Memeclone_Fork/mods/ITEMS/mcl_dye/init.lua

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-- minetest/dye/init.lua
-- To make recipes that will work with any dye ever made by anybody, define
-- them based on groups.
-- You can select any group of groups, based on your need for amount of colors.
-- basecolor: 9, excolor: 17, unicolor: 89
--
-- Example of one shapeless recipe using a color group:
-- Note: As this uses basecolor_*, you'd need 9 of these.
-- minetest.register_craft({
-- type = "shapeless",
-- output = '<mod>:item_yellow',
-- recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
-- })
-- Other mods can use these for looping through available colors
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mcl_dye = {}
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local dye = {}
dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
-- Base color groups:
-- - basecolor_white
-- - basecolor_grey
-- - basecolor_black
-- - basecolor_red
-- - basecolor_yellow
-- - basecolor_green
-- - basecolor_cyan
-- - basecolor_blue
-- - basecolor_magenta
-- Extended color groups (* = equal to a base color):
-- * excolor_white
-- - excolor_lightgrey
-- * excolor_grey
-- - excolor_darkgrey
-- * excolor_black
-- * excolor_red
-- - excolor_orange
-- * excolor_yellow
-- - excolor_lime
-- * excolor_green
-- - excolor_aqua
-- * excolor_cyan
-- - excolor_sky_blue
-- * excolor_blue
-- - excolor_violet
-- * excolor_magenta
-- - excolor_red_violet
-- The whole unifieddyes palette as groups:
-- - unicolor_<excolor>
-- For the following, no white/grey/black is allowed:
-- - unicolor_medium_<excolor>
-- - unicolor_dark_<excolor>
-- - unicolor_light_<excolor>
-- - unicolor_<excolor>_s50
-- - unicolor_medium_<excolor>_s50
-- - unicolor_dark_<excolor>_s50
-- Local stuff
local dyelocal = {}
-- This collection of colors is partly a historic thing, partly something else.
dyelocal.dyes = {
{"white", "Bone Meal", {dye=1, craftitem=1, basecolor_white=1, excolor_white=1, unicolor_white=1}},
{"grey", "Light Grey Dye", {dye=1, craftitem=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
{"dark_grey", "Grey Dye", {dye=1, craftitem=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
{"black", "Ink Sac", {dye=1, craftitem=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
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{"violet", "Purple Dye", {dye=1, craftitem=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}},
{"blue", "Lapis Lazuli", {dye=1, craftitem=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}},
{"lightblue", "Light Blue Dye", {dye=1, craftitem=1, basecolor_blue=1, excolor_blue=1, unicolor_light_blue=1}},
{"cyan", "Cyan Dye", {dye=1, craftitem=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
{"dark_green", "Cactus Green",{dye=1, craftitem=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
{"green", "Lime Dye", {dye=1, craftitem=1, basecolor_green=1, excolor_green=1, unicolor_green=1}},
{"yellow", "Dandelion Yellow", {dye=1, craftitem=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}},
{"brown", "Cocoa Beans", {dye=1, craftitem=1, basecolor_yellow=1, excolor_orange=1, unicolor_dark_orange=1}},
{"orange", "Orange Dye", {dye=1, craftitem=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}},
{"red", "Rose Red", {dye=1, craftitem=1, basecolor_red=1, excolor_red=1, unicolor_red=1}},
{"magenta", "Magenta Dye", {dye=1, craftitem=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}},
{"pink", "Pink Dye", {dye=1, craftitem=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
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}
-- Define items
for _, row in ipairs(dyelocal.dyes) do
local name = row[1]
-- White and brown dyes are defined explicitly below
if name ~= "white" and name ~= "brown" then
local description = row[2]
local groups = row[3]
local item_name = "mcl_dye:"..name
local item_image = "dye_"..name..".png"
minetest.register_craftitem(item_name, {
inventory_image = item_image,
description = description,
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_doc_items_longdesc = "This item is a dye which is used for dyeing and crafting.",
_doc_items_usagehelp = "Rightclick on a sheep to dye its wool. Other things are dyed by crafting.",
groups = groups,
stack_max = 64,
})
end
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end
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-- Bone Meal
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mcl_dye.apply_bone_meal = function(pointed_thing)
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local plant_tab = {
"air",
"mcl_flowers:tallgrass",
"mcl_flowers:tallgrass",
"mcl_flowers:tallgrass",
"mcl_flowers:tallgrass",
"mcl_flowers:tallgrass",
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"mcl_flowers:dandelion",
"mcl_flowers:blue_orchid",
"mcl_flowers:oxeye_daisy",
"mcl_flowers:tulip_orange",
"mcl_flowers:tulip_red",
"mcl_flowers:tulip_white",
"mcl_flowers:tulip_pink",
"mcl_flowers:allium",
"mcl_flowers:poppy",
"mcl_flowers:azure_bluet",
}
pos = pointed_thing.under
n = minetest.get_node(pos)
if n.name == "" then return false end
local stage = ""
if n.name == "mcl_core:sapling" then
minetest.add_node(pos, {name="air"})
mcl_core.generate_tree(pos, "mcl_core:tree", "mcl_core:leaves", 1)
return true
elseif string.find(n.name, "mcl_farming:wheat_") ~= nil then
stage = string.sub(n.name, -1)
if stage == "3" then
minetest.add_node(pos, {name="mcl_farming:wheat", param = n.param, param2 = n.param2})
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elseif math.random(1,5) < 3 then
minetest.add_node(pos, {name="mcl_farming:wheat", param = n.param, param2 = n.param2})
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else
minetest.add_node(pos, {name="mcl_farming:wheat_"..math.random(2,3), param = n.param, param2 = n.param2})
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end
return true
elseif string.find(n.name, "mcl_farming:potato_") ~= nil then
