Merge pull request 'Potions API redo' (#4130) from potions_api_redo into master
Reviewed-on: VoxeLibre/VoxeLibre#4130
|
@ -1,5 +1,7 @@
|
|||
mcl_util = {}
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/roman_numerals.lua")
|
||||
|
||||
-- Updates all values in t using values from to*.
|
||||
function table.update(t, ...)
|
||||
for _, to in ipairs {...} do
|
||||
|
@ -436,10 +438,11 @@ function mcl_util.generate_on_place_plant_function(condition)
|
|||
if not def_under or not def_above then
|
||||
return itemstack
|
||||
end
|
||||
if def_under.buildable_to then
|
||||
if def_under.buildable_to and def_under.name ~= itemstack:get_name() then
|
||||
place_pos = pointed_thing.under
|
||||
elseif def_above.buildable_to then
|
||||
elseif def_above.buildable_to and def_above.name ~= itemstack:get_name() then
|
||||
place_pos = pointed_thing.above
|
||||
pointed_thing.under = pointed_thing.above
|
||||
else
|
||||
return itemstack
|
||||
end
|
||||
|
|
|
@ -0,0 +1,30 @@
|
|||
local converter = {
|
||||
{1000, "M"},
|
||||
{900, "CM"},
|
||||
{500, "D"},
|
||||
{400, "CD"},
|
||||
{100, "C"},
|
||||
{90, "XC"},
|
||||
{50, "L"},
|
||||
{40, "XL"},
|
||||
{10, "X"},
|
||||
{9, "IX"},
|
||||
{5, "V"},
|
||||
{4, "IV"},
|
||||
{1, "I"}
|
||||
}
|
||||
|
||||
mcl_util.to_roman = function(number)
|
||||
local r = ""
|
||||
local a = number
|
||||
local i = 1
|
||||
while a > 0 do
|
||||
if a >= converter[i][1] then
|
||||
a = a - converter[i][1]
|
||||
r = r.. converter[i][2]
|
||||
else
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
return r
|
||||
end
|
|
@ -127,6 +127,7 @@ local function try_object_pickup(player, inv, object, checkpos)
|
|||
|
||||
-- Add what we can to the inventory
|
||||
local itemstack = ItemStack(le.itemstring)
|
||||
tt.reload_itemstack_description(itemstack)
|
||||
local leftovers = inv:add_item("main", itemstack )
|
||||
|
||||
check_pickup_achievements(object, player)
|
||||
|
|
|
@ -96,15 +96,23 @@ function mob_class:get_staticdata()
|
|||
|
||||
local tmp = {}
|
||||
|
||||
for _,stat in pairs(self) do
|
||||
for tag, stat in pairs(self) do
|
||||
|
||||
local t = type(stat)
|
||||
|
||||
if t ~= "function"
|
||||
and t ~= "nil"
|
||||
and t ~= "userdata"
|
||||
and _ ~= "_cmi_components" then
|
||||
tmp[_] = self[_]
|
||||
and tag ~= "_cmi_components" then
|
||||
tmp[tag] = self[tag]
|
||||
end
|
||||
end
|
||||
|
||||
tmp._mcl_potions = self._mcl_potions
|
||||
if tmp._mcl_potions then
|
||||
for name_raw, data in pairs(tmp._mcl_potions) do
|
||||
local def = mcl_potions.registered_effects[name_raw:match("^_EF_(.+)$")]
|
||||
if def and def.on_save_effect then def.on_save_effect(self.object) end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -306,7 +314,10 @@ function mob_class:mob_activate(staticdata, def, dtime)
|
|||
self._run_armor_init = true
|
||||
end
|
||||
|
||||
|
||||
if not self._mcl_potions then
|
||||
self._mcl_potions = {}
|
||||
end
|
||||
mcl_potions._load_entity_effects(self)
|
||||
|
||||
|
||||
if def.after_activate then
|
||||
|
|
|
@ -78,6 +78,7 @@ function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
|
|||
self.food = 0
|
||||
self.horny = true
|
||||
self.persistent = true
|
||||
self._luck = mcl_luck.get_luck(clicker:get_player_name())
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -273,7 +274,7 @@ function mob_class:check_breeding()
|
|||
return
|
||||
end
|
||||
|
||||
mcl_experience.throw_xp(pos, math.random(1, 7))
|
||||
mcl_experience.throw_xp(pos, math.random(1, 7) + (parent1._luck or 0) + (parent2._luck or 0))
|
||||
|
||||
-- custom breed function
|
||||
if parent1.on_breed then
|
||||
|
|
|
@ -21,8 +21,6 @@ local function atan(x)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_mobs.effect_functions = {}
|
||||
|
||||
|
||||
-- check if daytime and also if mob is docile during daylight hours
|
||||
function mob_class:day_docile()
|
||||
|
@ -534,6 +532,8 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
|||
if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
mcl_potions.update_haste_and_fatigue(hitter)
|
||||
end
|
||||
|
||||
local time_now = minetest.get_us_time()
|
||||
|
@ -605,6 +605,13 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
|||
* tmp * ((armor[group] or 0) / 100.0)
|
||||
end
|
||||
|
||||
-- strength and weakness effects
|
||||
local strength = mcl_potions.get_effect(hitter, "strength")
|
||||
local weakness = mcl_potions.get_effect(hitter, "weakness")
|
||||
local str_fac = strength and strength.factor or 1
|
||||
local weak_fac = weakness and weakness.factor or 1
|
||||
damage = damage * str_fac * weak_fac
|
||||
|
||||
if weapon then
|
||||
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
|
||||
if fire_aspect_level > 0 then
|
||||
|
@ -1144,9 +1151,8 @@ function mob_class:do_states_attack (dtime)
|
|||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
if self.dealt_effect then
|
||||
mcl_mobs.effect_functions[self.dealt_effect.name](
|
||||
self.attack, self.dealt_effect.factor, self.dealt_effect.dur
|
||||
)
|
||||
mcl_potions.give_effect_by_level(self.dealt_effect.name, self.attack,
|
||||
self.dealt_effect.level, self.dealt_effect.dur)
|
||||
end
|
||||
end
|
||||
else
|
||||
|
|
|
@ -325,6 +325,7 @@ function mcl_mobs.register_mob(name, def)
|
|||
attack_exception = def.attack_exception or function(p) return false end,
|
||||
|
||||
_spawner = def._spawner,
|
||||
_mcl_potions = {},
|
||||
}
|
||||
|
||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
name = mcl_mobs
|
||||
author = PilzAdam
|
||||
description = Adds a mob API for mods to add animals or monsters, etc.
|
||||
depends = mcl_particles
|
||||
depends = mcl_particles, mcl_luck
|
||||
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience, mcl_sculk
|
||||
|
|
|
@ -684,7 +684,7 @@ function mob_class:do_env_damage()
|
|||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
-- wither rose effect
|
||||
elseif self.standing_in == "mcl_flowers:wither_rose" then
|
||||
mcl_potions.withering_func(self.object, 1, 2)
|
||||
mcl_potions.give_effect_by_level("withering", self.object, 2, 2)
|
||||
end
|
||||
|
||||
local nodef = minetest.registered_nodes[self.standing_in]
|
||||
|
|
|
@ -565,6 +565,9 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
|
|||
return
|
||||
end
|
||||
|
||||
assert(min_height)
|
||||
assert(max_height)
|
||||
|
||||
-- chance/spawn number override in minetest.conf for registered mob
|
||||
local numbers = minetest.settings:get(name)
|
||||
|
||||
|
|
|
@ -99,9 +99,7 @@ mcl_mobs.register_mob("mobs_mc:guardian", {
|
|||
view_range = 16,
|
||||
})
|
||||
|
||||
-- Spawning disabled due to size issues
|
||||
-- TODO: Re-enable spawning
|
||||
--mcl_mobs:spawn_specific("mobs_mc:guardian", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level - 10)
|
||||
mcl_mobs:spawn_specific("mobs_mc:guardian", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level - 10, mobs_mc.water_level)
|
||||
mcl_mobs:non_spawn_specific("mobs_mc:guardian","overworld",0,minetest.LIGHT_MAX+1)
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:guardian", S("Guardian"), "#5a8272", "#f17d31", 0)
|
||||
|
|
|
@ -105,11 +105,14 @@ mcl_mobs.register_mob("mobs_mc:guardian_elder", {
|
|||
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
dealt_effect = {
|
||||
name = "fatigue",
|
||||
level = 3,
|
||||
dur = 30,
|
||||
},
|
||||
})
|
||||
|
||||
-- Spawning disabled due to size issues <- what do you mean? -j4i
|
||||
-- TODO: Re-enable spawning
|
||||
-- mcl_mobs:spawn_specific("mobs_mc:guardian_elder", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level-18)
|
||||
mcl_mobs:spawn_specific("mobs_mc:guardian_elder", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level-18, mobs_mc.water_level)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "#ceccba", "#747693", 0)
|
||||
|
|
|
@ -113,7 +113,8 @@ local skeleton = {
|
|||
self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())))
|
||||
end
|
||||
local dmg = math.random(2, 4)
|
||||
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
local arrow = self.arrow:match("^(.+)_entity$")
|
||||
mcl_bows.shoot_arrow(arrow, pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end
|
||||
end,
|
||||
shoot_interval = 2,
|
||||
|
@ -140,10 +141,10 @@ stray.textures = {
|
|||
"mcl_bows_bow_0.png",
|
||||
},
|
||||
}
|
||||
stray.arrow = "mcl_potions:frost_arrow_entity"
|
||||
-- TODO: different sound (w/ echo)
|
||||
-- TODO: stray's arrow inflicts slowness status
|
||||
table.insert(stray.drops, {
|
||||
name = "mcl_potions:slowness_arrow",
|
||||
name = "mcl_potions:frost_arrow",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 1,
|
||||
|
@ -152,13 +153,20 @@ table.insert(stray.drops, {
|
|||
local chance = 0.5
|
||||
for i = 1, lvl do
|
||||
if chance > 1 then
|
||||
return 1
|
||||
return 1 -- TODO verify this logic, I think this is not how chance works
|
||||
end
|
||||
chance = chance + (1 - chance) / 2
|
||||
end
|
||||
return chance
|
||||
end,
|
||||
})
|
||||
table.insert(stray.drops, {
|
||||
name = "mcl_mobitems:shiny_ice_crystal",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 2,
|
||||
looting = "rare",
|
||||
})
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:stray", stray)
|
||||
|
||||
|
|
|
@ -98,7 +98,7 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
|
|||
fire_resistant = true,
|
||||
dealt_effect = {
|
||||
name = "withering",
|
||||
factor = 1,
|
||||
level = 1,
|
||||
dur = 10,
|
||||
},
|
||||
})
|
||||
|
|
|
@ -138,7 +138,7 @@ cave_spider.sounds = table.copy(spider.sounds)
|
|||
cave_spider.sounds.base_pitch = 1.25
|
||||
cave_spider.dealt_effect = {
|
||||
name = "poison",
|
||||
factor = 2.5,
|
||||
level = 2,
|
||||
dur = 7,
|
||||
}
|
||||
mcl_mobs.register_mob("mobs_mc:cave_spider", cave_spider)
|
||||
|
|
|
@ -608,6 +608,8 @@ local professions = {
|
|||
{
|
||||
{ { "mcl_nether:nether_wart_item", 22, 22 }, E1 },
|
||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } },
|
||||
{ { "mcl_core:emerald", 15, 15 }, { "mcl_mobitems:aery_charge", 1, 1 } }, -- TODO reconsider
|
||||
{ { "mcl_core:emerald", 15, 15 }, { "mcl_mobitems:earthen_ash", 1, 1 } }, -- TODO reconsider
|
||||
},
|
||||
},
|
||||
},
|
||||
|
|
|
@ -349,7 +349,7 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
|||
mcl_util.deal_damage(objs[n], 8, {type = "magic"})
|
||||
hit_some = true
|
||||
end
|
||||
mcl_mobs.effect_functions["withering"](objs[n], 0.5, 10)
|
||||
mcl_potions.give_effect("withering", objs[n], 2, 10)
|
||||
end
|
||||
if hit_some then
|
||||
mcl_mobs.effect(pos, 32, "mcl_particles_soul_fire_flame.png", 5, 10, self.reach, 1, 0)
|
||||
|
@ -469,7 +469,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
|||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
local pos = vector.new(self.object:get_pos())
|
||||
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
|
||||
mcl_potions.give_effect("withering", player, 2, 10)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 8},
|
||||
|
@ -484,7 +484,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
|||
|
||||
hit_mob = function(self, mob)
|
||||
local pos = vector.new(self.object:get_pos())
|
||||
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
|
||||
mcl_potions.give_effect("withering", mob, 2, 10)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 8},
|
||||
|
@ -522,7 +522,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
|
|||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
local pos = vector.new(self.object:get_pos())
|
||||
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
|
||||
mcl_potions.give_effect("withering", player, 2, 10)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 12},
|
||||
|
@ -541,7 +541,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
|
|||
|
||||
hit_mob = function(self, mob)
|
||||
local pos = vector.new(self.object:get_pos())
|
||||
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
|
||||
mcl_potions.give_effect("withering", mob, 2, 10)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 12},
|
||||
|
|
|
@ -104,11 +104,11 @@ function mcl_raids.promote_to_raidcaptain(c) -- object
|
|||
mcl_raids.drop_obanner(pos)
|
||||
if cmi_cause and cmi_cause.type == "punch" and cmi_cause.puncher:is_player() then
|
||||
awards.unlock(cmi_cause.puncher:get_player_name(), "mcl:voluntary_exile")
|
||||
local lv = mcl_potions.player_get_effect(cmi_cause.puncher, "bad_omen")
|
||||
local lv = mcl_potions.get_effect_level(cmi_cause.puncher, "bad_omen")
|
||||
if not lv then lv = 0
|
||||
else lv = lv.factor end
|
||||
lv = math.max(5,lv + 1)
|
||||
mcl_potions.bad_omen_func(cmi_cause.puncher,lv,6000)
|
||||
mcl_potions.give_effect_by_level("bad_omen", cmi_cause.puncher, lv, 6000)
|
||||
end
|
||||
end
|
||||
if old_ondie then return old_ondie(self,pos,cmi_cause) end
|
||||
|
@ -296,7 +296,7 @@ mcl_events.register_event("raid",{
|
|||
--minetest.log("Cond start raid")
|
||||
local r = {}
|
||||
for _,p in pairs(minetest.get_connected_players()) do
|
||||
if mcl_potions.player_has_effect(p,"bad_omen") then
|
||||
if mcl_potions.has_effect(p,"bad_omen") then
|
||||
local raid_pos = mcl_raids.find_village(p:get_pos())
|
||||
if raid_pos then
|
||||
--minetest.log("We have a raid position. Start raid")
|
||||
|
@ -310,7 +310,7 @@ mcl_events.register_event("raid",{
|
|||
self.mobs = {}
|
||||
self.health_max = 1
|
||||
self.health = 0
|
||||
local lv = mcl_potions.player_get_effect(minetest.get_player_by_name(self.player), "bad_omen")
|
||||
local lv = mcl_potions.get_effect_level(minetest.get_player_by_name(self.player), "bad_omen")
|
||||
if lv and lv.factor and lv.factor > 1 then self.max_stage = 6 end
|
||||
end,
|
||||
cond_progress = function(self)
|
||||
|
@ -331,7 +331,7 @@ mcl_events.register_event("raid",{
|
|||
end,
|
||||
on_complete = function(self)
|
||||
awards.unlock(self.player,"mcl:hero_of_the_village")
|
||||
mcl_potions.player_clear_effect(minetest.get_player_by_name(self.player),"bad_omen")
|
||||
mcl_potions.clear_effect(minetest.get_player_by_name(self.player),"bad_omen")
|
||||
make_firework(self.pos,os.time())
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -120,8 +120,13 @@ mcl_weather.skycolor = {
|
|||
override_day_night_ratio = function(player, ratio)
|
||||
local meta = player:get_meta()
|
||||
local has_night_vision = meta:get_int("night_vision") == 1
|
||||
local has_darkness = meta:get_int("darkness") == 1
|
||||
local is_visited_shepherd = meta:get_int("mcl_shepherd:special") == 1
|
||||
local arg
|
||||
if has_darkness and not is_visited_shepherd then
|
||||
if has_night_vision then arg = 0.1
|
||||
else arg = 0 end
|
||||
else
|
||||
-- Apply night vision only for dark sky
|
||||
local is_dark = minetest.get_timeofday() > 0.8 or minetest.get_timeofday() < 0.2 or mcl_weather.state ~= "none"
|
||||
local pos = player:get_pos()
|
||||
|
@ -135,6 +140,7 @@ mcl_weather.skycolor = {
|
|||
else
|
||||
arg = ratio
|
||||
end
|
||||
end
|
||||
player:override_day_night_ratio(arg)
|
||||
end,
|
||||
|
||||
|
|
|
@ -45,4 +45,4 @@ Durability: @1=Wytrzymałość: @1
|
|||
Block breaking strength: @1=Siła niszczenia bloku: @1
|
||||
@1 uses=@1 użyć
|
||||
Unlimited uses=Nielimitowane użycia
|
||||
|
||||
...stacks=...kumuluje się
|
||||
|
|
|
@ -45,3 +45,4 @@ Block breaking strength: @1=
|
|||
@1 uses=
|
||||
Unlimited uses=
|
||||
Durability: @1=
|
||||
...stacks=
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = mcl_tt
|
||||
author = Wuzzy
|
||||
description = Add MCL2 tooltips
|
||||
depends = tt, mcl_enchanting, mcl_colors
|
||||
depends = tt, mcl_enchanting, mcl_colors, mcl_util
|
||||
|
|
|
@ -121,3 +121,58 @@ tt.register_snippet(function(itemstring, _, itemstack)
|
|||
return S("Durability: @1", S("@1 uses", remaining_use .."/".. use))
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- Potions info
|
||||
tt.register_snippet(function(itemstring, _, itemstack)
|
||||
if not itemstack then return end
|
||||
local def = itemstack:get_definition()
|
||||
if def.groups._mcl_potion ~= 1 then return end
|
||||
|
||||
local s = ""
|
||||
local meta = itemstack:get_meta()
|
||||
local potency = meta:get_int("mcl_potions:potion_potent")
|
||||
local plus = meta:get_int("mcl_potions:potion_plus")
|
||||
local sl_factor = 1
|
||||
if def.groups.splash_potion == 1 then
|
||||
sl_factor = mcl_potions.SPLASH_FACTOR
|
||||
elseif def.groups.ling_potion == 1 then
|
||||
sl_factor = mcl_potions.LINGERING_FACTOR
|
||||
end
|
||||
if def._dynamic_tt then s = s.. def._dynamic_tt((potency+1)*sl_factor).. "\n" end
|
||||
local effects = def._effect_list
|
||||
if effects then
|
||||
local effect
|
||||
local dur
|
||||
local timestamp
|
||||
local ef_level
|
||||
local roman_lvl
|
||||
local factor
|
||||
local ef_tt
|
||||
for name, details in pairs(effects) do
|
||||
effect = mcl_potions.registered_effects[name]
|
||||
if details.dur_variable then
|
||||
dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus) * sl_factor
|
||||
if potency > 0 and details.uses_level then
|
||||
dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
|
||||
end
|
||||
else
|
||||
dur = details.dur
|
||||
end
|
||||
timestamp = math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
|
||||
if details.uses_level then
|
||||
ef_level = details.level + details.level_scaling * (potency)
|
||||
else
|
||||
ef_level = details.level
|
||||
end
|
||||
if ef_level > 1 then roman_lvl = " ".. mcl_util.to_roman(ef_level)
|
||||
else roman_lvl = "" end
|
||||
s = s.. effect.description.. roman_lvl.. " (".. timestamp.. ")\n"
|
||||
if effect.uses_factor then factor = effect.level_to_factor(ef_level) end
|
||||
if effect.get_tt then ef_tt = minetest.colorize("grey", effect.get_tt(factor)) else ef_tt = "" end
|
||||
if ef_tt ~= "" then s = s.. ef_tt.. "\n" end
|
||||
if details.effect_stacks then s = s.. minetest.colorize("grey", S("...stacks")).. "\n" end
|
||||
end
|
||||
end
|
||||
return s:trim()
|
||||
end)
|
||||
|
|
|
@ -74,6 +74,22 @@ function tt.reload_itemstack_description(itemstack)
|
|||
local orig_desc = def._tt_original_description or def.description
|
||||
if meta:get_string("name") ~= "" then
|
||||
orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name"))
|
||||
elseif def.groups._mcl_potion == 1 then
|
||||
local potency = meta:get_int("mcl_potions:potion_potent")
|
||||
local plus = meta:get_int("mcl_potions:potion_plus")
|
||||
if potency > 0 then
|
||||
local sym_potency = mcl_util.to_roman(potency+1)
|
||||
orig_desc = orig_desc.. " ".. sym_potency
|
||||
end
|
||||
if plus > 0 then
|
||||
local sym_plus = " "
|
||||
local i = plus
|
||||
while i>0 do
|
||||
i = i - 1
|
||||
sym_plus = sym_plus.. "+"
|
||||
end
|
||||
orig_desc = orig_desc.. sym_plus
|
||||
end
|
||||
end
|
||||
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
|
||||
if desc == def.description and meta:get_string("description") == "" then return end
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = tt
|
||||
author = Wuzzy
|
||||
description = Support for custom tooltip extensions for items
|
||||
depends = mcl_colors
|
||||
depends = mcl_colors, mcl_util
|
||||
|
|
|
@ -521,7 +521,9 @@ end
|
|||
|
||||
local function update_health(player)
|
||||
local hp_max = player:get_properties().hp_max
|
||||
hb.change_hudbar(player, "health", player:get_hp(), hp_max)
|
||||
local hp = player:get_hp()
|
||||
if hp > hp_max then hp = hp_max end
|
||||
hb.change_hudbar(player, "health", hp, hp_max)
|
||||
end
|
||||
|
||||
-- update built-in HUD bars
|
||||
|
|
|
@ -14,7 +14,7 @@ minetest.register_entity("mcl_experience:bottle",{
|
|||
local n = node.name
|
||||
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and minetest.get_item_group(n, "liquid") == 0 then
|
||||
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
|
||||
mcl_experience.throw_xp(pos, math.random(3, 11))
|
||||
mcl_experience.throw_xp(pos, math.random(3, 11) + (self._luck or 0))
|
||||
minetest.add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.1,
|
||||
|
@ -40,13 +40,18 @@ minetest.register_entity("mcl_experience:bottle",{
|
|||
end,
|
||||
})
|
||||
|
||||
local function throw_xp_bottle(pos, dir, velocity)
|
||||
local function throw_xp_bottle(pos, dir, velocity, user)
|
||||
minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
|
||||
local obj = minetest.add_entity(pos, "mcl_experience:bottle")
|
||||
obj:set_velocity(vector.multiply(dir, velocity))
|
||||
local acceleration = vector.multiply(dir, -3)
|
||||
acceleration.y = -9.81
|
||||
obj:set_acceleration(acceleration)
|
||||
if user then
|
||||
local ent = obj:get_luaentity()
|
||||
local luck = mcl_luck.get_luck(user:get_player_name())
|
||||
ent._luck = luck
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craftitem("mcl_experience:bottle", {
|
||||
|
@ -55,7 +60,7 @@ minetest.register_craftitem("mcl_experience:bottle", {
|
|||
wield_image = "mcl_experience_bottle.png",
|
||||
stack_max = 64,
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
throw_xp_bottle(vector.add(placer:get_pos(), vector.new(0, 1.5, 0)), placer:get_look_dir(), 10)
|
||||
throw_xp_bottle(vector.add(placer:get_pos(), vector.new(0, 1.5, 0)), placer:get_look_dir(), 10, placer)
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = mcl_experience
|
||||
author = oilboi
|
||||
description = eXPerience mod
|
||||
depends = mcl_gamemode
|
||||
depends = mcl_gamemode, mcl_luck
|
||||
|
|
|
@ -105,7 +105,13 @@ minetest.register_on_mods_loaded(function()
|
|||
nonmisc = true
|
||||
end
|
||||
if def.groups.brewitem then
|
||||
table.insert(inventory_lists["brew"], name)
|
||||
local str = name
|
||||
if def.groups._mcl_potion == 1 then
|
||||
local stack = ItemStack(name)
|
||||
tt.reload_itemstack_description(stack)
|
||||
str = stack:to_string()
|
||||
end
|
||||
table.insert(inventory_lists["brew"], str)
|
||||
nonmisc = true
|
||||
end
|
||||
if def.groups.craftitem then
|
||||
|
@ -117,6 +123,23 @@ minetest.register_on_mods_loaded(function()
|
|||
table.insert(inventory_lists["misc"], name)
|
||||
end
|
||||
|
||||
if def.groups._mcl_potion == 1 then
|
||||
if def.has_potent then
|
||||
local stack = ItemStack(name)
|
||||
local potency = def._default_potent_level - 1
|
||||
stack:get_meta():set_int("mcl_potions:potion_potent", potency)
|
||||
tt.reload_itemstack_description(stack)
|
||||
table.insert(inventory_lists["brew"], stack:to_string())
|
||||
end
|
||||
if def.has_plus then
|
||||
local stack = ItemStack(name)
|
||||
local extend = def._default_extend_level
|
||||
stack:get_meta():set_int("mcl_potions:potion_plus", extend)
|
||||
tt.reload_itemstack_description(stack)
|
||||
table.insert(inventory_lists["brew"], stack:to_string())
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(inventory_lists["all"], name)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -2,4 +2,4 @@ name = mcl_inventory
|
|||
author = BlockMen
|
||||
description = Adds the player inventory and creative inventory.
