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152 Commits

Author SHA1 Message Date
kay27 f204470052 Merge pull request 'Lava produce sparks' (#292) from MrRar/MineClone5:lava into master
Reviewed-on: MineClone5/MineClone5#292
2022-04-22 19:47:17 +00:00
kay27 721e721427 Merge pull request 'Remove image stack wieldview' (#295) from MrRar/MineClone5:wieldview into master
Reviewed-on: MineClone5/MineClone5#295
2022-04-22 19:45:32 +00:00
kay27 e4f218fded Merge pull request '/spawnstruct placed schematics one block lower than player is standing' (#296) from cableguy67-spawnstruct-fix into master
Reviewed-on: MineClone5/MineClone5#296
2022-04-22 19:40:17 +00:00
CableGuy67 5432c6bd92 /spawnstruct placed schematics one block lower than player is standing
Because the position of the player is -0.5 from the block (when not flying) /spawnstruct would place the schematic a block lower than the player's feet.
2022-04-22 13:51:17 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 c5ad0d5f33 Remove image stack wieldview 2022-04-20 16:56:17 -05:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 b6a4c1a995 Lava sparks: performance improvement 2022-04-19 08:01:56 -05:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 f0b8e8ea11 Lava produce sparks 2022-04-15 13:56:49 -05:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 d0fcab11e9 Merge pull request 'Armor wearing mobs' (#285) from MrRar/MineClone5:zarmor into master
Reviewed-on: MineClone5/MineClone5#285
2022-04-13 18:41:51 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 b7f3b8edd5 No sun damage wearing helment 2022-04-13 12:52:39 -05:00
3raven 940499ee7e Merge pull request 'Make the shield drop at death' (#290) from 3raven-patch-2 into master
Reviewed-on: MineClone5/MineClone5#290
2022-04-12 22:09:34 +00:00
3raven 9b04b285b7 Make the shield drop at death 2022-04-12 22:08:33 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 1d315c569f Bonus: Mobs Redo bug fix 2022-04-10 14:05:15 -05:00
3raven 64766109f5 Merge pull request 'master' (#287) from 3raven/MineClone5:master into master
Reviewed-on: MineClone5/MineClone5#287

Add buttons, pressure plate, and target; french translation

Missing : translation of mcl_lanterns, entities-counting proprerties of heavy/light pressure plate
2022-04-09 20:23:46 +00:00
3raven c6f09e30a5 Mise à jour de 'mods/ITEMS/mcl_lanterns/register.lua' 2022-04-09 19:49:59 +00:00
3raven a47e0d2f17 Mise à jour de 'mods/ITEMS/mcl_lanterns/init.lua' 2022-04-09 19:49:23 +00:00
3raven a1ca0c3431 Mise à jour de 'mods/ITEMS/mcl_lanterns/register.lua' 2022-04-09 19:31:56 +00:00
3raven c72c960e8a Mise à jour de 'mods/ITEMS/mcl_lanterns/init.lua' 2022-04-09 19:29:52 +00:00
3raven 0184925890 Mise à jour de 'mods/ITEMS/mcl_lanterns/local/mcl_lanterns.fr.tr' 2022-04-09 19:26:04 +00:00
3raven 44d32b5d17 fix 2022-04-09 12:12:07 +00:00
3raven 07d564b5a2 Mise à jour de 'mods/ITEMS/mcl_beds/init.lua' 2022-04-09 12:05:00 +00:00
3raven 1e431814bc Mise à jour de 'mods/ITEMS/mcl_lanterns/init.lua' 2022-04-09 11:48:43 +00:00
3raven 337b4e1d05 Mise à jour de 'mods/ITEMS/mcl_lanterns/register.lua' 2022-04-09 11:47:14 +00:00
3raven f052e26e0c fix 2022-04-09 11:43:47 +00:00
3raven c55aab9360 Update french translation 2022-04-09 10:31:13 +00:00
3raven 421c1e8d00 Ajouter 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr' 2022-04-09 10:21:26 +00:00
3raven 3591ef1fae French translation 2022-04-09 09:59:27 +00:00
3raven 47ed81490a french translation 2022-04-09 09:52:46 +00:00
3raven 609653eaf2 Update french translation 2022-04-09 09:44:49 +00:00
3raven f828ee6a19 Mise à jour de 'mods/HUD/mcl_achievements/locale/template.txt' 2022-04-09 09:28:36 +00:00
3raven e14545a2b8 French translation 2022-04-09 08:51:53 +00:00
3raven c3111c99b2 French translation 2022-04-09 08:49:47 +00:00
3raven 140fd67686 Add french translation 2022-04-09 08:07:47 +00:00
3raven 700200958d wrong place 2022-04-09 08:03:37 +00:00
3raven 8cd3b63fae Add Translations 2022-04-09 08:02:22 +00:00
3raven 4c957a3e7c Add Translation 2022-04-09 08:01:16 +00:00
3raven 2b87fb2cd2 Update french translation 2022-04-09 07:51:40 +00:00
3raven cbfac60742 Mise à jour de 'mods/ITEMS/mcl_furnaces/locale/template.txt' 2022-04-09 07:45:41 +00:00
3raven f46d093038 remove doublon 2022-04-09 07:44:09 +00:00
3raven cc300971b3 Update 2022-04-09 07:42:19 +00:00
3raven 9dd85f9f7b Update french translation 2022-04-09 07:12:24 +00:00
3raven 7f34c979ff update 2022-04-09 06:49:31 +00:00
3raven 6afda0af92 Update french translation 2022-04-09 06:42:51 +00:00
3raven f60588cf25 Update
Please when you add stuff update the template.txt and not just one translation file
2022-04-09 06:38:04 +00:00
3raven fd94fba22c Update french translation 2022-04-09 06:15:06 +00:00
3raven 99c4fbfc38 Update 2022-04-09 06:13:17 +00:00
3raven e4865338fc Update translation 2022-04-09 06:12:07 +00:00
3raven c1a7d3e504 Update 2022-04-09 06:07:35 +00:00
3raven b7c521bedc Update french translation 2022-04-09 05:37:39 +00:00
3raven 8f64a1e18c Update translation 2022-04-09 05:35:54 +00:00
3raven e017d4a724 Add translation 2022-04-09 05:33:22 +00:00
3raven 69fc0228d6 Update french translation 2022-04-09 05:00:07 +00:00
3raven c0e83aa0cd Update template.txt 2022-04-09 04:41:09 +00:00
3raven 5429a259ff Update french translation 2022-04-09 04:24:09 +00:00
3raven 3e8e74b633 Update template 2022-04-09 04:21:16 +00:00
3raven a2933ece62 Add french translation 2022-04-09 04:12:11 +00:00
3raven 820ceceffc Add target 2022-04-09 03:55:23 +00:00
3raven 11a9f6baea Add target 2022-04-09 03:54:13 +00:00
3raven 5d214ae4bf Add target 2022-04-09 03:53:12 +00:00
3raven 13e92cd5b3 Add target from mcl 2 2022-04-09 03:51:46 +00:00
3raven 5fa14070d3 Add target from mcl2 2022-04-09 03:50:37 +00:00
3raven 3129379fe9 Add steel and black stone pressure plate
light and heavy weighted pressure plate don't work the same as in minecraft. They dont give signal proportional to entities number.
Modified heavey weighted pressure plate so it detect all entities as in minecraft wiki.
2022-04-09 03:21:38 +00:00
3raven 45c3889316 Add nether wood pressure plate 2022-04-09 02:58:14 +00:00
3raven b0392bbeb9 Add blackstone button 2022-04-09 02:39:52 +00:00
3raven 7db8d3cd5f Add nether wood buttons 2022-04-09 02:28:43 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 86328c0822 WIP Zombies and Husks wear armor 2022-04-08 16:13:07 -05:00
3raven 89f835ab7b Merge pull request 'master' (#284) from 3raven/MineClone5:master into master
Reviewed-on: MineClone5/MineClone5#284
2022-04-08 20:54:49 +00:00
3raven 5f2ea5b073 Mise à jour de 'mods/ITEMS/mcl_nether/README.txt' 2022-04-08 20:45:03 +00:00
3raven 8e98239a57 README
Add license info
2022-04-08 20:40:45 +00:00
3raven 521b890612 Replace proprietary texture
Replace by the texture from PixelPerfection Legacy by XSSheep (CC-BY-SA)
2022-04-08 20:28:59 +00:00
kay27 8eb0ba5501 Merge pull request 'Replace mcl_end_crystal_beam.png with free version.' (#282) from CableGuy67/MineClone5:kabou_mcl2_fix into master
Reviewed-on: MineClone5/MineClone5#282
2022-04-07 21:57:10 +00:00
kabou ed963428c0 Replace mcl_end_crystal_beam.png with free version.
* Replace mcl_end_crystal_beam.png with unknown provenance with a
  version from the PixelPerfection texture pack that has a know good
  free licence.
2022-04-07 22:54:00 +03:00
kay27 f5ab76592c Merge pull request 'Lightning command: Strike player by name' (#274) from MrRar/MineClone5:master into master
Reviewed-on: MineClone5/MineClone5#274
2022-04-04 13:56:13 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 d424aaa5bc Lightning mod: fix localization template 2022-04-04 07:48:05 -05:00
kay27 05fdda96ad Merge pull request 'Adds new advancements and minor detail changes' (#275) from PrairieAstronomer/MineClone5:pw_achievements into master
Reviewed-on: MineClone5/MineClone5#275
2022-04-04 00:34:10 +00:00
kay27 bba0ef15cb Merge pull request 'Fix mobs staying red after explosion' (#276) from MrRar/MineClone5:fix-red into master
Reviewed-on: MineClone5/MineClone5#276
2022-04-04 00:29:54 +00:00
PrairieWind 4444437f94 Update 'mods/ITEMS/mcl_beds/respawn_anchor.lua' 2022-04-02 12:28:16 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 b99fbe8f69 Fix mobs staying red after explosion 2022-04-01 08:15:55 -05:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 ddaa96589e Make params description sensable 2022-04-01 07:58:26 -05:00
PrairieAstronomer 2ea868ba79 fixed formating of respawn_ancher.lua file 2022-03-29 13:37:45 -06:00
PrairieAstronomer c9470b8262 adds new advancements and minor detail changes 2022-03-29 12:49:39 -06:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 1273d59995 Lightning command: Strike player by name 2022-03-29 12:16:06 -05:00
debiankaios 0dfe211053 Merge pull request 'Added Lodestones (New clean PR)' (#270) from chmodsayshello/MineClone5:Lodestone_New_PR into master
Reviewed-on: MineClone5/MineClone5#270 (two times)
2022-03-28 19:15:43 +00:00
debiankaios 5b8d9cd2f0 Merge pull request 'Fix some formatting issues in extra_mobs and mcl_mushroom' (#267) from rudzik8/MineClone5:fixformat into master
Reviewed-on: MineClone5/MineClone5#267
2022-03-28 18:45:56 +00:00
chmodsayshello d467060897 upload textures 2022-03-28 16:08:08 +00:00
chmodsayshello dc93dd87e2 upload textures 1/2 2022-03-28 16:07:51 +00:00
chmodsayshello da7be430ce update dependencies 2022-03-28 16:07:10 +00:00
chmodsayshello fc50c81571 update main lua script to add lodestone etc. 2022-03-28 16:06:30 +00:00
Mikita Wiśniewski fa4a554b28 Fix some format issues in mcl_mushroom (again)
just forgot to fix something
2022-03-26 20:40:22 +07:00
Mikita Wiśniewski ddb618c2e3 Fix comment translation in mcl_mushroom 2022-03-26 20:29:25 +07:00
chmodsayshello 650e2f5c60 Merge pull request 'Update Fork' (#3) from MineClone5/MineClone5:master into master
Reviewed-on: chmodsayshello/MineClone5#3
2022-03-26 09:45:54 +00:00
Mikita Wiśniewski 297f9ba11a Fix some formatting issues 2022-03-25 11:20:07 +07:00
kay27 833e32410e Merge pull request 'Fix Respawn Anchor Not Glowstone Consuming On Charge' (#264) from chmodsayshello/MineClone5:Respawn_Anchor_FIX into master
Reviewed-on: MineClone5/MineClone5#264
2022-03-24 22:30:43 +00:00
kay27 a7ca121f73 Merge pull request 'Incorrect fortune effect on a non-ore' (#265) from cableguy67-patch-1 into master
Reviewed-on: MineClone5/MineClone5#265
2022-03-24 22:30:12 +00:00
CableGuy67 9e72966f91 missed the comma on the previous line
When removing the last line the previous comma wasn't removed.
2022-03-24 18:42:45 +00:00
CableGuy67 7ad5f7c66e Incorrect fortune effect on a non-ore
This Easter Egg had almost a year. Time to put it to bed.
2022-03-24 17:44:09 +00:00
chmodsayshello 1c12f3da19 Charging no longer not consuming 2022-03-23 21:11:03 +00:00
chmodsayshello 63123816f0 Merge pull request 'Update Fix Branch' (#2) from MineClone5/MineClone5:master into Respawn_Anchor_FIX
Reviewed-on: chmodsayshello/MineClone5#2
2022-03-23 21:10:02 +00:00
kay27 0b4f28d8b3 Merge pull request 'Added Respawn-Anchors' (#263) from chmodsayshello/MineClone5:Respawn_anchor into master
Reviewed-on: MineClone5/MineClone5#263
2022-03-23 15:50:49 +00:00
chmodsayshello 6c41b8a265 remove debug logging 2/2 2022-03-23 13:55:38 +00:00
chmodsayshello fc59d05679 remove debug logging 1/2 2022-03-23 13:54:53 +00:00
chmodsayshello a32531c8f6 update mcl_spawm to support respawn anchors 2022-03-23 13:52:53 +00:00
chmodsayshello fb6315ea62 add crafting recepie 2022-03-23 13:51:28 +00:00
chmodsayshello d97c7b29c6 update dependencies 2022-03-23 13:46:11 +00:00
chmodsayshello 1dd81decd5 update init.lua to load the respawn anchors 2022-03-23 13:45:14 +00:00
chmodsayshello 57c099943a upload main lua script 2022-03-23 13:44:18 +00:00
chmodsayshello 6521e1f22e Upload Textures 2/2 2022-03-23 13:43:03 +00:00
chmodsayshello f49d7da655 Upload Textures 1/2 2022-03-23 13:42:36 +00:00
chmodsayshello 7117ce55db Merge pull request 'Update Fork' (#1) from MineClone5/MineClone5:master into master
Reviewed-on: chmodsayshello/MineClone5#1
2022-03-23 13:40:25 +00:00
kay27 7b0119ddd6 Merge pull request '#248 move compostability rating to items groups instead of the list in the mod' (#257) from CableGuy67/MineClone5:mark_compostable into master
Reviewed-on: MineClone5/MineClone5#257
2022-03-20 20:16:34 +00:00
Mark Roth 6c196ae63a Add compostability to GROUPS.md 2022-03-20 14:07:57 +02:00
Mark Roth c282324661 #248 move compostability rating to items groups instead of the list in the mod 2022-03-20 01:07:42 +02:00
kay27 05e739390e Merge testing into master 2022-03-15 03:56:24 +04:00
kay27 cb4bb79224 #249 Trace whirlpools 2022-03-15 02:05:42 +04:00
kay27 2f7bb481ad Ban silently all the list, not only first player 2022-03-14 13:23:09 +04:00
kay27 7ca28d8a27 Make safer get_staticdata 2022-03-14 06:05:32 +04:00
kay27 a392d59cab #249 Make slower bubble column pull above water level 2022-03-14 04:16:35 +04:00
kay27 2ea71e9367 #249 Trace bubble column lift 2022-03-14 04:07:11 +04:00
kay27 6d27d5b5af #252 Reduce zombipigs spawn in portal frames rate 2022-03-14 03:05:32 +04:00
kay27 37ff5f15bd #252 Fix review issues 2022-03-14 02:59:21 +04:00
cora ba5474f5d4 limit redstone distance by checking for players
This should probably be implemented by having redstone signals
lose strength like in mc. This just prevents redstone action
further than 40 nodes from each player.
2022-03-13 18:55:56 +04:00
kay27 89cbc1deed Fix crash in mcl_bows/rocket.lua:41 2022-03-13 17:42:58 +04:00
kay27 a637e4bdaf Restore mob spawn limit of 5 per area 2022-03-13 16:50:09 +04:00
kay27 c5b9313428 Make silverfishes attack 2022-03-13 16:45:24 +04:00
kay27 21f7738b4d Fix mob despawn 2022-03-13 08:34:12 +04:00
kay27 7ad310a848 #249 Reduce client-side player speed smoothly in bubbles 2022-03-13 07:34:54 +04:00
kay27 60693b2d01 #249 Switch whirlpools/bubble columns directly 2022-03-13 07:25:02 +04:00
kay27 429984937c Fix several minor mob issues 2022-03-13 07:10:25 +04:00
kay27 abfd2e692a Merge master into testing 2022-03-12 04:02:44 +04:00
kay27 4b026a70e5 Slightly update contributing guidelines 2022-03-12 02:54:04 +04:00
kay27 4c671429c5 Merge testing into master 2022-03-12 01:39:46 +04:00
kay27 430c3ce636 Restore killing mobs by lava 2022-03-12 01:05:29 +04:00
kay27 ef08bfa5d9 Spawn zombipigs in portal frames 2022-03-11 07:21:25 +04:00
kay27 e2d2d4219b Remove bubble columns mod by j45 2022-03-10 23:12:47 +04:00
kay27 1e8f5ffc74 Remove too idle players 2022-03-09 05:21:05 +04:00
kay27 869154f86d Merge master into testing 2022-03-07 18:37:34 +04:00
kay27 4360158ecf Merge branch 'testing' of https://git.minetest.land/MineClone5/MineClone5 into testing 2022-03-07 05:52:31 +04:00
kay27 887f358e1f Update hud/credits 2022-03-07 05:52:23 +04:00
kay27 5119f07194 Merge pull request 'Texture name changes' (#241) from CableGuy67/MineClone5:testing into testing
Reviewed-on: MineClone5/MineClone5#241
2022-03-06 23:38:43 +00:00
CableGuy67 78c1f741d6 Add final texture names for the unlit state of smoker 2022-03-06 22:08:00 +00:00
CableGuy67 7c7ad3ef0a Add final texture names for the unlit state or blast furnace 2022-03-06 22:05:50 +00:00
kay27 a605a7afe7 Fix yet another crash in shields line 158 2022-03-06 05:55:09 +04:00
kay27 abe2bde998 Merge master into testing 2022-03-06 03:14:25 +04:00
kay27 9d7f619a24 Fix smoker textures 2022-03-05 04:24:43 +04:00
kay27 be3549fb8d Fix crash in smoker.lua 2022-03-05 04:16:53 +04:00
kay27 c8aefd03ec Add menu music 2022-03-05 04:11:50 +04:00
kay27 6f66be58b0 Merge master into testing 2022-03-05 00:06:46 +04:00
kay27 c055d88f59 Fix classic superflat mapgen mode 2022-03-05 00:02:03 +04:00
kay27 96bc98e716 Check object in mcl_throwing 2022-03-04 02:59:37 +04:00
kay27 a887708fb5 Add tools/convert_all_tga_to_png.bash 2022-03-04 02:08:52 +04:00
kay27 54c06f3fe8 #233 Add /debug chat command 2022-03-02 02:47:38 +04:00
kay27 ed4e23902d [hud] Show player biome and position 2022-03-01 03:34:44 +04:00
kay27 24b735ae53 Merge remote-tracking branch 'origin/master' into testing 2022-02-28 02:57:39 +04:00
154 changed files with 3121 additions and 3023 deletions

