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61 Commits

Author SHA1 Message Date
kay27 43c35f359c Merge testing into compatibility 2022-04-22 23:15:17 +03:00
kay27 3a7363f11d Decrease spam activity reset interval from 300 to 30 s 2022-04-22 23:14:39 +03:00
kay27 e69c78b94c Merge testing into compatibility 2022-04-22 23:01:20 +03:00
Nils Dagsson Moskopp 033573ad63 Shuffle pixels in mcl_end_crystal_beam.png
A user claimed that this texture was a texture from Minecraft 1.8.9 –
see <MineClone2/MineClone2#2099> for
further details. I have not verified that but I noticed that in commit
152e55245804bd2b4790ee31454986948237d2a8 the file was replaced with a
file containing the exact same pixels.

A visual inspection confirms that the file contains noise, so it is not
clear if it is even copyrightable. However, to ensure that it could not
be identical to a file from Minecraft, To get noise of the same quality,
I have shuffled all its pixels with the following POSIX sh shell script:

LANG=C
PREFIX=mcl_end_crystal_beam
convert $PREFIX.png $PREFIX.pnm
<$PREFIX.pnm  >$PREFIX.plainpnm pnmtoplainpnm
<$PREFIX.plainpnm >$PREFIX.seed tr '1234567890 ' ' 1356902468'
(
 <$PREFIX.plainpnm head -n+3
 <$PREFIX.plainpnm tail -n+4 \
  |tr ' ' '\n' \
  |shuf --random-source $PREFIX.seed
) >$PREFIX.shuffled.plainpnm

I then opened mcl_end_crystal_beam.shuffled.plainpnm using GIMP,
converted the color black to tranparency and saved the image as a
paletted PNG (which yields a smaller filesize than a grayscale PNG).
2022-04-22 23:00:47 +03:00
kay27 10545dc01c Merge testing into compatibility 2022-04-22 22:51:21 +03:00
kay27 c5e84a2704 Merge master into testing 2022-04-22 22:48:47 +03:00
kay27 9e6f1c78e6 #151 Bump ABM intervals to 1 second 2022-04-04 04:02:10 +03:00
kay27 be58b54104 #278 Rename default_dbg to default_debug 2022-04-04 03:49:14 +03:00
kay27 b4bc3e70b3 Merge master into testing 2022-04-04 03:46:54 +03:00
kay27 86bef3e055 Merge master into testing 2022-03-25 02:33:15 +04:00
kay27 a75c8d427e Fix rabbit crash 2022-03-21 19:05:21 +04:00
kay27 d2ef621604 Merge testing into compatibility 2022-03-21 15:35:59 +04:00
kay27 44d8caf3b7 Fix mcl_antispam 2022-03-21 14:28:58 +04:00
kay27 6be3d2e0d4 Add mcl_antispam 2022-03-21 05:36:02 +04:00
kay27 0c04ff93fd Merge master into testing 2022-03-21 00:18:05 +04:00
kay27 ed656a095d Restore rabbit textures 2022-03-20 07:06:59 +04:00
kay27 4f0dbec948 Use Perlin noise to initialize chorus growth 2022-03-18 01:07:06 +04:00
kay27 a6e4de2b6b #256 Lift up clouds for valleys 2022-03-17 05:40:28 +04:00
kay27 b095966562 Merge remote-tracking branch 'origin/testing' into compatibility 2022-03-15 02:06:05 +04:00
kay27 1f7aeeb977 Update compatibility for mcl_anticheat 2022-03-14 13:24:47 +04:00
kay27 d437029942 Merge remote-tracking branch 'origin/testing' into compatibility 2022-03-14 13:23:26 +04:00
kay27 5589056bba Merge remote-tracking branch 'origin/testing' into compatibility 2022-03-14 06:06:20 +04:00
kay27 af91d60200 Make safer get_staticdata 2022-03-14 06:05:17 +04:00
kay27 f5d3619d36 Merge remote-tracking branch 'origin/testing' into compatibility 2022-03-14 04:16:48 +04:00
kay27 1b6af6af77 Merge remote-tracking branch 'origin/testing' into compatibility 2022-03-14 04:07:32 +04:00
kay27 fe52c54f35 Merge remote-tracking branch 'origin/testing' into compatibility 2022-03-14 03:05:54 +04:00
kay27 230e3b0bc3 Merge testing into compatibility 2022-03-14 02:59:48 +04:00
kay27 6368cc195e Merge testing into compatibility 2022-03-13 18:56:31 +04:00
kay27 07c5fb7399 Merge testing into compatibility 2022-03-13 17:45:51 +04:00
kay27 c8e92b8ff0 Merge testing into compatibility 2022-03-11 03:29:02 +04:00
kay27 a2974f2afe Merge remote-tracking branch 'origin/testing' into compatibility 2022-02-24 06:05:39 +04:00
kay27 732d3aa8af Merge testing into compatibility 2022-02-24 06:04:09 +04:00
kay27 d634f2ad65 Fix mcl_time node time update 2022-02-19 00:13:00 +04:00
kay27 44cb0e563c #123 Fix compatibility crash 2022-02-13 06:31:11 +04:00
kay27 7f70e2e613 #123 Merge testing into compatibility 2022-02-13 06:28:57 +04:00
kay27 b04c4610b5 #123 Add fake xor for missing bitop 2022-02-13 06:26:34 +04:00
cora bf5533799d fix another compatibility issue 2022-02-10 21:16:02 +01:00
kay27 148ecdf29f Merge remote-tracking branch 'origin/testing' into compatibility 2022-02-09 16:52:01 +04:00
kay27 1a65812bea Merge remote-tracking branch 'origin/testing' into compatibility 2022-02-06 05:34:23 +04:00
kay27 4c59094ac5 Merge remote-tracking branch 'origin/testing' into compatibility 2022-02-05 23:05:22 +04:00
kay27 eebf756f16 Merge testing into compatibility 2022-02-05 21:13:12 +04:00
kay27 7a5d632449 Merge remote-tracking branch 'origin/testing' into compatibility 2022-02-04 23:54:48 +04:00
kay27 24dec437e5 #123 Make latest mapgen changes compatible with 5.4 2022-02-04 20:28:04 +04:00
kay27 8ee20a2d18 Merge remote-tracking branch 'origin/testing' into compatibility 2022-02-04 19:51:44 +04:00
kay27 c917cd2e46 Merge remote-tracking branch 'origin/testing' into compatibility 2022-02-02 04:15:31 +04:00
kay27 d14cdceaa3 Merge remote-tracking branch 'origin/testing' into compatibility 2022-02-02 04:11:32 +04:00
kay27 07603a8642 Merge remote-tracking branch 'origin/testing' into compatibility 2022-02-02 04:01:23 +04:00
kay27 f2898a0d1c Merge testing into compatibility 2022-02-02 03:51:25 +04:00
kay27 6fe6885fdb #123 Fix a crash in mob api 2022-02-01 06:48:27 +04:00
kay27 fda5aa1395 Merge remote-tracking branch 'origin/testing' into compatibility 2022-02-01 06:45:10 +04:00
kay27 2d43b359a3 Merge remote-tracking branch 'origin/testing' into compatibility 2022-01-25 20:07:56 +04:00
kay27 2ae4b31da2 Restore some old stuff in compatibility.lua 2022-01-25 20:02:40 +04:00
kay27 a8d94e35ce Add dummy strongholds to overwrite old mod for many players needed that 2022-01-25 19:48:46 +04:00
kay27 98ddf778cf Fix mob click in minetest 5.1.1 2022-01-25 19:18:49 +04:00
kay27 0096100228 Make it RUN under Minetest 5.1.1!!! :) 2022-01-24 03:07:55 +04:00
kay27 ce7a4fec3d Merge remote-tracking branch 'origin/testing' into compatibility 2022-01-24 02:51:48 +04:00
kay27 28f17b1004 Fix mcl_playerinfo 2022-01-24 02:51:19 +04:00
kay27 e291853c01 Run bossbars in minetest 5.1.1 2022-01-24 02:45:39 +04:00
kay27 da9fa916e8 Separate old and new sky apis 2022-01-24 02:37:43 +04:00
kay27 8079d3bc9d #123 Add vector.offset by cora 2022-01-23 03:38:32 +04:00
kay27 786fd43173 Start adding compatibility with minetest 5.1.1 2022-01-23 03:35:21 +04:00
45 changed files with 981 additions and 228 deletions

