forked from VoxeLibre/VoxeLibre
Fix passive spawning, disable some debug logging
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6028cbaa88
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8cf0660f37
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@ -582,7 +582,12 @@ local function initial_spawn_check(state, node, spawn_def)
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local function log_fail(reason)
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local count = (counts[reason] or 0) + 1
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counts[reason] = count
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--minetest.log("Spawn check for "..tostring(spawn_def and spawn_def.name).." failed - "..reason.." ("..count..")")
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if logging then
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minetest.log("Spawn check for "..tostring(spawn_def and spawn_def.name).." failed - "..reason.." ("..count..") "..dump({
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state = state,
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node = node,
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}))
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end
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return false
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end
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@ -665,6 +670,9 @@ local function build_state_for_position(pos, parent_state)
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local node = get_node(pos)
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local node_name = node.name
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-- Make sure we can spawn here
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if not node or node_name == "ignore" or node_name == "mcl_core:bedrock" then return end
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-- Check if it's ground
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local is_water = get_item_group(node_name, "water") ~= 0
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local is_ground = false
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@ -673,14 +681,12 @@ local function build_state_for_position(pos, parent_state)
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if not is_ground then
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pos.y = pos.y - 1
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node = get_node(pos)
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node_name = node.name
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is_ground = get_item_group(node_name,"solid") ~= 0
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end
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pos.y = pos.y + 1
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end
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-- Make sure we can spawn here
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if not node or node_name == "ignore" or node_name == "mcl_core:bedrock" then return end
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-- Build spawn state data
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local state = {
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spawn_hostile = true,
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@ -692,8 +698,8 @@ local function build_state_for_position(pos, parent_state)
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state.dimension = dimension
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state.is_ground = is_ground and get_item_group(node_name, "leaves") == 0
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state.grass = get_item_group(node_name, "grass_block") ~= 0
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state.water = is_water
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state.is_grass = get_item_group(node_name, "grass_block") ~= 0
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state.is_water = is_water
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-- Check light level
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local gotten_light = get_node_light(pos)
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@ -904,13 +910,13 @@ if mobs_spawn then
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end
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local mob_chance_offset = math_random(1, 1e6) / 1e6 * cumulative_chance
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minetest.log("action", "mob_chance_offset = "..tostring(mob_chance_offset).."/"..tostring(cumulative_chance))
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--minetest.log("action", "mob_chance_offset = "..tostring(mob_chance_offset).."/"..tostring(cumulative_chance))
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for i = 1,#spawn_table do
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local mob_def = spawn_table[i]
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local mob_chance = mob_def.chance
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if mob_chance_offset <= mob_chance then
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minetest.log(mob_def.name.." "..mob_chance)
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--minetest.log(mob_def.name.." "..mob_chance)
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return mob_def
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end
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