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@ -27,19 +27,35 @@ Any Pull Request that isn't a bug fix can be closed within a week unless it rece
Start coding!
Refer to Minetest Lua API, Developer Wiki and other documentation.
Refer to [Minetest Lua API](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt), [Developer Wiki](https://dev.minetest.net/), [MineClone 5 Wiki](https://git.minetest.land/MineClone5/MineClone5/wiki/) and other documentation.
Follow Lua code style guidelines. Use tabs, not spaces for indentation (tab size = 8). Never use `minetest.env`.
Follow [Lua code style guidelines](https://dev.minetest.net/Lua_code_style_guidelines). Use tabs, not spaces for indentation (tab size = 8). Never use `minetest.env`.
Check your code works as expected.
Commit & push your changes to a new branch (not master, one change per branch)
Commit & push your changes to a new branch (not master, one change per a branch).
Commit messages should use the present tense and be descriptive.
Once you are happy with your changes, submit a pull request.
A pull-request is considered merge-able when:
A pull-request is considered merge-able when it looks good to one person from the community.
Please invite other developers to review your contribution when you know they are online. If there is no any reaction during 24 hours after posting the invitation and pinging developers - you are welcome to do a self-review and merge the request.
If someone else's contribution looks good to you - you are free to merge it ASAP.
Different git branches are welcomed! Releases by different people are welcomed! Releases from different branches are welcomed! Frequent releases are welcomed!
It is nice not to block other developers by your work and don't dictate them what to do, unsless they really want that. Git branches and forks are recommended to avoid conflicts at development stage.
It is nice to try splitting big features into small steps.
It is nice to create an issue for any work and mention the issue in the commit text, like `#123 Fix blast resistance of cactus`, where `#123` is the issue number.
Actually, it looks like we all love what we do, so any stupid situations should be carefully discussed before merging into upstreams. But nothing prevents us from releasing controversial stuff through dedicated branches. Release your contribution when you need more feedback.
Feel free to break the rules if you're sure you have to.
#### Contributors

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@ -71,6 +71,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `coral_block=X`: Coral block (1 = alive, 2 = dead)
* `coral_species=X`: Specifies the species of a coral; equal X means equal species
* `set_on_fire=X`: Sets any (not fire-resistant) mob or player on fire for X seconds when touching
* `compostability`: Amount from 1 to 100 that defines the percentage of likelyhood that the composter will advance a level.
#### Footnotes

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@ -188,3 +188,7 @@ Technical differences from Minecraft:
* `API.md`: For Minetest modders who want to mod this game
* `LEGAL.md`: Legal information
* `CREDITS.md`: List of everyone who contributed
## Menu music
* horizonchris96 — 02_what_we_ll_build_next

BIN
menu/theme.ogg Normal file

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@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
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How to Apply These Terms to Your New Programs
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Also add information on how to contact you by electronic and paper mail.
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<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -1,9 +0,0 @@
# mcl_bubble_column by j45
https://github.com/Minetest-j45/mcl_bubble_column/
Adds whirlpools and upwards bubble columns to Mineclone2/5
A bubble column is a block generated by placing magma blocks or soul sand in water (source).
Bubble columns push or pull entities and items in certain directions.

View File

@ -1,195 +0,0 @@
mcl_bubble_column = {}
minetest.register_abm{
label = "bubbleColumnUpStop",
nodenames = {"group:water"},
interval = 0.05,
chance = 1,
action = function(pos)
local meta = minetest.get_meta(pos)
if meta:get_int("bubbly") == 1 then--bubble column
--check down if current needs to be deleted
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
local downmeta = minetest.get_meta(downpos)
if (downmeta:get_int("bubbly") ~= 1 and downposnode.name ~= "mcl_nether:soul_sand") then
meta:set_int("bubbly", 0)
end
--check up to see if needs to go up
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("bubbly") ~= 1) then
upmeta:set_int("bubbly", 1)
end
elseif meta:get_int("whirly") == 1 then--whirlpool
--check down if current needs to be deleted
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
local downmeta = minetest.get_meta(downpos)
if (downmeta:get_int("whirly") ~= 1 and downposnode.name ~= "mcl_nether:magma") then
meta:set_int("whirly", 0)
end
--check up to see if needs to go up
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("whirly") ~= 1) then
upmeta:set_int("whirly", 1)
end
end
end,
}
minetest.register_abm{
label = "startBubbleColumn",
nodenames = {"mcl_nether:soul_sand"},
interval = 0.05,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("bubbly") ~= 1) then
upmeta:set_int("bubbly", 1)
end
end,
}
minetest.register_abm{
label = "startWhirlpool",
nodenames = {"mcl_nether:magma"},
interval = 0.05,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("whirly") ~= 1) then
upmeta:set_int("whirly", 1)
end
end,
}
mcl_bubble_column.on_enter_bubble_column = function(self)
local velocity = self:get_velocity()
--[[if down.name == "mcl_nether:soul_sand" then
self:add_velocity({x = 0, y = math.min(10, math.abs(velocity.y)+9.4), z = 0})
else]]
self:add_velocity({x = 0, y = math.min(3.6, math.abs(velocity.y)+3), z = 0})
--end
end
mcl_bubble_column.on_enter_whirlpool = function(self)
local velocity = self:get_velocity()
--self:add_velocity({x = 0, y = math.max(-3, (-math.abs(velocity.y))-2), z = 0})
self:add_velocity({x = 0, y = math.max(-0.3, (-math.abs(velocity.y))-0.03), z = 0})
end
mcl_bubble_column.on_enter_bubble_column_with_air_above = function(self)
local velocity = self:get_velocity()
--[[if down.name == "mcl_nether:soul_sand" then
self:add_velocity({x = 0, y = math.min(4.3, math.abs(velocity.y)+2.8), z = 0})
else]]
self:add_velocity({x = 0, y = math.min(2.6, math.abs(velocity.y)+2), z = 0})
--end
end
mcl_bubble_column.on_enter_whirlpool_with_air_above = function(self)
local velocity = self:get_velocity()
--self:add_velocity({x = 0, y = math.max(-3.5, (-math.abs(velocity.y))-2), z = 0})
self:add_velocity({x = 0, y = math.max(-0.9, (-math.abs(velocity.y))-0.03), z = 0})
end
minetest.register_abm{
label = "entGo",
nodenames = {"group:water"},
interval = 0.05,
chance = 1,
action = function(pos)
--if not bubble column block return
local meta = minetest.get_meta(pos)
if meta:get_int("bubbly") == 1 then
local up = minetest.get_node(vector.add(pos, {x = 0, y = 1, z = 0}))
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 0.75)) do
if up.name == "air" then
mcl_bubble_column.on_enter_bubble_column_with_air_above(entity)
else
mcl_bubble_column.on_enter_bubble_column(entity)
end
end
elseif meta:get_int("whirly") == 1 then
local up = minetest.get_node(vector.add(pos, {x = 0, y = 1, z = 0}))
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 0.75)) do
if up.name == "air" then
mcl_bubble_column.on_enter_whirlpool_with_air_above(entity)
else
mcl_bubble_column.on_enter_whirlpool(entity)
end
end
end
end,
}
minetest.register_globalstep(function()
for _,player in ipairs(minetest.get_connected_players()) do
local ppos = player:get_pos()
local eyepos = {x = ppos.x, y = ppos.y + player:get_properties().eye_height, z = ppos.z}
local node = minetest.get_node(ppos)
local eyenode = minetest.get_node(eyepos)
local meta = minetest.get_meta(ppos)
local eyemeta = minetest.get_meta(eyepos)
local eyemeta = minetest.get_meta(ppos)
--if minetest.get_item_group(node.name, "water") == 3 and minetest.get_item_group(eyenode.name, "water") == 3 then return end
if meta:get_int("bubbly") == 1 or eyemeta:get_int("bubbly") == 1 then
local up = minetest.get_node(vector.add(eyepos, {x = 0, y = 1, z = 0}))
if up.name == "air" then
mcl_bubble_column.on_enter_bubble_column_with_air_above(player)
else
mcl_bubble_column.on_enter_bubble_column(player)
end
elseif meta:get_int("whirly") == 1 or eyemeta:get_int("whirly") == 1 then
local up = minetest.get_node(vector.add(ppos, {x = 0, y = 1, z = 0}))
if up.name == "air" then
mcl_bubble_column.on_enter_whirlpool_with_air_above(player)
else
mcl_bubble_column.on_enter_whirlpool(player)
end
end
end
end)
--abms to remove and replace old bubble columns/whirlpools
minetest.register_abm{
label = "removeOldFlowingColumns",
nodenames = {"mcl_bubble_column:water_flowing_up", "mcl_bubble_column:water_flowing_down"},
interval = 1,--reduce lag
chance = 1,
action = function(pos)
minetest.set_node(pos, {name = "air"})
end,
}
minetest.register_abm{
label = "replaceBubbleColumns",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 1,--reduce lag
chance = 1,
action = function(pos)
minetest.set_node(pos, {name = "mcl_core:water_source"})
local meta = minetest.get_meta(pos)
meta:set_int("bubbly", 1)
end,
}
minetest.register_abm{
label = "replaceWhirlpools",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,--reduce lag
chance = 1,
action = function(pos)
minetest.set_node(pos, {name = "mcl_core:water_source"})
local meta = minetest.get_meta(pos)
meta:set_int("whirly", 1)
end,
}

View File

@ -1 +0,0 @@
name = mcl_bubble_column

View File

@ -416,7 +416,7 @@ mcl_mapgen.bedrock_is_rough = normal
overworld.min = -62
if superflat then
mcl_mapgen.ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8
overworld.min = ground - 3
overworld.min = mcl_mapgen.ground - 3
end
-- if singlenode then mcl_mapgen.overworld.min = -66 end -- DONT KNOW WHY
overworld.max = mcl_mapgen.EDGE_MAX

View File

@ -417,6 +417,7 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
if luaentity.health > 0 then
luaentity.health = luaentity.health - damage
luaentity.pause_timer = 0.4
end
return
end

View File

@ -246,4 +246,4 @@ water-16,
water)
--spawn egg
mobs:register_egg("extra_mobs:dolphin", S("dolphin"), "extra_mobs_spawn_icon_dolphin.png", 0)
mobs:register_egg("extra_mobs:dolphin", S("Dolphin"), "extra_mobs_spawn_icon_dolphin.png", 0)

View File

@ -18,12 +18,7 @@ local S = minetest.get_translator("extra_mobs")
--################### fox
--###################
local followitem = ""
if minetest.get_modpath("mc_sweet_berry") then
followitem = "mc_sweet_berry:sweet_berry"
else
followitem = nil
end
local followitem = "mcl_farming:sweet_berry"
local fox = {
type = "monster",
@ -123,35 +118,30 @@ local fox = {
mobs:register_mob("extra_mobs:fox", fox)
-- spawning
mobs:spawn_specific(
"extra_mobs:fox",
"overworld",
"ground",
{
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
0,
minetest.LIGHT_MAX+1,
30,
6000,
3,
mobs_mc.spawn_height.water,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_setup({
name = "extra_mobs:fox",
biomes = {
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
interval = 30,
chance = 6000,
min_height = mobs_mc.spawn_height.water,
})
--mobs:spawn_specific("extra_mobs:fox", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 6000, 3, 0, 500)
--[[

View File

@ -54,10 +54,11 @@ minetest.register_entity("extra_mobs:glow_item_frame_item",{
end
end,
get_staticdata = function(self)
if not self then return end
if self._nodename ~= nil and self._texture ~= nil then
local ret = self._nodename .. ';' .. self._texture
if self._scale ~= nil then
ret = ret .. ';' .. self._scale
ret = ret .. ';' .. tostring(self._scale)
end
return ret
end

View File

@ -0,0 +1,17 @@
# textdomain:extra_mobs
Hoglin=Hoglin
piglin=Piglin
piglin Brute=Piglin Barbare
Strider=Arpenteur
Fox=Renard
Cod=Poisson
Salmon=Saumon
dolphin=Dauphin
Glow Squid=Pieuvre Lumineuse
Glow Ink Sac=Sac d'Encre Lumineuse
Use it to craft the Glow Item Frame.=Utilisez le pour fabriquer le Cadre à Objet Lumineux
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Utiliser le Sac d'Encre Lumineuse et le Cadre à Objet normal pour fabriquer le Cadre à Objet Lumineux.
Glow Item Frame=Cadre à Objet Lumineux
Can hold an item and glows=Peut exposer un objet et éclairer
Glow Item frames are decorative blocks in which items can be placed.=les Cadres à Objet Lumineux sont des blocs décoratifs pouvant contenir des objets.
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placer n'importe quel objet sur le cadre. Récupérer l'objet en faisant un clic droit sur le cadre.

