VoxeLibre/mods/ITEMS/mcl_grindstone/init.lua

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local S = minetest.get_translator(minetest.get_current_modname())
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local MAX_WEAR = 65535
local function get_grindstone_formspec()
return "size[9,8.75]"..
"image[3,1.5;1.5,1;gui_crafting_arrow.png]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[1,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Repair & Disenchant"))).."]"..
"list[context;main;0,0;8,4;]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"list[context;input;1,1;1,1;]"..
mcl_formspec.get_itemslot_bg(1,1,1,1)..
"list[context;input;1,2;1,1;1]"..
mcl_formspec.get_itemslot_bg(1,2,1,1)..
"list[context;output;6,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(6,1.5,1,1)..
"listring[context;output]"..
"listring[current_player;main]"..
"listring[context;input]"..
"listring[current_player;main]"
end
-- Helper function to make sure update_anvil_slots NEVER overstacks the output slot
local function fix_stack_size(stack)
if not stack or stack == "" then return "" end
local count = stack:get_count()
local max_count = stack:get_stack_max()
if count > max_count then
stack:set_count(max_count)
count = max_count
end
return count
end
local function update_grindstone_slots(meta)
local inv = meta:get_inventory()
local input1 = inv:get_stack("input", 1)
local input2 = inv:get_stack("input", 2)
local new_output
if (not input1:is_empty() and not input2:is_empty()) then
-- Repair, if tool
local def1 = input1:get_definition()
local def2 = input2:get_definition()
local name1 = input1:get_name()
local name2 = input2:get_name()
local function calculate_repair(dur1, dur2)
local new_durability = (MAX_WEAR - dur1) + (MAX_WEAR - dur2) * 1.05
return math.max(0, math.min(MAX_WEAR, MAX_WEAR - new_durability))
end
if def1.type == "tool" and def2.type == "tool" and name1 == name2 then
local new_wear = calculate_repair(input1:get_wear(), input2:get_wear())
input1:set_wear(new_wear)
new_output = input1
else
new_output = ""
end
else
new_output = ""
end
-- Set the new output slot
if new_output then
fix_stack_size(new_output)
inv:set_stack("output", 1, new_output)
end
end
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minetest.register_node("mcl_grindstone:grindstone", {
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description = S("Grindstone"),
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_tt_help = S("Used to disenchant/fix tools"),
_doc_items_longdesc = S("This is currently a decorative block which serves as the weapon smith's work station. In minecraft this is used to disenchant/fix tools howerver this has not yet been implemented"),
tiles = {
"grindstone_top.png",
"grindstone_top.png",
"grindstone_side.png",
"grindstone_side.png",
"grindstone_front.png",
"grindstone_front.png"
},
drawtype = "nodebox",
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paramtype2 = "facedir",
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node_box = {
type = "fixed",
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-- created with nodebox editor
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fixed = {
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{-0.25, -0.25, -0.375, 0.25, 0.5, 0.375},
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{-0.375, -0.0625, -0.1875, -0.25, 0.3125, 0.1875},
{0.25, -0.0625, -0.1875, 0.375, 0.3125, 0.1875},
{0.25, -0.5, -0.125, 0.375, -0.0625, 0.125},
{-0.375, -0.5, -0.125, -0.25, -0.0625, 0.125},
}
},
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selection_box = node_box,
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groups = {pickaxey = 1, deco_block = 1},
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
elseif listname == "output" then
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
elseif to_list == "output" then
return 0
elseif from_list == "output" and to_list == "input" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:get_stack(to_list, to_index):is_empty() then
return count
else
return 0
end
else
return count
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
update_grindstone_slots(meta)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if from_list == "output" and to_list == "input" then
local inv = meta:get_inventory()
for i=1, inv:get_size("input") do
if i ~= to_index then
local istack = inv:get_stack("input", i)
istack:set_count(math.max(0, istack:get_count() - count))
inv:set_stack("input", i, istack)
end
end
end
update_grindstone_slots(meta)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if listname == "output" then
local inv = meta:get_inventory()
local input1 = inv:get_stack("input", 1)
local input2 = inv:get_stack("input", 2)
-- Both slots occupied?
if not input1:is_empty() and not input2:is_empty() then
input1:take_item()
input2:take_item()
inv:set_stack("input", 1, input1)
inv:set_stack("input", 2, input2)
else
if not input1:is_empty() then
input1:set_count(math.max(0, input1:get_count() - stack:get_count()))
inv:set_stack("input", 1, input1)
end
if not input2:is_empty() then
input2:set_count(math.max(0, input2:get_count() - stack:get_count()))
inv:set_stack("input", 2, input2)
end
end
elseif listname == "input" then
update_grindstone_slots(meta)
end
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("input", 2)
inv:set_size("output", 1)
local form = get_grindstone_formspec()
meta:set_string("formspec", form)
end,
on_rightclick = function(pos, node, player, itemstack)
if not player:get_player_control().sneak then
local meta = minetest.get_meta(pos)
update_grindstone_slots(meta)
meta:set_string("formspec", get_grindstone_formspec())
end
end,
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_mcl_blast_resistance = 6,
_mcl_hardness = 2
})
minetest.register_craft({
output = "mcl_grindstone:grindstone",
recipe = {
{ "mcl_core:stick", "mcl_stairs:slab_stone_rough", "mcl_core:stick"},
{ "group:wood", "", "group:wood"},
}
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})