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@ -0,0 +1,100 @@
mcl_compatibility = mcl_compatibility or {}
mcl_vars = mcl_vars or {}
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
if not bit then
bit = {}
function bit.bxor(a, b)
-- fake! mock! speedify for now! TODO: make proper xor bitwise
return math.ceil(math.abs(math.floor(a/0.14) * b * 1.001 + b))
end
end
function math.round(x)
if x >= 0 then
return math.floor(x + 0.5)
end
return math.ceil(x - 0.5)
end
dofile(modpath .. "/vector.lua")
local minetest_get_node = minetest.get_node
mcl_compatibility.sort_nodes = function(nodes)
if not nodes then return {} end
for _, pos in pairs(nodes) do
if not pos.x or not pos.y or not pos.z then
return nodes
end
end
local new_nodes = {}
for _, pos in pairs(nodes) do
local node = minetest_get_node(pos)
local name = node.name
if not new_nodes[name] then
new_nodes[name] = { pos }
else
table.insert(new_nodes[name], pos)
end
end
return new_nodes
end
local minetest_find_nodes_in_area = minetest.find_nodes_in_area
minetest.find_nodes_in_area = function(pos1, pos2, nodenames, grouped)
local nodes, num = minetest_find_nodes_in_area(pos1, pos2, nodenames, grouped)
if not grouped or not nodes or next(nodes) == nil then
return nodes, num
end
return mcl_compatibility.sort_nodes(nodes)
end
function mcl_vars.pos_to_block(pos)
return mcl_mapgen and mcl_mapgen.pos_to_block(pos)
end
function mcl_vars.pos_to_chunk(pos)
return mcl_mapgen and mcl_mapgen.pos_to_chunk(pos)
end
function mcl_vars.get_chunk_number(pos)
return mcl_mapgen and get_chunk_number(pos)
end
function mcl_vars.is_generated(pos)
local node = minetest.get_node(pos)
if not node then return false end
if node.name == "ignore" then return false end
return true
end
function mcl_vars.get_node(p, force, us_timeout)
if not p or not p.x or not p.y or not p.z then return {name="error"} end
local node = minetest.get_node(p)
if node.name ~= "ignore" then return node end
minetest.get_voxel_manip():read_from_map(p, p)
return minetest.get_node(pos)
end
mcl_vars.mg_overworld_min = -62
mcl_vars.mg_overworld_max_official = 198
mcl_vars.mg_bedrock_overworld_min = -62
mcl_vars.mg_bedrock_overworld_max = -58
mcl_vars.mg_lava_overworld_max = -52
mcl_vars.mg_lava = true
mcl_vars.mg_bedrock_is_rough = true
mcl_vars.mg_overworld_max = 30927
mcl_vars.mg_nether_min = -29067
mcl_vars.mg_nether_max = -28939
mcl_vars.mg_bedrock_nether_bottom_min = -29067
mcl_vars.mg_bedrock_nether_top_max = -29063
mcl_vars.mg_end_min = -27073
mcl_vars.mg_end_max_official = -26817
mcl_vars.mg_end_max = -2062
mcl_vars.mg_end_platform_pos = { x = 100, y = -26999, z = 0 }
mcl_vars.mg_realm_barrier_overworld_end_max = -2062
mcl_vars.mg_realm_barrier_overworld_end_min = -2073
mcl_vars.mg_dungeons = true

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@ -0,0 +1,3 @@
name = mcl_compatibility
author = kay27, minetest devs
description = Makes MineClone 5 run in old versions of Minetest and be compatible with mods using old MineClone APIs

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@ -0,0 +1,362 @@
--[[
Vector helpers
Note: The vector.*-functions must be able to accept old vectors that had no metatables
]]
-- localize functions
local setmetatable = setmetatable
vector = {}
local metatable = {}
vector.metatable = metatable
local xyz = {"x", "y", "z"}
-- only called when rawget(v, key) returns nil
function metatable.__index(v, key)
return rawget(v, xyz[key]) or vector[key]
end
-- only called when rawget(v, key) returns nil
function metatable.__newindex(v, key, value)
rawset(v, xyz[key] or key, value)
end
-- constructors
local function fast_new(x, y, z)
return setmetatable({x = x, y = y, z = z}, metatable)
end
function vector.new(a, b, c)
if a and b and c then
return fast_new(a, b, c)
end
-- deprecated, use vector.copy and vector.zero directly
if type(a) == "table" then
return vector.copy(a)
else
assert(not a, "Invalid arguments for vector.new()")
return vector.zero()
end
end
function vector.zero()
return fast_new(0, 0, 0)
end
function vector.copy(v)
assert(v.x and v.y and v.z, "Invalid vector passed to vector.copy()")
return fast_new(v.x, v.y, v.z)
end
function vector.from_string(s, init)
local x, y, z, np = string.match(s, "^%s*%(%s*([^%s,]+)%s*[,%s]%s*([^%s,]+)%s*[,%s]" ..
"%s*([^%s,]+)%s*[,%s]?%s*%)()", init)
x = tonumber(x)
y = tonumber(y)
z = tonumber(z)
if not (x and y and z) then
return nil
end
return fast_new(x, y, z), np
end
function vector.to_string(v)
return string.format("(%g, %g, %g)", v.x, v.y, v.z)
end
metatable.__tostring = vector.to_string
function vector.equals(a, b)
return a.x == b.x and
a.y == b.y and
a.z == b.z
end
metatable.__eq = vector.equals
-- unary operations
function vector.length(v)
return math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z)
end
-- Note: we can not use __len because it is already used for primitive table length
function vector.normalize(v)
local len = vector.length(v)
if len == 0 then
return fast_new(0, 0, 0)
else
return vector.divide(v, len)
end
end
function vector.floor(v)
return vector.apply(v, math.floor)
end
function vector.round(v)
return fast_new(
math.round(v.x),
math.round(v.y),
math.round(v.z)
)
end
function vector.apply(v, func)
return fast_new(
func(v.x),
func(v.y),
func(v.z)
)
end
function vector.distance(a, b)
local x = a.x - b.x
local y = a.y - b.y
local z = a.z - b.z
return math.sqrt(x * x + y * y + z * z)
end
function vector.direction(pos1, pos2)
return vector.subtract(pos2, pos1):normalize()
end
function vector.angle(a, b)
local dotp = vector.dot(a, b)
local cp = vector.cross(a, b)
local crossplen = vector.length(cp)
return math.atan2(crossplen, dotp)
end
function vector.dot(a, b)
return a.x * b.x + a.y * b.y + a.z * b.z
end
function vector.cross(a, b)
return fast_new(
a.y * b.z - a.z * b.y,
a.z * b.x - a.x * b.z,
a.x * b.y - a.y * b.x
)
end
function metatable.__unm(v)
return fast_new(-v.x, -v.y, -v.z)
end
-- add, sub, mul, div operations
function vector.add(a, b)
if type(b) == "table" then
return fast_new(
a.x + b.x,
a.y + b.y,
a.z + b.z
)
else
return fast_new(
a.x + b,
a.y + b,
a.z + b
)
end
end
function metatable.__add(a, b)
return fast_new(
a.x + b.x,
a.y + b.y,
a.z + b.z
)
end
function vector.subtract(a, b)
if type(b) == "table" then
return fast_new(
a.x - b.x,
a.y - b.y,
a.z - b.z
)
else
return fast_new(
a.x - b,
a.y - b,
a.z - b
)
end
end
function metatable.__sub(a, b)
return fast_new(
a.x - b.x,
a.y - b.y,
a.z - b.z
)
end
function vector.multiply(a, b)
if type(b) == "table" then
return fast_new(
a.x * b.x,
a.y * b.y,
a.z * b.z
)
else
return fast_new(
a.x * b,
a.y * b,
a.z * b
)
end
end
function metatable.__mul(a, b)
if type(a) == "table" then
return fast_new(
a.x * b,
a.y * b,
a.z * b
)
else
return fast_new(
a * b.x,
a * b.y,
a * b.z
)
end
end
function vector.divide(a, b)
if type(b) == "table" then
return fast_new(
a.x / b.x,
a.y / b.y,
a.z / b.z
)
else
return fast_new(
a.x / b,
a.y / b,
a.z / b
)
end
end
function metatable.__div(a, b)
-- scalar/vector makes no sense
return fast_new(
a.x / b,
a.y / b,
a.z / b
)
end
-- misc stuff
function vector.offset(v, x, y, z)
return fast_new(
v.x + x,
v.y + y,
v.z + z
)
end
function vector.sort(a, b)
return fast_new(math.min(a.x, b.x), math.min(a.y, b.y), math.min(a.z, b.z)),
fast_new(math.max(a.x, b.x), math.max(a.y, b.y), math.max(a.z, b.z))
end
function vector.check(v)
return getmetatable(v) == metatable
end
local function sin(x)
if x % math.pi == 0 then
return 0
else
return math.sin(x)
end
end
local function cos(x)
if x % math.pi == math.pi / 2 then
return 0
else
return math.cos(x)
end
end
function vector.rotate_around_axis(v, axis, angle)
local cosangle = cos(angle)
local sinangle = sin(angle)
axis = vector.normalize(axis)
-- https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula
local dot_axis = vector.multiply(axis, vector.dot(axis, v))
local cross = vector.cross(v, axis)
return vector.new(
cross.x * sinangle + (v.x - dot_axis.x) * cosangle + dot_axis.x,
cross.y * sinangle + (v.y - dot_axis.y) * cosangle + dot_axis.y,
cross.z * sinangle + (v.z - dot_axis.z) * cosangle + dot_axis.z
)
end
function vector.rotate(v, rot)
local sinpitch = sin(-rot.x)
local sinyaw = sin(-rot.y)
local sinroll = sin(-rot.z)
local cospitch = cos(rot.x)
local cosyaw = cos(rot.y)
local cosroll = math.cos(rot.z)
-- Rotation matrix that applies yaw, pitch and roll
local matrix = {
{
sinyaw * sinpitch * sinroll + cosyaw * cosroll,
sinyaw * sinpitch * cosroll - cosyaw * sinroll,
sinyaw * cospitch,
},
{
cospitch * sinroll,
cospitch * cosroll,
-sinpitch,
},
{
cosyaw * sinpitch * sinroll - sinyaw * cosroll,
cosyaw * sinpitch * cosroll + sinyaw * sinroll,
cosyaw * cospitch,
},
}
-- Compute matrix multiplication: `matrix` * `v`
return vector.new(
matrix[1][1] * v.x + matrix[1][2] * v.y + matrix[1][3] * v.z,
matrix[2][1] * v.x + matrix[2][2] * v.y + matrix[2][3] * v.z,
matrix[3][1] * v.x + matrix[3][2] * v.y + matrix[3][3] * v.z
)
end
function vector.dir_to_rotation(forward, up)
forward = vector.normalize(forward)
local rot = vector.new(math.asin(forward.y), -math.atan2(forward.x, forward.z), 0)
if not up then
return rot
end
assert(vector.dot(forward, up) < 0.000001,
"Invalid vectors passed to vector.dir_to_rotation().")
up = vector.normalize(up)
-- Calculate vector pointing up with roll = 0, just based on forward vector.
local forwup = vector.rotate(vector.new(0, 1, 0), rot)
-- 'forwup' and 'up' are now in a plane with 'forward' as normal.
-- The angle between them is the absolute of the roll value we're looking for.
rot.z = vector.angle(forwup, up)
-- Since vector.angle never returns a negative value or a value greater
-- than math.pi, rot.z has to be inverted sometimes.
-- To determine wether this is the case, we rotate the up vector back around
-- the forward vector and check if it worked out.
local back = vector.rotate_around_axis(up, forward, -rot.z)
-- We don't use vector.equals for this because of floating point imprecision.
if (back.x - forwup.x) * (back.x - forwup.x) +
(back.y - forwup.y) * (back.y - forwup.y) +
(back.z - forwup.z) * (back.z - forwup.z) > 0.0000001 then
rot.z = -rot.z
end
return rot
end

