forked from LizzyFleckenstein03/Memeclone
Reset range of 0 bow to make it work in itemframe
This commit is contained in:
parent
0e23d1ef89
commit
1b0e45835c
|
@ -100,7 +100,7 @@ minetest.register_tool("mcl_throwing:bow", {
|
|||
The higher the charge, the faster the arrow will go and the higher the damage. A successful hit deals 1-5 HP of damage."]],
|
||||
inventory_image = "mcl_throwing_bow.png",
|
||||
stack_max = 1,
|
||||
range = 0, -- Pointing range to 0 to prevent punching with bow :D
|
||||
-- Range not set to 0 (unlike the others) so it can be placed into item frames
|
||||
on_place = powerup_function("mcl_throwing:bow_0"),
|
||||
on_secondary_use = powerup_function("mcl_throwing:bow_0"),
|
||||
groups = {weapon=1,weapon_ranged=1},
|
||||
|
@ -111,7 +111,7 @@ minetest.register_tool("mcl_throwing:bow_0", {
|
|||
_doc_items_create_entry = false,
|
||||
inventory_image = "mcl_throwing_bow_0.png",
|
||||
stack_max = 1,
|
||||
range = 0,
|
||||
range = 0, -- Pointing range to 0 to prevent punching with bow :D
|
||||
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
|
||||
on_place = powerup_function("mcl_throwing:bow_1"),
|
||||
on_secondary_use = powerup_function("mcl_throwing:bow_1"),
|
||||
|
|
Loading…
Reference in New Issue