|
||||
depends = mcl_init, mcl_formspec, mcl_enchanting, mcl_gamemode
|
||||
optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide, mcl_player
|
||||
optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide, mcl_player, tt
|
||||
|
|
|
@ -4,8 +4,12 @@ there are strings in meta, which are being used to see which effect will be give
|
|||
Valid strings:
|
||||
swiftness
|
||||
leaping
|
||||
strenght
|
||||
strength
|
||||
regeneration
|
||||
haste
|
||||
resistance
|
||||
slow_falling
|
||||
absorption
|
||||
]]--
|
||||
|
||||
mcl_beacons = {
|
||||
|
@ -122,10 +126,17 @@ local formspec_string=
|
|||
"image[1,4.5;1,1;custom_beacom_symbol_2.png]"..
|
||||
"image[1,6;1,1;custom_beacom_symbol_1.png]"..
|
||||
|
||||
"image_button[5.2,1.5;1,1;mcl_potions_effect_swift.png;swiftness;]"..
|
||||
"image_button[5.2,1.5;1,1;mcl_potions_effect_swiftness.png;swiftness;]"..
|
||||
"image_button[8.5,1.5;1,1;mcl_potions_effect_haste.png;haste;]"..
|
||||
|
||||
"image_button[5.2,3;1,1;mcl_potions_effect_leaping.png;leaping;]"..
|
||||
"image_button[5.2,4.5;1,1;mcl_potions_effect_strong.png;strenght;]"..
|
||||
"image_button[5.2,6;1,1;mcl_potions_effect_regenerating.png;regeneration;]"..
|
||||
"image_button[8.5,3;1,1;mcl_potions_effect_resistance.png;resistance;]"..
|
||||
|
||||
"image_button[5.2,4.5;1,1;mcl_potions_effect_strength.png;strength;]"..
|
||||
"image_button[8.5,4.5;1,1;mcl_potions_effect_absorption.png;absorption;]"..
|
||||
|
||||
"image_button[5.2,6;1,1;mcl_potions_effect_regeneration.png;regeneration;]"..
|
||||
"image_button[8.5,6;1,1;mcl_potions_effect_slow_falling.png;slow_falling;]"..
|
||||
|
||||
"item_image[1,7;1,1;mcl_core:diamond]"..
|
||||
"item_image[2.2,7;1,1;mcl_core:emerald]"..
|
||||
|
@ -197,15 +208,7 @@ end
|
|||
local function effect_player(effect,pos,power_level, effect_level,player)
|
||||
local distance = vector.distance(player:get_pos(), pos)
|
||||
if distance > (power_level+1)*10 then return end
|
||||
if effect == "swiftness" then
|
||||
mcl_potions.swiftness_func(player,effect_level,16)
|
||||
elseif effect == "leaping" then
|
||||
mcl_potions.leaping_func(player, effect_level, 16)
|
||||
elseif effect == "strenght" then
|
||||
mcl_potions.strength_func(player, effect_level, 16)
|
||||
elseif effect == "regeneration" then
|
||||
mcl_potions.regeneration_func(player, effect_level, 16)
|
||||
end
|
||||
mcl_potions.give_effect_by_level(effect, player, effect_level, 16)
|
||||
end
|
||||
|
||||
local function apply_effects_to_all_players(pos)
|
||||
|
@ -254,7 +257,8 @@ minetest.register_node("mcl_beacons:beacon", {
|
|||
remove_beacon_beam(pos)
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
if fields.swiftness or fields.regeneration or fields.leaping or fields.strenght then
|
||||
if fields.swiftness or fields.regeneration or fields.leaping or fields.strenght
|
||||
or fields.haste or fields.resistance or fields.absorption or fields.slow_falling then
|
||||
local sender_name = sender:get_player_name()
|
||||
local power_level = beacon_blockcheck(pos)
|
||||
if minetest.is_protected(pos, sender_name) then
|
||||
|
@ -293,6 +297,14 @@ minetest.register_node("mcl_beacons:beacon", {
|
|||
end
|
||||
minetest.get_meta(pos):set_string("effect","swiftness")
|
||||
successful = true
|
||||
elseif fields.haste then
|
||||
if power_level == 4 then
|
||||
minetest.get_meta(pos):set_int("effect_level",2)
|
||||
else
|
||||
minetest.get_meta(pos):set_int("effect_level",1)
|
||||
end
|
||||
minetest.get_meta(pos):set_string("effect","haste")
|
||||
successful = true
|
||||
elseif fields.leaping and power_level >= 2 then
|
||||
if power_level == 4 then
|
||||
minetest.get_meta(pos):set_int("effect_level",2)
|
||||
|
@ -301,18 +313,38 @@ minetest.register_node("mcl_beacons:beacon", {
|
|||
end
|
||||
minetest.get_meta(pos):set_string("effect","leaping")
|
||||
successful = true
|
||||
elseif fields.resistance and power_level >= 2 then
|
||||
if power_level == 4 then
|
||||
minetest.get_meta(pos):set_int("effect_level",2)
|
||||
else
|
||||
minetest.get_meta(pos):set_int("effect_level",1)
|
||||
end
|
||||
minetest.get_meta(pos):set_string("effect","resistance")
|
||||
successful = true
|
||||
elseif fields.strenght and power_level >= 3 then
|
||||
if power_level == 4 then
|
||||
minetest.get_meta(pos):set_int("effect_level",2)
|
||||
else
|
||||
minetest.get_meta(pos):set_int("effect_level",1)
|
||||
end
|
||||
minetest.get_meta(pos):set_string("effect","strenght")
|
||||
minetest.get_meta(pos):set_string("effect","strength")
|
||||
successful = true
|
||||
elseif fields.absorption and power_level >= 3 then
|
||||
if power_level == 4 then
|
||||
minetest.get_meta(pos):set_int("effect_level",2)
|
||||
else
|
||||
minetest.get_meta(pos):set_int("effect_level",1)
|
||||
end
|
||||
minetest.get_meta(pos):set_string("effect","absorption")
|
||||
successful = true
|
||||
elseif fields.regeneration and power_level == 4 then
|
||||
minetest.get_meta(pos):set_int("effect_level",2)
|
||||
minetest.get_meta(pos):set_string("effect","regeneration")
|
||||
successful = true
|
||||
elseif fields.slow_falling and power_level == 4 then
|
||||
minetest.get_meta(pos):set_int("effect_level",2)
|
||||
minetest.get_meta(pos):set_string("effect","slow_falling")
|
||||
successful = true
|
||||
end
|
||||
if successful then
|
||||
if power_level == 4 then
|
||||
|
|
|
@ -270,10 +270,10 @@ controls.register_on_release(function(player, key, time)
|
|||
local is_critical = false
|
||||
if charge >= BOW_CHARGE_TIME_FULL then
|
||||
speed = BOW_MAX_SPEED
|
||||
local r = math.random(1,5)
|
||||
if r == 1 then
|
||||
-- 20% chance for critical hit
|
||||
damage = 10
|
||||
local r = math.random(1,5) + mcl_luck.get_luck(player:get_player_name())
|
||||
if r > 4 then
|
||||
-- 20% chance for critical hit (by default)
|
||||
damage = 10 + math.floor((r-5)/5) -- mega crit (over crit) with high luck
|
||||
is_critical = true
|
||||
else
|
||||
damage = 9
|
||||
|
|
|
@ -322,10 +322,10 @@ controls.register_on_press(function(player, key, time)
|
|||
-- Fully charged
|
||||
local is_critical = false
|
||||
speed = BOW_MAX_SPEED
|
||||
local r = math.random(1,5)
|
||||
if r == 1 then
|
||||
-- 20% chance for critical hit
|
||||
damage = 10
|
||||
local r = math.random(1,5) + mcl_luck.get_luck(player:get_player_name())
|
||||
if r > 4 then
|
||||
-- 20% chance for critical hit (by default)
|
||||
damage = 10 + math.floor((r-5)/5) -- mega crit (over crit) with high luck
|
||||
is_critical = true
|
||||
else
|
||||
damage = 9
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
name = mcl_bows
|
||||
author = Arcelmi
|
||||
description = This mod adds bows and arrows for MineClone 2.
|
||||
depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_util, mcl_shields, mcl_fovapi
|
||||
depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_util, mcl_shields, mcl_fovapi, mcl_luck
|
||||
optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button
|
||||
|
||||
|
|
|
@ -82,7 +82,7 @@ local function brewable(inv)
|
|||
|
||||
for i=1,stand_size do
|
||||
|
||||
bottle = inv:get_stack("stand", i):get_name()
|
||||
bottle = inv:get_stack("stand", i)
|
||||
alchemy = mcl_potions.get_alchemy(ingredient, bottle)
|
||||
|
||||
if alchemy then
|
||||
|
|
|
@ -380,7 +380,7 @@ minetest.register_globalstep(function(dtime)
|
|||
etime = 0
|
||||
for _,pl in pairs(minetest.get_connected_players()) do
|
||||
local armor_feet = pl:get_inventory():get_stack("armor", 5)
|
||||
if pl and pl:get_player_control().sneak or (minetest.global_exists("mcl_enchanting") and mcl_enchanting.has_enchantment(armor_feet, "frost_walker")) or (minetest.global_exists("mcl_potions") and mcl_potions.player_has_effect(pl, "fire_proof")) then
|
||||
if pl and pl:get_player_control().sneak or (minetest.global_exists("mcl_enchanting") and mcl_enchanting.has_enchantment(armor_feet, "frost_walker")) or (minetest.global_exists("mcl_potions") and mcl_potions.has_effect(pl, "fire_resistance")) then
|
||||
return
|
||||
end
|
||||
burn_in_campfire(pl)
|
||||
|
|
|
@ -167,17 +167,17 @@ local function eat_gapple(itemstack, placer, pointed_thing)
|
|||
return itemstack
|
||||
end
|
||||
|
||||
local regen_duration, absorbtion_factor = 5, 1
|
||||
local regen_duration, absorption = 5, 1
|
||||
if itemstack:get_name() == "mcl_core:apple_gold_enchanted" then
|
||||
regen_duration, absorbtion_factor = 20, 4
|
||||
mcl_potions.fire_resistance_func(placer, 1, 300)
|
||||
mcl_potions.leaping_func(placer, 1, 300)
|
||||
regen_duration, absorption = 20, 4
|
||||
mcl_potions.give_effect("fire_resistance", placer, 1, 300)
|
||||
mcl_potions.give_effect_by_level("leaping", placer, 1, 300)
|
||||
if enable_fapples then
|
||||
mcl_potions.swiftness_func(placer, absorbtion_factor, 120)
|
||||
mcl_potions.give_effect_by_level("swiftness", placer, absorption, 120)
|
||||
end
|
||||
end
|
||||
-- TODO: Absorbtion
|
||||
mcl_potions.regeneration_func(placer, 2, regen_duration)
|
||||
mcl_potions.give_effect_by_level("absorption", placer, absorption, 120)
|
||||
mcl_potions.give_effect_by_level("regeneration", placer, 2, regen_duration)
|
||||
return gapple_hunger_restore(itemstack, placer, pointed_thing)
|
||||
end
|
||||
|
||||
|
@ -206,17 +206,17 @@ local function eat_gapple_delayed(itemstack, placer, pointed_thing)
|
|||
return itemstack
|
||||
end
|
||||
|
||||
local regen_duration, absorbtion_factor = 5, 1
|
||||
local regen_duration, absorption = 5, 1
|
||||
if itemstack:get_name() == "mcl_core:apple_gold_enchanted" then
|
||||
regen_duration, absorbtion_factor = 20, 4
|
||||
mcl_potions.fire_resistance_func(placer, 1, 300)
|
||||
mcl_potions.leaping_func(placer, 1, 300)
|
||||
regen_duration, absorption = 20, 4
|
||||
mcl_potions.give_effect("fire_resistance", placer, 1, 300)
|
||||
mcl_potions.give_effect_by_level("leaping", placer, 1, 300)
|
||||
if enable_fapples then
|
||||
mcl_potions.swiftness_func(placer, absorbtion_factor, 120)
|
||||
mcl_potions.give_effect_by_level("swiftness", placer, absorption, 120)
|
||||
end
|
||||
end
|
||||
-- TODO: Absorbtion
|
||||
mcl_potions.regeneration_func(placer, 2, regen_duration)
|
||||
mcl_potions.give_effect_by_level("absorption", placer, absorption, 120)
|
||||
mcl_potions.give_effect_by_level("regeneration", placer, 2, regen_duration)
|
||||
--return gapple_hunger_restore(itemstack, placer, pointed_thing)
|
||||
end
|
||||
|
||||
|
|
|
@ -56,7 +56,7 @@ end
|
|||
function mcl_enchanting.get_enchantment_description(enchantment, level)
|
||||
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||
return enchantment_def.name ..
|
||||
(enchantment_def.max_level == 1 and "" or " " .. mcl_enchanting.roman_numerals.toRoman(level))
|
||||
(enchantment_def.max_level == 1 and "" or " " .. mcl_util.to_roman(level))
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_colorized_enchantment_description(enchantment, level)
|
||||
|
|
|
@ -11,7 +11,6 @@ mcl_enchanting = {
|
|||
book_animation_steps = {0, 640, 680, 700, 740},
|
||||
book_animation_loop = {["open"] = true, ["close"] = true},
|
||||
book_animation_speed = 40,
|
||||
roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49
|
||||
enchantments = {},
|
||||
overlay = "^[colorize:purple:50",
|
||||
--overlay = "^[invert:rgb^[multiply:#4df44d:50^[invert:rgb",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
name = mcl_enchanting
|
||||
description = Enchanting for MineClone2
|
||||
depends = tt, walkover, mcl_sounds, mcl_colors, mcl_experience
|
||||
depends = tt, walkover, mcl_sounds, mcl_colors, mcl_experience, mcl_util
|
||||
optional_depends = screwdriver
|
||||
author = Fleckenstein
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
--------------------------------------------------------------------
|
||||
--! @file
|
||||
--! @brief Convert from normal numbers to Roman Numerals
|
||||
---------------------------------------------------------------------
|
||||
local conversionTable = {
|
||||
{ number = 1000, symbol = "M" },
|
||||
{ number = 900, symbol = "CM" },
|
||||
{ number = 500, symbol = "D" },
|
||||
{ number = 400, symbol = "CD" },
|
||||
{ number = 100, symbol = "C" },
|
||||
{ number = 90, symbol = "XC" },
|
||||
{ number = 50, symbol = "L" },
|
||||
{ number = 40, symbol = "XL" },
|
||||
{ number = 10, symbol = "X" },
|
||||
{ number = 9, symbol = "IX" },
|
||||
{ number = 5, symbol = "V" },
|
||||
{ number = 4, symbol = "IV" },
|
||||
{ number = 1, symbol = "I" }
|
||||
}
|
||||
|
||||
return{
|
||||
toRoman = function(number)
|
||||
local romanNumeral = ""
|
||||
|
||||
for _,table in pairs (conversionTable) do
|
||||
while(number >= table.number) do
|
||||
romanNumeral = romanNumeral .. table.symbol
|
||||
number = number - table.number
|
||||
end
|
||||
end
|
||||
|
||||
return romanNumeral
|
||||
end
|
||||
}
|
|
@ -28,8 +28,8 @@ minetest.register_entity("mcl_end:ender_eye", {
|
|||
self._age = self._age + dtime
|
||||
if self._age >= 3 then
|
||||
-- End of life
|
||||
local r = math.random(1,5)
|
||||
if r == 1 then
|
||||
local r = math.random(1,15) + self._luck
|
||||
if r <= 3 then
|
||||
-- 20% chance to get destroyed completely.
|
||||
-- 100% if in Creative Mode
|
||||
self.object:remove()
|
||||
|
@ -85,11 +85,12 @@ minetest.register_craftitem("mcl_end:ender_eye", {
|
|||
if user == nil then
|
||||
return
|
||||
end
|
||||
local player_name = user:get_player_name()
|
||||
local origin = user:get_pos()
|
||||
origin.y = origin.y + 1.5
|
||||
local strongholds = mcl_structures.registered_structures["end_shrine"].static_pos
|
||||
local dim = mcl_worlds.pos_to_dimension(origin)
|
||||
local is_creative = minetest.is_creative_enabled(user:get_player_name())
|
||||
local is_creative = minetest.is_creative_enabled(player_name)
|
||||
|
||||
-- Just drop the eye of ender if there are no strongholds
|
||||
if #strongholds <= 0 or dim ~= "overworld" then
|
||||
|
@ -124,6 +125,8 @@ minetest.register_craftitem("mcl_end:ender_eye", {
|
|||
-- Throw it!