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@ -0,0 +1 @@
-- moved to mcl_compatibility

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@ -1,5 +1,5 @@
-- Some global variables (don't overwrite them!) -- Some global variables (don't overwrite them!)
mcl_vars = {} mcl_vars = mcl_vars or {}
mcl_vars.redstone_tick = 0.1 mcl_vars.redstone_tick = 0.1

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@ -1,3 +1,4 @@
name = mcl_init name = mcl_init
depends = mcl_compatibility
author = Wuzzy author = Wuzzy
description = Initialization mod of MineClone 2. Defines some common shared variables and sets up initial default settings which have to be set at the beginning. description = Initialization mod of MineClone 2. Defines some common shared variables and sets up initial default settings which have to be set at the beginning.

View File

@ -325,7 +325,7 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
-- mcl_mapgen.register_mapgen_lvm(function(vm_context), order_number) -- -- mcl_mapgen.register_mapgen_lvm(function(vm_context), order_number) --
-- -- -- --
for _, v in pairs(queue_chunks_lvm) do for _, v in pairs(queue_chunks_lvm) do
vm_context = v.f(vm_context) v.f(vm_context)
end end
-- -- -- --
-- mcl_mapgen.register_mapgen(function(minp, maxp, chunkseed, vm_context), order_number) -- -- mcl_mapgen.register_mapgen(function(minp, maxp, chunkseed, vm_context), order_number) --

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@ -148,6 +148,7 @@ function mcl_time.get_irl_seconds_passed_at_pos_or_nil(pos)
if last_time <= 0 then return end if last_time <= 0 then return end
local delta_time = seconds_irl_public - last_time local delta_time = seconds_irl_public - last_time
if delta_time <= 0 then return end if delta_time <= 0 then return end
meta:set_int(meta_name, seconds_irl_public)
return delta_time return delta_time
end end

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@ -152,3 +152,23 @@ minetest.register_globalstep(function(dtime)
dimtimer = 0 dimtimer = 0
end end
end) end)
function mcl_worlds.get_cloud_parameters()
if mcl_mapgen.name == "valleys" then
return {
height = 384,
speed = {x=-2, z=0},
thickness=5,
color="#FFF0FEF",
ambient = "#201060",
}
else
-- MC-style clouds: Layer 127, thickness 4, fly to the “West”
return {
height = mcl_worlds.layer_to_y(127),
speed = {x=-2, z=0},
thickness = 4,
color = "#FFF0FEF",
}
end
end

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@ -11,6 +11,7 @@ function mcl_burning.is_affected_by_rain(obj)
end end
function mcl_burning.get_collisionbox(obj, smaller, storage) function mcl_burning.get_collisionbox(obj, smaller, storage)
if not storage then return end
local cache = storage.collisionbox_cache local cache = storage.collisionbox_cache
if cache then if cache then
local box = cache[smaller and 2 or 1] local box = cache[smaller and 2 or 1]
@ -29,6 +30,7 @@ end
function mcl_burning.get_touching_nodes(obj, nodenames, storage) function mcl_burning.get_touching_nodes(obj, nodenames, storage)
local pos = obj:get_pos() local pos = obj:get_pos()
local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage) local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage)
if not minp or not maxp then return {} end
local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames) local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
return nodes return nodes
end end

View File

@ -115,7 +115,9 @@ minetest.register_globalstep(function(dtime)
local pos = player:get_pos() local pos = player:get_pos()
if tick == true and pool[name] > 0 then local pool_name = pool[name]
if tick == true and pool_name and pool_name > 0 then
minetest.sound_play("item_drop_pickup", { minetest.sound_play("item_drop_pickup", {
pos = pos, pos = pos,
gain = 0.7, gain = 0.7,

View File

@ -402,6 +402,7 @@ function mobs:register_mob(name, def)
ignited_by_sunlight = def.ignited_by_sunlight or false, ignited_by_sunlight = def.ignited_by_sunlight or false,
eye_height = def.eye_height or 1.5, eye_height = def.eye_height or 1.5,
defuse_reach = def.defuse_reach or 4, defuse_reach = def.defuse_reach or 4,
spawn = def.spawn,
-- End of MCL2 extensions -- End of MCL2 extensions
on_spawn = def.on_spawn, on_spawn = def.on_spawn,

View File

@ -173,9 +173,15 @@ mobs.punch_attack = function(self)
dir = vector_multiply(dir,3) dir = vector_multiply(dir,3)
if self.attacking:get_velocity().y <= 1 then local attacking = self.attacking
if attacking then
local attacking_velocity = attacking:get_velocity() or attacking:get_player_velocity()
if attacking_velocity then
if attacking_velocity.y <= 1 then
dir.y = 5 dir.y = 5
end end
end
end
self.attacking:add_velocity(dir) self.attacking:add_velocity(dir)
end end

