forked from LizzyFleckenstein03/Memeclone
remove unuseful code
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parent
88fc515cff
commit
041300cde4
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@ -87,46 +87,6 @@ local deal_falling_damage = function(self, dtime)
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end
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end
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end
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--[[ for _,v in ipairs(objs) do
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local hp = v:get_hp()
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if v:is_player() and hp ~= 0 then
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if not self._hit_players then
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self._hit_players = {}
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end
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local name = v:get_player_name()
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local hit = false
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for _,v in ipairs(self._hit_players) do
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if name == v then
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hit = true
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end
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end
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if not hit then
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table.insert(self._hit_players, name)
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local way = self._startpos.y - pos.y
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local damage = (way - 1) * 2
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damage = math.min(40, math.max(0, damage))
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if damage >= 1 then
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hp = hp - damage
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if hp < 0 then
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hp = 0
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end
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if v:is_player() then
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-- TODO: Reduce damage if wearing a helmet
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local msg
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if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
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msg = S("@1 was smashed by a falling anvil.", v:get_player_name())
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else
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msg = S("@1 was smashed by a falling block.", v:get_player_name())
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end
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if dmes then
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mcl_death_messages.player_damage(v, msg)
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end
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end
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v:set_hp(hp, { type = "punch", from = "mod" })
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end
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end
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end
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end ]]
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end
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minetest.register_entity(":__builtin:falling_node", {
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