View File

@ -296,5 +296,5 @@ minetest.LIGHT_MAX+1,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
-- spawn eggs
mobs:register_egg("extra_mobs:piglin", S("piglin"), "extra_mobs_spawn_icon_piglin.png", 0)
mobs:register_egg("extra_mobs:piglin_brute", S("piglin Brute"), "extra_mobs_spawn_icon_piglin.png", 0)
mobs:register_egg("extra_mobs:piglin", S("Piglin"), "extra_mobs_spawn_icon_piglin.png", 0)
mobs:register_egg("extra_mobs:piglin_brute", S("Piglin Brute"), "extra_mobs_spawn_icon_piglin.png", 0)

View File

@ -213,20 +213,36 @@ baby_strider.child = 1
mobs:register_mob("extra_mobs:baby_strider", baby_strider)
-- Regular spawning in the Nether
mobs:spawn_specific(
"extra_mobs:strider",
"nether",
"lava",
{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
6000,
3,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
mobs:spawn_setup({
name = "extra_mobs:strider",
type_of_spawning = "lava",
dimension = "nether",
biomes = {
"Nether"
},
min_height = mcl_mapgen.nether.min,
max_height = mcl_mapgen.nether.max,
chance = 2000,
check_position = function(pos)
return minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name:find("lava")
end
})
mobs:spawn_setup({
name = "extra_mobs:baby_strider",
type_of_spawning = "lava",
dimension = "nether",
biomes = {
"Nether"
},
min_height = mcl_mapgen.nether.min,
max_height = mcl_mapgen.nether.max,
chance = 100,
check_position = function(pos)
return minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name:find("lava")
end
})
-- spawn eggs
mobs:register_egg("extra_mobs:strider", S("Strider"), "extra_mobs_spawn_icon_strider.png", 0)

View File

@ -175,10 +175,13 @@ function boat.on_activate(self, staticdata, dtime_s)
end
function boat.get_staticdata(self)
if not self then return end
local object = self.object
local object_properties = object and object.get_properties and object:get_properties()
return minetest.serialize({
v = self._v,
itemstring = self._itemstring,
textures = self.object:get_properties().textures
textures = object_properties and object_properties.textures
})
end

View File

@ -6,6 +6,7 @@ Boats are used to travel on the surface of water.=Les bateaux sont utilisés pou
Dark Oak Boat=Bateau en Chêne Noir
Jungle Boat=Bateau en Acajou
Oak Boat=Bateau en Chêne
Obsidian Boat=Bateau en Obsidienne
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Utilisez [Sneak] pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
Spruce Boat=Bateau en Sapin
Water vehicle=Véhicule aquatique

View File

@ -89,6 +89,7 @@ minetest.register_entity(":__builtin:falling_node", {
})
end,
get_staticdata = function(self)
if not self then return end
local meta = self.meta
-- Workaround: Save inventory seperately from metadata.
-- Because Minetest crashes when a node with inventory gets deactivated

View File

@ -65,6 +65,8 @@ mcl_item_entity.register_pickup_achievement("tree", "mcl:mineWood")
mcl_item_entity.register_pickup_achievement("mcl_mobitems:blaze_rod", "mcl:blazeRod")
mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow")
mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds")
mcl_item_entity.register_pickup_achievement("mcl_core:crying_obsidian", "mcl:whosCuttingOnions")
mcl_item_entity.register_pickup_achievement("mcl_nether:ancient_debris", "mcl:hiddenInTheDepths")
local function check_pickup_achievements(object, player)
if has_awards then
@ -486,6 +488,7 @@ minetest.register_entity(":__builtin:item", {
end,
get_staticdata = function(self)
if not self then return end
local data = minetest.serialize({
itemstring = self.itemstring,
always_collect = self.always_collect,

View File

@ -503,6 +503,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
end
function cart:get_staticdata()
if not self then return end
return minetest.serialize({_railtype = self._railtype})
end

View File

@ -227,6 +227,11 @@ functions needed for the mob to work properly which contains the following:
older mobs.
'pushable' Allows players, & other mobs to push the mob.
'spawn_with_armor' If set to true, the mob has a small chance of spawning with
random matched armor. If set to a string, the string represents
the material type of the armor. Any materials used by
mcl_armor will work. Example: "gold"
It is assumed that the first texture is for armor.
MineClone 2 extensions:

View File

@ -375,6 +375,7 @@ function mobs:register_mob(name, def)
--moves the wrong way
swap_y_with_x = def.swap_y_with_x or false,
reverse_head_yaw = def.reverse_head_yaw or false,
_spawn_with_armor = def.spawn_with_armor,
--END HEAD CODE VARIABLES
@ -425,7 +426,9 @@ function mobs:register_mob(name, def)
end,
get_staticdata = function(self)
if self and mobs then
return mobs.mob_staticdata(self)
end
end,
--harmed_by_heal = def.harmed_by_heal,

View File

@ -801,20 +801,6 @@ function mobs.mob_step(self, dtime)
return false
end
--DEBUG TIME!
--REMEMBER TO MOVE THIS AFTER DEATH CHECK
--if self.has_head then
-- mobs.do_head_logic(self,dtime)
--end
--if true then--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
-- return
--end
--despawn mechanism
--don't despawned tamed or bred mobs
if not self.tamed and not self.bred then
@ -833,7 +819,7 @@ function mobs.mob_step(self, dtime)
self.object:set_texture_mod("^[colorize:red:120")
--fix double death sound
if self.health > 0 then
mobs.play_sound(self,"damage")
mobs.play_sound(self, "damage")
end
end
self.old_health = self.health
@ -863,7 +849,7 @@ function mobs.mob_step(self, dtime)
return
end
mobs.random_sound_handling(self,dtime)
mobs.random_sound_handling(self, dtime)
--mobs drowning mechanic
if not self.breathes_in_water then
@ -893,14 +879,40 @@ function mobs.mob_step(self, dtime)
end
end
--water damage
if self.water_damage and self.water_damage ~= 0 then
local pos = self.object:get_pos()
local node = minetest_get_node(pos).name
if minetest_get_item_group(node, "water") ~= 0 then
--water damage
if self.water_damage and self.water_damage ~= 0 and minetest_get_item_group(node, "water") ~= 0 then
self.water_counter = (self.water_counter or 0) + dtime
if self.water_counter >= 1 then
mobs.smoke_effect(self)
self.health = self.health - self.water_damage
self:teleport()
self.water_counter = 0
end
end
--lava damage
local lava_damage = self.lava_damage
if lava_damage and lava_damage ~= 0 and minetest_get_item_group(node, "lava") ~= 0 then
self.lava_counter = (self.lava_counter or 0) + dtime
if self.lava_counter >= 1 then
minetest.sound_play("default_punch", {
object = self.object,
max_hear_distance = 5
}, true)
--[[ if not mcl_burning.is_burning(self.object) then
mcl_burning.set_on_fire(self.object, 1.1)
else
]] self.object:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.lava_damage}
}, nil)
-- end
self.lava_counter = 0
self.health = self.health - lava_damage
self:teleport()
end
end

View File

@ -211,26 +211,6 @@ mobs.teleport = function(self, target)
end
end
--a function used for despawning mobs
mobs.check_for_player_within_area = function(self, radius)
local pos1 = self.object:get_pos()
if not pos1 then return end
--get players in radius
for _,player in pairs(minetest_get_connected_players()) do
if player and player:get_hp() > 0 then
local pos2 = player:get_pos()
local distance = vector_distance(pos1,pos2)
if distance < radius then
--found a player
return true
end
end
end
--did not find a player
return false
end
--a simple helper function for mobs following
mobs.get_2d_distance = function(pos1,pos2)
pos1.y = 0

View File

@ -5,9 +5,32 @@ local minetest_settings = minetest.settings
-- CMI support check
local use_cmi = minetest.global_exists("cmi")
local vector_distance = vector.distance
local minetest_get_connected_players = minetest.get_connected_players
local math_random = math.random
mobs.can_despawn = function(self)
return (not self.tamed and not self.bred and not self.nametag and
not mobs.check_for_player_within_area(self, 64));
if self.tamed or self.bred or self.nametag then return false end
local mob_pos = self.object:get_pos()
if not mob_pos then return true end
local players = minetest_get_connected_players()
if #players == 0 then return false end
-- If no players, probably this is being called from get_staticdata() at server shutdown time
-- Minetest is to buggy (as of 5.5) to delete entities at server shutdown time anyway
local distance = 999
for _, player in pairs(players) do
if player and player:get_hp() > 0 then
local player_pos = player:get_pos()
local new_distance = vector_distance(player_pos, mob_pos)
if new_distance < distance then
distance = new_distance
if distance < 33 then return false end
if distance < 128 and math_random(1, 42) ~= 11 then return false end
end
end
end
return true
end
-- get entity staticdata
@ -24,7 +47,7 @@ mobs.mob_staticdata = function(self)
self.following = nil
if use_cmi then
self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
self.serialized_cmi_components = cmi and cmi.serialize_components(self._cmi_components)
end
local tmp = {}
@ -44,6 +67,102 @@ mobs.mob_staticdata = function(self)
return minetest.serialize(tmp)
end
mobs.armor_setup = function(self)
if not self._armor_items then
local armor = {}
-- Source: https://minecraft.fandom.com/wiki/Zombie
local materials = {
{name = "leather", chance = 0.3706},
{name = "gold", chance = 0.4873},
{name = "chain", chance = 0.129},
{name = "iron", chance = 0.0127},
{name = "diamond", chance = 0.0004}
}
local types = {
{name = "helmet", chance = 0.15},
{name = "chestplate", chance = 0.75},
{name = "leggings", chance = 0.75},
{name = "boots", chance = 0.75}
}
local material
if type(self._spawn_with_armor) == "string" then
material = self._spawn_with_armor
else
local chance = 0
for i, m in pairs(materials) do
chance = chance + m.chance
if math.random() <= chance then
material = m.name
break
end
end
end
for i, t in pairs(types) do
if math.random() <= t.chance then
armor[t.name] = material
else
break
end
end
-- Save armor items in lua entity
self._armor_items = {}
for atype, material in pairs(armor) do
local item = "mcl_armor:" .. atype .. "_" .. material
self._armor_items[atype] = item
end
-- Setup armor drops
for atype, material in pairs(armor) do
local wear = math.random(1, 65535)
local item = "mcl_armor:" .. atype .. "_" .. material .. " 1 " .. wear
self.drops = table.copy(self.drops)
table.insert(self.drops, {
name = item,
chance = 1/0.085, -- 8.5%
min = 1,
max = 1,
looting = "rare",
looting_factor = 0.01 / 3,
})
end
-- Configure textures
local t = ""
local first_image = true
for atype, material in pairs(armor) do
if not first_image then
t = t .. "^"
end
t = t .. "mcl_armor_" .. atype .. "_" .. material .. ".png"
first_image = false
end
if t ~= "" then
self.base_texture = table.copy(self.base_texture)
self.base_texture[1] = t
end
-- Configure damage groups based on armor
-- Source: https://minecraft.fandom.com/wiki/Armor#Armor_points
local points = 2
for atype, material in pairs(armor) do
local item_name = "mcl_armor:" .. atype .. "_" .. material
points = points + minetest.get_item_group(item_name, "mcl_armor_points")
end
local armor_strength = 100 - 4 * points
local armor_groups = self.object:get_armor_groups()
armor_groups.fleshy = armor_strength
self.armor = armor_groups
-- Helmet protects mob from sun damage
if armor.helmet then
self.ignited_by_sunlight = false
end
end
end
-- activate mob and reload settings
mobs.mob_activate = function(self, staticdata, def, dtime)
@ -87,6 +206,11 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
self.base_selbox = self.selectionbox
end
-- Setup armor on mobs
if self._spawn_with_armor then
mobs.armor_setup(self)
end
-- for current mobs that dont have this set
if not self.base_selbox then
self.base_selbox = self.selectionbox or self.base_colbox