View File

@ -99,7 +99,8 @@ mobs.death_logic = function(self, dtime)
self.death_animation_timer = self.death_animation_timer + dtime self.death_animation_timer = self.death_animation_timer + dtime
--get all attached entities and sort through them --get all attached entities and sort through them
local attached_entities = self.object:get_children() -- TODO: support 5.1.1
local attached_entities = self.object.get_children and self.object:get_children() or {}
if #attached_entities > 0 then if #attached_entities > 0 then
for _,entity in pairs(attached_entities) do for _,entity in pairs(attached_entities) do
--kick the player off --kick the player off

View File

@ -185,7 +185,8 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
--if player is falling multiply damage by 1.5 --if player is falling multiply damage by 1.5
--critical hit --critical hit
if hitter:get_velocity().y < 0 then local hitter_velocity = hitter:get_velocity() or hitter:get_player_velocity() or vector.new(0, 0, 0)
if hitter_velocity.y < 0 then
damage = damage * 1.5 damage = damage * 1.5
mobs.critical_effect(self) mobs.critical_effect(self)
end end
@ -207,7 +208,9 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
self.pause_timer = 0.4 self.pause_timer = 0.4
--don't do knockback from a rider --don't do knockback from a rider
for _,obj in pairs(self.object:get_children()) do local object_children = self.object.get_children and self.object:get_children()
-- TODO: support 5.1.1
for _,obj in pairs(object_children or {}) do
if obj == hitter then if obj == hitter then
return return
end end

View File

@ -267,6 +267,8 @@ function mobs:spawn_setup(def)
local day_toggle = def.day_toggle local day_toggle = def.day_toggle
local on_spawn = def.on_spawn local on_spawn = def.on_spawn
local check_position = def.check_position local check_position = def.check_position
local group_size_min = def.group_size_min or 1
local group_size_max = def.group_size_max or 1
-- chance/spawn number override in minetest.conf for registered mob -- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name) local numbers = minetest.settings:get(name)
@ -300,10 +302,23 @@ function mobs:spawn_setup(def)
day_toggle = day_toggle, day_toggle = day_toggle,
check_position = check_position, check_position = check_position,
on_spawn = on_spawn, on_spawn = on_spawn,
group_size_min = group_size_min,
group_size_max = group_size_max,
} }
summary_chance = summary_chance + chance summary_chance = summary_chance + chance
end end
function mobs.spawn_mob(name, pos)
local def = minetest.registered_entities[name]
if not def then return end
if def.spawn then
return def.spawn(pos)
end
return minetest.add_entity(pos, name)
end
local spawn_mob = mobs.spawn_mob
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn) function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
-- Do mobs spawn at all? -- Do mobs spawn at all?
@ -341,6 +356,8 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
spawn_dictionary[key]["min_height"] = min_height spawn_dictionary[key]["min_height"] = min_height
spawn_dictionary[key]["max_height"] = max_height spawn_dictionary[key]["max_height"] = max_height
spawn_dictionary[key]["day_toggle"] = day_toggle spawn_dictionary[key]["day_toggle"] = day_toggle
spawn_dictionary[key]["group_size_min"] = 1
spawn_dictionary[key]["group_size_max"] = 3
summary_chance = summary_chance + chance summary_chance = summary_chance + chance
end end
@ -442,9 +459,9 @@ if mobs_spawn then
and (mob_def.check_position and mob_def.check_position(spawning_position) or true) and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
then then
--everything is correct, spawn mob --everything is correct, spawn mob
local object = minetest.add_entity(spawning_position, mob_def.name) local object = spawn_mob(mob_def.name, spawning_position)
if object then if object then
return mob_def.on_spawn and mob_def.on_spawn(object, pos) return mob_def.on_spawn and mob_def.on_spawn(object, spawning_position)
end end
end end
current_summary_chance = current_summary_chance - mob_chance current_summary_chance = current_summary_chance - mob_chance