stage = tonumber(string.sub(n.name, -1))
if stage == 1 then
minetest.add_node(pos, {name="mcl_farming:potato_"..math.random(stage,2), param = n.param, param2 = n.param2})
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else
minetest.add_node(pos, {name="mcl_farming:potato", param = n.param, param2 = n.param2})
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end
return true
elseif string.find(n.name, "mcl_farming:beetroot_") ~= nil then
stage = tonumber(string.sub(n.name, -1))
if stage == 1 then
minetest.add_node(pos, {name="mcl_farming:beetroot_"..math.random(stage,2), param = n.param, param2 = n.param2})
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else
minetest.add_node(pos, {name="mcl_farming:beetroot", param = n.param, param2 = n.param2})
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end
return true
elseif string.find(n.name, "mcl_farming:carrot_") ~= nil then
stage = tonumber(string.sub(n.name, -1))
if stage == 1 then
minetest.add_node(pos, {name="mcl_farming:carrot_"..math.random(stage,2), param = n.param, param2 = n.param2})
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else
minetest.add_node(pos, {name="mcl_farming:carrot", param = n.param, param2 = n.param2})
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end
return true
elseif string.find(n.name, "mcl_farming:pumpkin_") ~= nil then
stage = tonumber(string.sub(n.name, -1))
if stage then
stage = stage + math.random(2,5)
if stage >= 8 then
minetest.add_node(pos, {name="mcl_farming:pumpkintige_unconnect"})
else
minetest.add_node(pos, {name="mcl_farming:pumpkin_"..stage})
end
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end
return true
elseif string.find(n.name, "mcl_farming:melontige_") ~= nil then
stage = tonumber(string.sub(n.name, -1))
if stage then
stage = stage + math.random(2,5)
if stage >= 8 then
minetest.add_node(pos, {name="mcl_farming:melontige_unconnect"})
else
minetest.add_node(pos, {name="mcl_farming:melontige_"..stage})
end
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end
return true
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elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then
mcl_cocoas.grow(pos)
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return true
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elseif n.name ~= "" and n.name == "mcl_core:junglesapling" then
minetest.add_node(pos, {name="air"})
mcl_core.generate_tree(pos, "mcl_core:jungletree", "mcl_core:jungleleaves", 2)
return true
elseif n.name == "mcl_core:dirt_with_grass" then
for i = -2, 3, 1 do
for j = -3, 2, 1 do
pos = pointed_thing.above
pos = {x=pos.x+i, y=pos.y, z=pos.z+j}
n = minetest.get_node(pos)
n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
if n.name ~= "" and n.name == "air" and n2.name == "mcl_core:dirt_with_grass" then
if math.random(0,5) > 3 then
minetest.add_node(pos, {name=plant_tab[math.random(1, #plant_tab)]})
else
minetest.add_node(pos, {name=plant_tab[math.random(1, 6)]})
end
end
end
end
return true
-- Double flowers: Drop corresponding item
elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then
minetest.add_item(pos, "mcl_flowers:rose_bush")
return true
elseif n.name == "mcl_flowers:peony" or n.name == "mcl_flowers:peony_top" then
minetest.add_item(pos, "mcl_flowers:peony")
return true
elseif n.name == "mcl_flowers:lilac" or n.name == "mcl_flowers:lilac_top" then
minetest.add_item(pos, "mcl_flowers:lilac")
return true
elseif n.name == "mcl_flowers:sunflower" or n.name == "mcl_flowers:sunflower_top" then
minetest.add_item(pos, "mcl_flowers:sunflower")
return true
-- Grow tall grass into double tallgrass
elseif n.name == "mcl_flowers:tallgrass" then
local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
local topnode = minetest.get_node(toppos)
if minetest.registered_nodes[topnode.name].buildable_to then
minetest.set_node(pos, { name = "mcl_flowers:double_grass" })
minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top" })
return true
end
-- Grow fern into large fern
elseif n.name == "mcl_flowers:fern" then
local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
local topnode = minetest.get_node(toppos)
if minetest.registered_nodes[topnode.name].buildable_to then
minetest.set_node(pos, { name = "mcl_flowers:double_fern" })
minetest.set_node(toppos, { name = "mcl_flowers:double_fern_top" })
return true
end
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end
return false
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end
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minetest.register_craftitem("mcl_dye:white", {
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inventory_image = "dye_white.png",
description = "Bone Meal",
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_doc_items_longdesc = "Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.",
_doc_items_usagehelp = "Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.",
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stack_max = 64,
groups = dyelocal.dyes[1][3],
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on_place = function(itemstack, user, pointed_thing)
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
-- Use the bone meal on the ground
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if(mcl_dye.apply_bone_meal(pointed_thing) and not minetest.setting_getbool("creative_mode")) then
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itemstack:take_item()
end
return itemstack
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end,
})
minetest.register_craftitem("mcl_dye:brown", {
inventory_image = "dye_brown.png",
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_doc_items_longdesc = "Cocoa beans are a brown dye and can be used to plant cocoas.",
_doc_items_usagehelp = "Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.",
description = "Cocoa Beans",
stack_max = 64,
groups = dyelocal.dyes[4][3],
on_place = function(itemstack, placer, pointed_thing)