|
||||
local obj = minetest.add_entity(origin, "mcl_end:ender_eye")
|
||||
local dir
|
||||
local ent = obj:get_luaentity()
|
||||
ent._luck = mcl_luck.get_luck(player_name)
|
||||
|
||||
if lowest_dist <= 25 then
|
||||
local velocity = 4
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
name = mcl_end
|
||||
depends = screwdriver, mcl_sounds, mcl_util, doc_items, mcl_worlds, mcl_structures, mcl_stonecutter
|
||||
depends = screwdriver, mcl_sounds, mcl_util, doc_items, mcl_worlds, mcl_structures, mcl_stonecutter, mcl_luck
|
||||
|
|
|
@ -142,7 +142,7 @@ minetest.register_on_item_eat(function (hp_change, replace_with_item, itemstack,
|
|||
-- 60% chance of poisoning with poisonous potato
|
||||
if itemstack:get_name() == "mcl_farming:potato_item_poison" then
|
||||
if math.random(1,10) >= 6 then
|
||||
mcl_potions.poison_func(user, 1, 5)
|
||||
mcl_potions.give_effect_by_level("poison", user, 1, 5)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -62,8 +62,8 @@ local fish = function(itemstack, player, pointed_thing)
|
|||
local junk_values = {10, 8.1, 6.1, 4.2}
|
||||
local luck_of_the_sea = math.min(mcl_enchanting.get_enchantment(itemstack, "luck_of_the_sea"), 3)
|
||||
local index = luck_of_the_sea + 1
|
||||
local fish_value = fish_values[index]
|
||||
local junk_value = junk_values[index] + fish_value
|
||||
local fish_value = fish_values[index] - mcl_luck.get_luck(ent.player)
|
||||
local junk_value = junk_values[index] + fish_value - mcl_luck.get_luck(ent.player)
|
||||
if r <= fish_value then
|
||||
-- Fish
|
||||
items = mcl_loot.get_loot({
|
||||
|
@ -114,6 +114,8 @@ local fish = function(itemstack, player, pointed_thing)
|
|||
{ itemstring = "mcl_mobitems:saddle", },
|
||||
{ itemstring = "mcl_flowers:waterlily", },
|
||||
{ itemstring = "mcl_mobitems:nautilus_shell", },
|
||||
{ itemstring = "mcl_mobitems:spectre_membrane", },
|
||||
{ itemstring = "mcl_mobitems:crystalline_drop", },
|
||||
},
|
||||
stacks_min = 1,
|
||||
stacks_max = 1,
|
||||
|
@ -519,7 +521,8 @@ minetest.register_craftitem("mcl_fishing:pufferfish_raw", {
|
|||
minetest.register_on_item_eat(function (hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
|
||||
if itemstack:get_name() == "mcl_fishing:pufferfish_raw" then
|
||||
mcl_potions.poison_func(user, 1/3, 60)
|
||||
mcl_potions.give_effect_by_level("poison", user, 3, 60)
|
||||
mcl_potions.give_effect_by_level("nausea", user, 2, 20)
|
||||
end
|
||||
|
||||
end )
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = mcl_fishing
|
||||
description = Adds fish and fishing poles to go fishing.
|
||||
depends = mcl_core, mcl_sounds, mcl_loot, mcl_mobs, mcl_enchanting, mcl_throwing, mcl_colors, mcl_buckets
|
||||
depends = mcl_core, mcl_sounds, mcl_loot, mcl_mobs, mcl_enchanting, mcl_throwing, mcl_colors, mcl_buckets, mcl_luck
|
||||
|
|
|
@ -194,8 +194,8 @@ def_clover.mesh = "mcl_clover_3leaf.obj"
|
|||
def_clover.tiles = { "mcl_flowers_clover.png" }
|
||||
def_clover.inventory_image = "mcl_flowers_clover_inv.png"
|
||||
def_clover.wield_image = "mcl_flowers_clover_inv.png"
|
||||
def_clover.drop = nil
|
||||
def_clover.use_texture_alpha = "clip"
|
||||
def_clover.drop = "mcl_flowers:clover"
|
||||
def_clover.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -4/16, -0.5, -4/16, 4/16, 0, 4/16 },
|
||||
|
@ -212,6 +212,7 @@ def_4l_clover.tiles = { "mcl_flowers_fourleaf_clover.png" }
|
|||
def_4l_clover.inventory_image = "mcl_flowers_fourleaf_clover_inv.png"
|
||||
def_4l_clover.wield_image = "mcl_flowers_fourleaf_clover_inv.png"
|
||||
def_4l_clover.use_texture_alpha = "clip"
|
||||
def_4l_clover.drop = "mcl_flowers:fourleaf_clover"
|
||||
|
||||
minetest.register_node("mcl_flowers:fourleaf_clover", def_4l_clover)
|
||||
|
||||
|
|
|
@ -154,7 +154,7 @@ local function drink_milk_delayed(itemstack, player, pointed_thing)
|
|||
) then
|
||||
mcl_hunger.stop_poison(player)
|
||||
end
|
||||
mcl_potions._reset_player_effects(player)
|
||||
mcl_potions._reset_effects(player)
|
||||
end
|
||||
|
||||
-- Wrapper for handling mcl_hunger delayed eating
|
||||
|
@ -231,6 +231,46 @@ minetest.register_craftitem("mcl_mobitems:string",{
|
|||
groups = { craftitem = 1 },
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mcl_mobitems:spectre_membrane",{
|
||||
description = S("Spectre Membrane"),
|
||||
_doc_items_longdesc = S("This is a crafting component dropped from dead spectres."),
|
||||
inventory_image = "vl_mobitems_spectre_membrane.png",
|
||||
groups = { craftitem = 1, brewitem = 1 },
|
||||
stack_max = 64,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mcl_mobitems:shiny_ice_crystal",{
|
||||
description = S("Shiny Ice Crystal"),
|
||||
_doc_items_longdesc = S("This item is mainly used for crafting."),
|
||||
inventory_image = "vl_mobitems_ice_crystal.png",
|
||||
groups = { craftitem = 1, brewitem = 1 },
|
||||
stack_max = 64,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mcl_mobitems:aery_charge",{
|
||||
description = S("Aery Charge"),
|
||||
_doc_items_longdesc = S("This item is mainly used for crafting."), -- TODO shoot?
|
||||
inventory_image = "vl_mobitems_aery_charge.png",
|
||||
groups = { craftitem = 1, brewitem = 1 },
|
||||
stack_max = 64,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mcl_mobitems:crystalline_drop",{
|
||||
description = S("Crystalline Drop"),
|
||||
_doc_items_longdesc = S("This item is mainly used for crafting."), -- TODO other uses?
|
||||
inventory_image = "vl_mobitems_crystalline_drop.png",
|
||||
groups = { craftitem = 1, brewitem = 1 },
|
||||
stack_max = 64,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mcl_mobitems:earthen_ash",{
|
||||
description = S("Earthen Ash"),
|
||||
_doc_items_longdesc = S("This item is mainly used for crafting."), -- TODO other uses?
|
||||
inventory_image = "vl_mobitems_earthen_ash.png",
|
||||
groups = { craftitem = 1, brewitem = 1 },
|
||||
stack_max = 64,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mcl_mobitems:blaze_rod", {
|
||||
description = S("Blaze Rod"),
|
||||
_doc_items_longdesc = S("This is a crafting component dropped from dead blazes."),
|
||||
|
@ -580,6 +620,6 @@ minetest.register_craft({
|
|||
|
||||
minetest.register_on_item_eat(function (hp_change, replace_with_item, itemstack, user, pointed_thing) -- poisoning with spider eye
|
||||
if itemstack:get_name() == "mcl_mobitems:spider_eye" then
|
||||
mcl_potions.poison_func(user, 1, 4)
|
||||
mcl_potions.give_effect_by_level("poison", user, 1, 4)
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -58,6 +58,12 @@ This item is dropped by dead squids. Squid ink can be used to as an ingredient
|
|||
|
||||
String=Nić
|
||||
Strings are used in crafting.=Nić jest użyteczna w wytwarzaniu.
|
||||
Spectre Membrane=Błona Widma
|
||||
This is a crafting component dropped from dead spectres.=Jest to materiał do wytwarzania wypadający z martwych widm.
|
||||
Shiny Ice Crystal=Lśniący Kryształ Lodu
|
||||
Aery Charge=Powietrzny Ładunek
|
||||
Crystalline Drop=Krystaliczna Kropla
|
||||
Earthen Ash=Ziemny Popiół
|
||||
Blaze Rod=Płomienna różdżka
|
||||
This is a crafting component dropped from dead blazes.=Jest to materiał do wytwarzania wypadający z martwych płomyków.
|
||||
Blaze Powder=Płomienny proszek
|
||||
|
|
|
@ -135,7 +135,7 @@ minetest.register_node("mcl_nether:magma", {
|
|||
-- From walkover mod
|
||||
on_walk_over = function(loc, nodeiamon, player)
|
||||
local armor_feet = player:get_inventory():get_stack("armor", 5)
|
||||
if player and player:get_player_control().sneak or (minetest.global_exists("mcl_enchanting") and mcl_enchanting.has_enchantment(armor_feet, "frost_walker")) or (minetest.global_exists("mcl_potions") and mcl_potions.player_has_effect(player, "fire_proof")) then
|
||||
if player and player:get_player_control().sneak or (minetest.global_exists("mcl_enchanting") and mcl_enchanting.has_enchantment(armor_feet, "frost_walker")) or (minetest.global_exists("mcl_potions") and mcl_potions.has_effect(player, "fire_resistance")) then
|
||||
return
|
||||
end
|
||||
-- Hurt players standing on top of this block
|
||||
|
|
|
@ -0,0 +1,318 @@
|
|||
## Potions and Effects API
|
||||
|
||||
<!-- TOC -->
|
||||
* [Potions and Effects API](#potions-and-effects-api)
|
||||
* [Namespace](#namespace)
|
||||
* [Effects](#effects)
|
||||
* [Functions](#functions)
|
||||
* [Deprecated Functions](#deprecated-functions)
|
||||
* [Tables](#tables)
|
||||
* [Internally registered effects](#internally-registered-effects)
|
||||
* [Constants](#constants)
|
||||
* [Effect Definition](#effect-definition)
|
||||
* [HP Hudbar Modifiers](#hp-hudbar-modifiers)
|
||||
* [Functions](#functions)
|
||||
* [HP Hudbar Modifier Definition](#hp-hudbar-modifier-definition)
|
||||
* [Potions](#potions)
|
||||
* [Functions](#functions)
|
||||
* [Tables](#tables)
|
||||
* [Internally registered potions](#internally-registered-potions)
|
||||
* [Constants](#constants)
|
||||
* [Potion Definition](#potion-definition)
|
||||
* [Brewing](#brewing)
|
||||
* [Functions](#functions)
|
||||
* [Miscellaneous Functions](#miscellaneous-functions)
|
||||
<!-- TOC -->
|
||||
|
||||
### Namespace
|
||||
All of the API is defined in the `mcl_potions` namespace.
|
||||
|
||||
### Effects
|
||||
This section describes parts of the API related to defining and managing effects on players and entities. The mod defines a bunch of effects internally using the same API as described below.
|
||||
|
||||
#### Functions
|
||||
`mcl_potions.register_effect(def)` – takes an effect definition (`def`) and registers an effect if the definition is valid, and adds the known parts of the definition as well as the outcomes of processing of some parts of the definition to the `mcl_potions.registered_effects` table. This should only be used at load time.
|
||||
|
||||
|
||||
`mcl_potions.apply_haste_fatigue(toolcaps, h_fac, f_fac)` – takes a table of tool capabilities (`toolcaps`) and modifies it using the provided haste factor (`h_fac`) and fatigue factor (`f_fac`). The factors default to no-op values.
|
||||
|
||||
|
||||
`mcl_potions.hf_update_internal(hand, object)` – returns the `hand` of the `object` updated according to their combined haste and fatigue. **This doesn't change anything by itself!** Manual update of the hand with the hand returned by this function has to be done. This should only be called in situations that are *directly* impacted by haste and/or fatigue, and therefore require an update of the hand.
|
||||
|
||||
|
||||
`mcl_potions.update_haste_and_fatigue(player)` – updates haste and fatigue on a `player` (described by an ObjectRef). This should be called whenever an update of the haste-type and fatigue-type effects is desired.
|
||||
|
||||
|
||||
`mcl_potions._reset_haste_fatigue_item_meta(player)` – resets the item meta changes caused by haste-type and fatigue-type effects throughout the inventory of the `player` described by an ObjectRef.
|
||||
|
||||
|
||||
`mcl_potions._clear_cached_effect_data(object)` – clears cashed effect data for the `object`. This shouldn't be used for resetting effects.
|
||||
|
||||
|
||||
`mcl_potions._reset_effects(object, set_hud)` – actually resets the effects for the `object`. It also updates HUD if `set_hud` is `true` or undefined (`nil`).
|
||||
|
||||
|
||||
`mcl_potions._save_player_effects(player)` – saves all effects of the `player` described by an ObjectRef to metadata.
|
||||
|
||||
|
||||
`mcl_potions._load_player_effects(player)` – loads all effects from the metadata of the `player` described by an ObjectRef.
|
||||
|
||||
|
||||
`mcl_potions._load_entity_effects(entity)` – loads all effects from the `entity` (a LuaEntity).
|
||||
|
||||
|
||||
`mcl_potions.has_effect(object, effect_name)` – returns `true` if `object` (described by an ObjectRef) has the effect of the ID `effect_name`, `false` otherwise.
|
||||
|
||||
|
||||
`mcl_potions.get_effect(object, effect_name)` - returns a table containing values of the effect of the ID `effect_name` on the `object` if the object has the named effect, `false` otherwise.
|
||||
|
||||
|
||||
`mcl_potions.get_effect_level(object, effect_name)` – returns the level of the effect of the ID `effect_name` on the `object`. If the effect has no levels, returns `1`. If the object doesn't have the effect, returns `0`. If the effect is not registered, returns `nil`.
|
||||
|
||||
|
||||
`mcl_potions.get_total_haste(object)` – returns the total haste of the `object` (from all haste-type effects).
|
||||
|
||||
|
||||
`mcl_potions.get_total_fatigue(object)` – returns the total fatigue of the `object` (from all fatigue-type effects).
|
||||
|
||||
|
||||
`mcl_potions.clear_effect(object, effect)` – attempts to remove the effect of the ID `effect` from the `object`. If the effect is not registered, logs a warning and returns `false`. Otherwise, returns `nil`.
|
||||
|
||||
|
||||
`mcl_potions.make_invisible(obj_ref, hide)` – makes the object going by the `obj_ref` invisible if `hide` is true, visible otherwise.
|
||||
|
||||
|
||||
`mcl_potions.register_generic_resistance_predicate(predicate)` – registers an arbitrary effect resistance predicate. This can be used e.g. to make some entity resistant to all (or some) effects under specific conditions.
|
||||
|
||||
* `predicate` – `function(object, effect_name)` - return `true` if `object` resists effect of the ID `effect_name`
|
||||
|
||||
|
||||
`mcl_potions.give_effect(name, object, factor, duration, no_particles)` – attempts to give effect of the ID `name` to the `object` with the provided `factor` and `duration`. If `no_particles` is `true`, no particles will be emitted from the object when under the effect. If the effect is not registered, target is invalid (or resistant), or the same effect with more potency is already applied to the target, this function does nothing and returns `false`. On success, this returns `true`.
|
||||
|
||||
|
||||
`mcl_potions.give_effect_by_level(name, object, level, duration, no_particles)` – attempts to give effect of the ID `name` to the `object` with the provided `level` and `duration`. If `no_particles` is `true`, no particles will be emitted from the object when under the effect. This converts `level` to factor and calls `mcl_potions.give_effect()` internally, returning the return value of that function. `level` equal to `0` is no-op.
|
||||
|
||||
|
||||
`mcl_potions.healing_func(object, hp)` – attempts to heal the `object` by `hp`. Negative `hp` harms magically instead.
|
||||
|
||||
|
||||
#### Deprecated functions
|
||||
**Don't use the following functions, use the above API instead!** The following are only provided for backwards compatibility and will be removed later. They all call `mcl_potions.give_effect()` internally.
|
||||
|
||||
* `mcl_potions.strength_func(object, factor, duration)`
|
||||
* `mcl_potions.leaping_func(object, factor, duration)`
|
||||
* `mcl_potions.weakness_func(object, factor, duration)`
|
||||
* `mcl_potions.swiftness_func(object, factor, duration)`
|
||||
* `mcl_potions.slowness_func(object, factor, duration)`
|
||||
* `mcl_potions.withering_func(object, factor, duration)`
|
||||
* `mcl_potions.poison_func(object, factor, duration)`
|
||||
* `mcl_potions.regeneration_func(object, factor, duration)`
|
||||
* `mcl_potions.invisiblility_func(object, null, duration)`
|
||||
* `mcl_potions.water_breathing_func(object, null, duration)`
|
||||
* `mcl_potions.fire_resistance_func(object, null, duration)`
|
||||
* `mcl_potions.night_vision_func(object, null, duration)`
|
||||
* `mcl_potions.bad_omen_func(object, factor, duration)`
|
||||
|
||||
|
||||
|
||||
#### Tables
|
||||
`mcl_potions.registered_effects` – contains all effects that have been registered. You can read from it various data about the effects. You can overwrite the data and alter the effects' definitions too, but this is discouraged, i.e. only do this if you really know what you are doing. You shouldn't add effects directly to this table, as this would skip important setup; instead use the `mcl_potions.register_effect()` function, which is described above.
|
||||
|
||||
#### Internally registered effects
|
||||
You can't register effects going by these names, because they are already used:
|
||||
* `invisibility`
|
||||
* `poison`
|
||||
* `regeneration`
|
||||
* `strength`
|
||||
* `weakness`
|
||||
* `weakness`
|
||||
* `dolphin_grace`
|
||||
* `leaping`
|
||||
* `slow_falling`
|
||||
* `swiftness`
|
||||
* `slowness`
|
||||
* `levitation`
|
||||
* `night_vision`
|
||||
* `darkness`
|
||||
* `glowing`
|
||||
* `health_boost`
|
||||
* `absorption`
|
||||
* `fire_resistance`
|
||||
* `resistance`
|
||||
* `luck`
|
||||
* `bad_luck`
|
||||
* `bad_omen`
|
||||
* `hero_of_village`
|
||||
* `withering`
|
||||
* `frost`
|
||||
* `blindness`
|
||||
* `nausea`
|
||||
* `food_poisoning`
|
||||
* `saturation`
|
||||
* `haste`
|
||||
* `fatigue`
|
||||
* `conduit_power`
|
||||
|
||||
#### Constants
|
||||
`mcl_potions.LONGEST_MINING_TIME` – longest mining time of one block that can be achieved by slowing down the mining by fatigue-type effects.
|
||||
|
||||
`mcl_potions.LONGEST_PUNCH_INTERVAL` – longest punch interval that can be achieved by slowing down the punching by fatigue-type effects.
|
||||
|
||||
#### Effect Definition
|
||||
```lua
|
||||
def = {
|
||||
-- required parameters in def:
|
||||
name = string -- effect name in code (unique ID) - can't be one of the reserved words ("list", "heal", "remove", "clear")
|
||||
description = S(string) -- actual effect name in game
|
||||
-- optional parameters in def:
|
||||
get_tt = function(factor) -- returns tooltip description text for use with potions
|
||||
icon = string -- file name of the effect icon in HUD - defaults to one based on name
|
||||
res_condition = function(object) -- returning true if target is to be resistant to the effect
|
||||
on_start = function(object, factor) -- called when dealing the effect
|
||||
on_load = function(object, factor) -- called on_joinplayer and on_activate
|
||||
on_step = function(dtime, object, factor, duration) -- running every step for all objects with this effect
|
||||
on_hit_timer = function(object, factor, duration) -- if defined runs a hit_timer depending on timer_uses_factor value
|
||||
on_end = function(object) -- called when the effect wears off
|
||||
after_end = function(object) -- called when the effect wears off, after purging the data of the effect
|
||||
on_save_effect = function(object -- called when the effect is to be serialized for saving (supposed to do cleanup)
|
||||
particle_color = string -- colorstring for particles - defaults to #3000EE
|
||||
uses_factor = bool -- whether factor affects the effect
|
||||
lvl1_factor = number -- factor for lvl1 effect - defaults to 1 if uses_factor
|
||||
lvl2_factor = number -- factor for lvl2 effect - defaults to 2 if uses_factor
|
||||
timer_uses_factor = bool -- whether hit_timer uses factor (uses_factor must be true) or a constant value (hit_timer_step must be defined)
|
||||
hit_timer_step = float -- interval between hit_timer hits
|
||||
damage_modifier = string -- damage flag of which damage is changed as defined by modifier_func, pass empty string for all damage
|
||||
dmg_mod_is_type = bool -- damage_modifier string is used as type instead of flag of damage, defaults to false
|
||||
modifier_func = function(damage, effect_vals) -- see damage_modifier, if not defined damage_modifier defaults to 100% resistance
|
||||
modifier_priority = integer -- priority passed when registering damage_modifier - defaults to -50
|
||||
affects_item_speed = table
|
||||
-- -- if provided, effect gets added to the item_speed_effects table, this should be true if the effect affects item speeds,
|
||||
-- -- otherwise it won't work properly with other such effects (like haste and fatigue)
|
||||
-- -- -- factor_is_positive - bool - whether values of factor between 0 and 1 should be considered +factor% or speed multiplier
|
||||
-- -- -- - obviously +factor% is positive and speed multiplier is negative interpretation
|
||||
-- -- -- - values of factor higher than 1 will have a positive effect regardless
|
||||
-- -- -- - values of factor lower than 0 will have a negative effect regardless
|
||||
}
|
||||
```
|
||||
|
||||
### HP Hudbar Modifiers
|
||||
This part of the API allows complex modification of the HP hudbar. It is mainly required here, so it is defined here. It may be moved to a different mod in the future.
|
||||
|
||||
#### Functions
|
||||
`mcl_potions.register_hp_hudbar_modifier(def)` – this function takes a modifier definition (`def`, described below) and registers a HP hudbar modifier if the definition is valid.
|
||||
|
||||
#### HP Hudbar Modifier Definition
|
||||
```lua
|
||||
def = {
|
||||
-- required parameters in def:
|
||||
predicate = function(player) -- returns true if player fulfills the requirements (eg. has the effects) for the hudbar look
|
||||
icon = string -- name of the icon to which the modifier should change the HP hudbar heart
|
||||
priority = signed_int -- lower gets checked first, and first fulfilled predicate applies its modifier
|
||||
}
|
||||
```
|
||||
|
||||
### Potions
|
||||
Magic!
