VoxeLibre/mods/ITEMS/stairs/init.lua

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-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.
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-- Global namespace for functions
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stairs = {}
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local function place_slab_normal(itemstack, placer, pointed_thing)
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local p0 = pointed_thing.under
local p1 = pointed_thing.above
local placer_pos = placer:getpos()
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1
local place = ItemStack(itemstack)
local origname = itemstack:get_name()
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
place:set_name(origname .. "_top")
end
local ret = minetest.item_place(place, placer, pointed_thing, 0)
ret:set_name(origname)
return ret
end
local function place_stair(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
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-- Register stairs.
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds, hardness)
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groups.stair = 1
groups.building_block = 1
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minetest.register_node(":stairs:stair_" .. subname, {
description = description,
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_doc_items_longdesc = "Stairs are useful to reach higher places by walking over them; jumping is not required. Placing stairs in a corner pattern will create corner stairs. Stairs placed on the ceiling will be placed upside down.",
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drawtype = "mesh",
mesh = "stairs_stair.obj",
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tiles = images,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = false,
is_ground_content = false,
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groups = groups,
sounds = sounds,
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selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
collision_box = {
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type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
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return place_stair(itemstack, placer, pointed_thing)
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end,
_mcl_hardness = hardness,
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})
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if recipeitem then
minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 4',
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recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Flipped recipe
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 4',
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recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
end
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end
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-- Slab facedir to placement 6d matching table
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Register slabs.
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-- Node will be called stairs:slab_<subname>
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-- double_description: NEW argument, not supported in Minetest Game
-- double_description: Description of double slab
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, hardness, double_description)
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local lower_slab = "stairs:slab_"..subname
local upper_slab = lower_slab.."_top"
local double_slab = lower_slab.."_double"
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-- Automatically generate double slab description
if not double_description then
double_description = string.format("Double %s", description)
minetest.log("warning", "[stairs] No explicit description for double slab '"..double_slab.."' added. Using auto-generated description.")
end
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groups.slab = 1
groups.building_block = 1
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local longdesc = "Slabs are half as high as their full block counterparts. Slabs can be easily stepped on without needing to jump. They are useful to create long staircases and many other structures. Slabs placed on the ceiling of another block will be upside-down. When a slab of this particular type is placed on another slab of the same type, a double slab is created."
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local slabdef = {
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description = description,
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_doc_items_longdesc = longdesc,
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drawtype = "nodebox",
tiles = images,
paramtype = "light",
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-- Facedir intentionally left out (see below)
sunlight_propagates = false,
is_ground_content = false,
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groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
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local under = minetest.get_node(pointed_thing.under)
local wield_item = itemstack:get_name()
local creative_enabled = minetest.setting_getbool("creative_mode")
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-- place slab using under node orientation
local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
local p2 = under.param2
-- combine two slabs if possible
-- Requirements: Same slab material, must be placed on top of lower slab, or on bottom of upper slab
if (wield_item == under.name or wield_item == minetest.registered_nodes[under.name]._mcl_other_slab_half) and
not ((dir.y >= 0 and minetest.get_item_group(under.name, "slab_top") == 1) or
(dir.y <= 0 and minetest.get_item_group(under.name, "slab_top") == 0)) then
if not recipeitem then
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return itemstack
end
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local player_name = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, player_name) and not
minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pointed_thing.under,
player_name)
return
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end
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local newnode = double_slab
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minetest.set_node(pointed_thing.under, {name = newnode, param2 = p2})
if not creative_enabled then
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itemstack:take_item()
end
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return itemstack
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-- No combination possible: Place slab normally
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else
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return place_slab_normal(itemstack, placer, pointed_thing)
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end
end,
_mcl_hardness = hardness,
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_mcl_other_slab_half = upper_slab,
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}
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minetest.register_node(":"..lower_slab, slabdef)
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-- Register the upper slab.
-- Using facedir is not an option, as this would rotate the textures as well and would make
-- e.g. upper sandstone slabs look completely wrong.
local topdef = table.copy(slabdef)
topdef.groups.slab = 1
topdef.groups.slab_top = 1
topdef.groups.not_in_creative_inventory = 1
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topdef.groups.not_in_craft_guide = 1
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topdef.description = string.format("Upper %s", description)
topdef._doc_items_create_entry = false
topdef._doc_items_longdesc = nil
topdef._doc_items_usagehelp = nil
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topdef.drop = lower_slab
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topdef._mcl_other_slab_half = lower_slab
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topdef.node_box = {
type = "fixed",
fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
}
topdef.selection_box = {
type = "fixed",
fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
}
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minetest.register_node(":"..upper_slab, topdef)
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-- Double slab node
local dgroups = table.copy(groups)
dgroups.not_in_creative_inventory = 1
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dgroups.slab = nil
dgroups.double_slab = 1
minetest.register_node(":"..double_slab, {
description = double_description,
_doc_items_longdesc = "Double slabs are full blocks which are created by placing two slabs of the same kind on each other.",
tiles = images,
is_ground_content = false,
groups = dgroups,
sounds = sounds,
drop = lower_slab .. " 2",
_mcl_hardness = hardness,
})
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if recipeitem then
minetest.register_craft({
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output = lower_slab .. " 6",
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recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end
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-- Help alias for the upper slab
if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", lower_slab, "nodes", upper_slab)
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end
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end
-- Stair/slab registration function.
