forked from LizzyFleckenstein03/Memeclone
Merge pull request 'Fix #1842 (several fixes for `mcl_item_id`)' (#1843) from NO11/MineClone2:item_id_fixes into master
Reviewed-on: MineClone2/MineClone2#1843
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# mcl_item_id
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Show the item ID of an item in the description.
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With this API, you can register a different name space than "mineclone" for your mod.
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## mcl_item_id.set_mod_namespace(modname, namespace)
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Set a name space for all items in a mod.
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* param1: the modname
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* param2: (optional) string of the desired name space, if nil, it is the name of the mod
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## mcl_item_id.get_mod_namespace(modname)
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Get the name space of a mod registered with mcl_item_id.set_mod_namespace(modname, namespace).
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* param1: the modname
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### Examples:
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The name of the mod is "mod" which registered an item called "mod:itemname".
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* mcl_item_id.set_mod_namespace("mod", "mymod") will show "mymod:itemname" in the description of "mod:itemname"
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* mcl_item_id.set_mod_namespace(minetest.get_current_modname()) will show "mod:itemname" in the description of "mod:itemname"
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* mcl_item_id.get_mod_namespace(minetest.get_current_modname()) will return "mod"
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(If no namespace is set by a mod, mcl_item_id.get_mod_namespace(minetest.get_current_modname()) will return "mineclone")
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@ -1,6 +1,26 @@
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mcl_item_id = {
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mod_namespaces = {},
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}
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local game = "mineclone"
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local game = "mineclone"
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function mcl_item_id.set_mod_namespace(modname, namespace)
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local namespace = namespace or modname
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mcl_item_id.mod_namespaces[modname] = namespace
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end
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function mcl_item_id.get_mod_namespace(modname)
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local namespace = mcl_item_id.mod_namespaces[modname]
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if namespace then
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return namespace
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else
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return game
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end
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end
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local same_id = {
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local same_id = {
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enchanting = { "table" },
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experience = { "bottle" },
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heads = { "skeleton", "zombie", "creeper", "wither_skeleton" },
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heads = { "skeleton", "zombie", "creeper", "wither_skeleton" },
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mobitems = { "rabbit", "chicken" },
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mobitems = { "rabbit", "chicken" },
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walls = {
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walls = {
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@ -10,7 +30,7 @@ local same_id = {
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"stonebrick", "stonebrickmossy",
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"stonebrick", "stonebrickmossy",
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},
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},
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wool = {
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wool = {
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"black", "blue", "brown", "cyan", "green",
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"black", "blue", "brown", "cyan", "green",
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"grey", "light_blue", "lime", "magenta", "orange",
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"grey", "light_blue", "lime", "magenta", "orange",
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"pink", "purple", "red", "silver", "white", "yellow",
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"pink", "purple", "red", "silver", "white", "yellow",
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},
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},
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@ -18,9 +38,11 @@ local same_id = {
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tt.register_snippet(function(itemstring)
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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local def = minetest.registered_items[itemstring]
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local desc = def.description
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local item_split = itemstring:find(":")
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local item_split = itemstring:find(":")
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local new_id = game .. itemstring:sub(item_split)
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local id_string = itemstring:sub(item_split)
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local id_modname = itemstring:sub(1, item_split - 1)
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local new_id = game .. id_string
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local mod_namespace = mcl_item_id.get_mod_namespace(id_modname)
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for mod, ids in pairs(same_id) do
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for mod, ids in pairs(same_id) do
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for _, id in pairs(ids) do
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for _, id in pairs(ids) do
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if itemstring == "mcl_" .. mod .. ":" .. id then
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if itemstring == "mcl_" .. mod .. ":" .. id then
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@ -28,12 +50,13 @@ tt.register_snippet(function(itemstring)
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end
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end
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end
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end
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end
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end
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if new_id ~= game .. ":book_enchanted" then
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if mod_namespace ~= game then
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new_id = mod_namespace .. id_string
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end
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if mod_namespace ~= id_modname then
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minetest.register_alias_force(new_id, itemstring)
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minetest.register_alias_force(new_id, itemstring)
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end
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end
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if minetest.settings:get_bool("mcl_item_id_debug", false) then
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if minetest.settings:get_bool("mcl_item_id_debug", false) then
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return new_id, "#555555"
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return new_id, "#555555"
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end
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end
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end)
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end)
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minetest.register_alias_force(game .. ":book_enchanted", "mcl_enchanting:book_enchanted")
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