|
||||
|
||||
#### Functions
|
||||
`mcl_potions.register_potion(def)` – takes a potion definition (`def`) and registers a potion if the definition is valid, and adds the known parts of the definition as well as the outcomes of processing of some parts of the definition to the `mcl_potions.registered_effects` table. This, depending on some fields of the definition, may as well register the corresponding splash potion, lingering potion and tipped arrow. This should only be used at load time.
|
||||
|
||||
`mcl_potions.register_splash(name, descr, color, def)` – registers a splash potion (item and entity when thrown). This is mostly part of the internal API and probably shouldn't be used from outside, therefore not providing exact description. This is used by `mcl_potions.register_potion()`.
|
||||
|
||||
`mcl_potions.register_lingering(name, descr, color, def)` – registers a lingering potion (item and entity when thrown). This is mostly part of the internal API and probably shouldn't be used from outside, therefore not providing exact description. This is used by `mcl_potions.register_potion()`.
|
||||
|
||||
`mcl_potions.register_arrow(name, desc, color, def)` – registers a tipped arrow (item and entity when shot). This is mostly part of the internal API and probably shouldn't be used from outside, therefore not providing exact description. This is used by `mcl_potions.register_potion()`.
|
||||
|
||||
#### Tables
|
||||
`mcl_potions.registered_potions` – contains all potions that have been registered. You can read from it various data about the potions. You can overwrite the data and alter the definitions too, but this is discouraged, i.e. only do this if you really know what you are doing. You shouldn't add potions directly to this table, because they have to be registered as items too; instead use the `mcl_potions.register_potion()` function, which is described above. Some brewing recipes are autofilled based on this table after the loading of all the mods is done.
|
||||
|
||||
#### Constants
|
||||
* `mcl_potions.POTENT_FACTOR = 2`
|
||||
* `mcl_potions.PLUS_FACTOR = 8/3`
|
||||
* `mcl_potions.INV_FACTOR = 0.50`
|
||||
* `mcl_potions.DURATION = 180`
|
||||
* `mcl_potions.DURATION_INV = mcl_potions.DURATION * mcl_potions.INV_FACTOR`
|
||||
* `mcl_potions.DURATION_POISON = 45`
|
||||
* `mcl_potions.II_FACTOR = mcl_potions.POTENT_FACTOR` – **DEPRECATED**
|
||||
* `mcl_potions.DURATION_PLUS = mcl_potions.DURATION * mcl_potions.PLUS_FACTOR` – **DEPRECATED**
|
||||
* `mcl_potions.DURATION_2 = mcl_potions.DURATION / mcl_potions.II_FACTOR` – **DEPRECATED**
|
||||
* `mcl_potions.SPLASH_FACTOR = 0.75`
|
||||
* `mcl_potions.LINGERING_FACTOR = 0.25`
|
||||
|
||||
#### Potion Definition
|
||||
```lua
|
||||
def = {
|
||||
-- required parameters in def:
|
||||
name = string, -- potion name in code
|
||||
-- optional parameters in def:
|
||||
desc_prefix = S(string), -- part of visible potion name, comes before the word "Potion"
|
||||
desc_suffix = S(string), -- part of visible potion name, comes after the word "Potion"
|
||||
_tt = S(string), -- custom tooltip text
|
||||
_dynamic_tt = function(level), -- returns custom tooltip text dependent on potion level
|
||||
_longdesc = S(string), -- text for in=game documentation
|
||||
stack_max = int, -- max stack size - defaults to 1
|
||||
image = string, -- name of a custom texture of the potion icon
|
||||
color = string, -- colorstring for potion icon when image is not defined - defaults to #0000FF
|
||||
groups = table, -- item groups definition for the regular potion, not splash or lingering -
|
||||
-- - must contain _mcl_potion=1 for tooltip to include dynamic_tt and effects
|
||||
-- - defaults to {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1}
|
||||
nocreative = bool, -- adds a not_in_creative_inventory=1 group - defaults to false
|
||||
_effect_list = {, -- all the effects dealt by the potion in the format of tables
|
||||
-- -- the name of each sub-table should be a name of a registered effect, and fields can be the following:
|
||||
uses_level = bool, -- whether the level of the potion affects the level of the effect -
|
||||
-- -- -- - defaults to the uses_factor field of the effect definition
|
||||
level = int, -- used as the effect level if uses_level is false and for lvl1 potions - defaults to 1
|
||||
level_scaling = int, -- used as the number of effect levels added per potion level - defaults to 1 -
|
||||
-- -- -- - this has no effect if uses_level is false
|
||||
dur = float, -- duration of the effect in seconds - defaults to mcl_potions.DURATION
|
||||
dur_variable = bool, -- whether variants of the potion should have the length of this effect changed -
|
||||
-- -- -- - defaults to true
|
||||
-- -- -- - if at least one effect has this set to true, the potion has a "plus" variant
|
||||
effect_stacks = bool, -- whether the effect stacks - defaults to false
|
||||
}
|
||||
uses_level = bool, -- whether the potion should come at different levels -
|
||||
-- - defaults to true if uses_level is true for at least one effect, else false
|
||||
drinkable = bool, -- defaults to true
|
||||
has_splash = bool, -- defaults to true
|
||||
has_lingering = bool, -- defaults to true
|
||||
has_arrow = bool, -- defaults to false
|
||||
has_potent = bool, -- whether there is a potent (e.g. II) variant - defaults to the value of uses_level
|
||||
default_potent_level = int, -- potion level used for the default potent variant - defaults to 2
|
||||
default_extend_level = int, -- extention level (amount of +) used for the default extended variant - defaults to 1
|
||||
custom_on_use = function(user, level), -- called when the potion is drunk, returns true on success
|
||||
custom_effect = function(object, level, plus), -- called when the potion effects are applied, returns true on success
|
||||
custom_splash_effect = function(pos, level), -- called when the splash potion explodes, returns true on success
|
||||
custom_linger_effect = function(pos, radius, level), -- called on the lingering potion step, returns true on success
|
||||
}
|
||||
```
|
||||
|
||||
### Brewing
|
||||
Functions supporting brewing potions, used by the `mcl_brewing` module, which calls `mcl_potions.get_alchemy()`.
|
||||
|
||||
#### Functions
|
||||
`mcl_potions.register_ingredient_potion(input, out_table)` – registers a potion (`input`, item string) that can be combined with multiple ingredients for different outcomes; `out_table` contains the recipes for those outcomes
|
||||
|
||||
`mcl_potions.register_water_brew(ingr, potion)` – registers a `potion` (item string) brewed from water with a specific ingredient (`ingr`)
|
||||
|
||||
`mcl_potions.register_awkward_brew(ingr, potion)` – registers a `potion` (item string) brewed from an awkward potion with a specific ingredient (`ingr`)
|
||||
|
||||
`mcl_potions.register_mundane_brew(ingr, potion)` – registers a `potion` (item string) brewed from a mundane potion with a specific ingredient (`ingr`)
|
||||
|
||||
`mcl_potions.register_thick_brew(ingr, potion)` – registers a `potion` (item string) brewed from a thick potion with a specific ingredient (`ingr`)
|
||||
|
||||
`mcl_potions.register_table_modifier(ingr, modifier)` – registers a brewing recipe altering the potion using a table; this is supposed to substitute one item with another
|
||||
|
||||
`mcl_potions.register_inversion_recipe(input, output)` – what it says
|
||||
|
||||
`mcl_potions.register_meta_modifier(ingr, mod_func)` – registers a brewing recipe altering the potion using a function; this is supposed to be a recipe that changes metadata only
|
||||
|
||||
`mcl_potions.get_alchemy(ingr, pot)` – finds an alchemical recipe for given ingredient and potion; returns outcome
|
||||
|
||||
### Miscellaneous Functions
|
||||
`mcl_potions._extinguish_nearby_fire(pos, radius)` – attempts to extinguish fires in an area, both on objects and nodes.
|
||||
|
||||
`mcl_potions._add_spawner(obj, color)` – adds a particle spawner denoting an effect being in action.
|
||||
|
||||
`mcl_potions._use_potion(obj, color)` – visual and sound effects of drinking a potion.
|
||||
|
||||
`mcl_potions.is_obj_hit(self, pos)` – determines if an object is hit (by a thrown potion).
|
|
@ -8,23 +8,9 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
-- ░╚════╝░╚═╝░░╚═╝╚═╝░░╚═╝░░░╚═╝░░░ ░╚════╝░░╚════╝░╚═╝░░░░░╚═╝╚═╝░░░░░╚═╝╚═╝░░╚═╝╚═╝░░╚══╝╚═════╝░╚═════╝░
|
||||
|
||||
|
||||
local get_chat_function = {}
|
||||
|
||||
get_chat_function["poison"] = mcl_potions.poison_func
|
||||
get_chat_function["regeneration"] = mcl_potions.regeneration_func
|
||||
get_chat_function["invisibility"] = mcl_potions.invisiblility_func
|
||||
get_chat_function["fire_resistance"] = mcl_potions.fire_resistance_func
|
||||
get_chat_function["night_vision"] = mcl_potions.night_vision_func
|
||||
get_chat_function["water_breathing"] = mcl_potions.water_breathing_func
|
||||
get_chat_function["leaping"] = mcl_potions.leaping_func
|
||||
get_chat_function["swiftness"] = mcl_potions.swiftness_func
|
||||
get_chat_function["heal"] = mcl_potions.healing_func
|
||||
get_chat_function["bad_omen"] = mcl_potions.bad_omen_func
|
||||
get_chat_function["withering"] = mcl_potions.withering_func
|
||||
|
||||
minetest.register_chatcommand("effect",{
|
||||
params = S("<effect> <duration> [<factor>]"),
|
||||
description = S("Add a status effect to yourself. Arguments: <effect>: name of status effect, e.g. poison. <duration>: duration in seconds. <factor>: effect strength multiplier (1 = 100%)"),
|
||||
params = S("<effect>|heal|list|clear|remove <duration|heal-amount|effect>|INF [<level>] [<factor>] [NOPART]"),
|
||||
description = S("Add a status effect to yourself. Arguments: <effect>: name of status effect. Passing \"list\" as effect name lists available effects. Passing \"heal\" as effect name heals (or harms) by amount designed by the next parameter. Passing \"clear\" as effect name removes all effects. Passing \"remove\" as effect name removes the effect named by the next parameter. <duration>: duration in seconds. Passing \"INF\" as duration makes the effect infinite. (<heal-amount>: amount of healing when the effect is \"heal\", passing a negative value subtracts health. <effect>: name of a status effect to be removed when using \"remove\" as the previous parameter.) <level>: effect power determinant, bigger level results in more powerful effect for effects that depend on the level (no changes for other effects), defaults to 1, pass F to use low-level factor instead. <factor>: effect strength modifier, can mean different things depending on the effect, no changes for effects that do not depend on level/factor. NOPART at the end means no particles will be shown for this effect."),
|
||||
privs = {server = true},
|
||||
func = function(name, params)
|
||||
|
||||
|
@ -37,22 +23,93 @@ minetest.register_chatcommand("effect",{
|
|||
|
||||
if not P[1] then
|
||||
return false, S("Missing effect parameter!")
|
||||
elseif not tonumber(P[2]) then
|
||||
return false, S("Missing or invalid duration parameter!")
|
||||
elseif P[3] and not tonumber(P[3]) then
|
||||
return false, S("Invalid factor parameter!")
|
||||
elseif P[1] == "list" then
|
||||
local effects = "heal"
|
||||
for effect, _ in pairs(mcl_potions.registered_effects) do
|
||||
effects = effects .. ", " .. effect
|
||||
end
|
||||
-- Default factor = 1
|
||||
if not P[3] then
|
||||
P[3] = 1.0
|
||||
return true, effects
|
||||
elseif P[1] == "heal" then
|
||||
local hp = tonumber(P[2])
|
||||
if not hp or hp == 0 then
|
||||
return false, S("Missing or invalid heal amount parameter!")
|
||||
else
|
||||
mcl_potions.healing_func(minetest.get_player_by_name(name), hp)
|
||||
if hp > 0 then
|
||||
if hp < 1 then hp = 1 end
|
||||
return true, S("Player @1 healed by @2 HP.", name, hp)
|
||||
else
|
||||
if hp > -1 then hp = -1 end
|
||||
return true, S("Player @1 harmed by @2 HP.", name, hp)
|
||||
end
|
||||
end
|
||||
elseif P[1] == "clear" then
|
||||
mcl_potions._reset_effects(minetest.get_player_by_name(name))
|
||||
return true, S("Effects cleared for player @1", name)
|
||||
elseif P[1] == "remove" then
|
||||
if not P[2] then
|
||||
return false, S("Missing effect parameter!")
|
||||
end
|
||||
if mcl_potions.registered_effects[P[2]] then
|
||||
mcl_potions.clear_effect(minetest.get_player_by_name(name), P[2])
|
||||
return true, S("Removed effect @1 from player @2", P[2], name)
|
||||
else
|
||||
return false, S("@1 is not an available status effect.", P[2])
|
||||
end
|
||||
elseif not tonumber(P[2]) and P[2] ~= "INF" then
|
||||
return false, S("Missing or invalid duration parameter!")
|
||||
elseif P[3] and not tonumber(P[3]) and P[3] ~= "F" and P[3] ~= "NOPART" then
|
||||
return false, S("Invalid level parameter!")
|
||||
elseif P[3] and P[3] == "F" and not P[4] then
|
||||
return false, S("Missing or invalid factor parameter when level is F!")
|
||||
end
|
||||
|
||||
if get_chat_function[P[1]] then
|
||||
get_chat_function[P[1]](minetest.get_player_by_name(name), tonumber(P[3]), tonumber(P[2]))
|
||||
return true
|
||||
-- Default level = 1
|
||||
if not P[3] then
|
||||
P[3] = 1
|
||||
elseif P[3] == "NOPART" then
|
||||
P[3] = 1
|
||||
P[4] = "NOPART"
|
||||
end
|
||||
|
||||
local inf = P[2] == "INF"
|
||||
|
||||
local nopart = false
|
||||
if P[3] == "F" then
|
||||
nopart = P[5] == "NOPART"
|
||||
else
|
||||
nopart = P[4] == "NOPART"
|
||||
end
|
||||
|
||||
local def = mcl_potions.registered_effects[P[1]]
|
||||
if def then
|
||||
if P[3] == "F" then
|
||||
local given = mcl_potions.give_effect(P[1], minetest.get_player_by_name(name), tonumber(P[4]), inf and "INF" or tonumber(P[2]), nopart)
|
||||
if given then
|
||||
if def.uses_factor then
|
||||
return true, S("@1 effect given to player @2 for @3 seconds with factor of @4.", def.description, name, P[2], P[4])
|
||||
else
|
||||
return true, S("@1 effect given to player @2 for @3 seconds.", def.description, name, P[2])
|
||||
end
|
||||
else
|
||||
return false, S("Giving effect @1 to player @2 failed.", def.description, name)
|
||||
end
|
||||
else
|
||||
local given = mcl_potions.give_effect_by_level(P[1], minetest.get_player_by_name(name), tonumber(P[3]), inf and "INF" or tonumber(P[2]), nopart)
|
||||
if given then
|
||||
if def.uses_factor then
|
||||
return true, S("@1 effect on level @2 given to player @3 for @4 seconds.", def.description, P[3], name, P[2])
|
||||
else
|
||||
return true, S("@1 effect given to player @2 for @3 seconds.", def.description, name, P[2])
|
||||
end
|
||||
else
|
||||
return false, S("Giving effect @1 to player @2 failed.", def.description, name)
|
||||
end
|
||||
end
|
||||
else
|
||||
return false, S("@1 is not an available status effect.", P[1])
|
||||
end
|
||||
|
||||
end,
|
||||
})
|
||||
|
||||
|
|
|
@ -8,14 +8,18 @@ mcl_potions = {}
|
|||
-- duration effects of glowstone are a time factor of 1/2
|
||||
-- splash potion duration effects are reduced by a factor of 3/4
|
||||
|
||||
mcl_potions.II_FACTOR = 2
|
||||
mcl_potions.POTENT_FACTOR = 2
|
||||
mcl_potions.PLUS_FACTOR = 8/3
|
||||
mcl_potions.INV_FACTOR = 0.50
|
||||
|
||||
mcl_potions.DURATION = 180
|
||||
mcl_potions.DURATION_PLUS = mcl_potions.DURATION * mcl_potions.PLUS_FACTOR
|
||||
mcl_potions.DURATION_2 = mcl_potions.DURATION / mcl_potions.II_FACTOR
|
||||
mcl_potions.DURATION_INV = mcl_potions.DURATION * mcl_potions.INV_FACTOR
|
||||
mcl_potions.DURATION_POISON = 45
|
||||
|
||||
mcl_potions.II_FACTOR = mcl_potions.POTENT_FACTOR -- TODO remove at some point
|
||||
mcl_potions.DURATION_PLUS = mcl_potions.DURATION * mcl_potions.PLUS_FACTOR -- TODO remove at some point
|
||||
mcl_potions.DURATION_2 = mcl_potions.DURATION / mcl_potions.II_FACTOR -- TODO remove at some point
|
||||
|
||||
mcl_potions.INV_FACTOR = 0.50
|
||||
mcl_potions.SPLASH_FACTOR = 0.75
|
||||
mcl_potions.LINGERING_FACTOR = 0.25
|
||||
|
||||
|
@ -25,6 +29,7 @@ dofile(modpath .. "/splash.lua")
|
|||
dofile(modpath .. "/lingering.lua")
|
||||
dofile(modpath .. "/tipped_arrow.lua")
|
||||
dofile(modpath .. "/potions.lua")
|
||||
local potions = mcl_potions.registered_potions
|
||||
|
||||
minetest.register_craftitem("mcl_potions:fermented_spider_eye", {
|
||||
description = S("Fermented Spider Eye"),
|
||||
|
@ -332,9 +337,28 @@ minetest.register_craft({
|
|||
})
|
||||
|
||||
|
||||
|
||||
local output_table = { }
|
||||
|
||||
-- API
|
||||
-- registers a potion that can be combined with multiple ingredients for different outcomes
|
||||
-- out_table contains the recipes for those outcomes
|
||||
function mcl_potions.register_ingredient_potion(input, out_table)
|
||||
if output_table[input] then
|
||||
error("Attempt to register the same ingredient twice!")
|
||||
end
|
||||
if type(input) ~= "string" then
|
||||
error("Invalid argument! input must be a string")
|
||||
end
|
||||
if type(out_table) ~= "table" then
|
||||
error("Invalid argument! out_table must be a table")
|
||||
end
|
||||
output_table[input] = out_table
|
||||
end
|
||||
|
||||
local water_table = {
|
||||
["mcl_nether:nether_wart_item"] = "mcl_potions:awkward",
|
||||
-- ["mcl_potions:fermented_spider_eye"] = "mcl_potions:weakness",
|
||||
["mcl_potions:fermented_spider_eye"] = "mcl_potions:weakness",
|
||||
["mcl_potions:speckled_melon"] = "mcl_potions:mundane",
|
||||
["mcl_core:sugar"] = "mcl_potions:mundane",
|
||||
["mcl_mobitems:magma_cream"] = "mcl_potions:mundane",
|
||||
|
@ -346,134 +370,270 @@ local water_table = {
|
|||
["mcl_nether:glowstone_dust"] = "mcl_potions:thick",
|
||||
["mcl_mobitems:gunpowder"] = "mcl_potions:water_splash"
|
||||
}
|
||||
-- API
|
||||
-- register a potion recipe brewed from water
|
||||
function mcl_potions.register_water_brew(ingr, potion)
|
||||
if water_table[ingr] then
|
||||
error("Attempt to register the same ingredient twice!")
|
||||
end
|
||||
if type(ingr) ~= "string" then
|
||||
error("Invalid argument! ingr must be a string")
|
||||
end
|
||||
if type(potion) ~= "string" then
|
||||
error("Invalid argument! potion must be a string")
|
||||
end
|
||||
water_table[ingr] = potion
|
||||
end
|
||||
mcl_potions.register_ingredient_potion("mcl_potions:river_water", water_table)
|
||||
mcl_potions.register_ingredient_potion("mcl_potions:water", water_table)
|
||||
|
||||
local awkward_table = {
|
||||
["mcl_potions:speckled_melon"] = "mcl_potions:healing",
|
||||
["mcl_farming:carrot_item_gold"] = "mcl_potions:night_vision",
|
||||
["mcl_core:sugar"] = "mcl_potions:swiftness",
|
||||
["mcl_mobitems:magma_cream"] = "mcl_potions:fire_resistance",
|
||||
-- ["mcl_mobitems:blaze_powder"] = "mcl_potions:strength",
|
||||
["mcl_mobitems:blaze_powder"] = "mcl_potions:strength",
|
||||
["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing",
|
||||
["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration",
|
||||
["mcl_mobitems:spider_eye"] = "mcl_potions:poison",
|
||||
["mcl_flowers:wither_rose"] = "mcl_potions:withering",
|
||||
["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping",
|
||||
|
||||
["mcl_flowers:fourleaf_clover"] = "mcl_potions:luck",
|
||||
["mcl_farming:potato_item_poison"] = "mcl_potions:nausea",
|
||||
["mcl_mobitems:spectre_membrane"] = "mcl_potions:slow_falling",
|
||||
["mcl_core:apple_gold"] = "mcl_potions:resistance",
|
||||
["mcl_mobitems:aery_charge"] = "mcl_potions:haste",
|
||||
["mcl_mobitems:crystalline_drop"] = "mcl_potions:absorption",
|
||||
["mcl_mobitems:earthen_ash"] = "mcl_potions:stone_cloak",
|
||||
["mcl_mobitems:shiny_ice_crystal"] = "mcl_potions:frost",
|
||||
|
||||
-- TODO darkness - sculk?
