forked from LizzyFleckenstein03/Memeclone
Add the ability to give use lingering potions to tip arrows.
Corrected issue with bow not finding potion arrows in inventory.
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@ -226,7 +226,7 @@ controls.register_on_hold(function(player, key, time)
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local inv = minetest.get_inventory({type="player", name=name})
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local inv = minetest.get_inventory({type="player", name=name})
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local wielditem = player:get_wielded_item()
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local wielditem = player:get_wielded_item()
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local creative = minetest.is_creative_enabled(name)
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local creative = minetest.is_creative_enabled(name)
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if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (creative or inv:contains_item("main", "mcl_bows:arrow")) then
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if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (creative or #get_arrow(player)) then --inv:contains_item("main", "mcl_bows:arrow")) then
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wielditem:set_name("mcl_bows:bow_0")
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wielditem:set_name("mcl_bows:bow_0")
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player:set_wielded_item(wielditem)
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player:set_wielded_item(wielditem)
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if minetest.get_modpath("playerphysics") then
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if minetest.get_modpath("playerphysics") then
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@ -79,11 +79,11 @@ local function register_potion(def)
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return function() end
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return function() end
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end
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end
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local function get_arrow_fun(effect, sp_dur)
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local function get_arrow_fun(effect, dur)
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if def.is_dur then
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if def.is_dur then
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return function(player) def.on_use(player, effect, sp_dur) end
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return function(player) def.on_use(player, effect, dur) end
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elseif def.effect then
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elseif def.effect then
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return function(player) def.on_use(player, effect, sp_dur) end
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return function(player) def.on_use(player, effect, dur) end
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end
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end
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-- covers case of no effect (water, awkward, mundane)
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-- covers case of no effect (water, awkward, mundane)
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return function() end
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return function() end
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@ -125,8 +125,8 @@ local function register_potion(def)
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end
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end
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local arrow_def = {
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local arrow_def = {
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tt = get_tt(def._tt, def.effect, splash_dur),
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tt = get_tt(def._tt, def.effect, dur/8.),
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potion_fun = get_arrow_fun(def.effect, splash_dur),
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potion_fun = get_arrow_fun(def.effect, dur/8.),
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}
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}
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if def.color then
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if def.color then
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@ -208,9 +208,15 @@ local function register_potion(def)
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}
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}
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end
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end
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local arrow_def_2 = {
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tt = get_tt(def._tt_2, effect_II, dur_2/8.),
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potion_fun = get_arrow_fun(effect_II, dur_2/8.),
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}
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if def.color then
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if def.color then
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mcl_potions.register_splash(def.name.."_2", S("Splash "..def.description..desc_mod), def.color, splash_def_2)
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mcl_potions.register_splash(def.name.."_2", S("Splash "..def.description..desc_mod), def.color, splash_def_2)
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mcl_potions.register_lingering(def.name.."_2", S("Lingering "..def.description..desc_mod), def.color, ling_def_2)
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mcl_potions.register_lingering(def.name.."_2", S("Lingering "..def.description..desc_mod), def.color, ling_def_2)
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mcl_potions.register_arrow(def.name.."_2", S(def.description.." Arrow "..desc_mod), def.color, arrow_def_2)
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end
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end
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end
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end
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@ -254,9 +260,14 @@ local function register_potion(def)
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tt = get_tt(def._tt_plus, def.effect, ling_dur_pl),
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tt = get_tt(def._tt_plus, def.effect, ling_dur_pl),
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potion_fun = get_lingering_fun(def.effect, ling_dur_pl),
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potion_fun = get_lingering_fun(def.effect, ling_dur_pl),
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}
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}
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local arrow_def_pl = {
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tt = get_tt(def._tt_pl, def.effect, dur_pl/8.),
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potion_fun = get_arrow_fun(def.effect, dur_pl/8.),
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}
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if def.color then
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if def.color then
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mcl_potions.register_splash(def.name.."_plus", S("Splash "..def.description.." +"), def.color, splash_def_pl)
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mcl_potions.register_splash(def.name.."_plus", S("Splash "..def.description.." +"), def.color, splash_def_pl)
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mcl_potions.register_lingering(def.name.."_plus", S("Lingering "..def.description.." +"), def.color, ling_def_pl)
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mcl_potions.register_lingering(def.name.."_plus", S("Lingering "..def.description.." +"), def.color, ling_def_pl)
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mcl_potions.register_arrow(def.name.."_plus", S(def.description.." Arrow ".." +"), def.color, arrow_def_pl)
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end
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end
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end
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end
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@ -435,6 +435,16 @@ function mcl_potions.register_arrow(name, desc, color, def)
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{'mcl_bows:arrow','mcl_bows:arrow','mcl_bows:arrow'}
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{'mcl_bows:arrow','mcl_bows:arrow','mcl_bows:arrow'}
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}
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}
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})
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})
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minetest.register_craft({
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output = 'mcl_potions:'..name..'_arrow 8',
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recipe = {
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{'mcl_bows:arrow','mcl_bows:arrow','mcl_bows:arrow'},
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{'mcl_bows:arrow','mcl_potions:'..name..'_lingering','mcl_bows:arrow'},
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{'mcl_bows:arrow','mcl_bows:arrow','mcl_bows:arrow'}
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}
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})
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end
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end
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if minetest.get_modpath("doc_identifier") ~= nil then
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if minetest.get_modpath("doc_identifier") ~= nil then
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