forked from MineClone5/MineClone5
52 lines
1.5 KiB
Plaintext
52 lines
1.5 KiB
Plaintext
# This is a game specific minetest.conf file, do not edit
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# If any of these settings are set in your minetest.conf file in ~/.minetest (Linux) or in the root directory of the game (Run in place/Windows)
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# They will override these settings
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# Basic game rules
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time_speed = 72
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# Player physics
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movement_acceleration_default = 2.4
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movement_acceleration_air = 1.2
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#movement_acceleration_fast = 10
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movement_speed_walk = 4.317
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movement_speed_crouch = 1.295
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movement_speed_fast = 25.0
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movement_speed_jump = 6.6
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movement_speed_climb = 2.35
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# TODO: Add descend speed (3.0) when available
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movement_liquid_fluidity = 1.13
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movement_liquid_fluidity_smooth = 0.5
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movement_liquid_sink = 23
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movement_gravity = 10.4
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# Mapgen stuff
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# altitude_chill and altitude_dry doesn't go well together with MCL2 biomes
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# which already include "snowed" variants as you go higher.
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# humid_rivers would cause the MushroomIsland biome to appear frequently around rivers.
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mgvalleys_spflags = noaltitude_chill,noaltitude_dry,nohumid_rivers,vary_river_depth
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# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
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# Probably values >10 won't work because of numerous overridings. Type: int.
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max_block_generate_distance = 13
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# MCL2-specific stuff
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keepInventory = false
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# Performance settings
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dedicated_server_step = 0.05 #tick rate
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# abm_interval = 0.25
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# max_objects_per_block = 4096
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# max_packets_per_iteration = 10096
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# Clientmodding to support official client
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enable_client_modding = true
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csm_restriction_flags = 0
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enable_mod_channels = true
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