View File

@ -6,11 +6,14 @@ local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players
local minetest_get_perlin = minetest.get_perlin
local math_random = math.random
local math_floor = math.floor
--local max = math.max
local math_ceil = math.ceil
local math_cos = math.cos
local math_sin = math.sin
local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
--local vector_distance = vector.distance
local vector_new = vector.new
@ -22,151 +25,171 @@ local table_remove = table.remove
local pairs = pairs
-- range for mob count
local aoc_range = 48
local aoc_range = 32
--do mobs spawn?
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
--[[
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
local noise_params = {
offset = 0,
scale = 3,
spread = {
x = 301,
y = 50,
z = 304,
},
seed = 100,
octaves = 3,
persistence = 0.5,
}
underground:
"FlowerForest_underground",
"JungleEdge_underground",local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
-- Also used for missing parameter
-- Please update the list when adding new biomes!
ocean:
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
local list_of_all_biomes = {
water or beach?
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
-- underground:
beach:
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"FlowerForest_underground",
"JungleEdge_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
dimension biome:
"Nether",
"End",
-- ocean:
Overworld regular:
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
]]--
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
-- water or beach?
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
-- beach:
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
-- dimension biome:
"Nether",
"End",
-- Overworld regular:
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
}
-- count how many mobs are in an area
local function count_mobs(pos)
@ -216,11 +239,73 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
--this is where all of the spawning information is kept
local spawn_dictionary = {}
local summary_chance = 0
function mobs:spawn_setup(def)
if not mobs_spawn then return end
if not def then
minetest.log("warning", "Empty mob spawn setup definition")
return
end
local name = def.name
if not name then
minetest.log("warning", "Missing mob name")
return
end
local dimension = def.dimension or "overworld"
local type_of_spawning = def.type_of_spawning or "ground"
local biomes = def.biomes or list_of_all_biomes
local min_light = def.min_light or 0
local max_light = def.max_light or (minetest.LIGHT_MAX + 1)
local chance = def.chance or 1000
local aoc = def.aoc or aoc_range
local min_height = def.min_height or mcl_mapgen.overworld.min
local max_height = def.max_height or mcl_mapgen.overworld.max
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
local check_position = def.check_position
-- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name)
if numbers then
numbers = numbers:split(",")
chance = tonumber(numbers[1]) or chance
aoc = tonumber(numbers[2]) or aoc
if chance == 0 then
minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
return
end
minetest.log("action", string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
if chance < 1 then
chance = 1
minetest.log("warning", "Chance shouldn't be less than 1 (mob name: " .. name ..")")
end
spawn_dictionary[#spawn_dictionary + 1] = {
name = name,
dimension = dimension,
type_of_spawning = type_of_spawning,
biomes = biomes,
min_light = min_light,
max_light = max_light,
chance = chance,
aoc = aoc,
min_height = min_height,
max_height = max_height,
day_toggle = day_toggle,
check_position = check_position,
on_spawn = on_spawn,
}
summary_chance = summary_chance + chance
end
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
--print(dump(biomes))
-- Do mobs spawn at all?
if not mobs_spawn then
return
@ -239,179 +324,7 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
return
end
minetest.log("action",
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
--[[
local function spawn_action(pos, node, active_object_count, active_object_count_wider, name)
local orig_pos = table.copy(pos)
-- is mob actually registered?
if not mobs.spawning_mobs[name]
or not minetest.registered_entities[name] then
minetest.log("warning", "Mob spawn of "..name.." failed, unknown entity or mob is not registered for spawning!")
return
end
-- additional custom checks for spawning mob
if mobs:spawn_abm_check(pos, node, name) == true then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, ABM check rejected!")
return
end
-- count nearby mobs in same spawn class
local entdef = minetest.registered_entities[name]
local spawn_class = entdef and entdef.spawn_class
if not spawn_class then
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
end
end
local in_class_cap = count_mobs(pos, "!"..spawn_class) < MOB_CAP[spawn_class]
-- do not spawn if too many of same mob in area
if active_object_count_wider >= max_per_block -- large-range mob cap
or (not in_class_cap) -- spawn class mob cap
or count_mobs(pos, name) >= aoc then -- per-mob mob cap
-- too many entities
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too crowded!")
return
end
-- if toggle set to nil then ignore day/night check
if day_toggle then
local tod = (minetest.get_timeofday() or 0) * 24000
if tod > 4500 and tod < 19500 then
-- daylight, but mob wants night
if day_toggle == false then
-- mob needs night
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs light!")
return
end
else
-- night time but mob wants day
if day_toggle == true then
-- mob needs day
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs daylight!")
return
end
end
end
-- spawn above node
pos.y = pos.y + 1
-- only spawn away from player
local objs = minetest.get_objects_inside_radius(pos, 24)
for n = 1, #objs do
if objs[n]:is_player() then
-- player too close
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, player too close!")
return
end
end
-- mobs cannot spawn in protected areas when enabled
if not spawn_protected
and minetest.is_protected(pos, "") then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, position is protected!")
return
end
-- are we spawning within height limits?
if pos.y > max_height
or pos.y < min_height then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, out of height limit!")
return
end
-- are light levels ok?
local light = minetest.get_node_light(pos)
if not light
or light > max_light
or light < min_light then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, bad light!")
return
end
-- do we have enough space to spawn mob?
local ent = minetest.registered_entities[name]
local width_x = max(1, math.ceil(ent.collisionbox[4] - ent.collisionbox[1]))
local min_x, max_x
if width_x % 2 == 0 then
max_x = math.floor(width_x/2)
min_x = -(max_x-1)
else
max_x = math.floor(width_x/2)
min_x = -max_x
end
local width_z = max(1, math.ceil(ent.collisionbox[6] - ent.collisionbox[3]))
local min_z, max_z
if width_z % 2 == 0 then
max_z = math.floor(width_z/2)
min_z = -(max_z-1)
else
max_z = math.floor(width_z/2)
min_z = -max_z
end
local max_y = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
for y = 0, max_y do
for x = min_x, max_x do
for z = min_z, max_z do
local pos2 = {x = pos.x+x, y = pos.y+y, z = pos.z+z}
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
-- inside block
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
if ent.spawn_small_alternative and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
end
return
end
end
end
end
-- tweak X/Y/Z spawn pos
if width_x % 2 == 0 then
pos.x = pos.x + 0.5
end
if width_z % 2 == 0 then
pos.z = pos.z + 0.5
end
pos.y = pos.y - 0.5
local mob = minetest.add_entity(pos, name)
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
if on_spawn then
local ent = mob:get_luaentity()
on_spawn(ent, pos)
end
end
local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
end
]]--
local entdef = minetest.registered_entities[name]
local spawn_class
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
minetest.log("action", string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
--load information into the spawn dictionary
@ -423,107 +336,34 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
spawn_dictionary[key]["biomes"] = biomes
spawn_dictionary[key]["min_light"] = min_light
spawn_dictionary[key]["max_light"] = max_light
spawn_dictionary[key]["interval"] = interval
spawn_dictionary[key]["chance"] = chance
spawn_dictionary[key]["aoc"] = aoc
spawn_dictionary[key]["min_height"] = min_height
spawn_dictionary[key]["max_height"] = max_height
spawn_dictionary[key]["day_toggle"] = day_toggle
--spawn_dictionary[key]["on_spawn"] = spawn_abm_action
spawn_dictionary[key]["spawn_class"] = spawn_class
--[[
minetest.register_abm({
label = name .. " spawning",
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = floor(max(1, chance * mobs_spawn_chance)),
catch_up = false,
action = spawn_abm_action,
})
]]--
summary_chance = summary_chance + chance
end
-- compatibility with older mob registration
-- we're going to forget about this for now -j4i
--[[
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
chance, active_object_count, -31000, max_height, day_toggle)
local two_pi = 2 * math.pi
local function get_next_mob_spawn_pos(pos)
local distance = math_random(25, 32)
local angle = math_random() * two_pi
return {
x = math_round(pos.x + distance * math_cos(angle)),
y = pos.y,
z = math_round(pos.z + distance * math_sin(angle))
}
end
]]--
--Don't disable this yet-j4i
-- MarkBu's spawn function
function mobs:spawn(def)
--does nothing for now
--[[
local name = def.name
local nodes = def.nodes or {"group:soil", "group:stone"}
local neighbors = def.neighbors or {"air"}
local min_light = def.min_light or 0
local max_light = def.max_light or 15
local interval = def.interval or 30
local chance = def.chance or 5000
local active_object_count = def.active_object_count or 1
local min_height = def.min_height or -31000
local max_height = def.max_height or 31000
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
]]--
end
local axis
--inner and outer part of square donut radius
local inner = 15
local outer = 64
local int = {-1,1}
local function position_calculation(pos)
pos = vector_floor(pos)
--this is used to determine the axis buffer from the player
axis = math_random(0,1)
--cast towards the direction
if axis == 0 then --x
pos.x = pos.x + math_random(inner,outer)*int[math_random(1,2)]
pos.z = pos.z + math_random(-outer,outer)
else --z
pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)]
pos.x = pos.x + math_random(-outer,outer)
end
return pos
end
--[[
local decypher_limits_dictionary = {
["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max},
["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max},
["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max}
}
]]--
local function decypher_limits(posy)
--local min_max_table = decypher_limits_dictionary[dimension]
--return min_max_table[1],min_max_table[2]
posy = math_floor(posy)
return posy - 32, posy + 32
end
--a simple helper function for mob_spawn
local function biome_check(biome_list, biome_goal)
for _,data in ipairs(biome_list) do
for _, data in pairs(biome_list) do
if data == biome_goal then
return true
end
@ -533,69 +373,27 @@ local function biome_check(biome_list, biome_goal)
end
--todo mob limiting
--MAIN LOOP
if mobs_spawn then
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= 10 then
timer = 0
for _,player in pairs(get_connected_players()) do
-- after this line each "break" means "continue"
local do_mob_spawning = true
repeat
--don't need to get these variables more than once
--they happen in a single server step
local player_pos = player:get_pos()
local dimension = mcl_worlds.pos_to_dimension(player_pos)
local perlin_noise
if dimension == "void" or dimension == "default" then
break -- ignore void and unloaded area
end
local min, max = decypher_limits(player_pos.y)
for i = 1, math_random(1,4) do
-- after this line each "break" means "continue"
local do_mob_algorithm = true
repeat
local goal_pos = position_calculation(player_pos)
local spawning_position_list = find_nodes_in_area_under_air(vector_new(goal_pos.x,min,goal_pos.z), vector_new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
--couldn't find node
if #spawning_position_list <= 0 then
break
end
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
--Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
break
end
local function spawn_a_mob(pos, dimension, y_min, y_max)
local dimension = dimension or mcl_worlds.pos_to_dimension(pos)
local goal_pos = get_next_mob_spawn_pos(pos)
local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"}
)
if #spawning_position_list <= 0 then return end
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
--hard code mob limit in area to 5 for now
if count_mobs(spawning_position) >= 5 then
break
end
if count_mobs(spawning_position) >= 5 then return end
local gotten_node = get_node(spawning_position).name
if not gotten_node or gotten_node == "air" then --skip air nodes
break
end
local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_biome then
break --skip if in unloaded area
end
if not gotten_node or not gotten_biome then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
--add this so mobs don't spawn inside nodes
@ -606,8 +404,12 @@ if mobs_spawn then
local is_water = get_item_group(gotten_node, "water") ~= 0
local is_lava = get_item_group(gotten_node, "lava") ~= 0
local is_ground = not (is_water or is_lava)
if not is_ground then
spawning_position.y = spawning_position.y - 1
end
local mob_def = nil
local mob_def
--create a disconnected clone of the spawn dictionary
--prevents memory leak
@ -615,94 +417,58 @@ if mobs_spawn then
--grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities
local repeat_mob_search = true
repeat
--do not infinite loop
if #mob_library_worker_table <= 0 then
--print("breaking infinite loop")
break
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
local noise = perlin_noise:get_3d(spawning_position)
local current_summary_chance = summary_chance
while #mob_library_worker_table > 0 do
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
local mob_index = 1
local mob_chance = mob_library_worker_table[mob_index].chance
local step_chance = mob_chance
while step_chance < mob_chance_offset do
mob_index = mob_index + 1
mob_chance = mob_library_worker_table[mob_index].chance
step_chance = step_chance + mob_chance
end
local skip = false
--use this for removing table elements of mobs that do not match
local temp_index = math_random(1,#mob_library_worker_table)
local temp_def = mob_library_worker_table[temp_index]
--skip if something ridiculous happens (nil mob def)
--something truly horrible has happened if skip gets
--activated at this point
if not temp_def then
skip = true
end
if not skip and (spawning_position.y < temp_def.min_height or spawning_position.y > temp_def.max_height) then
skip = true
end
--skip if not correct dimension
if not skip and (temp_def.dimension ~= dimension) then
skip = true
end
--skip if not in correct biome
if not skip and (not biome_check(temp_def.biomes, gotten_biome)) then
skip = true
end
--don't spawn if not in light limits
if not skip and (gotten_light < temp_def.min_light or gotten_light > temp_def.max_light) then
skip = true
end
--skip if not in correct spawning type
if not skip and (temp_def.type_of_spawning == "ground" and is_water) then
skip = true
end
if not skip and (temp_def.type_of_spawning == "ground" and is_lava) then
skip = true
end
--found a mob, exit out of loop
if not skip then
--minetest.log("warning", "found mob:"..temp_def.name)
--print("found mob:"..temp_def.name)
mob_def = table_copy(temp_def)
break
else
--minetest.log("warning", "deleting temp index "..temp_index)
--print("deleting temp index")
table_remove(mob_library_worker_table, temp_index)
end
until repeat_mob_search == false --this is needed to sort through mobs randomly
--catch if went through all mobs and something went horribly wrong
--could not find a valid mob to spawn that fits the environment
if not mob_def then
break
end
--adjust the position for water and lava mobs
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
spawning_position.y = spawning_position.y - 1
end
--print("spawning: " .. mob_def.name)
local mob_def = mob_library_worker_table[mob_index]
if mob_def
and spawning_position.y >= mob_def.min_height
and spawning_position.y <= mob_def.max_height
and mob_def.dimension == dimension
and biome_check(mob_def.biomes, gotten_biome)
and gotten_light >= mob_def.min_light
and gotten_light <= mob_def.max_light
and (is_ground or mob_def.type_of_spawning ~= "ground")
and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
then
--everything is correct, spawn mob
minetest.add_entity(spawning_position, mob_def.name)
break
until do_mob_algorithm == false --this is a safety catch
local object = minetest.add_entity(spawning_position, mob_def.name)
if object then
return mob_def.on_spawn and mob_def.on_spawn(object, pos)
end
end
current_summary_chance = current_summary_chance - mob_chance
table_remove(mob_library_worker_table, mob_index)
end
end
break
until do_mob_spawning == false --this is a performance catch
--MAIN LOOP
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 10 then return end
timer = 0
for _, player in pairs(get_connected_players()) do
local pos = player:get_pos()
local dimension = mcl_worlds.pos_to_dimension(pos)
-- ignore void and unloaded area
if dimension ~= "void" and dimension ~= "default" then
local y_min, y_max = decypher_limits(pos.y)
for i = 1, math_random(1, 4) do
spawn_a_mob(pos, dimension, y_min, y_max)
end
end
end
end)

View File

@ -160,6 +160,7 @@ minetest.register_entity("mcl_paintings:painting", {
set_entity(self.object)
end,
get_staticdata = function(self)
if not self then return end
local data = {
_facing = self._facing,
_pos = self._pos,

View File

@ -2,6 +2,8 @@
--################### SILVERFISH
--###################
local PLAYER_SCAN_RADIUS = 5
local S = minetest.get_translator(minetest.get_current_modname())
mobs:register_mob("mobs_mc:silverfish", {
@ -46,6 +48,20 @@ mobs:register_mob("mobs_mc:silverfish", {
view_range = 16,
attack_type = "punch",
damage = 1,
do_custom = function(self, dtime)
self.do_custom_time = (self.do_custom_time or 0) + dtime
if self.do_custom_time < 1.5 then return end
self.do_custom_time = 0
local selfpos = self.object:get_pos()
local objects = minetest.get_objects_inside_radius(selfpos, PLAYER_SCAN_RADIUS)
for _, obj in pairs(objects) do
if obj:is_player() and not minetest.is_creative_enabled(obj:get_player_name()) then
self.attacking = obj
mobs.group_attack_initialization(self)
return
end
end
end
})
mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0)

View File

@ -9,6 +9,95 @@ local S = minetest.get_translator(minetest.get_current_modname())
--################### ZOMBIE
--###################
local husk_biomes = {
"Desert",
"SavannaM",
"Savanna",
"Savanna_beach",
}
local zombie_biomes = {
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
}
local drops_common = {
{name = mobs_mc.items.rotten_flesh,
chance = 1,
@ -115,6 +204,7 @@ local zombie = {
attack_type = "punch",
punch_timer_cooloff = 0.5,
harmed_by_heal = true,
spawn_with_armor = true,
}
mobs:register_mob("mobs_mc:zombie", zombie)
@ -166,230 +256,36 @@ baby_husk.child = 1
mobs:register_mob("mobs_mc:baby_husk", baby_husk)
-- Spawning
mobs:spawn_specific(
"mobs_mc:zombie",
"overworld",
"ground",
{
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
},
0,
7,
30,
6000,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_setup({
name = "mobs_mc:zombie",
biomes = zombie_biomes,
max_light = 7,
chance = 2000,
})
-- Baby zombie is 20 times less likely than regular zombies
mobs:spawn_specific(
"mobs_mc:baby_zombie",
"overworld",
"ground",
{
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
},
0,
7,
30,
60000,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_setup({
name = "mobs_mc:baby_zombie",
biomes = zombie_biomes,
max_lignt = 7,
chance = 100,
})
mobs:spawn_setup({
name = "mobs_mc:husk",
biomes = husk_biomes,
max_light = 7,
chance = 2000,
})
mobs:spawn_specific(
"mobs_mc:husk",
"overworld",
"ground",
{
"Desert",
"SavannaM",
"Savanna",
"Savanna_beach",
},
0,
7,
30,
6500,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific(
"mobs_mc:baby_husk",
"overworld",
"ground",
{
"Desert",
"SavannaM",
"Savanna",
"Savanna_beach",
},
0,
7,
30,
65000,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_setup({
name = "mobs_mc:baby_husk",
biomes = husk_biomes,
max_light = 7,
chance = 100,
})
-- Spawn eggs
mobs:register_egg("mobs_mc:husk", S("Husk"), "mobs_mc_spawn_icon_husk.png", 0)

View File

@ -238,8 +238,8 @@ after(5, function(dtime)
end)
minetest.register_chatcommand("lightning", {
params = "[<X> <Y> <Z>]",
description = S("Let lightning strike at the specified position or yourself"),
params = "[<X> <Y> <Z> | <player name>]",
description = S("Let lightning strike at the specified position or player. No parameter will strike yourself."),
privs = { maphack = true },
func = function(name, param)
local pos = {}
@ -247,21 +247,21 @@ minetest.register_chatcommand("lightning", {
pos.x = tonumber(pos.x)
pos.y = tonumber(pos.y)
pos.z = tonumber(pos.z)
local player_to_strike
if not (pos.x and pos.y and pos.z) then
pos = nil
player_to_strike = minetest.get_player_by_name(param)
if not player_to_strike and param == "" then
player_to_strike = minetest.get_player_by_name(name)
end
if name == "" and pos == nil then
end
if not player_to_strike and pos == nil then
return false, "No position specified and unknown player"
end
if pos then
lightning.strike(pos)
else
local player = minetest.get_player_by_name(name)
if player then
lightning.strike(player:get_pos())
else
return false, S("No position specified and unknown player")
end
elseif player_to_strike then
lightning.strike(player_to_strike:get_pos())
end
return true
end,

View File

@ -1,4 +1,4 @@
# textdomain: lightning
@1 was struck by lightning.=
Let lightning strike at the specified position or yourself=
Let lightning strike at the specified position or player. No parameter will strike yourself.=
No position specified and unknown player=

View File

@ -101,6 +101,18 @@ awards.register_achievement("mcl:bookcase", {
}
})
awards.register_achievement("mcl:buildIronPickaxe", {
title = S("Isn't It Iron Pick"),
-- TODO: This achievement should support all non-wood pickaxes
description = S("Craft a iron pickaxe using sticks and iron."),
icon = "default_tool_steelpick.png",
trigger = {
type = "craft",
item = "mcl_tools:pick_iron",
target = 1
}
})
-- Item pickup achievements: These are awarded when picking up a certain item.
-- The achivements are manually given in the mod mcl_item_entity.
awards.register_achievement("mcl:diamonds", {
@ -125,6 +137,24 @@ awards.register_achievement("mcl:mineWood", {
icon = "default_tree.png",
})
awards.register_achievement("mcl:whosCuttingOnions", {
title = S("Who is Cutting Onions?"),
description = S("Pick up a crying obsidian from the floor."),
icon = "default_obsidian.png^mcl_core_crying_obsidian.png",
})
awards.register_achievement("mcl:hiddenInTheDepths", {
title = S("Hidden in the Depths"),
description = S("Pick up an Ancient Debris from the floor."),
icon = "mcl_nether_ancient_debris_side.png",
})
awards.register_achievement("mcl:notQuiteNineLives", {
title = S('Not Quite "Nine" Lives'),
description = S("Charge a Respawn Anchor to the maximum."),
icon = "respawn_anchor_side4.png",
})
-- Smelting achivements: These are awarded when picking up an item from a furnace
-- output. They are given in mcl_furnaces.
awards.register_achievement("mcl:acquireIron", {
@ -163,6 +193,12 @@ awards.register_achievement("mcl:buildNetherPortal", {
icon = "default_obsidian.png",
})
awards.register_achievement("mcl:enterEndPortal", {
title = S("The End?"),
description = S("Or the beginning?\nHint: Enter an end portal."),
icon = "mcl_end_end_stone.png",
})
-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
if non_pc_achievements then

View File

@ -10,7 +10,7 @@ Craft a stone pickaxe using sticks and cobblestone.=Fabriquez une pioche en pier
Craft a wooden sword using wooden planks and sticks on a crafting table.=Fabriquez une épée en bois à l'aide de planches et de bâtons en bois sur un établi.
DIAMONDS!=DIAMANTS!
Delicious Fish=Délicieux Poisson
Dispense With This=Dispenser de ça
Dispense With This=Dispensé de ça
Eat a cooked porkchop.=Mangez du porc cuit.
Eat a cooked rabbit.=Mangez du lapin cuit.
Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie.
@ -47,3 +47,19 @@ Use a crafting table to craft a wooden hoe from wooden planks and sticks.=Utilis
Use a crafting table to craft a wooden pickaxe from wooden planks and sticks.=Utilisez un établi pour fabriquer une pioche en bois à partir de planches et de bâtons en bois.
Use obsidian and a fire starter to construct a Nether portal.=Utilisez de l'obsidienne et un briquet pour construire un portail du Nether.
Use wheat to craft a bread.=Utilisez du blé pour fabriquer un pain.
Stone Age=L'Age de Pierre
Mine a stone with new pickaxe.=Miner de la roche avec une nouvelle pioche
Hot Stuff=Chaud Devant !
Put lava in a bucket.=Remplir un Seau de lave
Ice Bucket Challenge=Le défi du seau d'eau glacée
Obtain an obsidian block.=Obtenir un bloc d'obsidienne
Isn't It Iron Pick=Bonne Pioche !
Craft a iron pickaxe using sticks and iron.=Fabriquer une pioche de fer avec des batons et du fer
Who is Cutting Onions?=Qui épluche des oignons ?
Pick up a crying obsidian from the floor.=Ramasser une obsidienne pleureuse sur le sol.
Hidden in the Depths=Caché dans les profondeurs
Pick up an Ancient Debris from the floor.=Ramasser un Ancien Débris
Not Quite "Nine" Lives=Presque "neuf" vies
Charge a Respawn Anchor to the maximum.=Charger une Ancre de Réapparition au maximum.
The End?=L'End ?
Or the beginning?\nHint: Enter an end portal.=Ou le commencement ?\nAstuce : Entrer dans un portail de l'End.