|
||||
}
|
||||
-- API
|
||||
-- register a potion recipe brewed from awkward potion
|
||||
function mcl_potions.register_awkward_brew(ingr, potion)
|
||||
if awkward_table[ingr] then
|
||||
error("Attempt to register the same ingredient twice!")
|
||||
end
|
||||
if type(ingr) ~= "string" then
|
||||
error("Invalid argument! ingr must be a string")
|
||||
end
|
||||
if type(potion) ~= "string" then
|
||||
error("Invalid argument! potion must be a string")
|
||||
end
|
||||
awkward_table[ingr] = potion
|
||||
end
|
||||
mcl_potions.register_ingredient_potion("mcl_potions:awkward", awkward_table)
|
||||
|
||||
local output_table = {
|
||||
["mcl_potions:river_water"] = water_table,
|
||||
["mcl_potions:water"] = water_table,
|
||||
["mcl_potions:awkward"] = awkward_table,
|
||||
local mundane_table = {
|
||||
["mcl_potions:fermented_spider_eye"] = "mcl_potions:weakness",
|
||||
}
|
||||
|
||||
|
||||
local enhancement_table = {}
|
||||
local extension_table = {}
|
||||
local potions = {}
|
||||
|
||||
for i, potion in ipairs({"healing","harming","swiftness","slowness",
|
||||
"leaping","poison","regeneration","invisibility","fire_resistance",
|
||||
-- "weakness","strength",
|
||||
"water_breathing","night_vision", "withering"}) do
|
||||
|
||||
table.insert(potions, potion)
|
||||
|
||||
if potion ~= "invisibility" and potion ~= "night_vision" and potion ~= "weakness" and potion ~= "water_breathing" and potion ~= "fire_resistance" then
|
||||
enhancement_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_2"
|
||||
enhancement_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_2_splash"
|
||||
table.insert(potions, potion.."_2")
|
||||
-- API
|
||||
-- register a potion recipe brewed from mundane potion
|
||||
function mcl_potions.register_mundane_brew(ingr, potion)
|
||||
if mundane_table[ingr] then
|
||||
error("Attempt to register the same ingredient twice!")
|
||||
end
|
||||
|
||||
if potion ~= "healing" and potion ~= "harming" then
|
||||
extension_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_plus_splash"
|
||||
extension_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_plus"
|
||||
table.insert(potions, potion.."_plus")
|
||||
if type(ingr) ~= "string" then
|
||||
error("Invalid argument! ingr must be a string")
|
||||
end
|
||||
|
||||
if type(potion) ~= "string" then
|
||||
error("Invalid argument! potion must be a string")
|
||||
end
|
||||
|
||||
for i, potion in ipairs({"awkward", "mundane", "thick", "water"}) do
|
||||
table.insert(potions, potion)
|
||||
mundane_table[ingr] = potion
|
||||
end
|
||||
mcl_potions.register_ingredient_potion("mcl_potions:mundane", mundane_table)
|
||||
|
||||
local thick_table = {
|
||||
["mcl_crimson:shroomlight"] = "mcl_potions:glowing",
|
||||
["mcl_mobitems:nether_star"] = "mcl_potions:ominous",
|
||||
["mcl_mobitems:ink_sac"] = "mcl_potions:blindness",
|
||||
["mcl_farming:carrot_item_gold"] = "mcl_potions:saturation",
|
||||
}
|
||||
-- API
|
||||
-- register a potion recipe brewed from thick potion
|
||||
function mcl_potions.register_thick_brew(ingr, potion)
|
||||
if thick_table[ingr] then
|
||||
error("Attempt to register the same ingredient twice!")
|
||||
end
|
||||
if type(ingr) ~= "string" then
|
||||
error("Invalid argument! ingr must be a string")
|
||||
end
|
||||
if type(potion) ~= "string" then
|
||||
error("Invalid argument! potion must be a string")
|
||||
end
|
||||
thick_table[ingr] = potion
|
||||
end
|
||||
mcl_potions.register_ingredient_potion("mcl_potions:thick", thick_table)
|
||||
|
||||
|
||||
local mod_table = { }
|
||||
|
||||
-- API
|
||||
-- registers a brewing recipe altering the potion using a table
|
||||
-- this is supposed to substitute one item with another
|
||||
function mcl_potions.register_table_modifier(ingr, modifier)
|
||||
if mod_table[ingr] then
|
||||
error("Attempt to register the same ingredient twice!")
|
||||
end
|
||||
if type(ingr) ~= "string" then
|
||||
error("Invalid argument! ingr must be a string")
|
||||
end
|
||||
if type(modifier) ~= "table" then
|
||||
error("Invalid argument! modifier must be a table")
|
||||
end
|
||||
mod_table[ingr] = modifier
|
||||
end
|
||||
|
||||
local inversion_table = {
|
||||
["mcl_potions:healing"] = "mcl_potions:harming",
|
||||
["mcl_potions:healing_2"] = "mcl_potions:harming_2",
|
||||
["mcl_potions:swiftness"] = "mcl_potions:slowness",
|
||||
["mcl_potions:swiftness_plus"] = "mcl_potions:slowness_plus",
|
||||
["mcl_potions:leaping"] = "mcl_potions:slowness",
|
||||
["mcl_potions:leaping_plus"] = "mcl_potions:slowness_plus",
|
||||
["mcl_potions:night_vision"] = "mcl_potions:invisibility",
|
||||
["mcl_potions:night_vision_plus"] = "mcl_potions:invisibility_plus",
|
||||
["mcl_potions:poison"] = "mcl_potions:harming",
|
||||
["mcl_potions:poison_2"] = "mcl_potions:harming_2",
|
||||
["mcl_potions:healing_splash"] = "mcl_potions:harming_splash",
|
||||
["mcl_potions:healing_2_splash"] = "mcl_potions:harming_2_splash",
|
||||
["mcl_potions:swiftness_splash"] = "mcl_potions:slowness_splash",
|
||||
["mcl_potions:swiftness_plus_splash"] = "mcl_potions:slowness_plus_splash",
|
||||
["mcl_potions:leaping_splash"] = "mcl_potions:slowness_splash",
|
||||
["mcl_potions:leaping_plus_splash"] = "mcl_potions:slowness_plus_splash",
|
||||
["mcl_potions:night_vision_splash"] = "mcl_potions:invisibility_splash",
|
||||
["mcl_potions:night_vision_plus_splash"] = "mcl_potions:invisibility_plus_splash",
|
||||
["mcl_potions:poison_splash"] = "mcl_potions:harming_splash",
|
||||
["mcl_potions:poison_2_splash"] = "mcl_potions:harming_2_splash",
|
||||
["mcl_potions:luck"] = "mcl_potions:bad_luck",
|
||||
["mcl_potions:haste"] = "mcl_potions:fatigue",
|
||||
["mcl_potions:saturation"] = "mcl_potions:food_poisoning",
|
||||
["mcl_potions:slow_falling"] = "mcl_potions:levitation",
|
||||
["mcl_potions:absorption"] = "mcl_potions:health_boost",
|
||||
["mcl_potions:glowing"] = "mcl_potions:darkness", -- TODO remove after adding a direct recipe?
|
||||
}
|
||||
|
||||
-- API
|
||||
function mcl_potions.register_inversion_recipe(input, output)
|
||||
if inversion_table[input] then
|
||||
error("Attempt to register the same input twice!")
|
||||
end
|
||||
if type(input) ~= "string" then
|
||||
error("Invalid argument! input must be a string")
|
||||
end
|
||||
if type(output) ~= "string" then
|
||||
error("Invalid argument! output must be a string")
|
||||
end
|
||||
inversion_table[input] = output
|
||||
end
|
||||
local function fill_inversion_table() -- autofills with splash and lingering inversion recipes
|
||||
local filling_table = { }
|
||||
for input, output in pairs(inversion_table) do
|
||||
if potions[input].has_splash and potions[output].has_splash then
|
||||
filling_table[input.."_splash"] = output .. "_splash"
|
||||
if potions[input].has_lingering and potions[output].has_lingering then
|
||||
filling_table[input.."_lingering"] = output .. "_lingering"
|
||||
end
|
||||
end
|
||||
end
|
||||
table.update(inversion_table, filling_table)
|
||||
mcl_potions.register_table_modifier("mcl_potions:fermented_spider_eye", inversion_table)
|
||||
end
|
||||
minetest.register_on_mods_loaded(fill_inversion_table)
|
||||
|
||||
local splash_table = {}
|
||||
local lingering_table = {}
|
||||
for potion, def in pairs(potions) do
|
||||
if def.has_splash then
|
||||
splash_table[potion] = potion.."_splash"
|
||||
if def.has_lingering then
|
||||
lingering_table[potion.."_splash"] = potion.."_lingering"
|
||||
end
|
||||
end
|
||||
end
|
||||
mcl_potions.register_table_modifier("mcl_mobitems:gunpowder", splash_table)
|
||||
mcl_potions.register_table_modifier("mcl_potions:dragon_breath", lingering_table)
|
||||
|
||||
for i, potion in ipairs(potions) do
|
||||
splash_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_splash"
|
||||
lingering_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_lingering"
|
||||
|
||||
local meta_mod_table = { }
|
||||
|
||||
-- API
|
||||
-- registers a brewing recipe altering the potion using a function
|
||||
-- this is supposed to be a recipe that changes metadata only
|
||||
function mcl_potions.register_meta_modifier(ingr, mod_func)
|
||||
if meta_mod_table[ingr] then
|
||||
error("Attempt to register the same ingredient twice!")
|
||||
end
|
||||
if type(ingr) ~= "string" then
|
||||
error("Invalid argument! ingr must be a string")
|
||||
end
|
||||
if type(mod_func) ~= "function" then
|
||||
error("Invalid argument! mod_func must be a function")
|
||||
end
|
||||
meta_mod_table[ingr] = mod_func
|
||||
end
|
||||
|
||||
local function extend_dur(potionstack)
|
||||
local def = potions[potionstack:get_name()]
|
||||
if not def then return false end
|
||||
if not def.has_plus then return false end -- bail out if can't be extended
|
||||
local potionstack = ItemStack(potionstack)
|
||||
local meta = potionstack:get_meta()
|
||||
local potent = meta:get_int("mcl_potions:potion_potent")
|
||||
local plus = meta:get_int("mcl_potions:potion_plus")
|
||||
if plus == 0 then
|
||||
if potent ~= 0 then
|
||||
meta:set_int("mcl_potions:potion_potent", 0)
|
||||
end
|
||||
meta:set_int("mcl_potions:potion_plus", def._default_extend_level)
|
||||
tt.reload_itemstack_description(potionstack)
|
||||
return potionstack
|
||||
end
|
||||
return false
|
||||
end
|
||||
mcl_potions.register_meta_modifier("mesecons:wire_00000000_off", extend_dur)
|
||||
|
||||
local mod_table = {
|
||||
["mesecons:wire_00000000_off"] = extension_table,
|
||||
["mcl_potions:fermented_spider_eye"] = inversion_table,
|
||||
["mcl_nether:glowstone_dust"] = enhancement_table,
|
||||
["mcl_mobitems:gunpowder"] = splash_table,
|
||||
["mcl_potions:dragon_breath"] = lingering_table,
|
||||
}
|
||||
local function enhance_pow(potionstack)
|
||||
local def = potions[potionstack:get_name()]
|
||||
if not def then return false end
|
||||
if not def.has_potent then return false end -- bail out if has no potent variant
|
||||
local potionstack = ItemStack(potionstack)
|
||||
local meta = potionstack:get_meta()
|
||||
local potent = meta:get_int("mcl_potions:potion_potent")
|
||||
local plus = meta:get_int("mcl_potions:potion_plus")
|
||||
if potent == 0 then
|
||||
if plus ~= 0 then
|
||||
meta:set_int("mcl_potions:potion_plus", 0)
|
||||
end
|
||||
meta:set_int("mcl_potions:potion_potent", def._default_potent_level-1)
|
||||
tt.reload_itemstack_description(potionstack)
|
||||
return potionstack
|
||||
end
|
||||
return false
|
||||
end
|
||||
mcl_potions.register_meta_modifier("mcl_nether:glowstone_dust", enhance_pow)
|
||||
|
||||
-- Compare two ingredients for compatable alchemy
|
||||
|
||||
-- Find an alchemical recipe for given ingredient and potion
|
||||
-- returns outcome
|
||||
function mcl_potions.get_alchemy(ingr, pot)
|
||||
if output_table[pot] then
|
||||
local brew_selector = output_table[pot:get_name()]
|
||||
if brew_selector and brew_selector[ingr] then
|
||||
local meta = pot:get_meta():to_table()
|
||||
local alchemy = ItemStack(brew_selector[ingr])
|
||||
local metaref = alchemy:get_meta()
|
||||
metaref:from_table(meta)
|
||||
tt.reload_itemstack_description(alchemy)
|
||||
return alchemy
|
||||
end
|
||||
|
||||
local brew_table = output_table[pot]
|
||||
|
||||
if brew_table[ingr] then
|
||||
return brew_table[ingr]
|
||||
brew_selector = mod_table[ingr]
|
||||
if brew_selector then
|
||||
local brew = brew_selector[pot:get_name()]
|
||||
if brew then
|
||||
local meta = pot:get_meta():to_table()
|
||||
local alchemy = ItemStack(brew)
|
||||
local metaref = alchemy:get_meta()
|
||||
metaref:from_table(meta)
|
||||
tt.reload_itemstack_description(alchemy)
|
||||
return alchemy
|
||||
end
|
||||
end
|
||||
|
||||
if mod_table[ingr] then
|
||||
|
||||
local brew_table = mod_table[ingr]
|
||||
|
||||
if brew_table[pot] then
|
||||
return brew_table[pot]
|
||||
end
|
||||
|
||||
if meta_mod_table[ingr] then
|
||||
local brew_func = meta_mod_table[ingr]
|
||||
if brew_func then return brew_func(pot) end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
mcl_mobs.effect_functions["poison"] = mcl_potions.poison_func
|
||||
mcl_mobs.effect_functions["regeneration"] = mcl_potions.regeneration_func
|
||||
mcl_mobs.effect_functions["invisibility"] = mcl_potions.invisiblility_func
|
||||
mcl_mobs.effect_functions["fire_resistance"] = mcl_potions.fire_resistance_func
|
||||
mcl_mobs.effect_functions["night_vision"] = mcl_potions.night_vision_func
|
||||
mcl_mobs.effect_functions["water_breathing"] = mcl_potions.water_breathing_func
|
||||
mcl_mobs.effect_functions["leaping"] = mcl_potions.leaping_func
|
||||
mcl_mobs.effect_functions["swiftness"] = mcl_potions.swiftness_func
|
||||
mcl_mobs.effect_functions["heal"] = mcl_potions.healing_func
|
||||
mcl_mobs.effect_functions["bad_omen"] = mcl_potions.bad_omen_func
|
||||
mcl_mobs.effect_functions["withering"] = mcl_potions.withering_func
|
||||
|
||||
-- give withering to players in a wither rose
|
||||
local etime = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
@ -488,10 +648,6 @@ minetest.register_globalstep(function(dtime)
|
|||
end)
|
||||
|
||||
mcl_wip.register_wip_item("mcl_potions:night_vision")
|
||||
mcl_wip.register_wip_item("mcl_potions:night_vision_plus")
|
||||
mcl_wip.register_wip_item("mcl_potions:night_vision_splash")
|
||||
mcl_wip.register_wip_item("mcl_potions:night_vision_plus_splash")
|
||||
mcl_wip.register_wip_item("mcl_potions:night_vision_lingering")
|
||||
mcl_wip.register_wip_item("mcl_potions:night_vision_plus_lingering")
|
||||
mcl_wip.register_wip_item("mcl_potions:night_vision_arrow")
|
||||
mcl_wip.register_wip_item("mcl_potions:night_vision_plus_arrow")
|
||||
|
|
|
@ -11,8 +11,8 @@ end
|
|||
|
||||
local lingering_effect_at = {}
|
||||
|
||||
local function add_lingering_effect(pos, color, def, is_water, instant)
|
||||
lingering_effect_at[pos] = {color = color, timer = 30, def = def, is_water = is_water}
|
||||
local function add_lingering_effect(pos, color, def, is_water, potency, plus)
|
||||
lingering_effect_at[pos] = {color = color, timer = 30, def = def, is_water = is_water, potency = potency, plus = plus}
|
||||
end
|
||||
|
||||
local function linger_particles(pos, d, texture, color)
|
||||
|
@ -55,23 +55,56 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
linger_particles(pos, d, texture, vals.color)
|
||||
|
||||
-- Extinguish fire if water bottle
|
||||
if vals.is_water then
|
||||
if mcl_potions._extinguish_nearby_fire(pos, d) then
|
||||
-- -- Extinguish fire if water bottle
|
||||
-- if vals.is_water then
|
||||
-- if mcl_potions._extinguish_nearby_fire(pos, d) then
|
||||
-- vals.timer = vals.timer - 3.25
|
||||
-- end
|
||||
-- end
|
||||
|
||||
if vals.def.while_lingering and vals.def.while_lingering(pos, d, vals.potency+1) then
|
||||
vals.timer = vals.timer - 3.25
|
||||
end
|
||||
end
|
||||
|
||||
-- Affect players and mobs
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, d)) do
|
||||
|
||||
local entity = obj:get_luaentity()
|
||||
if obj:is_player() or entity.is_mob then
|
||||
if obj:is_player() or entity and entity.is_mob then
|
||||
local applied = false
|
||||
if vals.def._effect_list then
|
||||
local ef_level
|
||||
local dur
|
||||
for name, details in pairs(vals.def._effect_list) do
|
||||
if details.uses_level then
|
||||
ef_level = details.level + details.level_scaling * (vals.potency)
|
||||
else
|
||||
ef_level = details.level
|
||||
end
|
||||
if details.dur_variable then
|
||||
dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, vals.plus)
|
||||
if vals.potency>0 and details.uses_level then
|
||||
dur = dur / math.pow(mcl_potions.POTENT_FACTOR, vals.potency)
|
||||
end
|
||||
dur = dur * mcl_potions.LINGERING_FACTOR
|
||||
else
|
||||
dur = details.dur
|
||||
end
|
||||
if details.effect_stacks then
|
||||
ef_level = ef_level + mcl_potions.get_effect_level(obj, name)
|
||||
end
|
||||
if mcl_potions.give_effect_by_level(name, obj, ef_level, dur) then
|
||||
applied = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
vals.def.potion_fun(obj)
|
||||
-- TODO: Apply timer penalty only if the potion effect was acutally applied
|
||||
vals.timer = vals.timer - 3.25
|
||||
if vals.def.custom_effect
|
||||
and vals.def.custom_effect(obj, (vals.potency+1) * mcl_potions.LINGERING_FACTOR, plus) then
|
||||
applied = true
|
||||
end
|
||||
|
||||
if applied then vals.timer = vals.timer - 3.25 end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -87,31 +120,44 @@ end)
|
|||
|
||||
|
||||
function mcl_potions.register_lingering(name, descr, color, def)
|
||||
|
||||
local id = "mcl_potions:"..name.."_lingering"
|
||||
local longdesc = def.longdesc
|
||||
local longdesc = def._longdesc
|
||||
if not def.no_effect then
|
||||
longdesc = S("A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.")
|
||||
longdesc = S("A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect or set of effects, possibly repeatedly.")
