2name].buildable_to)
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then
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then
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return itemstack
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return itemstack
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end
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end
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@ -16,7 +16,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
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local used = false
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local used = false
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if pointed_thing.type == "node" then
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if pointed_thing.type == "node" then
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local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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if nodedef._on_ignite then
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if nodedef and nodedef._on_ignite then
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nodedef._on_ignite(pointed_thing.under, user)
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nodedef._on_ignite(pointed_thing.under, user)
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else
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else
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mcl_fire.set_fire(pointed_thing)
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mcl_fire.set_fire(pointed_thing)
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@ -186,15 +186,24 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
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-- Check for a floor and a space of 1×2×1
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-- Check for a floor and a space of 1×2×1
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local ptu_node = minetest.get_node(pointed_thing.under)
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local ptu_node = minetest.get_node(pointed_thing.under)
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local bottom
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local bottom
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if not minetest.registered_nodes[ptu_node.name] then
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return itemstack
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end
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if minetest.registered_nodes[ptu_node.name].buildable_to then
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if minetest.registered_nodes[ptu_node.name].buildable_to then
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bottom = pointed_thing.under
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bottom = pointed_thing.under
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else
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else
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bottom = pointed_thing.above
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bottom = pointed_thing.above
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end
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end
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if not minetest.registered_nodes[minetest.get_node(bottom).name] then
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return itemstack
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end
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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local bottom_buildable = minetest.registered_nodes[minetest.get_node(bottom).name].buildable_to
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local bottom_buildable = minetest.registered_nodes[minetest.get_node(bottom).name].buildable_to
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local top_buildable = minetest.registered_nodes[minetest.get_node(top).name].buildable_to
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local top_buildable = minetest.registered_nodes[minetest.get_node(top).name].buildable_to
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local floorname = minetest.get_node({x=bottom.x, y=bottom.y-1, z=bottom.z}).name
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local floorname = minetest.get_node({x=bottom.x, y=bottom.y-1, z=bottom.z}).name
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if not minetest.registered_nodes[floorname] then
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return itemstack
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end
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local light_night = minetest.get_node_light(bottom, 0.0)
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local light_night = minetest.get_node_light(bottom, 0.0)
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local light_day = minetest.get_node_light(bottom, 0.5)
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local light_day = minetest.get_node_light(bottom, 0.5)
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@ -59,7 +59,7 @@ Hoppers interact with containers the following way:
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local uposnode = minetest.get_node(upos)
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local uposnode = minetest.get_node(upos)
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local uposnodedef = minetest.registered_nodes[uposnode.name]
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local uposnodedef = minetest.registered_nodes[uposnode.name]
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if not uposnodedef then return itemstack end
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-- Use pointed node's on_rightclick function first, if present
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-- Use pointed node's on_rightclick function first, if present
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if placer and not placer:get_player_control().sneak then
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if placer and not placer:get_player_control().sneak then
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if uposnodedef and uposnodedef.on_rightclick then
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if uposnodedef and uposnodedef.on_rightclick then
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@ -72,6 +72,7 @@ Hoppers interact with containers the following way:
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bpos = upos
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bpos = upos
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else
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else
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local aposnodedef = minetest.registered_nodes[minetest.get_node(apos).name]
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local aposnodedef = minetest.registered_nodes[minetest.get_node(apos).name]
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if not aposnodedef then return itemstack end
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if aposnodedef.buildable_to then
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if aposnodedef.buildable_to then
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bpos = apos
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bpos = apos
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end
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end
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@ -207,6 +208,7 @@ minetest.register_abm({
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chance = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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local abovenode = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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local abovenode = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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if not minetest.registered_items[abovenode.name] then return end
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-- Don't bother checking item enties if node above is a container (should save some CPU)
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-- Don't bother checking item enties if node above is a container (should save some CPU)
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if minetest.registered_items[abovenode.name].groups.container then
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if minetest.registered_items[abovenode.name].groups.container then
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return
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return
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@ -281,6 +283,7 @@ minetest.register_abm({
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-- Suck an item from the container above into the hopper