View File

@ -53,3 +53,13 @@ Hot Stuff=
Put lava in a bucket.=
Ice Bucket Challenge=
Obtain an obsidian block.=
Isn't It Iron Pick=
Craft a iron pickaxe using sticks and iron.=
Who is Cutting Onions?=
Pick up a crying obsidian from the floor.=
Hidden in the Depths=
Pick up an Ancient Debris from the floor.=
Not Quite "Nine" Lives=
Charge a Respawn Anchor to the maximum.=
The End?=
Or the beginning?\nHint: Enter an end portal.=

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@ -0,0 +1,86 @@
1798643961
3raven
AFCMS
aldum
Alexander Minges
aligator
ArTee3
Artem Arbatsky
basxto
Benjamin Schötz
Blue Blancmange
Booglejr
Brandon
Bu-Gee
bzoss
chmodsayshello
Code-Sploit
cora
Daniel Cassidy
davedevils
Dave Devil's
David McMackins II
dBeans
debiankaios
Dieter44
Doloment
Elias Åström
Elias Fleckenstein
Emily
Emojigit
epCode
erlehmann
FinishedFragment
Glaucos Ginez
Gustavo Ramos Rehermann
Guy Liner
GuyLiner
HimbeerserverDE
iliekprogrammar
j1233
Jared Moody
jordan4ibanez
kabou
kay27
Laurent Rocher
Li0n
marcin-serwin
Marcin Serwin
Mental-Inferno
Midgard
MysticTempest
Nicholas Niro
nickolas360
Nicu
nikolaus-albinger
Nils Dagsson Moskopp
NO11
NO411
Oil_boi
pitchum
PrairieAstronomer
PrairieWind
Rocher Laurent
rootyjr
Rootyjr
rudzik8
Sab Pyrope
Saku Laesvuori
sfan5
SmallJoker
superfloh247
Sven792
Sydney Gems
talamh
TechDudie
Thinking
Tianyang Zhang
U.N.Owen
Wouters Dorian
wuniversales
Wuzzy
Yukitty
yutyo
ZedekThePD
ZeDique la Ruleta
ztianyang

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@ -0,0 +1,9 @@
Please run the following command to update contributor list:
```bash
# git log --pretty="%an" | sort | uniq >CONTRUBUTOR_LIST.txt
```
Please check that there is no error on execution, and `CONTRUBUTOR_LIST.txt` is updated.
There should be contributor names, line by line.

View File

@ -1,10 +1,40 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local contributors_file_name = minetest.get_modpath(modname) .. "/CONTRUBUTOR_LIST.txt"
local file = io.open(contributors_file_name)
local contributors = {}
if not file then
minetest.log("error", "[" .. modname .. "] Can't read contributors from " .. contributors_file_name)
else
local contributor_list = file:read("*a")
file:close()
for contributor in contributor_list:gmatch("[^\r\n]+") do
table.insert(contributors, contributor)
end
end
mcl_credits = {
players = {},
description = S("A faithful Open Source clone of Minecraft"),
people = dofile(minetest.get_modpath(modname) .. "/people.lua"),
people = {
{S("Creator of MineClone"), 0x0A9400, {
"davedevils",
}},
{S("Creator of MineClone 2"), 0xFBF837, {
"Wuzzy",
}},
{S("Creators of MineClone 5"), 0x52FF00,
contributors
},
{S("Special thanks"), 0x00E9FF, {
"celeron55 for creating Minetest",
"Jordach for the jukebox music compilation from Big Freaking Dig",
"The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game",
"Notch and Jeb for being the major forces behind Minecraft",
}}
}
}
local function add_hud_element(def, huds, y)

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@ -1,145 +0,0 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
return {
{S("Creator of MineClone"), 0x0A9400, {
"davedevils",
}},
{S("Creator of MineClone2"), 0xFBF837, {
"Wuzzy",
}},
{S("Creator of MineClone5"), 0xFF51D5, {
S("The Community"),
}},
{S("Developers"), 0xF84355, {
"Fleckenstein",
"kay27",
"oilboi",
"bzoss",
"AFCMS",
"epCode",
"ryvnf",
"iliekprogrammar",
"MysticTempest",
"Rootyjr",
"Nicu",
"aligator",
"Code-Sploit",
"NO11",
"cora",
}},
{S("Contributors"), 0x52FF00, {
"Laurent Rocher",
"HimbeerserverDE",
"TechDudie",
"Alexander Minges",
"ArTee3",
"ZeDique la Ruleta",
"pitchum",
"wuniversales",
"Bu-Gee",
"David McMackins II",
"Nicholas Niro",
"Wouters Dorian",
"Blue Blancmange",
"Jared Moody",
"Li0n",
"Midgard",
"Saku Laesvuori",
"Yukitty",
"ZedekThePD",
"aldum",
"dBeans",
"nickolas360",
"yutyo",
"ztianyang",
"j45",
"Marcin Serwin",
"erlehmann",
"E",
"Benjamin Schötz",
"Doloment",
"Sydney Gems",
"talamh",
"Emily2255",
"Emojigit",
"FinishedFragment",
"sfan5",
"Blue Blancmange",
"Jared Moody",
"SmallJoker",
"Sven792",
"aldum",
}},
{S("MineClone5"), 0xA60014, {
"kay27",
"Debiankaios",
"epCode",
"NO11",
"j45",
}},
{S("Original Mod Authors"), 0x343434, {
"Wuzzy",
"Fleckenstein",
"BlockMen",
"TenPlus1",
"PilzAdam",
"ryvnf",
"stujones11",
"Arcelmi",
"celeron55",
"maikerumine",
"GunshipPenguin",
"Qwertymine3",
"Rochambeau",
"rubenwardy",
"stu",
"4aiman",
"Kahrl",
"Krock",
"UgnilJoZ",
"lordfingle",
"22i",
"bzoss",
"kilbith",
"xeranas",
"kddekadenz",
"sofar",
"4Evergreen4",
"jordan4ibanez",
"paramat",
}},
{S("3D Models"), 0x0019FF, {
"22i",
"tobyplowy",
"epCode",
}},
{S("Textures"), 0xFF9705, {
"XSSheep",
"Wuzzy",
"kingoscargames",
"leorockway",
"xMrVizzy",
"yutyo",
"NO11",
"kay27",
}},
{S("Translations"), 0x00FF60, {
"Wuzzy",
"Rocher Laurent",
"wuniversales",
"kay27",
"pitchum",
"todoporlalibertad",
"Marcin Serwin",
}},
{S("Funders"), 0xF7FF00, {
"40W",
}},
{S("Special thanks"), 0x00E9FF, {
"celeron55 for creating Minetest",
"Jordach for the jukebox music compilation from Big Freaking Dig",
"The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game",
"Notch and Jeb for being the major forces behind Minecraft",
}},
}

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@ -5,3 +5,4 @@ Error: Too many parameters!=Erreur: Trop de paramètres!
Error: Incorrect value of XP=Erreur: Valeur incorrecte de XP
Error: Player not found=Erreur: Joueur introuvable
Added @1 XP to @2, total: @3, experience level: @4=Ajout de @1 XP à @2, total: @3, niveau d'expérience: @4
Bottle o' Enchanting=Fiole d'expérience

105
mods/HUD/mcl_info/init.lua Normal file
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@ -0,0 +1,105 @@
local refresh_interval = .63
local huds = {}
local default_debug = 3
local after = minetest.after
local get_connected_players = minetest.get_connected_players
local get_biome_name = minetest.get_biome_name
local get_biome_data = minetest.get_biome_data
local format = string.format
local min1, min2, min3 = mcl_mapgen.overworld.min, mcl_mapgen.end_.min, mcl_mapgen.nether.min
local max1, max2, max3 = mcl_mapgen.overworld.max, mcl_mapgen.end_.max, mcl_mapgen.nether.max + 128
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
local storage = minetest.get_mod_storage()
local player_dbg = minetest.deserialize(storage:get_string("player_dbg") or "return {}") or {}
local function get_text(pos, bits)
local bits = bits
if bits == 0 then return "" end
local y = pos.y
if y >= min1 then
y = y - min1
elseif y >= min3 and y <= max3 then
y = y - min3
elseif y >= min2 and y <= max2 then
y = y - min2
end
local biome_data = get_biome_data(pos)
local biome_name = biome_data and get_biome_name(biome_data.biome) or "No biome"
local text
if bits == 1 then
text = biome_name
elseif bits == 2 then
text = format("x:%.1f y:%.1f z:%.1f", pos.x, y, pos.z)
elseif bits == 3 then
text = format("%s x:%.1f y:%.1f z:%.1f", biome_name, pos.x, y, pos.z)
end
return text
end
local function info()
for _, player in pairs(get_connected_players()) do
local name = player:get_player_name()
local pos = player:get_pos()
local text = get_text(pos, player_dbg[name] or default_debug)
local hud = huds[name]
if not hud then
local def = {
hud_elem_type = "text",
alignment = {x = 1, y = -1},
scale = {x = 100, y = 100},
position = {x = 0.0073, y = 0.989},
text = text,
style = 5,
["number"] = 0xcccac0,
z_index = 0,
}
local def_bg = table.copy(def)
def_bg.offset = {x = 2, y = 1}
def_bg["number"] = 0
def_bg.z_index = -1
huds[name] = {
player:hud_add(def),
player:hud_add(def_bg),
text,
}
elseif text ~= hud[3] then
hud[3] = text
player:hud_change(huds[name][1], "text", text)
player:hud_change(huds[name][2], "text", text)
end
end
after(refresh_interval, info)
end
minetest.register_on_authplayer(function(name, ip, is_success)
if is_success then
huds[name] = nil
end
end)
minetest.register_chatcommand("debug",{
description = S("Set debug bit mask: 0 = disable, 1 = biome name, 2 = coordinates, 3 = all"),
func = function(name, params)
local dbg = math.floor(tonumber(params) or default_debug)
if dbg < 0 or dbg > 3 then
minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 3))
return
end
if dbg == default_dbg then
player_dbg[name] = nil
else
player_dbg[name] = dbg
end
minetest.chat_send_player(name, S("Debug bit mask set to @1", dbg))
end
})
minetest.register_on_shutdown(function()
storage:set_string("player_dbg", minetest.serialize(player_dbg))
end)
info()

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@ -0,0 +1,4 @@
# textdomain: mcl_info
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=Réglage du masque de débugage : 0 @= désactiver, 1 @= nom de biome, 2 @= coordonnées, 3 @= tout=
Error! Possible values are integer numbers from @1 to @2=Erreur ! Les valeurs autorisées sont des nombres entiers de @1 à @2
Debug bit mask set to @1=Masque de débugage réglé à @1

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@ -0,0 +1,4 @@
# textdomain: mcl_info
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=Установка отладочной битовой маски: 0 @= отключить, 1 @= биом, 2 @= координаты, 3 @= всё
Error! Possible values are integer numbers from @1 to @2=Ошибка! Допустимые значения - целые числа от @1 до @2
Debug bit mask set to @1=Отладочной битовой маске присвоено значение @1

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@ -0,0 +1,4 @@
# textdomain: mcl_info
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=
Error! Possible values are integer numbers from @1 to @2=
Debug bit mask set to @1=

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@ -0,0 +1,3 @@
name = mcl_info
description = Prints biome name and player position
optional_depends = mcl_mapgen

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@ -0,0 +1,2 @@
# textdomain: mcl_observers
Bell=Cloche

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@ -0,0 +1,70 @@
local S = minetest.get_translator("mcl_target")
local mod_farming = minetest.get_modpath("mcl_farming")
mcl_target = {}
function mcl_target.hit(pos, time)
minetest.set_node(pos, {name="mcl_target:target_on"})
mesecon.receptor_on(pos, mesecon.rules.alldirs)
local timer = minetest.get_node_timer(pos)
timer:start(time)
end
minetest.register_node("mcl_target:target_off", {
description = S("Target"),
_doc_items_longdesc = S("A target is a block that provides a temporary redstone charge when hit by a projectile."),
_doc_items_usagehelp = S("Throw a projectile on the target to activate it."),
tiles = {"mcl_target_target_top.png", "mcl_target_target_top.png", "mcl_target_target_side.png"},
groups = {hoey = 1},
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.1},
}),
mesecons = {
receptor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
},
},
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
minetest.register_node("mcl_target:target_on", {
description = S("Target"),
_doc_items_create_entry = false,
tiles = {"mcl_target_target_top.png", "mcl_target_target_top.png", "mcl_target_target_side.png"},
groups = {hoey = 1, not_in_creative_inventory = 1},
drop = "mcl_target:target_off",
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.1},
}),
on_timer = function(pos, elapsed)
local node = minetest.get_node(pos)
if node.name == "mcl_target:target_on" then --has not been dug
minetest.set_node(pos, {name="mcl_target:target_off"})
mesecon.receptor_off(pos, mesecon.rules.alldirs)
end
end,
mesecons = {
receptor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
},
},
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
if mod_farming then
minetest.register_craft({
output = "mcl_target:target_off",
recipe = {
{"", "mesecons:redstone", ""},
{"mesecons:redstone", "mcl_farming:hay_block", "mesecons:redstone"},
{"", "mesecons:redstone", ""},
},
})
end

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@ -0,0 +1,4 @@
# textdomain: mcl_target
Target=Cible
A target is a block that provides a temporary redstone charge when hit by a projectile.=La cible est un bloc qui se comporte comme une source d'énergie temporaire quand elle est frappée par un projectile.
Throw a projectile on the target to activate it.=Lancer un projectile sur la cible pour l'activer.

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@ -0,0 +1,4 @@
# textdomain: mcl_target
Target=
A target is a block that provides a temporary redstone charge when hit by a projectile.=
Throw a projectile on the target to activate it.=

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@ -0,0 +1,3 @@
name = mcl_target
author = AFCMS
depends = mesecons, mcl_sounds

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@ -346,8 +346,16 @@ function mesecon.vm_abort()
vm_cache = nil
end
local function is_player_close(pos)
for k,p in pairs(minetest.get_connected_players()) do
local d=vector.distance(pos,p:get_pos())
if d < 40 then return true end
end
end
-- Gets the cache entry covering a position, populating it if necessary.
local function vm_get_or_create_entry(pos)
if not is_player_close(pos) then return end
local hash = hash_blockpos(pos)
local tbl = vm_cache[hash]
if not tbl then
@ -364,6 +372,7 @@ end
-- transaction.
function mesecon.vm_get_node(pos)
local tbl = vm_get_or_create_entry(pos)
if not tbl then return end
local index = tbl.va:indexp(pos)
local node_value = tbl.data[index]
if node_value == minetest.CONTENT_IGNORE then
@ -380,6 +389,7 @@ end
-- Existing param1, param2, and metadata are left alone.
function mesecon.vm_swap_node(pos, name)
local tbl = vm_get_or_create_entry(pos)
if not tbl then return end
local index = tbl.va:indexp(pos)
tbl.data[index] = minetest.get_content_id(name)
tbl.dirty = true
@ -393,6 +403,7 @@ end
--
-- Inside a VM transaction, the transactions VM cache is used.
function mesecon.get_node_force(pos)
if not is_player_close(pos) then return end
if vm_cache then
return mesecon.vm_get_node(pos)
else
@ -424,6 +435,7 @@ function mesecon.swap_node_force(pos, name)
-- This serves to both ensure the mapblock is loaded and also hand us
-- the old node table so we can preserve param2.
local node = mesecon.get_node_force(pos)
if not node then return end
node.name = name
minetest.swap_node(pos, node)
end

View File

@ -216,6 +216,18 @@ mesecon.register_button(
S("A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
"mesecons_button_push")
mesecon.register_button(
"polished_blackstone",
S("Polished Blackstone Button"),
"mcl_blackstone_polished.png",
"mcl_blackstone:blackstone_polished",
mcl_sounds.node_sound_stone_defaults(),
{material_stone=1,handy=1,pickaxey=1},
1,
false,
S("A polished blackstone button is a redstone component made out of polished blackstone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
"mesecons_button_push")
local woods = {
{ "wood", "mcl_core:wood", "default_wood.png", S("Oak Button") },
{ "acaciawood", "mcl_core:acaciawood", "default_acacia_wood.png", S("Acacia Button") },
@ -223,6 +235,8 @@ local woods = {
{ "darkwood", "mcl_core:darkwood", "mcl_core_planks_big_oak.png", S("Dark Oak Button") },
{ "sprucewood", "mcl_core:sprucewood", "mcl_core_planks_spruce.png", S("Spruce Button") },
{ "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Button") },
{ "warped_hyphae_wood", "mcl_mushroom:warped_hyphae_wood", "warped_hyphae_wood.png", S("Warped Hyphae Button") },
{ "crimson_hyphae_wood", "mcl_mushroom:crimson_hyphae_wood", "crimson_hyphae_wood.png", S("Crimson Hyphae Button") },
}
for w=1, #woods do

View File

@ -1,6 +1,7 @@
# textdomain: mesecons_button
Use the button to push it.=Utilisez le bouton pour le pousser.
Stone Button=Bouton de pierre
Polished Blackstone Button=Bouton de Pierre Noire Polie
A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.=Un bouton en pierre est un composant Redstone en pierre qui peut être poussé pour fournir de la puissance Redstone. Lorsqu'il est poussé, il alimente les composants Redstone adjacents pendant 1 seconde.
Oak Button=Bouton en Chêne
Acacia Button=Bouton en Acacia
@ -8,6 +9,8 @@ Birch Button=Bouton en Bouleau
Dark Oak Button=Bouton en Chêne Noir
Spruce Button=Bouton en Sapin
Jungle Button=Bouton en Acajou
Warped Hyphae Button=Bouton en Hyphae Tordu
Crimson Hyphae Button=Bouton en Hyphae Ecarlate
A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows.=Un bouton en bois est un composant de redstone en bois qui peut être poussé pour fournir une puissance de redstone. Lorsqu'il est poussé, il alimente les composants Redstone adjacents pendant 1,5 seconde. Les boutons en bois peuvent également être poussés par des flèches.
Provides redstone power when pushed=Fournit une puissance de redstone lorsqu'il est poussé
Push duration: @1s=Durée de poussée: @1s

