forked from LizzyFleckenstein03/Memeclone
548 lines
14 KiB
Lua
548 lines
14 KiB
Lua
|
local S = minetest.get_translator("mcl_experience")
|
||
|
mcl_experience = {}
|
||
|
|
||
|
local
|
||
|
minetest,math,vector,os,pairs,type
|
||
|
=
|
||
|
minetest,math,vector,os,pairs,type
|
||
|
|
||
|
local storage = minetest.get_mod_storage()
|
||
|
|
||
|
local registered_nodes
|
||
|
minetest.register_on_mods_loaded(function()
|
||
|
registered_nodes = minetest.registered_nodes
|
||
|
end)
|
||
|
|
||
|
local pool = {}
|
||
|
-- loads data from mod storage
|
||
|
local name
|
||
|
local temp_pool
|
||
|
local load_data = function(player)
|
||
|
name = player:get_player_name()
|
||
|
pool[name] = {}
|
||
|
temp_pool = pool[name]
|
||
|
if storage:get_int(name.."xp_save") > 0 then
|
||
|
temp_pool.xp_level = storage:get_int(name.."xp_level")
|
||
|
temp_pool.xp_bar = storage:get_int(name.."xp_bar" )
|
||
|
temp_pool.last_time= minetest.get_us_time()/1000000
|
||
|
else
|
||
|
temp_pool.xp_level = 0
|
||
|
temp_pool.xp_bar = 0
|
||
|
temp_pool.last_time= minetest.get_us_time()/1000000
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- saves data to be utilized on next login
|
||
|
local name
|
||
|
local temp_pool
|
||
|
local save_data = function(name)
|
||
|
if type(name) ~= "string" and name:is_player() then
|
||
|
name = name:get_player_name()
|
||
|
end
|
||
|
temp_pool = pool[name]
|
||
|
|
||
|
storage:set_int(name.."xp_level",temp_pool.xp_level)
|
||
|
storage:set_int(name.."xp_bar", temp_pool.xp_bar )
|
||
|
|
||
|
storage:set_int(name.."xp_save",1)
|
||
|
|
||
|
pool[name] = nil
|
||
|
end
|
||
|
|
||
|
-------hud manager
|
||
|
local minetest = minetest
|
||
|
|
||
|
local player_huds = {} -- the list of players hud lists (3d array)
|
||
|
hud_manager = {} -- hud manager class
|
||
|
|
||
|
-- terminate the player's list on leave
|
||
|
minetest.register_on_leaveplayer(function(player)
|
||
|
local name = player:get_player_name()
|
||
|
player_huds[name] = nil
|
||
|
end)
|
||
|
|
||
|
-- create instance of new hud
|
||
|
hud_manager.add_hud = function(player,hud_name,def)
|
||
|
local name = player:get_player_name()
|
||
|
local local_hud = player:hud_add({
|
||
|
hud_elem_type = def.hud_elem_type,
|
||
|
position = def.position,
|
||
|
text = def.text,
|
||
|
number = def.number,
|
||
|
direction = def.direction,
|
||
|
size = def.size,
|
||
|
offset = def.offset,
|
||
|
})
|
||
|
-- create new 3d array here
|
||
|
-- depends.txt is not needed
|
||
|
-- with it here
|
||
|
if not player_huds[name] then
|
||
|
player_huds[name] = {}
|
||
|
end
|
||
|
|
||
|
player_huds[name][hud_name] = local_hud
|
||
|
end
|
||
|
|
||
|
-- delete instance of hud
|
||
|
hud_manager.remove_hud = function(player,hud_name)
|
||
|
local name = player:get_player_name()
|
||
|
if player_huds[name] and player_huds[name][hud_name] then
|
||
|
player:hud_remove(player_huds[name][hud_name])
|
||
|
player_huds[name][hud_name] = nil
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- change element of hud
|
||
|
hud_manager.change_hud = function(data)
|
||
|
local name = data.player:get_player_name()
|
||
|
if player_huds[name] and player_huds[name][data.hud_name] then
|
||
|
data.player:hud_change(player_huds[name][data.hud_name], data.element, data.data)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- gets if hud exists