View File

@ -2,118 +2,27 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local rabbit = { local mob_name = "mobs_mc:rabbit"
description = S("Rabbit"),
type = "animal",
spawn_class = "passive",
passive = true,
reach = 1,
rotate = 270,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
visual = "mesh", local textures = {
mesh = "mobs_mc_rabbit.b3d",
textures = {
{"mobs_mc_rabbit_brown.png"}, {"mobs_mc_rabbit_brown.png"},
{"mobs_mc_rabbit_gold.png"}, {"mobs_mc_rabbit_gold.png"},
{"mobs_mc_rabbit_white.png"}, {"mobs_mc_rabbit_white.png"},
{"mobs_mc_rabbit_white_splotched.png"}, {"mobs_mc_rabbit_white_splotched.png"},
{"mobs_mc_rabbit_salt.png"}, {"mobs_mc_rabbit_salt.png"},
{"mobs_mc_rabbit_black.png"}, {"mobs_mc_rabbit_black.png"},
}, }
visual_size = {x=1.5, y=1.5},
sounds = { local sounds = {
random = "mobs_mc_rabbit_random", random = "mobs_mc_rabbit_random",
damage = "mobs_mc_rabbit_hurt", damage = "mobs_mc_rabbit_hurt",
death = "mobs_mc_rabbit_death", death = "mobs_mc_rabbit_death",
attack = "mobs_mc_rabbit_attack", attack = "mobs_mc_rabbit_attack",
eat = "mobs_mc_animal_eat_generic", eat = "mobs_mc_animal_eat_generic",
distance = 16, distance = 16,
},
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 3.7,
follow_velocity = 1.1,
floats = 1,
runaway = true,
jump = true,
drops = {
{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
},
fear_height = 4,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
-- Follow (yellow) dangelions, carrots and golden carrots
follow = mobs_mc.follow.rabbit,
view_range = 8,
-- Eat carrots and reduce their growth stage by 1
replace_rate = 10,
replace_what = mobs_mc.replace.rabbit,
on_rightclick = function(self, clicker)
-- Feed, tame protect or capture
if mobs:feed_tame(self, clicker, 1, true, true) then return end
end,
do_custom = function(self)
-- Easter egg: Change texture if rabbit is named “Toast”
if self.nametag == "Toast" and not self._has_toast_texture then
self._original_rabbit_texture = self.base_texture
self.base_texture = { "mobs_mc_rabbit_toast.png" }
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = true
elseif self.nametag ~= "Toast" and self._has_toast_texture then
self.base_texture = self._original_rabbit_texture
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = false
end
end,
} }
mobs:register_mob("mobs_mc:rabbit", rabbit) local biome_list = {
-- The killer bunny (Only with spawn egg)
local killer_bunny = table.copy(rabbit)
killer_bunny.description = S("Killer Bunny")
killer_bunny.type = "monster"
killer_bunny.spawn_class = "hostile"
killer_bunny.attack_type = "dogfight"
killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
killer_bunny.damage = 8
killer_bunny.passive = false
-- 8 armor points
killer_bunny.armor = 50
killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
killer_bunny.view_range = 16
killer_bunny.replace_rate = nil
killer_bunny.replace_what = nil
killer_bunny.on_rightclick = nil
killer_bunny.run_velocity = 6
killer_bunny.do_custom = function(self)
if not self._killer_bunny_nametag_set then
self.nametag = S("The Killer Bunny")
self._killer_bunny_nametag_set = true
end
end
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
-- Mob spawning rules.
-- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out
mobs:spawn_specific(
"mobs_mc:rabbit",
"overworld",
"ground",
{
"FlowerForest_beach", "FlowerForest_beach",
"Forest_beach", "Forest_beach",
"StoneBeach", "StoneBeach",
@ -161,41 +70,20 @@ mobs:spawn_specific(
"MesaBryce", "MesaBryce",
"JungleEdge", "JungleEdge",
"SavannaM", "SavannaM",
},
9,
minetest.LIGHT_MAX+1,
30,
15000,
8,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
--[[
local spawn = {
name = "mobs_mc:rabbit",
neighbors = {"air"},
chance = 15000,
active_object_count = 10,
min_light = 0,
max_light = minetest.LIGHT_MAX+1,
min_height = mobs_mc.spawn_height.overworld_min,
max_height = mobs_mc.spawn_height.overworld_max,
} }
local spawn_desert = table.copy(spawn) local function spawn_rabbit(pos)
spawn_desert.nodes = mobs_mc.spawn.desert local biome_data = minetest.get_biome_data(pos)
spawn_desert.on_spawn = function(self, pos) local biome_name = biome_data and minetest.get_biome_name(biome_data.biome) or ""
local texture = "mobs_mc_rabbit_gold.png" local mob = minetest.add_entity(pos, mob_name)
self.base_texture = { "mobs_mc_rabbit_gold.png" } if not mob then return end
self.object:set_properties({textures = self.base_texture}) local self = mob:get_luaentity()
end
mobs:spawn(spawn_desert)
local spawn_snow = table.copy(spawn)
spawn_snow.nodes = mobs_mc.spawn.snow
spawn_snow.on_spawn = function(self, pos)
local texture local texture
if biome_name:find("Desert") then
texture = "mobs_mc_rabbit_gold.png"
else
local r = math.random(1, 100) local r = math.random(1, 100)
if biome_name:find("Ice") or biome_name:find("snow") or biome_name:find("Cold") then
-- 80% white fur -- 80% white fur
if r <= 80 then if r <= 80 then
texture = "mobs_mc_rabbit_white.png" texture = "mobs_mc_rabbit_white.png"
@ -203,16 +91,7 @@ spawn_snow.on_spawn = function(self, pos)
else else
texture = "mobs_mc_rabbit_white_splotched.png" texture = "mobs_mc_rabbit_white_splotched.png"
end end
self.base_texture = { texture } else
self.object:set_properties({textures = self.base_texture})
end
mobs:spawn(spawn_snow)
local spawn_grass = table.copy(spawn)
spawn_grass.nodes = mobs_mc.spawn.grassland
spawn_grass.on_spawn = function(self, pos)
local texture
local r = math.random(1, 100)
-- 50% brown fur -- 50% brown fur
if r <= 50 then if r <= 50 then
texture = "mobs_mc_rabbit_brown.png" texture = "mobs_mc_rabbit_brown.png"
@ -223,11 +102,117 @@ spawn_grass.on_spawn = function(self, pos)
else else
texture = "mobs_mc_rabbit_black.png" texture = "mobs_mc_rabbit_black.png"
end end
self.base_texture = { texture } end
self.object:set_properties({textures = self.base_texture}) end
self.base_texture = {texture}
self.object:set_properties({textures = {texture}})
end end
mobs:spawn(spawn_grass)
]]-- local function do_custom_rabbit(self)
-- Easter egg: Change texture if rabbit is named “Toast”
if self.nametag == "Toast" and not self._has_toast_texture then
self._original_rabbit_texture = self.base_texture
self.base_texture = { "mobs_mc_rabbit_toast.png" }
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = true
elseif self.nametag ~= "Toast" and self._has_toast_texture then
self.base_texture = self._original_rabbit_texture
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = false
end
end
local rabbit = {
description = S("Rabbit"),
type = "animal",
spawn_class = "passive",
passive = true,
reach = 1,
rotate = 270,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
visual = "mesh",
mesh = "mobs_mc_rabbit.b3d",
textures = textures,
visual_size = {x=1.5, y=1.5},
sounds = sounds,
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 3.7,
follow_velocity = 1.1,
floats = 1,
runaway = true,
jump = true,
drops = {
{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
},
fear_height = 4,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
-- Follow (yellow) dangelions, carrots and golden carrots
follow = mobs_mc.follow.rabbit,
view_range = 8,
-- Eat carrots and reduce their growth stage by 1
replace_rate = 10,
replace_what = mobs_mc.replace.rabbit,
on_rightclick = function(self, clicker)
-- Feed, tame protect or capture
if mobs:feed_tame(self, clicker, 1, true, true) then return end
end,
do_custom = do_custom_rabbit,
spawn = spawn_rabbit
}
mobs:register_mob(mob_name, rabbit)
-- The killer bunny (Only with spawn egg)
local killer_bunny = table.copy(rabbit)
killer_bunny.description = S("Killer Bunny")
killer_bunny.type = "monster"
killer_bunny.spawn_class = "hostile"
killer_bunny.attack_type = "dogfight"
killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
killer_bunny.damage = 8
killer_bunny.passive = false
-- 8 armor points
killer_bunny.armor = 50
killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
killer_bunny.view_range = 16
killer_bunny.replace_rate = nil
killer_bunny.replace_what = nil
killer_bunny.on_rightclick = nil
killer_bunny.run_velocity = 6
killer_bunny.do_custom = function(self)
if not self._killer_bunny_nametag_set then
self.nametag = S("The Killer Bunny")
self._killer_bunny_nametag_set = true
end
end
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
-- Mob spawning rules.
-- Different skins depending on spawn location <- we customized spawn function
mobs:spawn_setup({
name = mob_name,
min_light = 9,
chance = 1000,
aoc = 8,
biomes = biome_list,
group_size_max = 1,
baby_min = 1,
baby_max = 2,
})
-- Spawn egg -- Spawn egg
mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0) mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)

View File

@ -53,10 +53,18 @@ minetest.register_globalstep(function(dtime)
local moon_arg = {texture = get_moon_texture()} local moon_arg = {texture = get_moon_texture()}
local players = minetest.get_connected_players() local players = minetest.get_connected_players()
for p=1, #players do for p=1, #players do
if players[p].set_moon then
players[p]:set_moon(moon_arg) players[p]:set_moon(moon_arg)
else
-- TODO: use old sky api
end
end end
end) end)
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
if player.set_moon then
player:set_moon({texture = get_moon_texture(), scale=3.75}) player:set_moon({texture = get_moon_texture(), scale=3.75})
else
-- TODO: use old sky api
end
end) end)

View File

@ -1,6 +1,46 @@
local mods_loaded = false local mods_loaded = false
local NIGHT_VISION_RATIO = 0.45 local NIGHT_VISION_RATIO = 0.45
local function set_sky(player, def)
if player.set_sun then
-- new api
player:set_sky(def)
else
-- TODO
-- old api
end
end
local function set_sun(player, def)
if player.set_sun then
-- new api
player:set_sun(def)
else
-- TODO
-- old api
end
end
local function set_moon(player, def)
if player.set_sun then
-- new api
player:set_moon(def)
else
-- TODO
-- old api
end
end
local function set_stars(player, def)
if player.set_sun then
-- new api
player:set_stars(def)
else
-- TODO
-- old api
end
end
mcl_weather.skycolor = { mcl_weather.skycolor = {
-- Should be activated before do any effect. -- Should be activated before do any effect.
active = true, active = true,
@ -83,7 +123,7 @@ mcl_weather.skycolor = {
if dim == "overworld" then if dim == "overworld" then
if (mcl_weather.state == "none") then if (mcl_weather.state == "none") then
-- Clear weather -- Clear weather
player:set_sky({ set_sky(player, {
type = "regular", type = "regular",
sky_color = { sky_color = {
day_sky = "#92B9FF", day_sky = "#92B9FF",
@ -95,16 +135,17 @@ mcl_weather.skycolor = {
}, },
clouds = true, clouds = true,
}) })
player:set_sun({visible = true, sunrise_visible = true}) set_sun(player, {visible = true, sunrise_visible = true})
player:set_moon({visible = true}) set_moon(player, {visible = true})
player:set_stars({visible = true}) set_stars(player, {visible = true})
mcl_weather.skycolor.override_day_night_ratio(player, nil) mcl_weather.skycolor.override_day_night_ratio(player, nil)
else else
-- Weather skies -- Weather skies
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5) local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75) local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75)
local night_color = mcl_weather.skycolor.get_sky_layer_color(0) local night_color = mcl_weather.skycolor.get_sky_layer_color(0)
player:set_sky({ type = "regular", set_sky(player, {
type = "regular",
sky_color = { sky_color = {
day_sky = day_color, day_sky = day_color,
day_horizon = day_color, day_horizon = day_color,
@ -115,9 +156,9 @@ mcl_weather.skycolor = {
}, },
clouds = true, clouds = true,
}) })
player:set_sun({visible = false, sunrise_visible = false}) set_sun(player, {visible = false, sunrise_visible = false})
player:set_moon({visible = false}) set_moon(player, {visible = false})
player:set_stars({visible = false}) set_stars(player, {visible = false})
local lf = mcl_weather.get_current_light_factor() local lf = mcl_weather.get_current_light_factor()
if mcl_weather.skycolor.current_layer_name() == "lightning" then if mcl_weather.skycolor.current_layer_name() == "lightning" then
@ -136,32 +177,35 @@ mcl_weather.skycolor = {
end end
elseif dim == "end" then elseif dim == "end" then
local t = "mcl_playerplus_end_sky.png" local t = "mcl_playerplus_end_sky.png"
player:set_sky({ type = "skybox", set_sky(player, {
type = "skybox",
base_color = "#000000", base_color = "#000000",
textures = {t,t,t,t,t,t}, textures = {t,t,t,t,t,t},
clouds = false, clouds = false,
}) })
player:set_sun({visible = false , sunrise_visible = false}) set_sun(player, {visible = false , sunrise_visible = false})
player:set_moon({visible = false}) set_moon(player, {visible = false})
player:set_stars({visible = false}) set_stars(player, {visible = false})
mcl_weather.skycolor.override_day_night_ratio(player, 0.5) mcl_weather.skycolor.override_day_night_ratio(player, 0.5)
elseif dim == "nether" then elseif dim == "nether" then
player:set_sky({ type = "plain", set_sky(player, {
type = "plain",
base_color = "#300808", base_color = "#300808",
clouds = false, clouds = false,
}) })
player:set_sun({visible = false , sunrise_visible = false}) set_sun(player, {visible = false , sunrise_visible = false})
player:set_moon({visible = false}) set_moon(player, {visible = false})
player:set_stars({visible = false}) set_stars(player, {visible = false})
mcl_weather.skycolor.override_day_night_ratio(player, nil) mcl_weather.skycolor.override_day_night_ratio(player, nil)
elseif dim == "void" then elseif dim == "void" then
player:set_sky({ type = "plain", set_sky(player, {
type = "plain",
base_color = "#000000", base_color = "#000000",
clouds = false, clouds = false,
}) })
player:set_sun({visible = false, sunrise_visible = false}) set_sun(player, {visible = false, sunrise_visible = false})
player:set_moon({visible = false}) set_moon(player, {visible = false})
player:set_stars({visible = false}) set_stars(player, {visible = false})
end end
end end
end, end,
@ -241,7 +285,7 @@ local function initsky(player)
end end
-- MC-style clouds: Layer 127, thickness 4, fly to the “West” -- MC-style clouds: Layer 127, thickness 4, fly to the “West”
player:set_clouds({height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"}) player:set_clouds(mcl_worlds:get_cloud_parameters() or {height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})
end end
minetest.register_on_joinplayer(initsky) minetest.register_on_joinplayer(initsky)