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return mcl_cocoas.place(itemstack, placer, pointed_thing, "mcl_cocoas:cocoa_1")
end,
})
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-- Dye mixing
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:dark_grey 2",
recipe = {"mcl_dye:black", "mcl_dye:white"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:lightblue 2",
recipe = {"mcl_dye:blue", "mcl_dye:white"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:grey 3",
recipe = {"mcl_dye:black", "mcl_dye:white", "mcl_dye:white"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:grey 2",
recipe = {"mcl_dye:dark_grey", "mcl_dye:white"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:green 2",
recipe = {"mcl_dye:dark_green", "mcl_dye:white"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:magenta 4",
recipe = {"mcl_dye:blue", "mcl_dye:white", "mcl_dye:red", "mcl_dye:red"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:pink 2",
recipe = {"mcl_dye:red", "mcl_dye:white"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:cyan 2",
recipe = {"mcl_dye:blue", "mcl_dye:dark_green"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:violet 2",
recipe = {"mcl_dye:blue", "mcl_dye:red"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:orange 2",
recipe = {"mcl_dye:yellow", "mcl_dye:red"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:magenta 2",
recipe = {"mcl_dye:violet", "mcl_dye:pink"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:magenta 3",
recipe = {"mcl_dye:pink", "mcl_dye:red", "mcl_dye:blue"},
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})
-- Dye creation
minetest.register_craft({
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output = "mcl_dye:yellow",
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recipe = {{"mcl_flowers:dandelion"}},
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})
minetest.register_craft({
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output = "mcl_dye:yellow 2",
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recipe = {{"mcl_flowers:sunflower"}},
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})
minetest.register_craft({
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output = "mcl_dye:lightblue",
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recipe = {{"mcl_flowers:blue_orchid"}},
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})
minetest.register_craft({
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output = "mcl_dye:grey",
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recipe = {{"mcl_flowers:azure_bluet"}},
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})
minetest.register_craft({
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output = "mcl_dye:grey",
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recipe = {{"mcl_flowers:oxeye_daisy"}},
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})
minetest.register_craft({
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output = "mcl_dye:grey",
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recipe = {{"mcl_flowers:tulip_white"}},
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})
minetest.register_craft({
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output = "mcl_dye:magenta",
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recipe = {{"mcl_flowers:allium"}},
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})
minetest.register_craft({
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output = "mcl_dye:magenta 2",
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recipe = {{"mcl_flowers:lilac"}},
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})
minetest.register_craft({
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output = "mcl_dye:orange",
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recipe = {{"mcl_flowers:tulip_orange"}},
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})
minetest.register_craft({
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output = "mcl_dye:pink",
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recipe = {{"mcl_flowers:tulip_pink"}},
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})
minetest.register_craft({
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output = "mcl_dye:pink 2",
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recipe = {{"mcl_flowers:peony"}},
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})
minetest.register_craft({
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output = "mcl_dye:red",
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recipe = {{"mcl_flowers:poppy"}},
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})
minetest.register_craft({
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output = "mcl_dye:red",
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recipe = {{"mcl_flowers:tulip_red"}},
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})
minetest.register_craft({
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output = "mcl_dye:red 2",
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recipe = {{"mcl_flowers:rose_bush"}},
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})
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minetest.register_craft({
output = "mcl_dye:red",
recipe = {{"mcl_farming:beetroot_item"}},
})
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minetest.register_craft({
type = "cooking",
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output = "mcl_dye:dark_green",
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recipe = "mcl_core:cactus",
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cooktime = 10,
})
minetest.register_craft({
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output = "mcl_dye:white 3",
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recipe = {{"mcl_mobitems:bone"}},
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})
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