forked from VoxeLibre/VoxeLibre
Add pvp knockback reduction when moving towards player while attacking
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@ -316,8 +316,14 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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end
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end
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-- reduce floatiness
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-- reduce floatiness
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minetest.after(0.25, function()
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minetest.after(0.25, function()
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player:add_velocity({x = 0, y = (v.y + added_v) * -0.375 , z = 0})
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player:add_velocity({x = 0, y = (v.y + added_v) * -0.375, z = 0})
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end)
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end)
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-- reduce knockback when moving towards hitter while attacking
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local self_dir_dot = (v.x * dir.x) + (v.z * dir.z)
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local control = player:get_player_control()
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if self_dir_dot < -4.3 and control.up and control.LMB then
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knockback = knockback * 0.6
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end
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-- remove knockback if invulnerable
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-- remove knockback if invulnerable
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if invul > 0 then
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if invul > 0 then
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knockback = 0
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knockback = 0
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