forked from MineClone5/MineClone5
Disable debugging tools
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0e70e386ea
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@ -146,7 +146,6 @@ mcl_structures.register_structure({
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on_finished_chunk = function(minp, maxp, seed, vm_context, pos_list)
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local a = seed % 14
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local b = (math.floor(seed / 39) + 4) % 12
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minetest.chat_send_all("seed=" .. tostring(seed) .. ", a=" .. tostring(a) .. ", b=" ..tostring(b))
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if a ~= b then return end
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mcl_structures.perlin_noise = mcl_structures.perlin_noise or minetest.get_perlin(329, 3, 0.6, 100)
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local current_noise_level = mcl_structures.perlin_noise:get_3d(minp)
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@ -72,7 +72,7 @@ function mcl_structures.register_structure(def)
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local decoration_id
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if decoration then
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minetest.register_node(':' .. name, {
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-- drawtype = "airlike",
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drawtype = "airlike",
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sunlight_propagates = true,
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pointable = false,
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walkable = false,
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@ -158,7 +158,6 @@ mcl_structures.register_structure({
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on_finished_chunk = function(minp, maxp, seed, vm_context, pos_list)
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local a = seed % 17
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local b = (math.ceil(seed / 123) - 4) % 17
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minetest.chat_send_all("seed=" .. tostring(seed) .. ", a=" .. tostring(a) .. ", b=" ..tostring(b))
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if a ~= b then return end
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mcl_structures.perlin_noise = mcl_structures.perlin_noise or minetest.get_perlin(329, 3, 0.6, 100)
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local current_noise_level = mcl_structures.perlin_noise:get_3d(maxp)
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@ -1,3 +1,6 @@
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local step = 1
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local chunk_borders = true
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local levels = {
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[-9] = "black",
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[-8] = "brown",
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@ -27,8 +30,8 @@ mcl_mapgen.register_mapgen(function(minp, maxp, seed, vm_context)
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mcl_structures.perlin_noise = mcl_structures.perlin_noise or minetest.get_perlin(329, 3, 0.6, 100)
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local perlin_noise = mcl_structures.perlin_noise
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local y0 = minp.y
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for x0 = minp.x, maxp.x do
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for z0 = minp.z, maxp.z do
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for x0 = minp.x, maxp.x, step do
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for z0 = minp.z, maxp.z, step do
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local current_noise_level = perlin_noise:get_3d({x=x0, y=y0, z=z0})
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local amount
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if current_noise_level < 0 then
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@ -40,4 +43,16 @@ mcl_mapgen.register_mapgen(function(minp, maxp, seed, vm_context)
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minetest.set_node({x=x0, y=y0, z=z0}, {name = "mcl_core:glass_"..levels[amount]})
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end
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end
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if chunk_borders then
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for x0 = minp.x, maxp.x, step do
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for y0 = minp.y, maxp.y, step do
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minetest.set_node({x=x0, y=y0, z=maxp.z}, {name = "mcl_core:glass"})
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end
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end
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for z0 = minp.z, maxp.z, step do
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for y0 = minp.y, maxp.y, step do
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minetest.set_node({x=maxp.x, y=y0, z=z0}, {name = "mcl_core:glass"})
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end
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end
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end
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end, -1)
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@ -6,5 +6,5 @@ if not mcl_mapgen.singlenode then
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dofile(modpath .. "/jungle_temple.lua")
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dofile(modpath .. "/stronghold.lua")
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dofile(modpath .. "/noise_indicator.lua")
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-- dofile(modpath .. "/noise_indicator.lua")
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end
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