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@ -1080,10 +1080,10 @@ if progressive_mode then
if not awaiting_connection_player_names[name] then if not awaiting_connection_player_names[name] then
local data = player_data[name] local data = player_data[name]
local inv_items = get_inv_items(player) local inv_items = get_inv_items(player)
local diff = table_diff(inv_items, data.inv_items) local diff = table_diff(inv_items, data.inv_items or {})
if #diff > 0 then if #diff > 0 then
data.inv_items = table_merge(diff, data.inv_items) data.inv_items = table_merge(diff, data.inv_items or {})
end end
end end
end end

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@ -124,12 +124,12 @@ minetest.register_globalstep(function(dtime)
local name = player:get_player_name() local name = player:get_player_name()
local bars = mcl_bossbars.bars[name] local bars = mcl_bossbars.bars[name]
local huds = mcl_bossbars.huds[name] local huds = mcl_bossbars.huds[name]
table.sort(bars, function(a, b) return a.priority < b.priority end) table.sort(bars or {}, function(a, b) return a.priority < b.priority end)
local huds_new = {} local huds_new = {}
local bars_new = {} local bars_new = {}
local i = 0 local i = 0
while #huds > 0 or #bars > 0 do while huds and bars and (#huds > 0 or #bars > 0) do
local bar = table.remove(bars, 1) local bar = table.remove(bars, 1)
local hud = table.remove(huds, 1) local hud = table.remove(huds, 1)

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@ -89,7 +89,7 @@ minetest.register_chatcommand("debug",{
minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 3)) minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 3))
return return
end end
if dbg == default_dbg then if dbg == default_debug then
player_dbg[name] = nil player_dbg[name] = nil
else else
player_dbg[name] = dbg player_dbg[name] = dbg

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@ -507,6 +507,7 @@ function ARROW_ENTITY.on_activate(self, staticdata, dtime_s)
end end
minetest.register_on_respawnplayer(function(player) minetest.register_on_respawnplayer(function(player)
if not player.get_children then return end
for _, obj in pairs(player:get_children()) do for _, obj in pairs(player:get_children()) do
local ent = obj:get_luaentity() local ent = obj:get_luaentity()
if ent and ent.name and string.find(ent.name, "mcl_bows:arrow_entity") then if ent and ent.name and string.find(ent.name, "mcl_bows:arrow_entity") then

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@ -128,8 +128,9 @@ minetest.register_craft({
minetest.register_abm({ minetest.register_abm({
label = "cauldrons", label = "cauldrons",
nodenames = {"group:cauldron_filled"}, nodenames = {"group:cauldron_filled"},
interval = 0.5, interval = 1,
chance = 1, chance = 1,
-- TODO: Move to playerinfo/playerplus/mob api
action = function(pos, node) action = function(pos, node)
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.4)) do for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.4)) do
if mcl_burning.is_burning(obj) then if mcl_burning.is_burning(obj) then

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@ -257,7 +257,7 @@ minetest.register_abm({
minetest.register_abm({ minetest.register_abm({
label = "mcl_mushroom:warped_checknode", label = "mcl_mushroom:warped_checknode",
nodenames = {"mcl_mushroom:warped_checknode"}, nodenames = {"mcl_mushroom:warped_checknode"},
interval = 0.1, interval = 1,
chance = 1, chance = 1,
action = function(pos) action = function(pos)
local nodepos = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}) local nodepos = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z})
@ -448,7 +448,7 @@ minetest.register_abm({
minetest.register_abm({ minetest.register_abm({
label = "mcl_mushroom:crimson_checknode", label = "mcl_mushroom:crimson_checknode",
nodenames = {"mcl_mushroom:crimson_checknode"}, nodenames = {"mcl_mushroom:crimson_checknode"},
interval = 0.1, interval = 1,
chance = 1, chance = 1,
action = function(pos) action = function(pos)
local nodepos = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}) local nodepos = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z})

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@ -244,8 +244,9 @@ end
minetest.register_abm({ minetest.register_abm({
label = "End portal teleportation", label = "End portal teleportation",
nodenames = {"mcl_portals:portal_end"}, nodenames = {"mcl_portals:portal_end"},
interval = 0.1, interval = 1,
chance = 1, chance = 1,
-- TODO: Move to playerinfo/playerplus/mob api
action = mcl_portals.end_portal_teleport, action = mcl_portals.end_portal_teleport,
}) })

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@ -106,9 +106,10 @@ local function teleport(pos, obj)
end end
minetest.register_abm({ minetest.register_abm({
-- TODO: Move to playerinfo/playerplus/mob api
label = "End gateway portal teleportation", label = "End gateway portal teleportation",
nodenames = {"mcl_portals:portal_gateway"}, nodenames = {"mcl_portals:portal_gateway"},
interval = 0.1, interval = 1,
chance = 1, chance = 1,
action = function(pos) action = function(pos)
if preparing[minetest.pos_to_string(pos)] then return end if preparing[minetest.pos_to_string(pos)] then return end

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@ -729,8 +729,8 @@ mcl_structures.register_structure({name = "nether_portal", place_function = mcl_
minetest.register_abm({ minetest.register_abm({
label = "Nether portal teleportation and particles", label = "Nether portal teleportation and particles",
nodenames = {PORTAL}, nodenames = {PORTAL},
interval = 0.8, interval = 1,
chance = 3, chance = 2,
action = function(pos, node) action = function(pos, node)
-- Don't use call stack! -- Don't use call stack!
local upper_node_name = get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name local upper_node_name = get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name
@ -811,6 +811,7 @@ minetest.register_abm({
}) })
end end
end end
-- TODO: Move to playerinfo/playerplus/mob api
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do --maikerumine added for objects to travel for _, obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do --maikerumine added for objects to travel
local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
if (obj:is_player() or lua_entity) and prevent_portal_chatter(obj) then if (obj:is_player() or lua_entity) and prevent_portal_chatter(obj) then