View File

@ -1,6 +1,7 @@
# textdomain: mesecons_button
Use the button to push it.=
Stone Button=
Polished Blackstone Button=
A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.=
Oak Button=
Acacia Button=
@ -8,6 +9,8 @@ Birch Button=
Dark Oak Button=
Spruce Button=
Jungle Button=
Warped Hyphae Button=
Crimson Hyphae Button=
A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows.=
Provides redstone power when pushed=
Push duration: @1s=

View File

@ -4,7 +4,6 @@ local table = table
mesecon.mvps_stoppers = {}
mesecon.mvps_unsticky = {}
mesecon.mvps_droppers = {}
mesecon.on_mvps_move = {}
mesecon.mvps_unmov = {}
@ -17,24 +16,6 @@ function mesecon.is_mvps_unmov(objectname)
return mesecon.mvps_unmov[objectname]
end
function mesecon.is_mvps_dropper(node, pushdir, stack, stackid)
local get_dropper = mesecon.mvps_droppers[node.name]
if type (get_dropper) == "function" then
get_dropper = get_dropper(node, pushdir, stack, stackid)
end
if not get_dropper then
get_dropper = minetest.get_item_group(node.name, "dig_by_piston") == 1
end
return get_dropper
end
function mesecon.register_mvps_dropper(nodename, get_dropper)
if get_dropper == nil then
get_dropper = true
end
mesecon.mvps_droppers[nodename] = get_dropper
end
-- Nodes that cannot be pushed / pulled by movestones, pistons
function mesecon.is_mvps_stopper(node)
-- unknown nodes are always stoppers
@ -220,19 +201,13 @@ end
function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name, piston_pos)
local nodes, has_loop = mesecon.mvps_get_stack(pos, movedir, maximum, piston_pos)
if has_loop then
return false
end
if not nodes then return end
if has_loop or not nodes then return end
local newpos={}
-- check node availability to push/pull into, and fill newpos[i]
for i in ipairs(nodes) do
newpos[i] = vector.add(nodes[i].pos, movedir)
if (newpos[i].x == piston_pos.x) and (newpos[i].y == piston_pos.y) and (newpos[i].z == piston_pos.z) then
return
end
if (newpos[i].x == piston_pos.x) and (newpos[i].y == piston_pos.y) and (newpos[i].z == piston_pos.z) then return end
if not is_available(newpos[i]) then
local available = false
for j in ipairs(nodes) do
@ -243,23 +218,18 @@ function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name,
end
end
end
if not available then
return
end
if not available then return end
end
end
if are_protected(nodes, player_name) then
return
end
if are_protected(nodes, player_name) then return end
local first_dropper = nil
-- remove all nodes
for id, n in ipairs(nodes) do
n.meta = minetest.get_meta(n.pos):to_table()
local is_dropper = mesecon.is_mvps_dropper(n.node, movedir, nodes, id)
local is_dropper = minetest.get_item_group(n.node.name, "dig_by_piston") == 1
if is_dropper then
--local drops = minetest.get_node_drops(n.node.name, "")
minetest.dig_node(n.pos)
else
minetest.remove_node(n.pos)

View File

@ -164,6 +164,8 @@ local woods = {
{ "darkwood", "mcl_core:darkwood", "mcl_core_planks_big_oak.png", S("Dark Oak Pressure Plate" )},
{ "sprucewood", "mcl_core:sprucewood", "mcl_core_planks_spruce.png", S("Spruce Pressure Plate") },
{ "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Pressure Plate") },
{ "warped_hyphae_wood", "mcl_mushrooom:warped_hyphae_wood", "warped_hyphae_wood.png", S("Warped Hyphae Pressure Plate")},
{ "crimson_hyphae_wood", "mcl_mushrooom:crimson_hyphae_wood", "crimson_hyphae_wood.png", S("Crimson Hyphae Pressure Plate")},
}
for w=1, #woods do
@ -201,6 +203,19 @@ mesecon.register_pressure_plate(
{ player = true, mob = true },
S("A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else."))
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_polished_blackstone",
S("Polished Blackstone Pressure Plate"),
{"mcl_blackstone_polished.png"},
{"mcl_blackstone_polished.png"},
"default_stone.png",
nil,
{{"mcl_blackstone:blackstone_polished", "mcl_blackstone:blackstone_polished"}},
mcl_sounds.node_sound_stone_defaults(),
{pickaxey=1, material_stone=1},
{ player = true, mob = true },
S("A polished blackstone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else."))
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_gold",
S("Light-Weighted Pressure Plate"),
@ -211,5 +226,18 @@ mesecon.register_pressure_plate(
{{"mcl_core:gold_ingot", "mcl_core:gold_ingot"}},
mcl_sounds.node_sound_metal_defaults(),
{pickaxey=1},
{ player = true, mob = true },
S("A light-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else."))
nil,
S("A light-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_iron",
S("Heavy-Weighted Pressure Plate"),
{"default_steel_block.png"},
{"default_steel_block.png"},
"default_steel_block.png",
nil,
{{"mcl_core:iron_ingot", "mcl_core:iron_ingot"}},
mcl_sounds.node_sound_metal_defaults(),
{pickaxey=1},
nil,
S("A heavy-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))

View File

@ -6,10 +6,18 @@ Birch Pressure Plate=Plaque de pression en Bouleau
Dark Oak Pressure Plate=Plaque de pression en Chêne Noir
Spruce Pressure Plate=Plaque de pression en Sapin
Jungle Pressure Plate=Plaque de pression en Acajou
Warped Hyphae Pressure Plate=Plaque de pression en Hyphae Tordue
Crimson Hyphae Pressure Plate=Plaque de pression en Hyphae Ecarlate
A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=Une plaque de pression en bois est un composant de redstone qui alimente ses blocs environnants en puissance de redstone tandis que tout objet mobile (y compris les objets lâchés, les joueurs et les mobs) repose dessus.
Stone Pressure Plate=Plaque de pression en pierre
A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=Une plaque de pression en pierre est un composant de redstone qui alimente ses blocs environnants en puissance de redstone pendant qu'un joueur ou un mob se tient au-dessus. Il n'est déclenché par rien d'autre.
Provides redstone power when pushed=Fournit une puissance de redstone lorsqu'il est poussé
Polished Blackstone Pressure Plate=Plaque de pression en pierre noire polie
A polished blackstone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=Une plaque de pression en pierre noire polie est un composant de redstone qui alimente ses blocs environnants en puissance de redstone pendant qu'un joueur ou un mob se tient au-dessus. Il n'est déclenché par rien d'autre.
Light-Weighted Pressure Plate=Plaque de pression pondérée légère
A light-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=Une plaque de pression pondérée légère est un composant de redstone qui alimente ses blocs environnants en puissance de redstone tandis que tout objet mobile (y compris les objets lâchés, les joueurs et les mobs) repose dessus.
Heavy-Weighted Pressure Plate=Plaque de pression pondérée lourde
A heavy-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=Une plaque de pression pondérée lourde est un composant de redstone qui alimente ses blocs environnants en puissance de redstone tandis que tout objet mobile (y compris les objets lâchés, les joueurs et les mobs) repose dessus.
Provides redstone power when pushed=Fournit une puissance de redstone lorsque poussé
Pushable by players, mobs and objects=Poussable par les joueurs, les mobs et les objets
Pushable by players and mobs=Poussable par les joueurs et les mobs
Pushable by players=Poussable par les joueurs

View File

@ -6,9 +6,17 @@ Birch Pressure Plate=
Dark Oak Pressure Plate=
Spruce Pressure Plate=
Jungle Pressure Plate=
Warped Hyphae Pressure Plate=
Crimson Hyphae Pressure Plate=
A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
Stone Pressure Plate=
A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=
Polished Blackstone Pressure Plate=
A polished blackstone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=
Light-Weighted Pressure Plate=
A light-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
Heavy-Weighted Pressure Plate=
A heavy-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
Provides redstone power when pushed=
Pushable by players, mobs and objects=
Pushable by players and mobs=

View File

@ -618,6 +618,7 @@ local entity_standing = {
-- pattern: name of pattern (see list above)
get_staticdata = function(self)
if not self then return end
local out = { _base_color = self._base_color, _layers = self._layers, _name = self._name }
return minetest.serialize(out)
end,

View File

@ -4,9 +4,11 @@ mcl_beds.pos = {}
mcl_beds.bed_pos = {}
local modpath = minetest.get_modpath("mcl_beds")
local S = minetest.get_translator(minetest.get_current_modname())
-- Load files
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/api.lua")
dofile(modpath .. "/beds.lua")
dofile(modpath .. "/respawn_anchor.lua")

View File

@ -39,3 +39,4 @@ You're sleeping.=Tu dors.
You will fall asleep when all players are in bed.=Vous vous endormirez lorsque tous les joueurs seront au lit.
You're in bed.=Tu es au lit.
Allows you to sleep=Vous permet de dormir
Respawn Anchor=Ancre de Réapparition

View File

@ -40,3 +40,4 @@ You will fall asleep when all players are in bed.=
You will fall asleep when @1% of all players are in bed.=
You're in bed.=
Allows you to sleep=
Respawn Anchor=

View File

@ -2,4 +2,4 @@ name = mcl_beds
author = BlockMen
description =
depends = playerphysics
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc, mcl_nether

View File

@ -0,0 +1,177 @@
--TODO: Add sounds for the respawn anchor
--Nether ends at y -29077
--Nether roof at y -28933
local S = minetest.get_translator(minetest.get_current_modname())
--local mod_doc = minetest.get_modpath("doc") -> maybe add documentation ?
minetest.register_node("mcl_beds:respawn_anchor",{
description=S("Respawn Anchor"),
tiles = {
"respawn_anchor_top_off.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side0.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, -0.47, 0.5}, -- Bottom level, -0.47 because -0.5 is so low that you can see the texture of the block below through
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_1"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
end
end
end,
groups = {pickaxey=1, material_stone=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_1",{
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side1.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_2"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_2",{
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side2.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_3"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_3",{
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side3.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_4"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_4",{
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side4.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
awards.unlock(player:get_player_name(), "mcl:notQuiteNineLives")
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_craft({ output = "mcl_beds:respawn_anchor",
recipe = {
{"mcl_core:crying_obsidian", "mcl_core:crying_obsidian", "mcl_core:crying_obsidian"},
{"mcl_nether:glowstone", "mcl_nether:glowstone", "mcl_nether:glowstone"},
{"mcl_core:crying_obsidian", "mcl_core:crying_obsidian", "mcl_core:crying_obsidian"}
}
})

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@ -441,6 +441,7 @@ function ARROW_ENTITY.on_punch(self)
end
function ARROW_ENTITY.get_staticdata(self)
if not self then return end
local out = {
lastpos = self._lastpos,
startpos = self._startpos,

View File

@ -38,13 +38,16 @@ local function damage_explosion(self, damagemulitplier)
for _,obj in pairs(objects) do
if obj:is_player() then
mcl_util.deal_damage(obj, damagemulitplier - vector.distance(self.object:get_pos(), obj:get_pos()), {type = "explosion"})
elseif obj:get_luaentity()._cmi_is_mob then
else
local entity = obj:get_luaentity()
if entity and entity._cmi_is_mob then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damagemulitplier - vector.distance(self.object:get_pos(), obj:get_pos())},
}, self.object:get_velocity())
end
end
end
end
local function particle_explosion(self)
@ -627,6 +630,7 @@ function ARROW_ENTITY.on_punch(self)
end
function ARROW_ENTITY.get_staticdata(self)
if not self then return end
local out = {
lastpos = self._lastpos,
startpos = self._startpos,

View File

@ -52,7 +52,7 @@ minetest.register_node("mcl_cake:cake", {
fixed = full_cake
},
stack_max = 1,
groups = {handy=1, cake=7, food=2,no_eat_delay=1, attached_node=1, dig_by_piston=1, comparator_signal=14},
groups = {handy=1, cake=7, food=2, no_eat_delay=1, compostability=100, attached_node=1, dig_by_piston=1, comparator_signal=14},
drop = "",
on_rightclick = function(pos, node, clicker, itemstack)
-- Cake is subject to protection
@ -125,7 +125,7 @@ local register_slice = function(level, nodebox, desc)
type = "fixed",
fixed = nodebox,
},
groups = {handy=1, cake=level, food=2,no_eat_delay=1,attached_node=1,not_in_creative_inventory=1,dig_by_piston=1,comparator_signal=level*2},
groups = {handy=1, cake=level, food=2, no_eat_delay=1, compostability=100, attached_node=1, not_in_creative_inventory=1, dig_by_piston=1, comparator_signal=level*2},
drop = "",
on_rightclick = on_rightclick,
sounds = mcl_sounds.node_sound_leaves_defaults(),

View File

@ -248,6 +248,51 @@ local function player_chest_close(player)
open_chests[name] = nil
end
local function drop_item_stack(pos, stack)
if not stack or stack:is_empty() then return end
local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
minetest.add_item(vector.add(pos, drop_offset), stack)
end
local function drop_items_chest(pos, oldnode, oldmetadata, digger)
if oldmetadata and oldmetadata.inventory then
-- process after_dig_node callback
local main = oldmetadata.inventory.main
if not main then return end
for _, stack in pairs(main) do
drop_item_stack(pos, stack)
end
else
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
drop_item_stack(pos, inv:get_stack("main", i))
end
meta:from_table()
end
end
local function on_chest_blast(pos, intensity)
local node = minetest.get_node(pos)
drop_items_chest(pos, node)
minetest.remove_node(pos)
-- drop node itself with some probability depended on explosion intensity (1 for TNT):
if math.random(1, math.floor((intensity or 1) * 2)) ~= 1 then return end
local node_def = minetest.registered_nodes[node.name]
if not node_def then return end
local node_name = node_def.drop or node_def.name
drop_item_stack(pos, ItemStack(node_name))
end
local function close_forms(canonical_basename, pos)
local players = minetest.get_connected_players()
for p=1, #players do
if vector.distance(players[p]:get_pos(), pos) <= 30 then
minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
end
end
end
-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters
local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop, canonical_basename)
-- START OF register_chest FUNCTION BODY
@ -295,42 +340,6 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
end
end
local function drop_item_stack(pos, stack)
if not stack or stack:is_empty() then return end
local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
minetest.add_item(vector.add(pos, drop_offset), stack)
end
local function drop_items_chest(pos, oldnode, oldmetadata, digger)
if oldmetadata and oldmetadata.inventory then
-- process after_dig_node callback
local main = oldmetadata.inventory.main
if not main then return end
for _, stack in pairs(main) do
drop_item_stack(pos, stack)
end
else
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
drop_item_stack(pos, inv:get_stack("main", i))
end
meta:from_table()
end
end
local function on_chest_blast(pos, intensity)
local node = minetest.get_node(pos)
drop_items_chest(pos, node)
minetest.remove_node(pos)
-- drop node itself with some probability depended on explosion intensity (1 for TNT):
if math.random(1, math.floor((intensity or 1) * 2)) ~= 1 then return end
local node_def = minetest.registered_nodes[node.name]
if not node_def then return end
local node_name = node_def.drop or node_def.name
drop_item_stack(pos, ItemStack(node_name))
end
local function limit_put_list(stack, list)
for _, other in ipairs(list) do
stack = other:add_item(stack)
@ -380,15 +389,6 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
end,
})
local function close_forms(canonical_basename, pos)
local players = minetest.get_connected_players()
for p=1, #players do
if vector.distance(players[p]:get_pos(), pos) <= 30 then
minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
end
end
end
minetest.register_node(small_name, {
description = desc,
_tt_help = tt_help,
@ -1476,9 +1476,11 @@ minetest.register_node("mcl_chests:barrel", {
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
end,
after_dig_node = drop_items_chest,
on_blast = on_blast,
on_blast = on_chest_blast,
on_rightclick = barrel_open,
on_destruct = close_forms,
on_destruct = function(pos)
close_forms("barrel", pos)
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
})
@ -1497,9 +1499,11 @@ minetest.register_node("mcl_chests:barrel_open", {
sounds = mcl_sounds.node_sound_wood_defaults(),
groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1},
after_dig_node = drop_items_chest,
on_blast = on_blast,
on_blast = on_chest_blast,
on_rightclick = barrel_open,
on_destruct = close_forms,
on_destruct = function(pos)
close_forms("barrel_open", pos)
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
})