|
||
|
hud_manager.hud_exists = function(player,hud_name)
|
||
|
local name = player:get_player_name()
|
||
|
if player_huds[name] and player_huds[name][hud_name] then
|
||
|
return(true)
|
||
|
else
|
||
|
return(false)
|
||
|
end
|
||
|
end
|
||
|
-------------------
|
||
|
|
||
|
-- saves specific users data for when they relog
|
||
|
minetest.register_on_leaveplayer(function(player)
|
||
|
save_data(player)
|
||
|
end)
|
||
|
|
||
|
-- is used for shutdowns to save all data
|
||
|
local save_all = function()
|
||
|
for name,_ in pairs(pool) do
|
||
|
save_data(name)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- save all data to mod storage on shutdown
|
||
|
minetest.register_on_shutdown(function()
|
||
|
save_all()
|
||
|
end)
|
||
|
|
||
|
|
||
|
local name
|
||
|
function mcl_experience.get_player_xp_level(player)
|
||
|
name = player:get_player_name()
|
||
|
return(pool[name].xp_level)
|
||
|
end
|
||
|
|
||
|
local name
|
||
|
local temp_pool
|
||
|
function mcl_experience.set_player_xp_level(player,level)
|
||
|
name = player:get_player_name()
|
||
|
pool[name].xp_level = level
|
||
|
hud_manager.change_hud({
|
||
|
player = player,
|
||
|
hud_name = "xp_level_fg",
|
||
|
element = "text",
|
||
|
data = tostring(level)
|
||
|
})
|
||
|
hud_manager.change_hud({
|
||
|
player = player,
|
||
|
hud_name = "xp_level_bg",
|
||
|
element = "text",
|
||
|
data = tostring(level)
|
||
|
})
|
||
|
end
|
||
|
|
||
|
minetest.hud_replace_builtin("health",{
|
||
|
hud_elem_type = "statbar",
|
||
|
position = {x = 0.5, y = 1},
|
||
|
text = "heart.png",
|
||
|
number = core.PLAYER_MAX_HP_DEFAULT,
|
||
|
direction = 0,
|
||
|
size = {x = 24, y = 24},
|
||
|
offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 38)},
|
||
|
})
|
||
|
|
||
|
local name
|
||
|
local temp_pool
|
||
|
minetest.register_on_joinplayer(function(player)
|
||
|
|
||
|
load_data(player)
|
||
|
|
||
|
name = player:get_player_name()
|
||
|
temp_pool = pool[name]
|
||
|
|
||
|
hud_manager.add_hud(player,"experience_bar_background",{
|
||
|
hud_elem_type = "statbar",
|
||
|
position = {x=0.5, y=1},
|
||
|
name = "experience bar background",
|
||
|
text = "experience_bar_background.png",
|
||
|
number = 36,
|
||
|
direction = 0,
|
||
|
offset = {x = (-8 * 28) - 29, y = -(48 + 24 + 16)},
|
||
|
size = { x=28, y=28 },
|
||
|
z_index = 0,
|
||
|
})
|
||
|
|
||
|
hud_manager.add_hud(player,"experience_bar",{
|
||
|
hud_elem_type = "statbar",
|
||
|
position = {x=0.5, y=1},
|
||
|
name = "experience bar",
|
||
|
text = "experience_bar.png",
|
||
|
number = temp_pool.xp_bar,
|
||
|
direction = 0,
|
||
|
offset = {x = (-8 * 28) - 29, y = -(48 + 24 + 16)},
|
||
|
size = { x=28, y=28 },
|
||
|
z_index = 0,
|
||
|
})
|
||
|
|
||
|
hud_manager.add_hud(player,"xp_level_bg",{
|
||
|
hud_elem_type = "text",
|
||
|
position = {x=0.5, y=1},
|
||
|
name = "xp_level_bg",
|
||
|
text = tostring(temp_pool.xp_level),
|
||
|
number = 0x000000,
|
||
|
offset = {x = 0, y = -(48 + 24 + 24)},
|
||
|
z_index = 0,
|
||
|
})
|
||
|
hud_manager.add_hud(player,"xp_level_fg",{
|
||
|
hud_elem_type = "text",
|
||
|
position = {x=0.5, y=1},
|
||
|
name = "xp_level_fg",
|
||
|
text = tostring(temp_pool.xp_level),
|
||
|
number = 0xFFFFFF,
|
||
|
offset = {x = -1, y = -(48 + 24 + 25)},