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@ -22,6 +22,10 @@ local OCEAN_MIN = -15
local DEEP_OCEAN_MAX = OCEAN_MIN - 1 local DEEP_OCEAN_MAX = OCEAN_MIN - 1
local DEEP_OCEAN_MIN = -31 local DEEP_OCEAN_MIN = -31
local minetest_get_perlin = minetest.get_perlin
local math_floor = math.floor
local math_abs = math.abs
--[[ Special biome field: _mcl_biome_type: --[[ Special biome field: _mcl_biome_type:
Rough categorization of biomes: One of "snowy", "cold", "medium" and "hot" Rough categorization of biomes: One of "snowy", "cold", "medium" and "hot"
Based off <https://minecraft.gamepedia.com/Biomes> ]] Based off <https://minecraft.gamepedia.com/Biomes> ]]
@ -3922,6 +3926,16 @@ local function register_decorations()
end end
-- Decorations in non-Overworld dimensions -- Decorations in non-Overworld dimensions
local chorus_noise_params = {
offset = -0.012,
scale = 0.024,
spread = {x = 100, y = 100, z = 100},
seed = 257,
octaves = 3,
persistence = 0.6,
}
local function register_dimension_decorations() local function register_dimension_decorations()
--[[ NETHER ]] --[[ NETHER ]]
-- TODO: Nether -- TODO: Nether
@ -3935,14 +3949,7 @@ local function register_dimension_decorations()
place_on = {"mcl_end:end_stone", "air"}, place_on = {"mcl_end:end_stone", "air"},
flags = "all_floors", flags = "all_floors",
sidelen = 16, sidelen = 16,
noise_params = { noise_params = chorus_noise_params,
offset = -0.012,
scale = 0.024,
spread = {x = 100, y = 100, z = 100},
seed = 257,
octaves = 3,
persist = 0.6
},
y_min = mcl_mapgen.end_.min, y_min = mcl_mapgen.end_.min,
y_max = mcl_mapgen.end_.max, y_max = mcl_mapgen.end_.max,
decoration = "mcl_end:chorus_flower", decoration = "mcl_end:chorus_flower",
@ -3962,6 +3969,8 @@ end
-- Detect mapgen to select functions -- Detect mapgen to select functions
-- --
local chorus_perlin_noise
if not mcl_mapgen.singlenode then if not mcl_mapgen.singlenode then
if not superflat then if not superflat then
if not mcl_mapgen.v6 then if not mcl_mapgen.v6 then
@ -3994,8 +4003,10 @@ if not mcl_mapgen.singlenode then
vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object("gennotify") vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object("gennotify")
local gennotify = vm_context.gennotify local gennotify = vm_context.gennotify
for _, pos in pairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do for _, pos in pairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do
chorus_perlin_noise = chorus_perlin_noise or minetest_get_perlin(chorus_noise_params)
local realpos = { x = pos.x, y = pos.y + 1, z = pos.z } local realpos = { x = pos.x, y = pos.y + 1, z = pos.z }
local pr = PseudoRandom(vm_context.blockseed) local noise = chorus_perlin_noise:get_3d(realpos)
local pr = PseudoRandom(math_floor(math_abs(noise * 32767)) % 32768)
minetest.after(1, mcl_end.grow_chorus_plant, realpos, false, pr) minetest.after(1, mcl_end.grow_chorus_plant, realpos, false, pr)
end end
return vm_context return vm_context
@ -4003,4 +4014,3 @@ if not mcl_mapgen.singlenode then
end end
end end

View File

@ -1101,7 +1101,7 @@ local function register_mgv6_decorations()
end end
local mg_flags = minetest.settings:get_flags("mg_flags") local mg_flags = minetest.settings.get_flags and minetest.settings:get_flags("mg_flags") or {}
-- Inform other mods of dungeon setting for MCL2-style dungeons -- Inform other mods of dungeon setting for MCL2-style dungeons
mcl_vars.mg_dungeons = mcl_mapgen.dungeons mcl_vars.mg_dungeons = mcl_mapgen.dungeons

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@ -0,0 +1 @@
-- moved into mcl_structures

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@ -0,0 +1,3 @@
name = mcl_strongholds
author = Wuzzy
description = Mod has been moved into mcl_structures. This is a dummy thing to overwrite the old thing, kay27 01/25/22

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@ -108,6 +108,7 @@ end
function process_mapgen_block_lvm(vm_context) function process_mapgen_block_lvm(vm_context)
local nodes = minetest.find_nodes_in_area(vm_context.minp, vm_context.maxp, {"group:struct"}, true) local nodes = minetest.find_nodes_in_area(vm_context.minp, vm_context.maxp, {"group:struct"}, true)
nodes = mcl_compatibility.sort_nodes(nodes)
for node_name, pos_list in pairs(nodes) do for node_name, pos_list in pairs(nodes) do
local lvm_callback = on_finished_block_callbacks[node_name] local lvm_callback = on_finished_block_callbacks[node_name]
if lvm_callback then if lvm_callback then
@ -118,6 +119,7 @@ end
function process_mapgen_chunk(minp, maxp, seed, vm_context) function process_mapgen_chunk(minp, maxp, seed, vm_context)
local nodes = minetest.find_nodes_in_area(minp, maxp, {"group:struct"}, true) local nodes = minetest.find_nodes_in_area(minp, maxp, {"group:struct"}, true)
nodes = mcl_compatibility.sort_nodes(nodes)
for node_name, pos_list in pairs(nodes) do for node_name, pos_list in pairs(nodes) do
local chunk_callback = on_finished_chunk_callbacks[node_name] local chunk_callback = on_finished_chunk_callbacks[node_name]
if chunk_callback then if chunk_callback then

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@ -1,4 +1,4 @@
name = mcl_structures name = mcl_structures
author = Wuzzy, kay27, cora author = Wuzzy, kay27, cora
description = Structures for MineClone 2/5 description = Structures for MineClone 2/5
depends = mcl_loot, mcl_mapgen, mcl_worlds depends = mcl_init, mcl_loot, mcl_mapgen, mcl_worlds

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@ -20,6 +20,7 @@ minetest.register_on_shutdown(function()
end) end)
local core_is_creative_enabled = minetest.is_creative_enabled local core_is_creative_enabled = minetest.is_creative_enabled
or function() return false end
minetest.is_creative_enabled = function(name) minetest.is_creative_enabled = function(name)
local id = player_to_gamemode_id[name] local id = player_to_gamemode_id[name]

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@ -3,13 +3,41 @@ local S = minetest.get_translator(minetest.get_current_modname())
local orig_func = minetest.registered_chatcommands["spawnentity"].func local orig_func = minetest.registered_chatcommands["spawnentity"].func
local cmd = table.copy(minetest.registered_chatcommands["spawnentity"]) local cmd = table.copy(minetest.registered_chatcommands["spawnentity"])
cmd.func = function(name, param) cmd.func = function(name, param)
local ent = minetest.registered_entities[param] local params = param:split(" ")
if minetest.settings:get_bool("only_peaceful_mobs", false) and ent and ent._cmi_is_mob and ent.type == "monster" then if not params[1] or params[3] then
return false, S("Usage: /spawnentity <EntityName> [<X>,<Y>,<Z>]")
end
local entity_name = params[1]
local pos = params[2]
local entity_def = minetest.registered_entities[entity_name]
if not entity_def then
entity_name = "mobs_mc:" .. entity_name
entity_def = minetest.registered_entities[entity_name]
if not entity_def then
return false, S("Error: Unknown entity name")
end
end
if entity_def._cmi_is_mob then
if minetest.settings:get_bool("only_peaceful_mobs", false) and entity_def.type == "monster" then
return false, S("Only peaceful mobs allowed!") return false, S("Only peaceful mobs allowed!")
else end
mobs.spawn_mob(
entity_name,
pos
and minetest.string_to_pos(pos)
or vector.add(
minetest.get_player_by_name(name):get_pos(),
{
x = math.random()-0.5,
y = math.random(),
z = math.random()-0.5
}
)
)
return true, S("Mob @1 spawned", entity_name)
end
local bool, msg = orig_func(name, param) local bool, msg = orig_func(name, param)
return bool, msg return bool, msg
end
end end
minetest.unregister_chatcommand("spawnentity") minetest.unregister_chatcommand("spawnentity")
minetest.register_chatcommand("summon", cmd) minetest.register_chatcommand("summon", cmd)