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-- Suck an item from the container above into the hopper
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local upnode = minetest.get_node(uppos)
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local upnode = minetest.get_node(uppos)
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if not minetest.registered_nodes[upnode.name] then return end
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local g = minetest.registered_nodes[upnode.name].groups.container
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local g = minetest.registered_nodes[upnode.name].groups.container
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if g == 2 or g == 3 then
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if g == 2 or g == 3 then
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-- Typical container inventory
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-- Typical container inventory
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@ -298,6 +301,7 @@ minetest.register_abm({
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-- Move an item from the hopper into container below
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-- Move an item from the hopper into container below
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local downnode = minetest.get_node(downpos)
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local downnode = minetest.get_node(downpos)
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if not minetest.registered_nodes[downnode.name] then return end
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g = minetest.registered_nodes[downnode.name].groups.container
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g = minetest.registered_nodes[downnode.name].groups.container
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local slot_id = -1
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local slot_id = -1
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if g == 3 then
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if g == 3 then
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@ -338,9 +342,11 @@ minetest.register_abm({
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local above = {x=pos.x,y=pos.y+1,z=pos.z}
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local above = {x=pos.x,y=pos.y+1,z=pos.z}
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local frontnode = minetest.get_node(front)
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local frontnode = minetest.get_node(front)
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if not minetest.registered_nodes[frontnode.name] then return end
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-- Suck an item from the container above into the hopper
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-- Suck an item from the container above into the hopper
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local abovenode = minetest.get_node(above)
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local abovenode = minetest.get_node(above)
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if not minetest.registered_nodes[abovenode.name] then return end
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local g = minetest.registered_nodes[abovenode.name].groups.container
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local g = minetest.registered_nodes[abovenode.name].groups.container
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if g == 2 or g == 3 then
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if g == 2 or g == 3 then
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-- Typical container inventory
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-- Typical container inventory
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@ -37,7 +37,9 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
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-- Try to fill glass bottle with water
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-- Try to fill glass bottle with water
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local get_water = false
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local get_water = false
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if def.groups and def.groups.water and def.liquidtype == "source" then
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if not def then
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-- Unknown node: no-op
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elseif def.groups and def.groups.water and def.liquidtype == "source" then
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-- Water source
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-- Water source
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get_water = true
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get_water = true
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-- Or reduce water level of cauldron by 1
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-- Or reduce water level of cauldron by 1
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@ -158,7 +158,7 @@ function mcl_stairs.register_slab(subname, recipeitem, groups, images, descripti
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-- combine two slabs if possible
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-- combine two slabs if possible
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-- Requirements: Same slab material, must be placed on top of lower slab, or on bottom of upper slab
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-- Requirements: Same slab material, must be placed on top of lower slab, or on bottom of upper slab
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if (wield_item == under.name or wield_item == minetest.registered_nodes[under.name]._mcl_other_slab_half) and
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if (wield_item == under.name or (minetest.registered_nodes[under.name] and wield_item == minetest.registered_nodes[under.name]._mcl_other_slab_half)) and
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not ((dir.y >= 0 and minetest.get_item_group(under.name, "slab_top") == 1) or
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not ((dir.y >= 0 and minetest.get_item_group(under.name, "slab_top") == 1) or
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(dir.y <= 0 and minetest.get_item_group(under.name, "slab_top") == 0)) then
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(dir.y <= 0 and minetest.get_item_group(under.name, "slab_top") == 0)) then
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@ -243,7 +243,7 @@ local pearl_on_step = function(self, dtime)
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--[[ It may be possible that telepos is walkable due to the algorithm.
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--[[ It may be possible that telepos is walkable due to the algorithm.
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Especially when the ender pearl is faster horizontally than vertical.
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Especially when the ender pearl is faster horizontally than vertical.
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This applies final fixing, just to be sure we're not in a walkable node ]]
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This applies final fixing, just to be sure we're not in a walkable node ]]
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if minetest.registered_nodes[telenode.name].walkable then
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if not minetest.registered_nodes[telenode.name] or minetest.registered_nodes[telenode.name].walkable then
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if v.y < 0 then
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if v.y < 0 then
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telepos.y = telepos.y + 0.5
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telepos.y = telepos.y + 0.5
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else
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else
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@ -54,6 +54,7 @@ mcl_torches.register_torch = function(substring, description, doc_items_longdesc
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local under = pointed_thing.under
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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if not def then return itemstack end
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-- Call on_rightclick if the pointed node defines it
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-- Call on_rightclick if the pointed node defines it
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if placer and not placer:get_player_control().sneak then
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if placer and not placer:get_player_control().sneak then
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