View File

@ -1,3 +1,5 @@
--TODO: Add advancement
local S = minetest.get_translator(minetest.get_current_modname())
mcl_compass = {}
@ -9,16 +11,20 @@ local compass_frames = 32
-- Timer for random compass spinning
local random_timer = 0
local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Increase if there are performance problems
local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Incr ease if there are performance problems
local random_frame = math.random(0, compass_frames-1)
function mcl_compass.get_compass_image(pos, dir)
function mcl_compass.get_compass_image(pos, dir, x, y, z)
-- Compasses do not work in certain zones
if mcl_worlds.compass_works(pos) then
local spawn = {x=0,y=0,z=0}
if mcl_worlds.compass_works(pos) and x ~= nil and y ~= nil and z ~= nil then
local _, dim = mcl_worlds.y_to_layer(y)
local _, playerdim = mcl_worlds.y_to_layer(pos.y)
if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass
local spawn = {x=x,y=y,z=z}
local ssp = minetest.setting_get_pos("static_spawnpoint")
if ssp then
if ssp and x == 0 and y == 0 and z == 0 then
spawn = ssp
if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
spawn = {x=0,y=0,z=0}
@ -32,6 +38,32 @@ function mcl_compass.get_compass_image(pos, dir)
else
return random_frame
end
else
if x ~= 0 and y ~= 0 and z~= 0 and x ~= nil and y ~= nil and x~= nil then
local _, dim = mcl_worlds.y_to_layer(y)
local _, playerdim = mcl_worlds.y_to_layer(pos.y)
if dim == playerdim then --already explained that very same if statement above
local spawn = {x=x,y=y,z=z}
local ssp = minetest.setting_get_pos("static_spawnpoint")
if ssp and x == 0 and y == 0 and z == 0 then
spawn = ssp
if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
spawn = {x=0,y=0,z=0}
end
end
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames
else
return random_frame
end
else
return random_frame
end
end
end
minetest.register_globalstep(function(dtime)
@ -52,9 +84,39 @@ minetest.register_globalstep(function(dtime)
end
if has_compass(player) then
local pos = player:get_pos()
local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal())
for j,stack in pairs(player:get_inventory():get_list("main")) do
x = stack:get_meta():get_string("x") -- i know i could write the pos in meta, but i like this method more, and it is basicly the same, since else there would be one table with 3 values, and i have 3 values on their own
y = stack:get_meta():get_string("y")
z = stack:get_meta():get_string("z")
x = tonumber(x)
y = tonumber(y)
z = tonumber(z)
if x == nil or y == nil or z == nil then --checking if the compass has lodestone meta
compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), 0, 0, 0) --no lodestone meta
else
checkblock = {x = x, y = y, z = z}
local function get_far_node(pos) --function that tries to read node normally, and does it even if its unloaded https://dev.minetest.net/minetest.get_node
local node = minetest.get_node(pos)
if node.name == "ignore" then
minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos)
end
return node
end
if get_far_node(checkblock).name == "mcl_compass:lodestone" then --check if lodestone still exists
compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), x, y, z)
compass_image = compass_image .. "_lodestone"
else -- lodestone got destroyed
compass_image = random_frame .. "_lodestone"
end
end
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
local itemname = "mcl_compass:"..compass_image
@ -101,6 +163,18 @@ for i,img in ipairs(images) do
groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
})
minetest.register_craftitem(itemstring .. "_lodestone", {
description = S("Lodestone Compass"),
_tt_help = tt,
_doc_items_create_entry = use_doc,
_doc_items_longdesc = longdesc,
--_doc_items_usagehelp = usagehelp,
inventory_image = img .. "^[colorize:purple:50",
wield_image = img .. "^[colorize:purple:50",
stack_max = 64,
groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 }
})
-- Help aliases. Makes sure the lookup tool works correctly
if not use_doc and doc_mod then
doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame-1), "craftitems", itemstring)
@ -116,9 +190,42 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "mcl_compass:lodestone",
recipe = {
{"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_nether:netherite_ingot", "mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
}
})
minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame)
-- Export stereotype item for other mods to use
mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame)
minetest.register_node("mcl_compass:lodestone",{
description=S("Lodestone"),
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack).match(itemstack.get_name(itemstack),"mcl_compass:") then
if itemstack.get_name(itemstack) ~= "mcl_compass:lodestone" then
itemstack:get_meta():set_string("x", pos.x)
itemstack:get_meta():set_string("y", pos.y)
itemstack:get_meta():set_string("z", pos.z)
end
end
end,
tiles = {
"lodestone_top.png",
"lodestone_bottom.png",
"lodestone_side1.png",
"lodestone_side2.png",
"lodestone_side3.png",
"lodestone_side4.png"
},
groups = {pickaxey=1, material_stone=1},
_mcl_hardness = 1.5,
_mcl_blast_resistance = 6,
sounds = mcl_sounds.node_sound_stone_defaults()
})

View File

@ -2,3 +2,5 @@
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Les boussoles sont des outils qui pointent vers l'origine du monde (X@=0,Z@=0) ou le point d'apparition dans l'Overworld.
Compass=Boussole
Points to the world origin=Pointe vers l'origine mondiale
Lodestone Compass=Boussole magnétisée
Lodestone=Magnétite

View File

@ -2,3 +2,5 @@
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=
Compass=
Points to the world origin=
Lodestone Compass=
Lodestone=

View File

@ -1,4 +1,4 @@
name = mcl_compass
description = A compass item which points towards the world origin.
depends = mcl_core, mcl_worlds, mesecons
depends = mcl_core, mcl_worlds, mesecons, mcl_nether, mcl_sounds
optional_depends = doc

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@ -32,108 +32,6 @@ minetest.register_craft({
}
})
local compostability = {
["mcl_cake:cake"] = 100,
["mcl_farming:pumpkin_pie"] = 100,
["mcl_farming:potato_item_baked"] = 85,
["mcl_farming:bread"] = 85,
["mcl_farming:cookie"] = 85,
["mcl_farming:hay_block"] = 85,
-- mushroom cap block have 64 variants, wtf!?
["mcl_mushrooms:brown_mushroom_block_cap_111111"] = 85,
["mcl_mushrooms:red_mushroom_block_cap_111111"] = 85,
["mcl_nether:nether_wart_block"] = 85,
["mcl_mushroom:warped_wart_block"] = 85,
["mcl_core:apple"] = 65,
-- missing: azalea
["mcl_farming:beetroot_item"] = 65,
-- missing: big dripleaf
["mcl_farming:carrot_item"] = 65,
-- what's up with cocoa beans?
["mcl_dye:brown"] = 65,
["mcl_flowers:fern"] = 65,
["mcl_flowers:double_fern"] = 65,
["mcl_flowers:allium"] = 65,
["mcl_flowers:azure_bluet"] = 65,
["mcl_flowers:blue_orchid"] = 65,
["mcl_flowers:dandelion"] = 65,
["mcl_flowers:lilac"] = 65,
["mcl_flowers:oxeye_daisy"] = 65,
["mcl_flowers:poppy"] = 65,
["mcl_flowers:tulip_orange"] = 65,
["mcl_flowers:tulip_pink"] = 65,
["mcl_flowers:tulip_red"] = 65,
["mcl_flowers:tulip_white"] = 65,
["mcl_flowers:peony"] = 65,
["mcl_flowers:rose_bush"] = 65,
["mcl_flowers:sunflower"] = 65,
["mcl_flowers:waterlily"] = 65,
["mcl_farming:melon"] = 65,
["mcl_core:moss"] = 65,
-- mushroom aliases below?
["mcl_farming:mushroom_brown"] = 65,
["mcl_mushrooms:mushroom_brown"] = 65,
["mcl_farming:mushroom_red"] = 65,
["mcl_mushrooms:mushroom_red"] = 65,
["mcl_mushrooms:brown_mushroom_block_stem_full"] = 65,
["mcl_mushrooms:red_mushroom_block_stem_full"] = 65,
-- nether wart
["mcl_farming:potato_item"] = 65,
["mcl_farming:pumpkin"] = 65,
["mcl_farming:pumpkin_face_light"] = 65,
["mcl_ocean:sea_pickle_"] = 65,
["mcl_mushroom:shroomlight"] = 65,
-- missing: spore blossom
["mcl_farming:wheat_item"] = 65,
["mcl_mushroom:crimson_fungus"] = 65,
["mcl_mushroom:warped_fungus"] = 65,
["mcl_mushroom:crimson_roots"] = 65,
["mcl_mushroom:warped_roots"] = 65,
["mcl_core:cactus"] = 50,
["mcl_ocean:dried_kelp_block"] = 50,
-- missing: flowering azalea leaves
-- missing: glow lichen
["mcl_farming:melon_item"] = 50,
["mcl_mushroom:nether_sprouts"] = 50,
["mcl_core:reeds"] = 50,
["mcl_flowers:double_grass"] = 50,
["mcl_core:vine"] = 50,
-- missing: weeping vines
["mcl_mushroom:twisting_vines"] = 50,
["mcl_flowers:tallgrass"] = 30,
["mcl_farming:beetroot_seeds"] = 30,
["mcl_core:dirt_with_grass"] = 30,
["mcl_core:tallgrass"] = 30,
["mcl_ocean:dried_kelp"] = 30,
["mcl_ocean:kelp"] = 30,
["mcl_core:leaves"] = 30,
["mcl_core:acacialeaves"] = 30,
["mcl_core:birchleaves"] = 30,
["mcl_core:darkleaves"] = 30,
["mcl_core:jungleleaves"] = 30,
["mcl_core:spruceleaves"] = 30,
--
["mcl_farming:melon_seeds"] = 30,
["mcl_core:moss_carpet"] = 30,
["mcl_farming:pumpkin_seeds"] = 30,
["mcl_core:sapling"] = 30,
["mcl_core:acaciasapling"] = 30,
["mcl_core:birchsapling"] = 30,
["mcl_core:darksapling"] = 30,
["mcl_core:junglesapling"] = 30,
["mcl_core:sprucesapling"] = 30,
["mcl_ocean:seagrass"] = 30,
-- missing: small dripleaf
["mcl_sweet_berry:sweet_berry"] = 30,
["mcl_farming:sweet_berry"] = 30,
["mcl_farming:wheat_seeds"] = 30,
}
local function composter_add_item(pos, node, player, itemstack, pointed_thing)
--
-- handler for filling the composter when rightclicked
@ -147,8 +45,9 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
return itemstack
end
local itemname = itemstack:get_name()
local chance = compostability[itemname]
if chance then
local chance = minetest.get_item_group(itemname, "compostability")
if chance > 0 then
if not minetest.is_creative_enabled(player:get_player_name()) then
itemstack:take_item()
end

View File

@ -21,6 +21,14 @@ MIT License.
The textures are taken from the Minecraft resource pack “Faithful 1.11” by Vattic and
xMrVizzy and contributers.
CC BY-SA 4.0
mcl_core_lava_spark.png is based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep.
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
Sounds
======
All sounds included in this mod are under the MIT License.

View File

@ -139,7 +139,7 @@ minetest.register_craftitem("mcl_core:apple", {
stack_max = 64,
on_place = minetest.item_eat(4),
on_secondary_use = minetest.item_eat(4),
groups = { food = 2, eatable = 4 },
groups = { food = 2, eatable = 4, compostability=65 },
_mcl_saturation = 2.4,
})

View File

@ -54,6 +54,137 @@ minetest.register_abm({
end,
})
--
-- Production of sparks from lava
--
local LAVA_SPARK_ABM_INTERVAL = 5
local lava_spark_limit = minetest.settings:get("mcl_core_lava_spark_limit")
if lava_spark_limit == nil then
lava_spark_limit = 10
else
lava_spark_limit = tonumber(lava_spark_limit)
end
local lava_spark_chance = 0
local lava_spark_abm_census = 0
local lava_spark_census = 0
function mcl_core.lava_spark_set_chance()
lava_spark_chance = lava_spark_limit / lava_spark_abm_census
minetest.after(LAVA_SPARK_ABM_INTERVAL, mcl_core.lava_spark_set_chance)
lava_spark_abm_census = 0
lava_spark_census = 0
end
if lava_spark_limit > 0 then
mcl_core.lava_spark_set_chance()
minetest.register_abm({
label = "Lava produce sparks",
nodenames = {"group:lava"},
neighbors = {"air"},
interval = LAVA_SPARK_ABM_INTERVAL,
chance = 18,
action = function(pos, node)
local above = minetest.get_node(vector.new(pos.x, pos.y + 1, pos.z))
if above.name ~= "air" then return end
lava_spark_abm_census = lava_spark_abm_census + 1
if lava_spark_census >= lava_spark_limit then return end
if math.random() > lava_spark_chance then return end
lava_spark_census = lava_spark_census + 1
minetest.after(math.random() * LAVA_SPARK_ABM_INTERVAL, mcl_core.lava_spark_add, pos)
end
})
end
function mcl_core.lava_spark_add(pos)
local node = minetest.get_node(pos)
if minetest.get_node_group(node.name, "lava") == 0 then return end
local above = minetest.get_node(vector.new(pos.x, pos.y + 1, pos.z))
if above.name ~= "air" then return end
local pos_addend = vector.new(
(math.random() - 0.5) * 0.8,
(math.random() - 0.5) * 0.8,
(math.random() - 0.5) * 0.8
)
local spark_pos = vector.add(pos, pos_addend)
local spark = minetest.add_entity(spark_pos, "mcl_core:lava_spark")
if not spark then return end
local velocity = vector.new(
(math.random() - 0.5) * 3,
(math.random() + 2) * 2,
(math.random() - 0.5) * 3
)
spark:set_velocity(velocity)
spark:set_acceleration(vector.new(0, -9, 0))
-- Set a random size
local size = 0.2 + math.random() * 0.2
local props = spark:get_properties()
if not props then return end
props.visual_size = vector.new(size, size, size)
spark:set_properties(props)
local luaentity = spark:get_luaentity()
if not luaentity then return end
luaentity._life_timer = 0.4 + math.random()
end
minetest.register_entity("mcl_core:lava_spark", {
physical = true,
visual = "sprite",
collide_with_objects = true,
textures = {"mcl_core_lava_spark.png"},
glow = 10,
static_save = false,
_smoke_timer = 0.1,
_life_timer = 1,
on_step = function(self, dtime)
if not self or not self.object then return end
self._life_timer = self._life_timer - dtime
if self._life_timer <= 0 then
self.object:remove()
return
end
self._smoke_timer = self._smoke_timer - dtime
if self._smoke_timer > 0 then return end
self._smoke_timer = 0.2 + math.random() * 0.3
local pos = self.object:get_pos()
-- Add smoke
minetest.add_particlespawner({
amount = 3,
time = 0.001,
minpos = pos,
maxpos = pos,
minvel = vector.new(-0.1, 1, -0.1),
maxvel = vector.new(0.1, 1.5, 0.1),
minexptime = 0.1,
maxexptime = 0.6,
minsize = 0.5,
maxsize = 1.5,
texture = "mcl_particles_smoke_anim.png",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
}
})
end
})
--
-- Papyrus and cactus growing
--