View File

@ -63,7 +63,7 @@ local function update_player(player_object)
local noclip = #find_nodes_in_area({x = x, y = head_y, z = z}, {x = x + 1, y = head_y + 1, z = z + 1}, "group:opaque") == 8 local noclip = #find_nodes_in_area({x = x, y = head_y, z = z}, {x = x + 1, y = head_y + 1, z = z + 1}, "group:opaque") == 8
local velocity = player_object:get_velocity() local velocity = player_object:get_velocity() or player_object:get_player_velocity()
if vector_length(velocity) < 0.00000001 then if vector_length(velocity) < 0.00000001 then
player_doesnt_move[name] = (player_doesnt_move[name] or 0) + 1 player_doesnt_move[name] = (player_doesnt_move[name] or 0) + 1
else else
@ -122,7 +122,7 @@ local function check_player(name)
if not obj_player then if not obj_player then
return return
end end
local velocity = obj_player:get_velocity() local velocity = obj_player:get_velocity() or obj_player:get_player_velocity()
local pos = obj_player:get_pos() local pos = obj_player:get_pos()
local x, y, z = floor(pos.x), floor(pos.y), floor(pos.z) local x, y, z = floor(pos.x), floor(pos.y), floor(pos.z)
while #find_nodes_in_area({x = x, y = y, z = z}, {x = x + 1, y = y, z = z + 1}, "air") == 4 do while #find_nodes_in_area({x = x, y = y, z = z}, {x = x + 1, y = y, z = z + 1}, "air") == 4 do

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@ -0,0 +1,112 @@
local ban_spammers = true
local kick_spammers = true
local revoke_shout_for_spammers = true
local limit_messages = 10
local limit_message_length = 200
local block_special_chars = true
local enable_antispam = ban_spammers or kick_spammers or revoke_shout_for_spammers
local function update_settings()
ban_spammers = minetest.settings:get_bool("ban_spammers", true)
kick_spammers = minetest.settings:get_bool("kick_spammers", true)
revoke_shout_for_spammers = minetest.settings:get_bool("revoke_shout_for_spammers", true)
limit_messages = tonumber(minetest.settings:get("limit_messages") or 10)
limit_message_length = tonumber(minetest.settings:get("limit_message_length") or 200)
block_special_chars = minetest.settings:get_bool("block_special_chars", true)
enable_antispam = ban_spammers or kick_spammers or revoke_shout_for_spammers
minetest.after(7, update_settings)
end
update_settings()
local last_messages = {}
local exceeders = {}
local special_users = {}
local function ban(name)
if revoke_shout_for_spammers then
local privs = minetest.get_player_privs(name)
if privs then
privs.shout = nil
minetest.set_player_privs(name, privs)
end
end
if ban_spammers then
minetest.ban_player(name)
elseif kick_spammers then
minetest.kick_player(name)
end
end
local last_char = string.char(127)
local function on_chat_message(name, message)
if not enable_antispam then return end
local length = message:len()
if last_messages.job then
last_messages.job:cancel()
last_messages.job = nil
end
if last_messages.name and last_messages.name == name then
last_messages.count = last_messages.count + 1
last_messages.summary_length = last_messages.summary_length + length
if last_messages.count >= limit_messages then
ban(name)
end
else
last_messages.name = name
last_messages.count = 1
last_messages.summary_length = length
end
last_messages.job = minetest.after(30, function()
last_messages.name = nil
last_messages.job = nil
end)
if limit_message_length > 0 and message:len() > limit_message_length then
if exceeders[name] then
exceeders[name] = exceeders[name] + 1
if exceeders[name] > limit_messages then
ban(name)
end
else
exceeders[name] = 1
end
message = message:sub(1, limit_message_length) .. ">8 >8 >8"
minetest.chat_send_all("<" .. name .. "> " .. message)
return true
else
if exceeders[name] then
exceeders[name] = nil
end
end
if block_special_chars then
local sc = false
local msg = ""
for i = 1, #message do
local c = message:sub(i,i)
if c >= " " and c <= last_char then
msg = msg .. c
else
sc = true
end
end
if sc then
if special_users[name] then
special_users[name] = special_users[name] + 1
if special_users[name] > limit_messages then
ban(name)
end
else
special_users[name] = 1
end
message = msg
minetest.chat_send_all("<" .. name .. "> " .. message)
return true
else
if special_users[name] then
special_users[name] = nil
end
end
end
end
minetest.register_on_chat_message(on_chat_message)

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@ -0,0 +1,2 @@
name = mcl_antispam
author = kay27

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@ -90,7 +90,11 @@ function mcl_player.player_set_model(player, model_name)
end end
local function set_texture(player, index, texture) local function set_texture(player, index, texture)
local textures = player_textures[player:get_player_name()] or {} local textures = player_textures[player:get_player_name()]
if not textures then
player_textures[player:get_player_name()] = {"blank.png", "blank.png", "blank.png"}
textures = player_textures[player:get_player_name()]
end
textures[index] = texture textures[index] = texture
player:set_properties({textures = textures}) player:set_properties({textures = textures})
end end

View File

@ -1,3 +1,4 @@
name = mcl_player name = mcl_player
author = celeron55 author = celeron55
description = Adds the 3D player model, taken from Minetest Game 0.4.16. description = Adds the 3D player model, taken from Minetest Game 0.4.16.
depends = mcl_playerinfo

View File

@ -63,6 +63,10 @@ minetest.register_globalstep(function(dtime)
-- what is around me? -- what is around me?
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos) local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
if not mcl_playerinfo[name] then
mcl_playerinfo[name] = {}
end
mcl_playerinfo[name].node_stand = node_stand mcl_playerinfo[name].node_stand = node_stand
mcl_playerinfo[name].node_stand_below = node_stand_below mcl_playerinfo[name].node_stand_below = node_stand_below
mcl_playerinfo[name].node_head = node_head mcl_playerinfo[name].node_head = node_head

View File

@ -279,6 +279,11 @@ minetest.register_globalstep(function(dtime)
local fly_node = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.5, z = fly_pos.z}).name local fly_node = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.5, z = fly_pos.z}).name
local elytra = mcl_playerplus.elytra[name] local elytra = mcl_playerplus.elytra[name]
if not elytra then
mcl_playerplus.elytra[player] = {}
elytra = mcl_playerplus.elytra[player]
end
elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
and not player:get_attach() and not player:get_attach()
and (elytra.active or control.jump and player_velocity.y < -6) and (elytra.active or control.jump and player_velocity.y < -6)
@ -404,7 +409,8 @@ minetest.register_globalstep(function(dtime)
-- Update jump status immediately since we need this info in real time. -- Update jump status immediately since we need this info in real time.
-- WARNING: This section is HACKY as hell since it is all just based on heuristics. -- WARNING: This section is HACKY as hell since it is all just based on heuristics.
if mcl_playerplus_internal[name].jump_cooldown > 0 then local mcl_playerplus_internal_name = mcl_playerplus_internal[name]
if mcl_playerplus_internal_name and mcl_playerplus_internal_name.jump_cooldown > 0 then
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
end end
@ -728,6 +734,9 @@ minetest.register_globalstep(function(dtime)
end end
-- Update internal values -- Update internal values
if not mcl_playerplus_internal[name] then
mcl_playerplus_internal[name] = {}
end
mcl_playerplus_internal[name].lastPos = pos mcl_playerplus_internal[name].lastPos = pos
end end

View File

@ -169,6 +169,20 @@ kick_cheaters (Kick Cheaters) bool false
# Cheat kicking threshold # Cheat kicking threshold
kick_threshold (Cheat Kicking Threshold) int 10 kick_threshold (Cheat Kicking Threshold) int 10
[Antispam]
# Maximum player messages in a sequence
limit_messages (Maximum player messages in a sequence) int 10
# Maximum message length
limit_message_length (Maximum message length) int 200
# Block special characters
block_special_chars (Block special characters) bool true
# Ban spammers
ban_spammers (Ban spammers) bool true
# Kick spammers
kick_spammers (Kick spammers) bool true
# Revoke shout priv for spammers
revoke_shout_for_spammers (Revoke shout priv for spammers) bool true
[Debugging] [Debugging]
# If enabled, this will show the itemstring of an item in the description. # If enabled, this will show the itemstring of an item in the description.
mcl_item_id_debug (Item ID Debug) bool false mcl_item_id_debug (Item ID Debug) bool false