|
||||
if def.longdesc then
|
||||
longdesc = longdesc .. "\n" .. def.longdesc
|
||||
longdesc = longdesc .. "\n" .. def._longdesc
|
||||
end
|
||||
end
|
||||
local groups = {brewitem=1, bottle=1, ling_potion=1, _mcl_potion=1}
|
||||
if def.nocreative then groups.not_in_creative_inventory = 1 end
|
||||
minetest.register_craftitem(id, {
|
||||
description = descr,
|
||||
_tt_help = def.tt,
|
||||
_tt_help = def._tt,
|
||||
_dynamic_tt = def._dynamic_tt,
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = S("Use the “Punch” key to throw it."),
|
||||
stack_max = def.stack_max,
|
||||
_effect_list = def._effect_list,
|
||||
uses_level = def.uses_level,
|
||||
has_potent = def.has_potent,
|
||||
has_plus = def.has_plus,
|
||||
_default_potent_level = def._default_potent_level,
|
||||
_default_extend_level = def._default_extend_level,
|
||||
inventory_image = lingering_image(color),
|
||||
groups = {brewitem=1, not_in_creative_inventory=0, bottle=1},
|
||||
groups = groups,
|
||||
on_use = function(item, placer, pointed_thing)
|
||||
local velocity = 10
|
||||
local dir = placer:get_look_dir();
|
||||
local pos = placer:getpos();
|
||||
minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
|
||||
local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
|
||||
obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
|
||||
obj:setacceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
|
||||
obj:get_luaentity()._thrower = placer:get_player_name()
|
||||
obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
|
||||
obj:set_acceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
|
||||
local ent = obj:get_luaentity()
|
||||
ent._thrower = placer:get_player_name()
|
||||
ent._potency = item:get_meta():get_int("mcl_potions:potion_potent")
|
||||
ent._plus = item:get_meta():get_int("mcl_potions:potion_plus")
|
||||
ent._effect_list = def._effect_list
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
item:take_item()
|
||||
end
|
||||
|
@ -126,6 +172,10 @@ function mcl_potions.register_lingering(name, descr, color, def)
|
|||
local velocity = 22
|
||||
obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
|
||||
obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
|
||||
local ent = obj:get_luaentity()
|
||||
ent._potency = item:get_meta():get_int("mcl_potions:potion_potent")
|
||||
ent._plus = item:get_meta():get_int("mcl_potions:potion_plus")
|
||||
ent._effect_list = def._effect_list
|
||||
end
|
||||
})
|
||||
|
||||
|
@ -148,7 +198,9 @@ function mcl_potions.register_lingering(name, descr, color, def)
|
|||
end
|
||||
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
|
||||
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
|
||||
add_lingering_effect(pos, color, def, name == "water")
|
||||
local potency = self._potency or 0
|
||||
local plus = self._plus or 0
|
||||
add_lingering_effect(pos, color, def, name == "water", potency, plus)
|
||||
local texture
|
||||
if name == "water" then
|
||||
texture = "mcl_particles_droplet_bottle.png"
|
||||
|
@ -160,9 +212,7 @@ function mcl_potions.register_lingering(name, descr, color, def)
|
|||
end
|
||||
end
|
||||
linger_particles(pos, d, texture, color)
|
||||
if name == "water" then
|
||||
mcl_potions._extinguish_nearby_fire(pos, d)
|
||||
end
|
||||
if def.on_splash then def.on_splash(pos, potency+1) end
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -1,115 +1,294 @@
|
|||
# textdomain: mcl_potions
|
||||
<effect> <duration> [<factor>]=<efekt> <czas trwania> [<czynnik>]
|
||||
Invisibility=Niewidzialność
|
||||
body is invisible=ciało jest niewidzialne
|
||||
|
||||
Poison=Trucizna
|
||||
-1 HP / @1 s=-1 PŻ / @1 s
|
||||
|
||||
Regeneration=Regeneracja
|
||||
+1 HP / @1 s=+1 PŻ / @1 s
|
||||
|
||||
Strength=Siła
|
||||
+@1% melee damage=+@1% obrażeń w walce wręcz
|
||||
|
||||
Weakness=Osłabienie
|
||||
-@1% melee damage=-@1% obrażeń w walce wręcz
|
||||
|
||||
Water Breathing=Oddychanie pod Wodą
|
||||
limitless breathing under water=nieograniczone oddychanie pod wodą
|
||||
|
||||
Dolphin's Grace=Gracja Delfina
|
||||
swimming gracefully=pływanie z gracją
|
||||
|
||||
Leaping=Zwiększony Skok
|
||||
+@1% jumping power=+@1% siły skoku
|
||||
-@1% jumping power=-@1% siły skoku
|
||||
|
||||
Slow Falling=Powolne Opadanie
|
||||
decreases gravity effects=zmniejsza skutki grawitacji
|
||||
|
||||
Swiftness=Szybkość
|
||||
+@1% running speed=+@1% prędkości w biegu
|
||||
|
||||
Slowness=Spowolnienie
|
||||
-@1% running speed=-@1% prędkości w biegu
|
||||
|
||||
Levitation=Lewitacja
|
||||
moves body upwards at @1 nodes/s=porusza ciało w górę z prędkością @1 bloków/s
|
||||
|
||||
Night Vision=Noktowizja
|
||||
improved vision during the night=poprawione widzenie w nocy
|
||||
|
||||
Darkness=Ciemność
|
||||
surrounded by darkness=otoczony ciemnością
|
||||
not seeing anything beyond @1 nodes=nie widzi nic poza @1 blokami
|
||||
|
||||
Glowing=Blask
|
||||
more visible at all times=bardziej widoczny przez cały czas
|
||||
|
||||
Health Boost=Zwiększone Zdrowie
|
||||
HP increased by @1=PŻ zwiększone o @1
|
||||
|
||||
Absorption=Absorpcja
|
||||
absorbs up to @1 incoming damage=pochłania do @1 otrzymywanych obrażeń
|
||||
|
||||
Fire Resistance=Odporność na Ogień
|
||||
resistance to fire damage=odporność na szkody od ognia
|
||||
|
||||
Resistance=Odporność
|
||||
resist @1% of incoming damage=zmniejsza otrzymywane obrażenia o @1%
|
||||
|
||||
Luck=Szczęście
|
||||
|
||||
Bad Luck=Pech
|
||||
|
||||
Bad Omen=Zły Omen
|
||||
danger is imminent=zagrożenie jest blisko
|
||||
|
||||
Hero of the Village=Bohater Wioski
|
||||
|
||||
Withering=Obumieranie
|
||||
-1 HP / @1 s, can kill=-1 PŻ / @1 s, może zabić
|
||||
|
||||
Frost=Mróz
|
||||
-1 HP / 1 s, can kill, -@1% running speed=-1 PŻ / 1 s, może zabić, -@1% prędkości w biegu
|
||||
|
||||
Blindness=Ślepota
|
||||
impaired sight=upośledzony wzrok
|
||||
|
||||
Nausea=Nudności
|
||||
not feeling very well...=nie czuje się zbyt dobrze
|
||||
frequency: @1 / 1 s=częstotliwość: @1 / 1 s
|
||||
|
||||
Food Poisoning=Zatrucie Pokarmowe
|
||||
exhausts by @1 per second=wyczerpuje o @1 na sekundę
|
||||
|
||||
Saturation=Nasycenie
|
||||
saturates by @1 per second=nasyca o @1 na sekundę
|
||||
|
||||
Haste=Pośpiech
|
||||
+@1% mining and attack speed=+@1% prędkości kopania i ataku
|
||||
|
||||
Fatigue=Zmęczenie
|
||||
-@1% mining and attack speed=-@1% prędkości kopania i ataku
|
||||
|
||||
Conduit Power=Moc Przewodni
|
||||
+@1% mining and attack speed in water=+@1% prędkości kopania i ataku w wodzie
|
||||
|
||||
|
||||
<effect>|heal|list|clear|remove <duration|heal-amount|effect>|INF [<level>] [<factor>] [NOPART]=<ID-efektu>|heal|list|clear|remove <czas-trwania|ilość-leczenia|ID-efektu>|INF [<poziom>] [<współczynnik>] [NOPART]
|
||||
|
||||
Add a status effect to yourself. Arguments: <effect>: name of status effect. Passing "list" as effect name lists available effects. Passing "heal" as effect name heals (or harms) by amount designed by the next parameter. Passing "clear" as effect name removes all effects. Passing "remove" as effect name removes the effect named by the next parameter. <duration>: duration in seconds. Passing "INF" as duration makes the effect infinite. (<heal-amount>: amount of healing when the effect is "heal", passing a negative value subtracts health. <effect>: name of a status effect to be removed when using "remove" as the previous parameter.) <level>: effect power determinant, bigger level results in more powerful effect for effects that depend on the level (no changes for other effects), defaults to 1, pass F to use low-level factor instead. <factor>: effect strength modifier, can mean different things depending on the effect, no changes for effects that do not depend on level/factor. NOPART at the end means no particles will be shown for this effect.=Nadaj efekt statusu dla samego siebie. Argumenty: <ID-efektu>: nazwa efektu statusu (po angielsku). Przekazanie "list" jako nazwa efektu wypisuje dostępne nazwy efektów. Przekazanie "heal" jako nazwa efektu leczy (albo krzywdzi) o ilość określoną następnym parametrem. Przekazanie "clear" jako nazwy efektu usuwa wszystkie efekty. Przekazanie "remove" jako nazwy efektu usuwa efekt określony następnym parametrem. <czas-trwania>: czas trwania w sekundach. Przekazanie "INF" jako czas trwania czyni efekt nieskończonym. (<ilość-leczenia>: ilość leczenia kiedy ID-efektu to "heal", przekazanie liczby ujemnej zabiera zdrowie. <ID-efektu>: nazwa efektu statusu do usunięcia używając "remove" jako poprzedniego parametru.) <poziom>: wyznacznik siły efektu, wyższy poziom skutkuje potężniejszym efektem prze efektach zależnych od poziomu (brak zmiany przy pozostałych), domyślnie 1, przekaż F żeby użyć niskopoziomowego współczynnika zamiast poziomu. <współczynnik>: modyfikator siły efektu, może oznaczać różne rzeczy dla różnych efektów, nie wpływa na efekty, które nie zależą od poziomu/współczynnika. NOPART na końcu oznacza, że cząsteczki nie będą wyświetlane wokół ciebie dla tego efektu.
|
||||
|
||||
Missing effect parameter!=Brakujący ID efektu!
|
||||
Missing or invalid heal amount parameter!=Brakująca lub niewłaściwa ilość leczenia!
|
||||
Player @1 healed by @2 HP.=Gracz @1 wyleczony o @2 PŻ.
|
||||
Player @1 harmed by @2 HP.=Gracz @1 skrzywdzony o @2 PŻ.
|
||||
Effects cleared for player @1=Efekty wyczyszczone dla gracza @1
|
||||
Removed effect @1 from player @2=Usunięto efekt @1 z gracza @2
|
||||
@1 is not an available status effect.=@1 nie jest dostępnym efektem.
|
||||
Missing or invalid duration parameter!=Brakujący lub niewłaściwy czas trwania!
|
||||
Invalid level parameter!=Niewłaściwy parametr poziomu!
|
||||
Missing or invalid factor parameter when level is F!=Brakujący lub niewłaściwy współczynnik kiedy poziom to F!
|
||||
|
||||
@1 effect given to player @2 for @3 seconds with factor of @4.=Efekt @1 nadany dla gracza @2 na @3 sekund ze współczynnikiem @4.
|
||||
@1 effect given to player @2 for @3 seconds.=Efekt @1 nadany dla gracza @2 na #3 sekund.
|
||||
Giving effect @1 to player @2 failed.=Nadawanie efektu @1 dla gracza @2 nie powiodło się.
|
||||
@1 effect on level @2 given to player @3 for @4 seconds.=Efekt @1 na poziomie @2 nadany dla gracza @3 na @4 sekund.
|
||||
|
||||
|
||||
A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect or a set of status effects.=Mikstura, którą można rzucić, a rozbije się przy uderzeniu, wystawiając wszystkich pobliskich graczy i moby na skutki jej działania.
|
||||
Use the “Punch” key to throw it.=Użyj przycisku "Uderz" by rzucić.
|
||||
|
||||
|
||||
A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect or set of effects, possibly repeatedly.=Mikstura, którą można rzucić, a roztrzaska się przy uderzeniu, tworząc magiczne opary pozostające przez chwilę na ziemi. Jakikolwiek gracz lub mob wewnątrz oparów będzie wystawiony na skutki mikstury, być może wielokrotnie.
|
||||
|
||||
|
||||
This particular arrow is tipped and will give an effect when it hits a player or mob.=Czubek tej strzały jest zanurzony w miksturze, co wystawi jej cel na skutki jej działania.
|
||||
|
||||
|
||||
Use the “Place” key to drink it.=Użyj przycisku "Postaw" by wypić.
|
||||
Drinking a potion gives you a particular effect or set of effects.=Wypicie mikstury wywoła u ciebie określone skutki.
|
||||
|
||||
@1 Potion @2=@1 Mikstura @2
|
||||
@1 Potion=@1 Mikstura
|
||||
Potion @1=Mikstura @1
|
||||
Strange Potion=Dziwna Mikstura
|
||||
|
||||
Splash @1=Miotana @1
|
||||
Lingering @1=Trwała @1
|
||||
@1 Arrow @2=@1 Strzała @2
|
||||
@1 Arrow=@1 Strzała
|
||||
Arrow @1=Strzała @1
|
||||
Strange Tipped Arrow=Strzała z Dziwnym Grotem
|
||||
|
||||
Mighty=Potężna
|
||||
of Trolling=Trollowania
|
||||
|
||||
Dragon's Breath=Oddech Smoka
|
||||
This item is used in brewing and can be combined with splash potions to create lingering potions.=Ten przedmiot jest używany przy warzeniu i może zostać dodany do miotanych mikstur, aby uczynić je trwałymi.
|
||||
|
||||
Awkward=Klarowna
|
||||
No effect=Brak efektu
|
||||
Has an awkward taste and is used for brewing potions.=Ma dziwny smak i jest używana do warzenia mikstur.
|
||||
|
||||
Mundane=Mdła
|
||||
Has a terrible taste and is not really useful for brewing potions.=Ma ohydny smak i nie jest zbyt użyteczna przy warzeniu mikstur.
|
||||
|
||||
Thick=Gęsta
|
||||
Has a bitter taste and may be useful for brewing potions.=Ma cierpki smak i może być użyteczna przy warzeniu mikstur.
|
||||
|
||||
of Healing=Leczenia
|
||||
+@1 HP=+@1 PŻ
|
||||
Instantly heals.=Natychmiast leczy.
|
||||
|
||||
of Harming=Krzywdy
|
||||
-@1 HP=-@1 PŻ
|
||||
Instantly deals damage.=Natychmiast zadaje obrażenia.
|
||||
|
||||
of Night Vision=Noktowizji
|
||||
Increases the perceived brightness of light under a dark sky.=Zwiększa postrzeganą jasność przy ciemnym niebie.
|
||||
|
||||
of Swiftness=Szybkości
|
||||
Increases walking speed.=Zwiększa prędkość ruchu.
|
||||
|
||||
of Slowness=Spowolnienia
|
||||
Decreases walking speed.=Zmniejsza prędkość ruchu.
|
||||
|
||||
of Leaping=Zwiększonego Skoku
|
||||
Increases jump strength.=Zwiększa siłę skoku.
|
||||
|
||||
of Withering=Obumierania
|
||||
Applies the withering effect which deals damage at a regular interval and can kill.=Zadaje efekt obumierania, zadający obrażenia w regularnych odstępach czasu i mogący zabić.
|
||||
|
||||
of Poison=Trucizny
|
||||
Applies the poison effect which deals damage at a regular interval.=Zadaje efekt trucizny, zadający obrażenia w regularnych odstępach czasu.
|
||||
|
||||
of Regeneration=Regeneracji
|
||||
Regenerates health over time.=Regeneruje życie z upływem czasu.
|
||||
|
||||
of Invisibility=Niewidzialności
|
||||
Grants invisibility.=Daje niewidzialność.
|
||||
|
||||
of Water Breathing=Oddychania pod Wodą
|
||||
Grants limitless breath underwater.=Daje nieograniczony oddech pod wodą.
|
||||
|
||||
of Fire Resistance=Odporności na Ogień
|
||||
Grants immunity to damage from heat sources like fire.=Daje odporność na obrażenia od źródeł ciepła takich jak ogień.
|
||||
|
||||
of Strength=Siły
|
||||
Increases attack power.=Zwiększa siłę ataku.
|
||||
|
||||
of Weakness=Osłabienia
|
||||
Decreases attack power.=Zmniejsza siłę ataku.
|
||||
|
||||
of Slow Falling=Powolnego Opadania
|
||||
Instead of falling, you descend gracefully.=Zamiast spadać, zstępujesz delikatnie.
|
||||
|
||||
of Levitation=Lewitacji
|
||||
Floats body slowly upwards.=Ciało powoli dryfuje w górę.
|
||||
|
||||
of Darkness=Ciemności
|
||||
Surrounds with darkness.=Otacza ciemnością.
|
||||
|
||||
of Glowing=Blasku
|
||||
Highlights for others to see.=Podświetla dla innych do dostrzeżenia.
|
||||
|
||||
of Health Boost=Zwiększonego Zdrowia
|
||||
Increases health.=Zwiększa zdrowie.
|
||||
|
||||
of Absorption=Absorpcji
|
||||
Absorbs some incoming damage.=Pochłania trochę otrzymywanych obrażeń.
|
||||
|
||||
of Resistance=Odporności
|
||||
Decreases damage taken.=Zmniejsza otrzymywane obrażenia.
|
||||
|
||||
of Stone Cloak=Kamiennego Płaszcza
|
||||
Decreases damage taken at the cost of speed.=Zmniejsza otrzymywane obrażenia kosztem prędkości.
|
||||
|
||||
of Luck=Szczęścia
|
||||
Increases luck.=Zwiększa szczęście.
|
||||
|
||||
of Bad Luck=Pecha
|
||||
Decreases luck.=Zmniejsza szczęście.
|
||||
|
||||
of Frost=Mrozu
|
||||
Freezes...=Zamraża...
|
||||
|
||||
of Blindness=Ślepoty
|
||||
Impairs sight.=Upośledza wzrok.
|
||||
|
||||
of Nausea=Nudności
|
||||
Disintegrates senses.=Dezintegruje zmysły.
|
||||
|
||||
of Food Poisoning=Zatrucia Pokarmowego
|
||||
Moves bowels too fast.=Porusza jelitami zbyt szybko.
|
||||
|
||||
of Saturation=Nasycenia
|
||||
Satisfies hunger.=Zaspokaja głód.
|
||||
|
||||
of Haste=Pośpiechu
|
||||
Increases digging and attack speed.=Zwiększa prędkość kopania i ataku.
|
||||
|
||||
of Fatigue=Zmęczenia
|
||||
Decreases digging and attack speed.=Zmniejsza prędkość kopania i ataku.
|
||||
|
||||
Ominous=Złowieszcza
|
||||
Attracts danger.=Przyciąga zagrożenie.
|
||||
|
||||
Unknown Potion=Nieznana Mikstura
|
||||
Right-click to identify=Kliknij prawym przyciskiem myszy, aby zidentyfikować
|
||||
Unknown Tipped Arrow=Strzała z Nieznanym Grotem
|
||||
|
||||
Add a status effect to yourself. Arguments: <effect>: name of status effect, e.g. poison. <duration>: duration in seconds. <factor>: effect strength multiplier (1 @= 100%)=Dodaj status na siebie. Argumenty: <efekt>: nazwa efektu statusu, np. trucizna. <czas trwania>: czas trwania w sekundach. <czynnik>: czynnik siły efektu (1 @= 100%)
|
||||
|
||||
Missing effect parameter!=Brak parametru efektu!
|
||||
Missing or invalid duration parameter!=Brak lub nieprawidłowy parametr czasu trwania!
|
||||
Invalid factor parameter!=Nieprawidłowy parametr czynnika!
|
||||
@1 is not an available status effect.=@1 nie jest dostępnym efektem statusu.
|
||||
Fermented Spider Eye=Fermentowane oko pająka
|
||||
Try different combinations to create potions.=Wypróbuj różne kombinacje, by stworzyć mikstury.
|
||||
|
||||
Glass Bottle=Szklana butelka
|
||||
Liquid container=Pojemnik na płyn
|
||||
Liquid container=Zbiornik na ciecz
|
||||
|
||||
A glass bottle is used as a container for liquids and can be used to collect water directly.=Szklana butelka jest używana jako pojemnik na płyny i może być wykorzystana bezpośrednio do pozyskiwania wody.
|
||||
|
||||
To collect water, use it on a cauldron with water (which removes a level of water) or any water source (which removes no water).=Aby pozyskać wodę użyj jej na kotle z wodą (co usunie jeden poziom wody) lub jakimkolwiek źródle wody (co nie usunie wody).
|
||||
|
||||
Water Bottle=Butelka wody
|
||||
Water bottles can be used to fill cauldrons. Drinking water has no effect.=Butelka wody może być wykorzystana do napełniania kotłów. Picie wody nie ma żadnych efektów.
|
||||
Water bottles can be used to fill cauldrons. Drinking water has no effect.=Butelka wody może być wykorzystana do napełniania kotłów. Picie wody nie ma żadnych skutków.
|
||||
|
||||
Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron.=Użyj przycisku do stawiania aby pić. Postaw ten przedmiot na kotle aby wylać wodę do kotła.
|
||||
|
||||
River Water Bottle=Butelka wody rzecznej
|
||||
River water bottles can be used to fill cauldrons. Drinking it has no effect.=Butelka wody rzecznej może być wykorzystana do napełniania kotłów. Picie jej nie ma żadnego efektu.
|
||||
River water bottles can be used to fill cauldrons. Drinking it has no effect.=Butelka wody rzecznej może być wykorzystana do napełniania kotłów. Picie jej nie ma żadnego skutku.
|
||||
|
||||
Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron.=Użyj przycisku do stawiania aby pić. Postaw ten przedmiot na kotle aby wylać wodę rzeczną do kotła.
|
||||
|
||||
Splash Water Bottle=Miotana butelka wody
|
||||
Extinguishes fire and hurts some mobs=Gasi ogień i rani niektóre moby
|
||||
|
||||
A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water.=Butelka wody którą można rzucać i roztrzaska się przy uderzeniu, gdzie ugasi ogień i rani moby podatne na wodę.
|
||||
A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water.=Butelka wody, którą można rzucić, a roztrzaska się przy uderzeniu, gdzie ugasi ogień i zrani moby podatne na wodę.
|
||||
|
||||
Lingering Water Bottle=Trwała miotana butelka wody
|
||||
|
||||
A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water.=Butelka wody którą można rzucać i roztrzaska się przy uderzeniu tworząc opary wody pozostające przez chwilę na ziemi. Opary te gaszą ogień i ranią moby podatne na wodę.
|
||||
A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water.=Butelka wody którą można rzucić, a roztrzaska się przy uderzeniu, tworząc opary wody pozostające przez chwilę na ziemi. Opary te gaszą ogień i ranią moby podatne na wodę.
|
||||
|
||||
Glistering Melon=Błyszczący arbuz
|
||||
|
||||
This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=Ten błyszczący arbuz jest pełen tycich odłamków złota i wygląda ładnie w ramkach na przedmioty. Nie jest jadalny ani użyteczny do innych rzeczy.