View File

@ -92,6 +92,7 @@ Diorite=Diorite
Diorite is an igneous rock.=La diorite est une roche volcanique.
Dirt=Terre
Dirt acts as a soil for a few plants. When in light, this block may grow a grass or mycelium cover if such blocks are nearby.=La terre agit comme un sol pour quelques plantes. Lorsqu'il est à la lumière, ce bloc peut faire pousser une couverture d'herbe ou de mycélium si ces blocs sont à proximité.
Enchanted Golden Apple=Pomme Dorée Enchantée
Emerald=Emeraude
Emerald Ore=Minerai d'Emeraude
Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Le minerai d'émeraude produit des émeraudes. Il est très rare et ne peut être trouvé que seul, pas en filons.
@ -154,6 +155,8 @@ Oak Wood Planks=Planches de Chêne
Oak leaves are grown from oak trees.=Les feuilles de chêne sont cultivées à partir de chênes.
Obsidian=Obsidienne
Obsidian is an extremely hard mineral with an enourmous blast-resistance. Obsidian is formed when water meets lava.=L'obsidienne est un minéral extrêmement dur avec une énorme résistance à l'explosion. L'obsidienne se forme lorsque l'eau rencontre la lave.
Crying Obsidian=Obsidienne Pleureuse
Crying obsidian is a luminous obsidian that can generate as part of ruined portals.=L'obsidienne pleureuse est de l'obsidienne lumineuse générée comme composant des portails en ruines.
One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava.=L'un des blocs les plus courants au monde, presque tout le sous-sol est en pierre. Il contient parfois des minerais. La pierre peut être créée lorsque l'eau rencontre la lave.
Orange Stained Glass=Verre Orange
Packed Ice=Glace Compactée
@ -202,20 +205,45 @@ Stained glass is a decorative and mostly transparent block which comes in variou
Stick=Bâton
Sticks are a very versatile crafting material; used in countless crafting recipes.=Les bâtons sont un matériau d'artisanat très polyvalent; utilisé dans d'innombrables recettes d'artisanat.
Stone=Roche
Stripped Acacia Log=Bois d'Acacia
Stripped Acacia Wood=Bois Ecorché d'Acacia
Stripped Birch Log=Bois de Bouleau
Stripped Birch Wood=Bois Ecorché de Bouleau
Stripped Dark Oak Log=Bois de Chêne Noir
Stripped Dark Oak Wood=Bois Ecorché de Chêne Noir
Stripped Jungle Log=Bois d'Acajou
Stripped Jungle Wood=Bois Ecorché d'Acajou
Stripped Oak Log=Bois de Chêne
Stripped Oak Wood=Bois Ecorché de Chêne
Stripped Spruce Log=Bois de Sapin
Stripped Spruce Wood=Bois Ecorché de Sapin
Stone Bricks=Pierre Taillée
Sugar=Sucre
Sugar Canes=Canne à Sucre
Sugar canes are a plant which has some uses in crafting. Sugar canes will slowly grow up to 3 blocks when they are next to water and are placed on a grass block, dirt, sand, red sand, podzol or coarse dirt. When a sugar cane is broken, all sugar canes connected above will break as well.=Les cannes à sucre sont une plante qui a certaines utilisations dans l'artisanat. Les cannes à sucre poussent lentement jusqu'à 3 blocs lorsqu'elles sont à côté de l'eau et sont placées sur un bloc d'herbe, de terre, de sable, de sable rouge, de podzol ou de terre stérile. Lorsqu'une canne à sucre est cassée, toutes les cannes à sucre connectées au-dessus se brisent également.
Sugar canes can only be placed top of other sugar canes and on top of blocks on which they would grow.=Les cannes à sucre ne peuvent être placées que sur d'autres cannes à sucre et sur des blocs sur lesquels elles poussent.
Sugar comes from sugar canes and is used to make sweet foods.=Le sucre provient des cannes à sucre et est utilisé pour fabriquer des aliments sucrés.
The stripped trunk of an acacia tree.=Le tronc écorché d'un acacia.
The stripped trunk of a birch tree.=Le tronc écorché d'un bouleau.
The stripped trunk of a dark oak tree.=Le tronc écorché d'un chêne noir.
The stripped trunk of a jungle tree.=Le tronc écorché d'un acajou.
The stripped trunk of an oak tree.=Le tronc écorché d'un chêne.
The stripped trunk of a spruce tree.=Le tronc écorché d'un sapin.
The trunk of a birch tree.=Le tronc d'un bouleau.
The trunk of a dark oak tree.=Le tronc d'un chêne noir.
The trunk of a jungle tree.=Le tronc d'un acajou.
The trunk of a spruce tree.=Le tronc d'un sapin.
The trunk of an acacia.=Le tronc d'un acacia
The trunk of an oak tree.=Le tronc d'un chêne.
The stripped wood of an acacia tree.=Les planches écorchée d'un acacia.
The stripped wood of a birch tree.=Les planches écorchée d'un bouleau.
The stripped wood of a dark oak tree.=Les planches écorchée d'un chêne noir.
The stripped wood of a jungle tree.=Les planches écorchée d'un acajou.
The stripped wood of an oak tree.=Les planches écorchée d'un chêne.
The stripped wood of a spruce tree.=Les planches écorchée d'un sapin.
This block consists of a couple of loose stones and can't support itself.=Ce bloc se compose de quelques pierres lâches et ne peut pas se soutenir.
This is a decorative block surrounded by the bark of a tree trunk.=Il s'agit d'un bloc décoratif entouré par l'écorce d'un tronc d'arbre.
This is a decorative block.=Il s'agit d'un bloc décoratif.
This is a full block of snow. Snow of this thickness is usually found in areas of extreme cold.=Ceci est un bloc de neige complet. La neige de cette épaisseur se trouve généralement dans les zones de froid extrême.
This is a piece of cactus commonly found in dry areas, especially deserts. Over time, cacti will grow up to 3 blocks high on sand or red sand. A cactus hurts living beings touching it with a damage of 1 HP every half second. When a cactus block is broken, all cactus blocks connected above it will break as well.=Il s'agit d'un morceau de cactus que l'on trouve couramment dans les zones sèches, en particulier dans les déserts. Au fil du temps, les cactus pousseront jusqu'à 3 blocs de haut sur le sable ou le sable rouge. Un cactus blesse les êtres vivants qui le touchent avec des dégâts de 1 HP toutes les demi-secondes. Lorsqu'un bloc de cactus est brisé, tous les blocs de cactus connectés au-dessus se brisent également.
This stone contains pure gold, a rare metal.=Cette pierre contient de l'or pur, un métal rare.
@ -256,3 +284,7 @@ Slows down movement=Ralentit le mouvement
2×2 saplings @= large tree=2×2 pousses @= grand arbre
Grows on sand or dirt next to water=Pousse sur le sable ou la terre près de l'eau
Stackable=Empilable
Moss=Mousse
Moss Carpet=Tapis de Mousse
A moss block is a natural block that can be spread to some other blocks by using bone meal.=Un bloc de mousse est un bloc naturel qui peut se propager à d'autres blocs en utilisant de la farine d'os.
Moss Carpets are a thin decorative variant of the moss block.=Les tapis de mousse sont une fine variante décorative du bloc de mousse.

View File

@ -284,3 +284,7 @@ Slows down movement=
2×2 saplings @= large tree=
Grows on sand or dirt next to water=
Stackable=
Moss=
Moss Carpet=
A moss block is a natural block that can be spread to some other blocks by using bone meal.=
Moss Carpets are a thin decorative variant of the moss block.=

View File

@ -369,7 +369,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
color = "#8EB971",
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1,dirt=2,grass_block=1, grass_block_no_snow=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, spreading_dirt_type=1, enderman_takable=1, building_block=1},
groups = {handy=1,shovely=1,dirt=2,grass_block=1, grass_block_no_snow=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, spreading_dirt_type=1, enderman_takable=1, building_block=1, compostability=30},
drop = "mcl_core:dirt",
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.1},
@ -473,7 +473,7 @@ minetest.register_node("mcl_core:moss", {
tiles = {"mcl_core_moss_block.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1, hoey=1},
groups = {handy=1, hoey=1, compostability=65},
--sounds = TODO: add sound
_mcl_blast_resistance = 0.1,
_mcl_hardness = 0.1,
@ -1096,7 +1096,7 @@ minetest.register_node("mcl_core:moss", {
tiles = {"mcl_core_moss_block.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1, hoey=1},
groups = {handy=1, hoey=1, compostability=65},
--sounds = TODO: add sound
_mcl_blast_resistance = 0.1,
_mcl_hardness = 0.1,
@ -1153,7 +1153,7 @@ minetest.register_node("mcl_core:moss_carpet", {
{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16},
},
},
groups = {handy=1, hoey=1},
groups = {handy=1, hoey=1, compostability=30},
--sounds = TODO: add sound
_mcl_blast_resistance = 0.1,
_mcl_hardness = 0.1,

View File

@ -12,7 +12,7 @@ minetest.register_node("mcl_core:cactus", {
tiles = {"mcl_core_cactus_top.png", "mcl_core_cactus_bottom.png", "mcl_core_cactus_side.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1, attached_node=1, plant=1, deco_block=1, dig_by_piston=1, enderman_takable=1},
groups = {handy=1, attached_node=1, plant=1, deco_block=1, dig_by_piston=1, enderman_takable=1, compostability=50},
sounds = mcl_sounds.node_sound_wood_defaults(),
paramtype = "light",
sunlight_propagates = true,
@ -79,7 +79,7 @@ minetest.register_node("mcl_core:reeds", {
},
},
stack_max = 64,
groups = {dig_immediate=3, craftitem=1, deco_block=1, plant=1, non_mycelium_plant=1, dig_by_piston=1},
groups = {dig_immediate=3, craftitem=1, deco_block=1, plant=1, non_mycelium_plant=1, dig_by_piston=1, compostability=50},
sounds = mcl_sounds.node_sound_leaves_defaults(),
node_placement_prediction = "",
drop = "mcl_core:reeds", -- to prevent color inheritation

View File

@ -104,7 +104,7 @@ minetest.register_node("mcl_core:vine", {
type = "wallmounted",
},
stack_max = 64,
groups = {handy=1,axey=1,shearsy=1,swordy=1, flammable=2,deco_block=1,destroy_by_lava_flow=1,dig_by_piston=1, fire_encouragement=15, fire_flammability=100},
groups = {handy=1,axey=1,shearsy=1,swordy=1, flammable=2,deco_block=1,destroy_by_lava_flow=1,dig_by_piston=1, fire_encouragement=15, fire_flammability=100, compostability=50},
sounds = mcl_sounds.node_sound_leaves_defaults(),
drop = "",
_mcl_shears_drop = true,

View File

@ -10,32 +10,53 @@ local WATER_VISC = 1
local LAVA_VISC = 7
local LIGHT_LAVA = minetest.LIGHT_MAX
local USE_TEXTURE_ALPHA = true
local BUBBLE_COLUMN_SPEED = 1
local BUBBLE_ABM_INTERVAL = 2
local BUBBLE_AMOUNT = math.floor(BUBBLE_ABM_INTERVAL / math.abs(BUBBLE_COLUMN_SPEED) + 0.5)
if minetest.features.use_texture_alpha_string_modes then
USE_TEXTURE_ALPHA = "blend"
end
minetest.register_node("mcl_core:water_flowing", {
description = S("Flowing Water"),
function mcl_core.register_liquid(def)
local base_name = def.base_name
local description_flowing = def.description_flowing
local description_source = def.description_source
local _doc_items_entry_name = def._doc_items_entry_name
local _doc_items_longdesc = def._doc_items_longdesc
local wield_image = def.wield_image
local tiles_flowing = def.tiles_flowing
local tiles_source = def.tiles_source
local special_tiles_flowing = def.special_tiles_flowing
local special_tiles_source = def.special_tiles_source
local sounds = def.sounds
local use_texture_alpha = def.use_texture_alpha
local drowning = def.drowning
local liquid_viscosity = def.liquid_viscosity
local liquid_range = def.liquid_range
local post_effect_color = def.post_effect_color
local groups = def.groups
local source_node_name = string.format("mcl_core:%s_source", base_name)
local flowing_node_name = string.format("mcl_core:%s_flowing", base_name)
local mandatory_liquid_groups = {liquid=3, not_in_creative_inventory=1, dig_by_piston=1}
for group_id, group_level in pairs(mandatory_liquid_groups) do
if not groups[group_id] then
groups[group_id] = group_level
elseif groups[group_id] == false then
groups[group_id] = nil
end
end
minetest.register_node(flowing_node_name, {
description = description_flowing,
_doc_items_create_entry = false,
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
wield_image = wield_image,
drawtype = "flowingliquid",
tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
sounds = mcl_sounds.node_sound_water_defaults(),
tiles = tiles_flowing,
special_tiles = special_tiles_flowing,
sounds = sounds,
is_ground_content = false,
use_texture_alpha = USE_TEXTURE_ALPHA,
use_texture_alpha = use_texture_alpha,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
@ -43,34 +64,79 @@ minetest.register_node("mcl_core:water_flowing", {
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
drowning = drowning,
liquidtype = "flowing",
liquid_alternative_flowing = "mcl_core:water_flowing",
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
liquid_alternative_flowing = flowing_node_name,
liquid_alternative_source = source_node_name,
liquid_viscosity = liquid_viscosity,
liquid_range = liquid_range,
post_effect_color = post_effect_color,
groups = groups,
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
})
minetest.register_node("mcl_core:water_source", {
description = S("Water Source"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc =
S("Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time.").."\n\n"..
S("Water interacts with lava in various ways:").."\n"..
S("• When water is directly above or horizontally next to a lava source, the lava turns into obsidian.").."\n"..
S("• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.").."\n"..
S("• When water is directly below lava, the water turns into stone."),
minetest.register_node(source_node_name, {
description = description_source,
_doc_items_entry_name = _doc_items_entry_name,
_doc_items_longdesc = _doc_items_longdesc,
_doc_items_hidden = false,
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
tiles = tiles_source,
special_tiles = special_tiles_source,
sounds = sounds,
is_ground_content = false,
use_texture_alpha = use_texture_alpha,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = drowning,
liquidtype = "source",
liquid_alternative_flowing = flowing_node_name,
liquid_alternative_source = source_node_name,
liquid_viscosity = liquid_viscosity,
liquid_range = liquid_range,
post_effect_color = post_effect_color,
stack_max = 64,
groups = groups,
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
end
mcl_core.register_liquid({
base_name = "water",
description_flowing = S("Flowing Water"),
description_source = S("Water Source"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc =
S("Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time.").."\n\n"..
S("Water interacts with lava in various ways:").."\n"..
S("• When water is directly above or horizontally next to a lava source, the lava turns into obsidian.").."\n"..
S("• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.").."\n"..
S("• When water is directly below lava, the water turns into stone."),
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
tiles_flowing = {"default_water_flowing_animated.png^[verticalframe:64:0"},
tiles_source = {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}},
special_tiles_flowing = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
special_tiles_source = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
@ -79,28 +145,93 @@ S("• When water is directly below lava, the water turns into stone."),
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "mcl_core:water_flowing",
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
groups = {water=3, puts_out_fire=1, freezes=1, melt_around=1},
})
mcl_core.register_liquid({
base_name = "whirlpool",
description_flowing = S("Flowing Water"),
description_source = S("Whirlpool"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc =
S("A whirlpool, or downward bubble column, is originating from magma at the bottom of underwater canyons.").."\n"..
S("They drag entities downward."),
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
tiles_flowing = {"default_water_flowing_animated.png^[verticalframe:64:0"},
tiles_source = {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}},
special_tiles_flowing = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
special_tiles_source = {
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
use_texture_alpha = USE_TEXTURE_ALPHA,
drowning = 0,
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = {puts_out_fire=1, freezes=1, melt_around=1},
})
mcl_core.register_liquid({
base_name = "bubble_column",
description_flowing = S("Flowing Water"),
description_source = S("Bubble Column"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc =
S("A bubble column is generated above soul sand.").."\n"..
S("It accelerates entities upward."),
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
tiles_flowing = {"default_water_flowing_animated.png^[verticalframe:64:0"},
tiles_source = {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}},
special_tiles_flowing = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
special_tiles_source = {
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
use_texture_alpha = USE_TEXTURE_ALPHA,
drowning = 0,
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = {puts_out_fire=1, freezes=1, melt_around=1},
})
minetest.register_node("mcl_core:lava_flowing", {
description = S("Flowing Lava"),
_doc_items_create_entry = false,
@ -243,3 +374,64 @@ if minetest.settings:get("mcl_node_particles") == "full" then
end,
})
end
--if minetest.settings:get("mcl_node_particles") ~= "none" then
local nether_node_to_check = {
["mcl_core:whirlpool_source"] = "mcl_nether:magma",
["mcl_core:bubble_column_source"] = "mcl_nether:soul_sand",
}
local nether_node_offset_y = {
["mcl_core:whirlpool_source"] = 0.5,
["mcl_core:bubble_column_source"] = -0.5,
}
local nether_node_speed_y = {
["mcl_core:whirlpool_source"] = -BUBBLE_COLUMN_SPEED,
["mcl_core:bubble_column_source"] = BUBBLE_COLUMN_SPEED,
}
local bubble_source_fast_switch_from_to = {
["mcl_nether:soul_sand"] = "mcl_core:bubble_column_source",
["mcl_core:bubble_column_source"] = "mcl_core:bubble_column_source",
["mcl_nether:magma"] = "mcl_core:whirlpool_source",
["mcl_core:whirlpool_source"] = "mcl_core:whirlpool_source",
}
minetest.register_abm({
label = "Process bubble columns and whirlpools",
nodenames = {"mcl_core:whirlpool_source", "mcl_core:bubble_column_source"},
interval = BUBBLE_ABM_INTERVAL,
chance = 1,
catch_up = false,
action = function(pos, node)
local x, y, z, name = pos.x, pos.y, pos.z, node.name
local check = nether_node_to_check[name]
local below = minetest.get_node({x = x, y = y - 1, z = z}).name
if below ~= name and below ~= check then
minetest.swap_node(pos, {name = bubble_source_fast_switch_from_to[below] or "mcl_core:water_source"})
return
end
local upper_pos = {x = x, y = y + 1, z = z}
local upper = minetest.get_node(upper_pos).name
if upper == "mcl_core:water_source" then
minetest.swap_node(upper_pos, {name = name})
end
local offset_y, speed_y = nether_node_offset_y[name], nether_node_speed_y[name]
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 12)) do
if obj:is_player() then
minetest.add_particlespawner({
amount = BUBBLE_AMOUNT,
minpos = {x = x - 0.2, y = y + offset_y, z = z - 0.2},
maxpos = {x = x + 0.2, y = y + offset_y, z = z + 0.2},
minvel = {x = 0 , y = speed_y, z = 0 },
maxvel = {x = 0 , y = speed_y, z = 0 },
minexptime = 0.95 / BUBBLE_COLUMN_SPEED,
maxexptime = 1.05 / BUBBLE_COLUMN_SPEED,
minsize = 0.6,
maxsize = 1.9,
collisiondetection = false,
texture = "mcl_core_bubble.png",
playername = obj:get_player_name(),
})
end
end
end,
})
--end

View File

@ -162,7 +162,8 @@ local function register_leaves(subname, description, longdesc, tiles, sapling, d
deco_block=1,
dig_by_piston=1,
fire_encouragement=30,
fire_flammability=60
fire_flammability=60,
compostability=30
},
drop = get_drops(0),
_mcl_shears_drop = true,
@ -194,7 +195,7 @@ local function register_sapling(subname, description, longdesc, tt_help, texture
fixed = selbox
},
stack_max = 64,
groups = {dig_immediate=3, plant=1,sapling=1,non_mycelium_plant=1,attached_node=1,dig_by_water=1,dig_by_piston=1,destroy_by_lava_flow=1,deco_block=1},
groups = {dig_immediate=3, plant=1,sapling=1,non_mycelium_plant=1,attached_node=1,dig_by_water=1,dig_by_piston=1,destroy_by_lava_flow=1,deco_block=1, compostability=30},
sounds = mcl_sounds.node_sound_leaves_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)

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