forked from LizzyFleckenstein03/Memeclone
Partial creeper explode distance fix, and fix to stop punching mobs into the air.
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@ -2501,7 +2501,7 @@ local do_states = function(self, dtime)
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-- stop timer if out of reach or direct line of sight
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elseif self.allow_fuse_reset
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and self.v_start
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and (dist > self.reach
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and (dist >= self.explosiontimer_reset_radius
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or not line_of_sight(self, s, p, 2)) then
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self.v_start = false
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self.timer = 0
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@ -2511,7 +2511,7 @@ local do_states = function(self, dtime)
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end
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-- walk right up to player unless the timer is active
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if self.v_start and (self.stop_to_explode or dist < 1.5) then
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if self.v_start and (self.stop_to_explode or dist < self.reach) then
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set_velocity(self, 0)
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else
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set_velocity(self, self.run_velocity)
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@ -3068,7 +3068,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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local up = 2
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-- if already in air then dont go up anymore when hit
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if v.y > 0
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if v.y ~= 0
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or self.fly then
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up = 0
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end
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@ -3789,6 +3789,7 @@ minetest.register_entity(name, {
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immune_to = def.immune_to or {},
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explosion_radius = def.explosion_radius, -- LEGACY
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explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
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explosiontimer_reset_radius = def.explosiontimer_reset_radius,
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explosion_timer = def.explosion_timer or 3,
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allow_fuse_reset = def.allow_fuse_reset ~= false,
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stop_to_explode = def.stop_to_explode ~= false,
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@ -108,6 +108,7 @@ functions needed for the mob to work properly which contains the following:
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'explosion_timer' number of seconds before mob explodes while its target
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is still inside reach or explosion_damage_radius,
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defaults to 3.
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'explosiontimer_reset_radius' The distance you must travel before the timer will be reset.
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'allow_fuse_reset' Allow 'explode' attack_type to reset fuse and resume
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chasing if target leaves the blast radius or line of
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sight. Defaults to true.
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@ -39,7 +39,10 @@ mobs:register_mob("mobs_mc:creeper", {
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attack_type = "explode",
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explosion_strength = 3,
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reach = 4,
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explosion_radius = 3.5,
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explosion_damage_radius = 3.5,
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explosiontimer_reset_radius = 6,
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reach = 3,
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explosion_timer = 1.5,
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allow_fuse_reset = true,
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stop_to_explode = true,
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