forked from LizzyFleckenstein03/Memeclone
[mcl_anvils] fix warnings
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@ -41,7 +41,7 @@ end
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-- needs to be used up to repair the tool.
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-- needs to be used up to repair the tool.
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local function get_consumed_materials(tool, material)
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local function get_consumed_materials(tool, material)
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local wear = tool:get_wear()
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local wear = tool:get_wear()
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local health = (MAX_WEAR - wear)
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--local health = (MAX_WEAR - wear)
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local matsize = material:get_count()
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local matsize = material:get_count()
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local materials_used = 0
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local materials_used = 0
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for m=1, math.min(4, matsize) do
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for m=1, math.min(4, matsize) do
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@ -74,10 +74,9 @@ end
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local function update_anvil_slots(meta)
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local function update_anvil_slots(meta)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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local new_name = meta:get_string("set_name")
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local new_name = meta:get_string("set_name")
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local input1, input2, output
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local input1 = inv:get_stack("input", 1)
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input1 = inv:get_stack("input", 1)
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local input2 = inv:get_stack("input", 2)
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input2 = inv:get_stack("input", 2)
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--local output = inv:get_stack("output", 1)
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output = inv:get_stack("output", 1)
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local new_output, name_item
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local new_output, name_item
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local just_rename = false
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local just_rename = false
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@ -243,7 +242,6 @@ end
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-- Returns true if anvil was destroyed.
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-- Returns true if anvil was destroyed.
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local function damage_anvil(pos)
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local function damage_anvil(pos)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local new
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if node.name == "mcl_anvils:anvil" then
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if node.name == "mcl_anvils:anvil" then
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minetest.swap_node(pos, {name="mcl_anvils:anvil_damage_1", param2=node.param2})
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minetest.swap_node(pos, {name="mcl_anvils:anvil_damage_1", param2=node.param2})
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damage_particles(pos, node)
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damage_particles(pos, node)
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@ -278,7 +276,6 @@ local function damage_anvil_by_using(pos)
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end
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end
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local function damage_anvil_by_falling(pos, distance)
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local function damage_anvil_by_falling(pos, distance)
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local chance
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local r = math.random(1, 100)
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local r = math.random(1, 100)
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if distance > 1 then
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if distance > 1 then
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if r <= (5*distance) then
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if r <= (5*distance) then
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