|
||
|
z_index = 0,
|
||
|
})
|
||
|
end)
|
||
|
|
||
|
|
||
|
local name
|
||
|
local temp_pool
|
||
|
local function level_up_experience(player)
|
||
|
name = player:get_player_name()
|
||
|
temp_pool = pool[name]
|
||
|
|
||
|
temp_pool.xp_level = temp_pool.xp_level + 1
|
||
|
|
||
|
hud_manager.change_hud({
|
||
|
player = player,
|
||
|
hud_name = "xp_level_fg",
|
||
|
element = "text",
|
||
|
data = tostring(temp_pool.xp_level)
|
||
|
})
|
||
|
hud_manager.change_hud({
|
||
|
player = player,
|
||
|
hud_name = "xp_level_bg",
|
||
|
element = "text",
|
||
|
data = tostring(temp_pool.xp_level)
|
||
|
})
|
||
|
end
|
||
|
|
||
|
|
||
|
local name
|
||
|
local temp_pool
|
||
|
function mcl_experience.add_experience(player,experience)
|
||
|
name = player:get_player_name()
|
||
|
temp_pool = pool[name]
|
||
|
|
||
|
temp_pool.xp_bar = temp_pool.xp_bar + experience
|
||
|
|
||
|
if temp_pool.xp_bar > 36 then
|
||
|
if minetest.get_us_time()/1000000 - temp_pool.last_time > 0.04 then
|
||
|
minetest.sound_play("level_up",{gain=0.2,to_player = name})
|
||
|
temp_pool.last_time = minetest.get_us_time()/1000000
|
||
|
end
|
||
|
temp_pool.xp_bar = temp_pool.xp_bar - 36
|
||
|
level_up_experience(player)
|
||
|
else
|
||
|
if minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
|
||
|
temp_pool.last_time = minetest.get_us_time()/1000000
|
||
|
minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
|
||
|
end
|
||
|
end
|
||
|
hud_manager.change_hud({
|
||
|
player = player,
|
||
|
hud_name = "experience_bar",
|
||
|
element = "number",
|
||
|
data = temp_pool.xp_bar
|
||
|
})
|
||
|
end
|
||
|
|
||
|
--reset player level
|
||
|
local name
|
||
|
local temp_pool
|
||
|
local xp_amount
|
||
|
minetest.register_on_dieplayer(function(player)
|
||
|
name = player:get_player_name()
|
||
|
temp_pool = pool[name]
|
||
|
xp_amount = temp_pool.xp_level
|
||
|
|
||
|
temp_pool.xp_bar = 0
|
||
|
temp_pool.xp_level = 0
|
||
|
|
||
|
|
||
|
hud_manager.change_hud({
|
||
|
player = player,
|
||
|
hud_name = "xp_level_fg",
|
||
|
element = "text",
|
||
|
data = tostring(temp_pool.xp_level)
|
||
|
})
|
||
|
hud_manager.change_hud({
|
||
|
player = player,
|
||
|
hud_name = "xp_level_bg",
|
||
|
element = "text",
|
||
|
data = tostring(temp_pool.xp_level)
|
||
|
})
|
||
|
|
||
|
hud_manager.change_hud({
|
||
|
player = player,
|
||
|
hud_name = "experience_bar",
|
||
|
element = "number",
|
||
|
data = temp_pool.xp_bar
|
||
|
})
|
||
|
|
||
|
mcl_experience.throw_experience(player:get_pos(), xp_amount)
|
||
|
end)
|
||
|
|
||
|
|
||
|
local name
|
||
|
local collector, pos, pos2
|
||
|
local direction, distance, player_velocity, goal
|
||
|
local currentvel, acceleration, multiplier, velocity
|
||
|
local node, vel, def
|
||
|
local is_moving, is_slippery, slippery, slip_factor
|
||
|
local size, data
|
||
|
local function xp_step(self, dtime)
|
||
|
--if item set to be collected then only execute go to player
|
||
|
if self.collected == true then
|
||
|
if not self.collector then
|
||
|
self.collected = false
|
||
|
return
|
||
|
end
|
||
|
collector = minetest.get_player_by_name(self.collector)
|
||
|
if collector and collector:get_hp() > 0 and vector.distance(self.object:get_pos(),collector:get_pos()) < 5 then
|
||
|
self.object:set_acceleration(vector.new(0,0,0))
