diff --git a/mods/ENVIRONMENT/lightning/init.lua b/mods/ENVIRONMENT/lightning/init.lua index 55ada0d53..3579316e8 100644 --- a/mods/ENVIRONMENT/lightning/init.lua +++ b/mods/ENVIRONMENT/lightning/init.lua @@ -19,6 +19,7 @@ local set_node = minetest.set_node local sound_play = minetest.sound_play local add_particlespawner = minetest.add_particlespawner local after = minetest.after +local add_entity = minetest.add_entity local get_objects_inside_radius = minetest.get_objects_inside_radius local get_item_group = minetest.get_item_group @@ -206,18 +207,18 @@ lightning.register_on_strike(function(pos, pos2, objects) if get_node(pos2).name == "air" then -- Low chance for a lightning to spawn skeleton horse + skeletons if skeleton_lightning then - minetest.add_entity(pos2, "mobs_mc:skeleton_horse") + add_entity(pos2, "mobs_mc:skeleton_horse") local angle, posadd angle = math.random(0, math.pi*2) for i=1,3 do posadd = { x=math.cos(angle),y=0,z=math.sin(angle) } posadd = vector.normalize(posadd) - local mob = minetest.add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton") + local mob = add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton") if mob then mob:set_yaw(angle-math.pi/2) - angle = angle + (math.pi*2) / 3 end + angle = angle + (math.pi*2) / 3 end -- Cause a fire