|
||||
|
||||
A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.=Mikstura którą można rzucać i roztrzaska się przy uderzeniu tworząc magiczne opary pozostające przez chwilę na ziemi. Jakikolwiek gracz lub mob wewnątrz oparów będzie wystawiony na efekt mikstury.
|
||||
|
||||
Use the “Punch” key to throw it.=Użyj przycisku "Uderz" by rzucić.
|
||||
Use the “Place” key to drink it.=Użyj przycisku "Postaw" by wypić.
|
||||
Drinking a potion gives you a particular effect.=Wypicie mikstury sprawi, że będziesz wystawiona na jej efekty.
|
||||
1 HP/@1s | @2=1 HP/@1s | @2
|
||||
@1 HP=@1 HP
|
||||
@1 Potion=Mikstura @1
|
||||
Splash @1 Potion=Miotana mikstura @1
|
||||
Lingering @1 Potion=Trwała miotana mikstura @1
|
||||
Arrow of @1=Strzała @1
|
||||
II= II
|
||||
IV= IV
|
||||
@1 Potion@2=Mikstura @1@2
|
||||
Splash @1@2 Potion=Miotana mikstura @1@2
|
||||
Lingering @1@2 Potion=Trwała miotana mikstura @1@2
|
||||
Arrow of @1@2=Strzała @1@2
|
||||
@1 + Potion=Mikstura @1 +
|
||||
Splash @1 + Potion=Miotana mikstura @1 +
|
||||
Lingering @1 + Potion=Trwała miotana mikstura @1 +
|
||||
Arrow of @1 +=Strzała @1 +
|
||||
Awkward Potion=Klarowna mikstura
|
||||
Awkward Splash Potion=Klarowna miotana mikstura
|
||||
Awkward Lingering Potion=Klarowna trwała miotana mikstura
|
||||
Has an awkward taste and is used for brewing potions.=Ma dziwny smak i jest użyteczna przy warzenia mikstur.
|
||||
Mundane Potion=Mdła mikstura
|
||||
Mundane Splash Potion=Mdła miotana mikstura
|
||||
Mundane Lingering Potion=Mdła trwała miotana mikstura
|
||||
Has a terrible taste and is not useful for brewing potions.=Ma ohydny smak i nie jest użyteczna przy warzenia mikstur.
|
||||
Thick Potion=Gęsta mikstura
|
||||
Thick Splash Potion=Gęsta miotana mikstura
|
||||
Thick Lingering Potion=Gęsta trwała miotana mikstura
|
||||
Has a bitter taste and is not useful for brewing potions.=Ma cierpki smak i nie jest użyteczna przy warzenia mikstur.
|
||||
Dragon's Breath=Oddech smoka
|
||||
|
||||
This item is used in brewing and can be combined with splash potions to create lingering potions.=Ten przedmiot jest używany przy warzeniu i może zostać dodany do miotanych mikstur aby uczynić je trwałymi.
|
||||
|
||||
Healing=leczenia
|
||||
+4 HP=+4 HP
|
||||
+8 HP=+8 HP
|
||||
Instantly heals.=Natychmiastowo leczy.
|
||||
Harming=obrażeń
|
||||
-6 HP=-6 HP
|
||||
-12 HP=-12 HP
|
||||
Instantly deals damage.=Natychmiastowo zadaje obrażenia.
|
||||
Night Vision=widzenia w ciemności
|
||||
Increases the perceived brightness of light under a dark sky.=Zwiększa postrzeganą jasność przy ciemnym niebie.
|
||||
Swiftness=prędkości
|
||||
Increases walking speed.=Zwiększa prędkość poruszania.
|
||||
Slowness=spowolnienia
|
||||
Decreases walking speed.=Zmniejsza prędkość poruszania.
|
||||
Leaping=skakania
|
||||
Increases jump strength.=Zwiększa siłę skoku.
|
||||
Poison=trucizny
|
||||
Applies the poison effect which deals damage at a regular interval.=Aplikuje efekt trucizny zadający obrażenia w regularnych odstępach czasu.
|
||||
Regeneration=regeneracji
|
||||
Regenerates health over time.=Regeneruje życie przez pewien czas.
|
||||
Invisibility=niewidzialności
|
||||
Grants invisibility.=Sprawia, że cel jest niewidzialny.
|
||||
Water Breathing=oddychania pod wodą
|
||||
Grants limitless breath underwater.=Sprawia, że cel może oddychać pod wodą.
|
||||
Fire Resistance=odporności na ogień
|
||||
Grants immunity to damage from heat sources like fire.=Sprawia, że cel jest odporny na obrażenia od źródeł ciepła takich jak ogień.
|
||||
Weakness=słabości
|
||||
Weakness +=słabości +
|
||||
Strength=siły
|
||||
Strength II=siły II
|
||||
Strength +=siły +
|
||||
Try different combinations to create potions.=Spróbuj innej kombinacji aby stworzyć miksturę.
|
||||
No effect=Brak efektu
|
||||
|
||||
A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.=Mikstura, którą można rzucić i rozbije się przy uderzeniu wystawiając wszystkich pobliskich graczy i moby na efekt jej działania.
|
||||
|
||||
This particular arrow is tipped and will give an effect when it hits a player or mob.=Czubek tej strzały jest zanurzony w miksturze co wystawi jej cel na efekt jej działania.
|
||||
|
||||
|
|
|
@ -1,13 +1,269 @@
|
|||
# textdomain: mcl_potions
|
||||
<effect> <duration> [<factor>]=
|
||||
Invisibility=
|
||||
body is invisible=
|
||||
|
||||
Add a status effect to yourself. Arguments: <effect>: name of status effect, e.g. poison. <duration>: duration in seconds. <factor>: effect strength multiplier (1 @= 100%)=
|
||||
Poison=
|
||||
-1 HP / @1 s=
|
||||
|
||||
Regeneration=
|
||||
+1 HP / @1 s=
|
||||
|
||||
Strength=
|
||||
+@1% melee damage=
|
||||
|
||||
Weakness=
|
||||
-@1% melee damage=
|
||||
|
||||
Water Breathing=
|
||||
limitless breathing under water=
|
||||
|
||||
Dolphin's Grace=
|
||||
swimming gracefully=
|
||||
|
||||
Leaping=
|
||||
+@1% jumping power=
|
||||
-@1% jumping power=
|
||||
|
||||
Slow Falling=
|
||||
decreases gravity effects=
|
||||
|
||||
Swiftness=
|
||||
+@1% running speed=
|
||||
|
||||
Slowness=
|
||||
-@1% running speed=
|
||||
|
||||
Levitation=
|
||||
moves body upwards at @1 nodes/s=
|
||||
|
||||
Night Vision=
|
||||
improved vision during the night=
|
||||
|
||||
Darkness=
|
||||
surrounded by darkness=
|
||||
not seeing anything beyond @1 nodes=
|
||||
|
||||
Glowing=
|
||||
more visible at all times=
|
||||
|
||||
Health Boost=
|
||||
HP increased by @1=
|
||||
|
||||
Absorption=
|
||||
absorbs up to @1 incoming damage=
|
||||
|
||||
Fire Resistance=
|
||||
resistance to fire damage=
|
||||
|
||||
Resistance=
|
||||
resist @1% of incoming damage=
|
||||
|
||||
Luck=
|
||||
|
||||
Bad Luck=
|
||||
|
||||
Bad Omen=
|
||||
danger is imminent=
|
||||
|
||||
Hero of the Village=
|
||||
|
||||
Withering=
|
||||
-1 HP / @1 s, can kill=
|
||||
|
||||
Frost=
|
||||
-1 HP / 1 s, can kill, -@1% running speed=
|
||||
|
||||
Blindness=
|
||||
impaired sight=
|
||||
|
||||
Nausea=
|
||||
not feeling very well...=
|
||||
frequency: @1 / 1 s=
|
||||
|
||||
Food Poisoning=
|
||||
exhausts by @1 per second=
|
||||
|
||||
Saturation=
|
||||
saturates by @1 per second=
|
||||
|
||||
Haste=
|
||||
+@1% mining and attack speed=
|
||||
|
||||
Fatigue=
|
||||
-@1% mining and attack speed=
|
||||
|
||||
Conduit Power=
|
||||
+@1% mining and attack speed in water=
|
||||
|
||||
|
||||
<effect>|heal|list|clear|remove <duration|heal-amount|effect>|INF [<level>] [<factor>] [NOPART]=
|
||||
|
||||
Add a status effect to yourself. Arguments: <effect>: name of status effect. Passing "list" as effect name lists available effects. Passing "heal" as effect name heals (or harms) by amount designed by the next parameter. Passing "clear" as effect name removes all effects. Passing "remove" as effect name removes the effect named by the next parameter. <duration>: duration in seconds. Passing "INF" as duration makes the effect infinite. (<heal-amount>: amount of healing when the effect is "heal", passing a negative value subtracts health. <effect>: name of a status effect to be removed when using "remove" as the previous parameter.) <level>: effect power determinant, bigger level results in more powerful effect for effects that depend on the level (no changes for other effects), defaults to 1, pass F to use low-level factor instead. <factor>: effect strength modifier, can mean different things depending on the effect, no changes for effects that do not depend on level/factor. NOPART at the end means no particles will be shown for this effect.=
|
||||
|
||||
Missing effect parameter!=
|
||||
Missing or invalid duration parameter!=
|
||||
Invalid factor parameter!=
|
||||
Missing or invalid heal amount parameter!=
|
||||
Player @1 healed by @2 HP.=
|
||||
Player @1 harmed by @2 HP.=
|
||||
Effects cleared for player @1=
|
||||
Removed effect @1 from player @2=
|
||||
@1 is not an available status effect.=
|
||||
Missing or invalid duration parameter!=
|
||||
Invalid level parameter!=
|
||||
Missing or invalid factor parameter when level is F!=
|
||||
|
||||
@1 effect given to player @2 for @3 seconds with factor of @4.=
|
||||
@1 effect given to player @2 for @3 seconds.=
|
||||
Giving effect @1 to player @2 failed.=
|
||||
@1 effect on level @2 given to player @3 for @4 seconds.=
|
||||
|
||||
|
||||
A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect or a set of status effects.=
|
||||
Use the “Punch” key to throw it.=
|
||||
|
||||
|
||||
A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect or set of effects, possibly repeatedly.=
|
||||
|
||||
|
||||
This particular arrow is tipped and will give an effect when it hits a player or mob.=
|
||||
|
||||
|
||||
Use the “Place” key to drink it.=
|
||||
Drinking a potion gives you a particular effect or set of effects.=
|
||||
|
||||
@1 Potion @2=
|
||||
@1 Potion=
|
||||
Potion @1=
|
||||
Strange Potion=
|
||||
|
||||
Splash @1=
|
||||
Lingering @1=
|
||||
@1 Arrow @2=
|
||||
@1 Arrow=
|
||||
Arrow @1=
|
||||
Strange Tipped Arrow=
|
||||
|
||||
Mighty=
|
||||
of Trolling=
|
||||
|
||||
Dragon's Breath=
|
||||
This item is used in brewing and can be combined with splash potions to create lingering potions.=
|
||||
|
||||
Awkward=
|
||||
No effect=
|
||||
Has an awkward taste and is used for brewing potions.=
|
||||
|
||||
Mundane=
|
||||
Has a terrible taste and is not really useful for brewing potions.=
|
||||
|
||||
Thick=
|
||||
Has a bitter taste and may be useful for brewing potions.=
|
||||
|
||||
of Healing=
|
||||
+@1 HP=
|
||||
Instantly heals.=
|
||||
|
||||
of Harming=
|
||||
-@1 HP=
|
||||
Instantly deals damage.=
|
||||
|
||||
of Night Vision=
|
||||
Increases the perceived brightness of light under a dark sky.=
|
||||
|
||||
of Swiftness=
|
||||
Increases walking speed.=
|
||||
|
||||
of Slowness=
|
||||
Decreases walking speed.=
|
||||
|
||||
of Leaping=
|
||||
Increases jump strength.=
|
||||
|
||||
of Withering=
|
||||
Applies the withering effect which deals damage at a regular interval and can kill.=
|
||||
|
||||
of Poison=
|
||||
Applies the poison effect which deals damage at a regular interval.=
|
||||
|
||||
of Regeneration=
|
||||
Regenerates health over time.=
|
||||
|
||||
of Invisibility=
|
||||
Grants invisibility.=
|
||||
|
||||
of Water Breathing=
|
||||
Grants limitless breath underwater.=
|
||||
|
||||
of Fire Resistance=
|
||||
Grants immunity to damage from heat sources like fire.=
|
||||
|
||||
of Strength=
|
||||
Increases attack power.=
|
||||
|
||||
of Weakness=
|
||||
Decreases attack power.=
|
||||
|
||||
of Slow Falling=
|
||||
Instead of falling, you descend gracefully.=
|
||||
|
||||
of Levitation=
|
||||
Floats body slowly upwards.=
|
||||
|
||||
of Darkness=
|
||||
Surrounds with darkness.=
|
||||
|
||||
of Glowing=
|
||||
Highlights for others to see.=
|
||||
|
||||
of Health Boost=
|
||||
Increases health.=
|
||||
|
||||
of Absorption=
|
||||
Absorbs some incoming damage.=
|
||||
|
||||
of Resistance=
|
||||
Decreases damage taken.=
|
||||
|
||||
of Stone Cloak=
|
||||
Decreases damage taken at the cost of speed.=
|
||||
|
||||
of Luck=
|
||||
Increases luck.=
|
||||
|
||||
of Bad Luck=
|
||||
Decreases luck.=
|
||||
|
||||
of Frost=
|
||||
Freezes...=
|
||||
|
||||
of Blindness=
|
||||
Impairs sight.=
|
||||
|
||||
of Nausea=
|
||||
Disintegrates senses.=
|
||||
|
||||
of Food Poisoning=
|
||||
Moves bowels too fast.=
|
||||
|
||||
of Saturation=
|
||||
Satisfies hunger.=
|
||||
|
||||
of Haste=
|
||||
Increases digging and attack speed.=
|
||||
|
||||
of Fatigue=
|
||||
Decreases digging and attack speed.=
|
||||
|
||||
Ominous=
|
||||
Attracts danger.=
|
||||
|
||||
Unknown Potion=
|
||||
Right-click to identify=
|
||||
Unknown Tipped Arrow=
|
||||
|
||||
|
||||
Fermented Spider Eye=
|
||||
Try different combinations to create potions.=
|
||||
|
||||
Glass Bottle=
|
||||
Liquid container=
|
||||
|
||||
|
@ -37,79 +293,3 @@ A throwable water bottle that will shatter on impact, where it creates a cloud o
|
|||
Glistering Melon=
|
||||
|
||||
This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=
|
||||
|
||||
A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.=
|
||||
|
||||
Use the “Punch” key to throw it.=
|
||||
Use the “Place” key to drink it.=
|
||||
Drinking a potion gives you a particular effect.=
|
||||
1 HP/@1s | @2=
|
||||
@1 HP=
|
||||
@1 Potion=
|
||||
Splash @1 Potion=
|
||||
Lingering @1 Potion=
|
||||
Arrow of @1=
|
||||
II=
|
||||
IV=
|
||||
@1 Potion@2=
|
||||
Splash @1@2 Potion=
|
||||
Lingering @1@2 Potion=
|
||||
Arrow of @1@2=
|
||||
@1 + Potion=
|
||||
Splash @1 + Potion=
|
||||
Lingering @1 + Potion=
|
||||
Arrow of @1 +=
|
||||
Awkward Potion=
|
||||
Awkward Splash Potion=
|
||||
Awkward Lingering Potion=
|
||||
Has an awkward taste and is used for brewing potions.=
|
||||
Mundane Potion=
|
||||
Mundane Splash Potion=
|
||||
Mundane Lingering Potion=
|
||||
Has a terrible taste and is not useful for brewing potions.=
|
||||
Thick Potion=
|
||||
Thick Splash Potion=
|
||||
Thick Lingering Potion=
|
||||
Has a bitter taste and is not useful for brewing potions.=
|
||||
Dragon's Breath=
|
||||
|
||||
This item is used in brewing and can be combined with splash potions to create lingering potions.=
|
||||
|
||||
Healing=
|
||||
+4 HP=
|
||||
+8 HP=
|
||||
Instantly heals.=
|
||||
Harming=
|
||||
-6 HP=
|
||||
-12 HP=
|
||||
Instantly deals damage.=
|
||||
Night Vision=
|
||||
Increases the perceived brightness of light under a dark sky.=
|
||||
Swiftness=
|
||||
Increases walking speed.=
|
||||
Slowness=
|
||||
Decreases walking speed.=
|
||||
Leaping=
|
||||
Increases jump strength.=
|
||||
Poison=
|
||||
Applies the poison effect which deals damage at a regular interval.=
|
||||
Regeneration=
|
||||
Regenerates health over time.=
|
||||
Invisibility=
|
||||
Grants invisibility.=
|
||||
Water Breathing=
|
||||
Grants limitless breath underwater.=
|
||||
Fire Resistance=
|
||||
Grants immunity to damage from heat sources like fire.=
|
||||
Weakness=
|
||||
Weakness +=
|
||||
Strength=
|
||||
Strength II=
|
||||
Strength +=
|
||||
Try different combinations to create potions.=
|
||||
No effect=
|
||||
|
||||
A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.=
|
||||
|
||||
This particular arrow is tipped and will give an effect when it hits a player or mob.=
|
||||
|
||||
|
|
|
@ -13,20 +13,30 @@ end
|
|||
|
||||
function mcl_potions.register_splash(name, descr, color, def)
|
||||
local id = "mcl_potions:"..name.."_splash"
|
||||
local longdesc = def.longdesc
|
||||
local longdesc = def._longdesc
|
||||
if not def.no_effect then
|
||||
longdesc = S("A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.")
|
||||
if def.longdesc then
|
||||
longdesc = longdesc .. "\n" .. def.longdesc
|
||||
longdesc = S("A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect or a set of status effects.")
|
||||
if def._longdesc then
|
||||
longdesc = longdesc .. "\n" .. def._longdesc
|
||||
end
|
||||
end
|
||||
local groups = {brewitem=1, bottle=1, splash_potion=1, _mcl_potion=1}
|
||||
if def.nocreative then groups.not_in_creative_inventory = 1 end
|
||||
minetest.register_craftitem(id, {
|
||||
description = descr,
|
||||
_tt_help = def.tt,
|
||||
_tt_help = def._tt,
|
||||
_dynamic_tt = def._dynamic_tt,
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = S("Use the “Punch” key to throw it."),
|
||||
stack_max = def.stack_max,
|
||||
_effect_list = def._effect_list,
|
||||
uses_level = def.uses_level,
|
||||
has_potent = def.has_potent,
|
||||
has_plus = def.has_plus,
|
||||
_default_potent_level = def._default_potent_level,
|
||||
_default_extend_level = def._default_extend_level,
|
||||
inventory_image = splash_image(color),
|
||||
groups = {brewitem=1, not_in_creative_inventory=0, bottle=1},
|
||||
groups = groups,
|
||||
on_use = function(item, placer, pointed_thing)
|
||||
local velocity = 10
|
||||
local dir = placer:get_look_dir();
|
||||
|
@ -35,7 +45,11 @@ function mcl_potions.register_splash(name, descr, color, def)
|
|||
local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
|
||||
obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
|
||||
obj:set_acceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
|
||||
obj:get_luaentity()._thrower = placer:get_player_name()
|
||||
local ent = obj:get_luaentity()
|
||||
ent._thrower = placer:get_player_name()
|
||||
ent._potency = item:get_meta():get_int("mcl_potions:potion_potent")
|
||||
ent._plus = item:get_meta():get_int("mcl_potions:potion_plus")
|
||||
ent._effect_list = def._effect_list
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
item:take_item()
|
||||
end
|
||||
|
@ -50,6 +64,10 @@ function mcl_potions.register_splash(name, descr, color, def)
|
|||
local velocity = 22
|
||||
obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
|
||||
obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
|
||||
local ent = obj:get_luaentity()
|
||||
ent._potency = item:get_meta():get_int("mcl_potions:potion_potent")
|
||||
ent._plus = item:get_meta():get_int("mcl_potions:potion_plus")
|
||||
ent._effect_list = def._effect_list
|
||||
end
|
||||
})
|
||||
|
||||
|
@ -103,10 +121,10 @@ function mcl_potions.register_splash(name, descr, color, def)
|
|||
texture = texture.."^[colorize:"..color..":127"
|
||||
})
|
||||
|
||||
if name == "water" then
|
||||
mcl_potions._extinguish_nearby_fire(pos)
|
||||
end
|
||||
self.object:remove()
|
||||
local potency = self._potency or 0
|
||||
local plus = self._plus or 0
|
||||
|
||||
if def.on_splash then def.on_splash(pos, potency+1) end
|
||||
for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do
|
||||
|
||||
local entity = obj:get_luaentity()
|
||||
|
@ -114,14 +132,48 @@ function mcl_potions.register_splash(name, descr, color, def)
|
|||
|
||||
local pos2 = obj:get_pos()
|
||||
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
|
||||
if rad > 0 then
|
||||
def.potion_fun(obj, redux_map[rad])
|
||||
|
||||
if def._effect_list then
|
||||
local ef_level
|
||||
local dur
|
||||
for name, details in pairs(def._effect_list) do
|
||||
if details.uses_level then
|
||||
ef_level = details.level + details.level_scaling * (potency)
|
||||
else
|
||||
def.potion_fun(obj, 1)
|
||||
ef_level = details.level
|
||||
end
|
||||
if details.dur_variable then
|
||||
dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
|
||||
if potency>0 and details.uses_level then
|
||||
dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
|
||||
end
|
||||
dur = dur * mcl_potions.SPLASH_FACTOR
|
||||
else
|
||||
dur = details.dur
|
||||
end
|
||||
if details.effect_stacks then
|
||||
ef_level = ef_level + mcl_potions.get_effect_level(obj, name)
|
||||
end
|
||||
if rad > 0 then
|
||||
mcl_potions.give_effect_by_level(name, obj, ef_level, redux_map[rad]*dur)
|
||||
else
|
||||
mcl_potions.give_effect_by_level(name, obj, ef_level, dur)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if def.custom_effect then
|
||||
local power = (potency+1) * mcl_potions.SPLASH_FACTOR
|
||||
if rad > 0 then
|
||||
def.custom_effect(obj, redux_map[rad] * power, plus)
|
||||
else
|
||||
def.custom_effect(obj, power, plus)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -37,16 +37,26 @@ local arrow_tt = minetest.registered_items["mcl_bows:arrow"]._tt_help or ""
|
|||
|
||||
function mcl_potions.register_arrow(name, desc, color, def)
|
||||
|
||||
local longdesc = def.longdesc or ""
|
||||
local longdesc = def._longdesc or ""
|
||||
local tt = def._tt or ""
|
||||
local groups = {ammo=1, ammo_bow=1, brewitem=1, _mcl_potion=1}
|
||||
if def.nocreative then groups.not_in_creative_inventory = 1 end
|
||||
minetest.register_craftitem("mcl_potions:"..name.."_arrow", {
|
||||
description = desc,
|
||||
_tt_help = arrow_tt .. "\n" .. def.tt,
|
||||
_tt_help = arrow_tt .. "\n" .. tt,
|
||||
_dynamic_tt = def._dynamic_tt,
|
||||
_doc_items_longdesc = arrow_longdesc .. "\n" ..