|
||
|
self.disable_physics(self)
|
||
|
--get the variables
|
||
|
pos = self.object:get_pos()
|
||
|
pos2 = collector:get_pos()
|
||
|
|
||
|
player_velocity = collector:get_player_velocity()
|
||
|
|
||
|
pos2.y = pos2.y + 0.8
|
||
|
|
||
|
direction = vector.direction(pos,pos2)
|
||
|
distance = vector.distance(pos2,pos)
|
||
|
multiplier = distance
|
||
|
if multiplier < 1 then
|
||
|
multiplier = 1
|
||
|
end
|
||
|
goal = vector.multiply(direction,multiplier)
|
||
|
currentvel = self.object:get_velocity()
|
||
|
|
||
|
if distance > 1 then
|
||
|
multiplier = 20 - distance
|
||
|
velocity = vector.multiply(direction,multiplier)
|
||
|
goal = velocity
|
||
|
acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
|
||
|
self.object:add_velocity(vector.add(acceleration,player_velocity))
|
||
|
elseif distance < 0.4 then
|
||
|
mcl_experience.add_experience(collector,2)
|
||
|
self.object:remove()
|
||
|
end
|
||
|
return
|
||
|
else
|
||
|
self.collector = nil
|
||
|
self.enable_physics(self)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
self.age = self.age + dtime
|
||
|
if self.age > 300 then
|
||
|
self.object:remove()
|
||
|
return
|
||
|
end
|
||
|
|
||
|
pos = self.object:get_pos()
|
||
|
|
||
|
if pos then
|
||
|
node = minetest.get_node_or_nil({
|
||
|
x = pos.x,
|
||
|
y = pos.y -0.25,
|
||
|
z = pos.z
|
||
|
})
|
||
|
else
|
||
|
return
|
||
|
end
|
||
|
|
||
|
-- Remove nodes in 'ignore'
|
||
|
if node and node.name == "ignore" then
|
||
|
self.object:remove()
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if not self.physical_state then
|
||
|
return -- Don't do anything
|
||
|
end
|
||
|
|
||
|
-- Slide on slippery nodes
|
||
|
vel = self.object:get_velocity()
|
||
|
def = node and registered_nodes[node.name]
|
||
|
is_moving = (def and not def.walkable) or
|
||
|
vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0
|
||
|
is_slippery = false
|
||
|
|
||
|
if def and def.walkable then
|
||
|
slippery = minetest.get_item_group(node.name, "slippery")
|
||
|
is_slippery = slippery ~= 0
|
||
|
if is_slippery and (math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then
|
||
|
-- Horizontal deceleration
|
||
|
slip_factor = 4.0 / (slippery + 4)
|
||
|
self.object:set_acceleration({
|
||
|
x = -vel.x * slip_factor,
|
||
|
y = 0,
|
||
|
z = -vel.z * slip_factor
|
||
|
})
|
||
|
elseif vel.y == 0 then
|
||
|
is_moving = false
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if self.moving_state == is_moving and self.slippery_state == is_slippery then
|
||
|
-- Do not update anything until the moving state changes
|
||
|
return
|
||
|
end
|
||
|
|
||
|
self.moving_state = is_moving
|
||
|
self.slippery_state = is_slippery
|
||
|
|
||
|
if is_moving then
|
||
|
self.object:set_acceleration({x = 0, y = -9.81, z = 0})
|
||
|
else
|
||
|
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||
|
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||
|
end
|
||
|
end
|
||
|
|
||
|
minetest.register_entity("mcl_experience:orb", {
|
||
|
initial_properties = {
|
||
|
hp_max = 1,
|
||
|
physical = true,
|
||
|
collide_with_objects = false,
|
||
|
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
|
||
|
visual = "sprite",
|
||
|
visual_size = {x = 0.4, y = 0.4},
|
||
|
textures = {name="experience_orb.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}},