|
||||
S("This particular arrow is tipped and will give an effect when it hits a player or mob.") .. "\n" ..
|
||||
longdesc,
|
||||
_doc_items_usagehelp = how_to_shoot,
|
||||
_effect_list = def._effect_list,
|
||||
uses_level = def.uses_level,
|
||||
has_potent = def.has_potent,
|
||||
has_plus = def.has_plus,
|
||||
_default_potent_level = def._default_potent_level,
|
||||
_default_extend_level = def._default_extend_level,
|
||||
inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":100)",
|
||||
groups = { ammo=1, ammo_bow=1, brewitem=1},
|
||||
groups = groups,
|
||||
_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
|
||||
-- Shoot arrow
|
||||
local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
|
||||
|
@ -264,6 +274,9 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
|||
end
|
||||
end
|
||||
|
||||
local potency = self._potency or 0
|
||||
local plus = self._plus or 0
|
||||
|
||||
-- Punch target object but avoid hurting enderman.
|
||||
if lua then
|
||||
if lua.name ~= "mobs_mc:rover" then
|
||||
|
@ -271,14 +284,62 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
|||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
}, nil)
|
||||
def.potion_fun(obj)
|
||||
if def._effect_list then
|
||||
local ef_level
|
||||
local dur
|
||||
for name, details in pairs(def._effect_list) do
|
||||
if details.uses_level then
|
||||
ef_level = details.level + details.level_scaling * (potency)
|
||||
else
|
||||
ef_level = details.level
|
||||
end
|
||||
if details.dur_variable then
|
||||
dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
|
||||
if potency>0 and details.uses_level then
|
||||
dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
|
||||
end
|
||||
else
|
||||
dur = details.dur
|
||||
end
|
||||
dur = dur * mcl_potions.SPLASH_FACTOR
|
||||
if details.effect_stacks then
|
||||
ef_level = ef_level + mcl_potions.get_effect_level(obj, name)
|
||||
end
|
||||
mcl_potions.give_effect_by_level(name, obj, ef_level, dur)
|
||||
end
|
||||
end
|
||||
if def.custom_effect then def.custom_effect(obj, potency+1, plus) end
|
||||
end
|
||||
else
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
}, nil)
|
||||
def.potion_fun(obj)
|
||||
if def._effect_list then
|
||||
local ef_level
|
||||
local dur
|
||||
for name, details in pairs(def._effect_list) do
|
||||
if details.uses_level then
|
||||
ef_level = details.level + details.level_scaling * (potency)
|
||||
else
|
||||
ef_level = details.level
|
||||
end
|
||||
if details.dur_variable then
|
||||
dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
|
||||
if potency>0 and details.uses_level then
|
||||
dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
|
||||
end
|
||||
else
|
||||
dur = details.dur
|
||||
end
|
||||
dur = dur * mcl_potions.SPLASH_FACTOR
|
||||
if details.effect_stacks then
|
||||
ef_level = ef_level + mcl_potions.get_effect_level(obj, name)
|
||||
end
|
||||
mcl_potions.give_effect_by_level(name, obj, ef_level, dur)
|
||||
end
|
||||
end
|
||||
if def.custom_effect then def.custom_effect(obj, potency+1, plus) end
|
||||
end
|
||||
|
||||
if is_player then
|
||||
|
|
|
@ -7,41 +7,63 @@ local eat = minetest.item_eat(6, "mcl_core:bowl") --6 hunger points, player rece
|
|||
|
||||
local flower_effect = {
|
||||
[ "mcl_flowers:allium" ] = "fire_resistance",
|
||||
[ "mcl_flowers:azure_bluet" ] = "blindness",
|
||||
[ "mcl_flowers:lily_of_the_valley" ] = "poison",
|
||||
[ "mcl_flowers:blue_orchid" ] = "hunger",
|
||||
[ "mcl_flowers:dandelion" ] = "hunger",
|
||||
[ "mcl_flowers:blue_orchid" ] = "saturation",
|
||||
[ "mcl_flowers:dandelion" ] = "saturation",
|
||||
[ "mcl_flowers:cornflower" ] = "jump",
|
||||
[ "mcl_flowers:oxeye_daisy" ] = "regeneration",
|
||||
[ "mcl_flowers:poppy" ] = "night_vision"
|
||||
[ "mcl_flowers:poppy" ] = "night_vision",
|
||||
[ "mcl_flowers:wither_rose" ] = "withering",
|
||||
[ "mcl_flowers:tulip_orange" ] = "weakness",
|
||||
[ "mcl_flowers:tulip_pink" ] = "weakness",
|
||||
[ "mcl_flowers:tulip_red" ] = "weakness",
|
||||
[ "mcl_flowers:tulip_white" ] = "weakness",
|
||||
}
|
||||
|
||||
local effects = {
|
||||
[ "fire_resistance" ] = function(itemstack, placer, pointed_thing)
|
||||
mcl_potions.fire_resistance_func(placer, 1, 4)
|
||||
return eat(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
[ "poison" ] = function(itemstack, placer, pointed_thing)
|
||||
mcl_potions.poison_func(placer, 1, 12)
|
||||
mcl_potions.give_effect("fire_resistance", placer, 1, 4)
|
||||
return eat(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
|
||||
[ "hunger" ] = function(itemstack, placer, pointed_thing, player)
|
||||
mcl_hunger.item_eat(6, "mcl_core:bowl", 3.5, 0, 100)
|
||||
[ "blindness" ] = function(itemstack, placer, pointed_thing)
|
||||
mcl_potions.give_effect("blindness", placer, 1, 8)
|
||||
return eat(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
|
||||
[ "poison" ] = function(itemstack, placer, pointed_thing)
|
||||
mcl_potions.give_effect_by_level("poison", placer, 1, 12)
|
||||
return eat(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
|
||||
[ "saturation" ] = function(itemstack, placer, pointed_thing, player)
|
||||
mcl_potions.give_effect_by_level("saturation", placer, 1, 0.5)
|
||||
return eat(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
|
||||
["jump"] = function(itemstack, placer, pointed_thing)
|
||||
mcl_potions.leaping_func(placer, 1, 6)
|
||||
mcl_potions.give_effect_by_level("leaping", placer, 1, 6)
|
||||
return eat(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
|
||||
["regeneration"] = function(itemstack, placer, pointed_thing)
|
||||
mcl_potions.regeneration_func(placer, 1, 8)
|
||||
mcl_potions.give_effect_by_level("regeneration", placer, 1, 8)
|
||||
return eat(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
|
||||
["withering"] = function(itemstack, placer, pointed_thing)
|
||||
mcl_potions.give_effect_by_level("withering", placer, 1, 8)
|
||||
return eat(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
|
||||
["weakness"] = function(itemstack, placer, pointed_thing)
|
||||
mcl_potions.give_effect_by_level("weakness", placer, 1, 9)
|
||||
return eat(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
|
||||
["night_vision"] = function(itemstack, placer, pointed_thing)
|
||||
mcl_potions.night_vision_func(placer, 1, 5)
|
||||
mcl_potions.give_effect("night_vision", placer, 1, 5)
|
||||
return eat(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
}
|
||||
|
|
|
@ -23,7 +23,32 @@ mcl_damage.register_modifier(function(obj, damage, reason)
|
|||
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
|
||||
})
|
||||
minetest.sound_play("mcl_criticals_hit", {object = obj})
|
||||
return damage * math.random(1.5, 2.5)
|
||||
local crit_mod
|
||||
local CRIT_MIN = 1.5
|
||||
local CRIT_DIFF = 1
|
||||
if hitter:is_player() then
|
||||
local luck = mcl_luck.get_luck(hitter:get_player_name())
|
||||
if luck ~= 0 then
|
||||
local a, d
|
||||
if luck > 0 then
|
||||
d = -0.5
|
||||
a = d - math.abs(luck)
|
||||
elseif luck < 0 then
|
||||
a = -0.5
|
||||
d = a - math.abs(luck)
|
||||
else
|
||||
minetest.log("warning", "[mcl_criticals] luck is not a number") -- this technically can't happen, but want to catch such cases
|
||||
end
|
||||
if a then
|
||||
local x = math.random()
|
||||
crit_mod = CRIT_DIFF * (a * x) / (d - luck * x) + CRIT_MIN
|
||||
end
|
||||
end
|
||||
end
|
||||
if not crit_mod then
|
||||
crit_mod = math.random(CRIT_MIN, CRIT_MIN + CRIT_DIFF)
|
||||
end
|
||||
return damage * crit_mod
|
||||
end
|
||||
end
|
||||
end, -100)
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
name = mcl_criticals
|
||||
depends = mcl_damage
|
||||
depends = mcl_damage, mcl_luck
|
||||
|
|
|
@ -75,7 +75,7 @@ minetest.register_on_respawnplayer(function(player)
|
|||
mcl_fovapi.remove_all_modifiers(player)
|
||||
end)
|
||||
|
||||
function mcl_fovapi.apply_modifier(player, modifier_name)
|
||||
function mcl_fovapi.apply_modifier(player, modifier_name, time_override)
|
||||
if not player or not modifier_name then
|
||||
return
|
||||
end
|
||||
|
@ -106,13 +106,14 @@ function mcl_fovapi.apply_modifier(player, modifier_name)
|
|||
minetest.log("FOV::Modifier applied to player:" .. player_name .. " modifier: " .. modifier_name)
|
||||
end
|
||||
|
||||
local time = time_override or modifier.time
|
||||
-- modifier apply code.
|
||||
if modifier.exclusive == true then
|
||||
-- if exclusive, reset the player's fov, and apply the new fov.
|
||||
if modifier.is_multiplier then
|
||||
player:set_fov(0, false, 0)
|
||||
end
|
||||
player:set_fov(modifier.fov_factor, modifier.is_multiplier, modifier.time)
|
||||
player:set_fov(modifier.fov_factor, modifier.is_multiplier, time)
|
||||
else
|
||||
-- not exclusive? let's apply it in the mix.
|
||||
local fov_factor, is_mult = player:get_fov()
|
||||
|
@ -126,15 +127,15 @@ function mcl_fovapi.apply_modifier(player, modifier_name)
|
|||
fov_factor = (fov_factor + modifier.fov_factor) / 2
|
||||
end
|
||||
if modifier.is_multiplier and is_mult then
|
||||
player:set_fov(fov_factor, true, modifier.time)
|
||||
player:set_fov(fov_factor, true, time)
|
||||
else
|
||||
player:set_fov(fov_factor, false, modifier.time)
|
||||
player:set_fov(fov_factor, false, time)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function mcl_fovapi.remove_modifier(player, modifier_name)
|
||||
function mcl_fovapi.remove_modifier(player, modifier_name, time_override)
|
||||
if not player or not modifier_name then
|
||||
return
|
||||
end
|
||||
|
@ -159,9 +160,10 @@ function mcl_fovapi.remove_modifier(player, modifier_name)
|
|||
applied[k] = mcl_fovapi.registered_modifiers[k]
|
||||
end
|
||||
|
||||
local time = time_override or modifier.reset_time
|
||||
local elem = next
|
||||
if elem(applied) == nil then
|
||||
player:set_fov(0, false, modifier.reset_time)
|
||||
player:set_fov(0, false, time)
|
||||
return
|
||||
end
|
||||
local exc = false
|
||||
|
@ -191,7 +193,7 @@ function mcl_fovapi.remove_modifier(player, modifier_name)
|
|||
fov_factor = fov_factor * x.fov_factor
|
||||
end
|
||||
end
|
||||
player:set_fov(fov_factor, not non_multiplier_added, modifier.reset_time)
|
||||
player:set_fov(fov_factor, not non_multiplier_added, time)
|
||||
end
|
||||
|
||||
if mcl_fovapi.registered_modifiers[modifier_name].on_end then
|
||||
|
|
|
@ -99,42 +99,6 @@ function mcl_hunger.reset_bars_poison_hunger(player)
|
|||
end
|
||||
end
|
||||
|
||||
-- Poison player
|
||||
local function poisonp(tick, time, time_left, damage, exhaustion, name)
|
||||
if not mcl_hunger.active then
|
||||
return
|
||||
end
|
||||
local player = minetest.get_player_by_name(name)
|
||||
-- First check if player is still there
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
-- Abort if food poisonings have been stopped
|
||||
if mcl_hunger.poison_hunger[name] == 0 then
|
||||
return
|
||||
end
|
||||
time_left = time_left + tick
|
||||
if time_left < time then
|
||||
minetest.after(tick, poisonp, tick, time, time_left, damage, exhaustion, name)
|
||||
else
|
||||
if exhaustion > 0 then
|
||||
mcl_hunger.poison_hunger [name] = mcl_hunger.poison_hunger[name] - 1
|
||||
end
|
||||
if mcl_hunger.poison_hunger[name] <= 0 then
|
||||
mcl_hunger.reset_bars_poison_hunger(player)
|
||||
end
|
||||
end
|
||||
|
||||
-- Deal damage and exhaust player
|
||||
-- TODO: Introduce fatal poison at higher difficulties
|
||||
if player:get_hp()-damage > 0 then
|
||||
mcl_util.deal_damage(player, damage, {type = "hunger"})
|
||||
end
|
||||
|
||||
mcl_hunger.exhaust(name, exhaustion)
|
||||
|
||||
end
|
||||
|
||||
local poisonrandomizer = PseudoRandom(os.time())
|
||||
|
||||
function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
|
||||
|
@ -186,15 +150,8 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
|
|||
do_poison = true
|
||||
end
|
||||
if do_poison then
|
||||
-- Set food poison bars
|
||||
if exhaust and exhaust > 0 then
|
||||
hb.change_hudbar(user, "hunger", nil, nil, "mcl_hunger_icon_foodpoison.png", nil, "mcl_hunger_bar_foodpoison.png")
|
||||
if mcl_hunger.debug then
|
||||
hb.change_hudbar(user, "exhaustion", nil, nil, nil, nil, "mcl_hunger_bar_foodpoison.png")
|
||||
end
|
||||
mcl_hunger.poison_hunger[name] = mcl_hunger.poison_hunger[name] + 1
|
||||
end
|
||||
poisonp(1, poisontime, 0, poison, exhaust, user:get_player_name())
|
||||
local level = mcl_potions.get_effect_level(user, "food_poisoning")
|
||||
mcl_potions.give_effect_by_level("food_poisoning", user, level+exhaust, poisontime)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -247,13 +247,13 @@ minetest.register_globalstep(function(dtime)
|
|||
food_tick_timer = 0
|
||||
|
||||
-- let hunger work always
|
||||
if player_health > 0 and player_health <= 20 then
|
||||
if player_health > 0 then
|
||||
--mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_HUNGER) -- later for hunger status effect
|
||||
mcl_hunger.update_exhaustion_hud(player)
|
||||
end
|
||||
|
||||
if food_level >= 18 then -- slow regeneration
|
||||
if player_health > 0 and player_health < 20 then
|
||||
if player_health > 0 and player_health < player:get_properties().hp_max then
|
||||
player:set_hp(player_health+1)
|
||||
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
|
||||
mcl_hunger.update_exhaustion_hud(player)
|
||||
|
@ -270,7 +270,7 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
|
||||
elseif food_tick_timer > max_tick_timer and food_level == 20 and food_saturation_level > 0 then -- fast regeneration
|
||||
if player_health > 0 and player_health < 20 then
|
||||
if player_health > 0 and player_health < player:get_properties().hp_max then
|
||||
food_tick_timer = 0
|
||||
player:set_hp(player_health+1)
|
||||
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
-- Apply food poisoning effect as long there are no real status effect.
|
||||
-- TODO: Remove this when food poisoning a status effect in mcl_potions.
|
||||
-- TODO: Sanitize this now that Food Poisoning is now an effect in mcl_potions
|
||||
-- Normal poison damage is set to 0 because it's handled elsewhere.
|
||||
|
||||
mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 30, 0, 100, 80)
|
||||
mcl_hunger.register_food("mcl_mobitems:chicken", 2, "", 30, 0, 100, 30)
|
||||
mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 15, 0, 300)
|
||||
mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 30, 0, 1, 80)
|
||||
mcl_hunger.register_food("mcl_mobitems:chicken", 2, "", 30, 0, 1, 30)
|
||||
mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 15, 0, 3)
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
mcl_luck = {}
|
||||
|
||||
-- table indexed by player name
|
||||
-- each entry for each player contains list of modifiers applied to the player
|
||||
-- modifiers are listed by their name (defined when applying them)
|
||||
-- all modifiers are dynamic (they are removed when the player leaves game and on server shutdown)
|
||||
local applied_luck = {}
|
||||
|
||||
function mcl_luck.apply_luck_modifier(player_name, modifier_name, amount)
|
||||
applied_luck[player_name][modifier_name] = amount
|
||||
end
|
||||
|
||||
function mcl_luck.remove_luck_modifier(player_name, modifier_name)
|
||||
applied_luck[player_name][modifier_name] = nil
|
||||
end
|
||||
|
||||
function mcl_luck.get_luck(player_name)
|
||||
local luck = 0
|
||||
for _, amount in pairs(applied_luck[player_name]) do
|
||||
luck = luck + amount
|
||||
end
|
||||
return luck
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
applied_luck[player_name] = {}
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
applied_luck[player_name] = nil
|
||||
end)
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_luck
|
||||
author = Herowl
|
||||
description = An API for handling luck, it can be polled by random events.
|
|
@ -76,13 +76,16 @@ else
|
|||
end
|
||||
|
||||
function mcl_meshhand.update_player(player)
|
||||
local hand
|
||||
if mcl_skins_enabled then
|
||||
local node_id = mcl_skins.get_node_id_by_player(player)
|
||||
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:" .. node_id)
|
||||
hand = ItemStack("mcl_meshhand:" .. node_id)
|
||||
else
|
||||
local creative = minetest.is_creative_enabled(player:get_player_name())
|
||||
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:hand" .. (creative and "_crea" or "_surv"))
|
||||
hand = ItemStack("mcl_meshhand:hand" .. (creative and "_crea" or "_surv"))
|
||||
end
|
||||
if not mcl_potions then player:get_inventory():set_stack("hand", 1, hand) end
|
||||
player:get_inventory():set_stack("hand", 1, mcl_potions.hf_update_internal(hand, player))
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
|
After Width: | Height: | Size: 9.4 KiB |
After Width: | Height: | Size: 130 B |
After Width: | Height: | Size: 101 B |
Before Width: | Height: | Size: 156 B After Width: | Height: | Size: 126 B |
After Width: | Height: | Size: 125 B |
After Width: | Height: | Size: 124 B |
After Width: | Height: | Size: 114 B |
After Width: | Height: | Size: 152 B |
After Width: | Height: | Size: 147 B |
Before Width: | Height: | Size: 121 B |
After Width: | Height: | Size: 149 B |
Before Width: | Height: | Size: 126 B After Width: | Height: | Size: 128 B |
After Width: | Height: | Size: 139 B |
After Width: | Height: | Size: 147 B |
After Width: | Height: | Size: 130 B |
After Width: | Height: | Size: 115 B |
After Width: | Height: | Size: 136 B |
After Width: | Height: | Size: 146 B |
Before Width: | Height: | Size: 124 B |
Before Width: | Height: | Size: 122 B After Width: | Height: | Size: 118 B |
After Width: | Height: | Size: 135 B |
After Width: | Height: | Size: 135 B |
After Width: | Height: | Size: 138 B |
Before Width: | Height: | Size: 112 B After Width: | Height: | Size: 148 B |
After Width: | Height: | Size: 147 B |
Before Width: | Height: | Size: 123 B |
Before Width: | Height: | Size: 138 B |
After Width: | Height: | Size: 138 B |
After Width: | Height: | Size: 111 B |