|
||
|
spritediv = {x = 1, y = 14},
|
||
|
initial_sprite_basepos = {x = 0, y = 0},
|
||
|
is_visible = true,
|
||
|
pointable = false,
|
||
|
static_save = false,
|
||
|
},
|
||
|
moving_state = true,
|
||
|
slippery_state = false,
|
||
|
physical_state = true,
|
||
|
-- Item expiry
|
||
|
age = 0,
|
||
|
-- Pushing item out of solid nodes
|
||
|
force_out = nil,
|
||
|
force_out_start = nil,
|
||
|
--Collection Variables
|
||
|
collectable = false,
|
||
|
try_timer = 0,
|
||
|
collected = false,
|
||
|
delete_timer = 0,
|
||
|
radius = 4,
|
||
|
|
||
|
|
||
|
on_activate = function(self, staticdata, dtime_s)
|
||
|
self.object:set_velocity(vector.new(
|
||
|
math.random(-2,2)*math.random(),
|
||
|
math.random(2,5),
|
||
|
math.random(-2,2)*math.random()
|
||
|
))
|
||
|
self.object:set_armor_groups({immortal = 1})
|
||
|
self.object:set_velocity({x = 0, y = 2, z = 0})
|
||
|
self.object:set_acceleration({x = 0, y = -9.81, z = 0})
|
||
|
size = math.random(20,36)/100
|
||
|
self.object:set_properties({
|
||
|
visual_size = {x = size, y = size},
|
||
|
glow = 14,
|
||
|
})
|
||
|
self.object:set_sprite({x=1,y=math.random(1,14)}, 14, 0.05, false)
|
||
|
end,
|
||
|
|
||
|
enable_physics = function(self)
|
||
|
if not self.physical_state then
|
||
|
self.physical_state = true
|
||
|
self.object:set_properties({physical = true})
|
||
|
self.object:set_velocity({x=0, y=0, z=0})
|
||
|
self.object:set_acceleration({x=0, y=-9.81, z=0})
|
||
|
end
|
||
|
end,
|
||
|
|
||
|
disable_physics = function(self)
|
||
|
if self.physical_state then
|
||
|
self.physical_state = false
|
||
|
self.object:set_properties({physical = false})
|
||
|
self.object:set_velocity({x=0, y=0, z=0})
|
||
|
self.object:set_acceleration({x=0, y=0, z=0})
|
||
|
end
|
||
|
end,
|
||
|
on_step = function(self, dtime)
|
||
|
xp_step(self, dtime)
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
|
||
|
minetest.register_chatcommand("xp", {
|
||
|
params = S("[<player>] [<xp>]"),
|
||
|
description = S("Gives [player <player>] [<xp>] XP"),
|
||
|
privs = {server=true},
|
||
|
func = function(name, params)
|
||
|
local player, xp = nil, 1000
|
||
|
local P, i = {}, 0
|
||
|
for str in string.gmatch(params, "([^ ]+)") do
|
||
|
i = i + 1
|
||
|
P[i] = str
|
||
|
end
|
||
|
if i > 2 then
|
||
|
return false, S("Error: Too many parameters!")
|
||
|
end
|
||
|
if i > 0 then
|
||
|
xp = tonumber(P[i])
|
||
|
end
|
||
|
if i < 2 then
|
||
|
player = minetest.get_player_by_name(name)
|
||
|
end
|
||
|
if i == 2 then
|
||
|
player = minetest.get_player_by_name(P[1])
|
||
|
end
|
||
|
if (not xp) or (xp < 1) then
|
||
|
return false, S("Error: Incorrect number of XP")
|
||
|
end
|
||
|
if not player then
|
||
|
return false, S("Error: Player not found")
|
||
|
end
|
||
|
local pos = player:get_pos()
|
||
|
pos.y = pos.y + 1.2
|
||
|
mcl_experience.throw_experience(pos, xp)
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
function mcl_experience.throw_experience(pos, amount)
|
||
|
for i = 1,amount do
|
||
|
object = minetest.add_entity(pos, "mcl_experience:orb")
|
||
|
if object then
|
||
|
object:set_velocity({
|
||
|
x=math.random(-2,2)*math.random(),
|
||
|
y=math.random(2,5),
|
||
|
z=math.random(-2,2)*math.random()
|
||
|
})
|
||
|
end
|
||
|
end
|
||
|
end
|