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem,
groups, images, desc_stair, desc_slab, sounds, hardness,
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double_description)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, hardness)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, hardness, double_description)
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end
-- Very simple registration function
-- Makes stair and slab out of a source node
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function stairs.register_stair_and_slab_simple(subname, sourcenode, desc_stair, desc_slab, desc_double_slab)
local def = minetest.registered_nodes[sourcenode]
local groups = {}
-- Only allow a strict set of groups to be added to stairs and slabs for more predictable results
local allowed_groups = { "dig_immediate", "handy", "pickaxey", "axey", "shovely", "shearsy", "shearsy_wool", "swordy", "swordy_wool" }
for a=1, #allowed_groups do
if def.groups[allowed_groups[a]] then
groups[allowed_groups[a]] = def.groups[allowed_groups[a]]
end
end
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stairs.register_stair_and_slab(subname, sourcenode, groups, def.tiles, desc_stair, desc_slab, def.sounds, def._mcl_hardness, desc_double_slab)
end
-- Register all Minecraft stairs and slabs
-- Note about hardness: For some reason, the hardness of slabs and stairs don't always match nicely, so that some
-- slabs actually take slightly longer to be dug than their stair counterparts.
-- Note sure if it is a good idea to preserve this oddity.
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stairs.register_stair("wood", "mcl_core:wood",
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
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{"default_wood.png"},
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"Oak Wood Stairs",
mcl_sounds.node_sound_wood_defaults(),
2)
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stairs.register_slab("wood", "mcl_core:wood",
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
{"default_wood.png"},
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"Oak Wood Slab",
mcl_sounds.node_sound_wood_defaults(),
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2,
"Double Oak Wood Slab")
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stairs.register_stair("junglewood", "mcl_core:junglewood",
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
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{"default_junglewood.png"},
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"Jungle Wood Stairs",
mcl_sounds.node_sound_wood_defaults(),
2)
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stairs.register_slab("junglewood", "mcl_core:junglewood",
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
{"default_junglewood.png"},
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"Jungle Wood Slab",
mcl_sounds.node_sound_wood_defaults(),
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2,
"Double Jungle Wood Slab")
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stairs.register_stair("acaciawood", "mcl_core:acaciawood",
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
{"default_acacia_wood.png"},
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"Acacia Wood Stairs",
mcl_sounds.node_sound_wood_defaults(),
2)
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stairs.register_slab("acaciawood", "mcl_core:acaciawood",
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
{"default_acacia_wood.png"},
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"Acacia Wood Slab",
mcl_sounds.node_sound_wood_defaults(),
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2,
"Double Acacia Wood Slab")
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stairs.register_stair("sprucewood", "mcl_core:sprucewood",
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
{"mcl_core_planks_spruce.png"},
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"Spruce Wood Stairs",
mcl_sounds.node_sound_wood_defaults(),
2)
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stairs.register_slab("sprucewood", "mcl_core:sprucewood",
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
{"mcl_core_planks_spruce.png"},
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"Spruce Wood Slab",
mcl_sounds.node_sound_wood_defaults(),
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2,
"Double Spruce Wood Slab")
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stairs.register_stair("birchwood", "mcl_core:birchwood",
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
{"mcl_core_planks_birch.png"},
"Birch Wood Stairs",
mcl_sounds.node_sound_wood_defaults(),
2)
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stairs.register_slab("birchwood", "mcl_core:birchwood",
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
{"mcl_core_planks_birch.png"},
"Birch Wood Slab",
mcl_sounds.node_sound_wood_defaults(),
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2,
"Double Birch Wood Slab")
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stairs.register_stair("darkwood", "mcl_core:darkwood",
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
{"mcl_core_planks_big_oak.png"},
"Dark Oak Wood Stairs",
mcl_sounds.node_sound_wood_defaults(),
2)
stairs.register_slab("darkwood", "mcl_core:darkwood",
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
{"mcl_core_planks_big_oak.png"},
"Dark Oak Wood Slab",
mcl_sounds.node_sound_wood_defaults(),
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2,
"Double Dark Oak Wood Slab")
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stairs.register_slab("stone", "mcl_core:stone",
{pickaxey=1, material_stone=1},
{"stairs_stone_slab_top.png", "stairs_stone_slab_top.png", "stairs_stone_slab_side.png"},
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"Stone Slab",
mcl_sounds.node_sound_stone_defaults(), 2, "Double Stone Slab")
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stairs.register_stair_and_slab_simple("cobble", "mcl_core:cobble", "Cobblestone Stairs", "Cobblestone Slab", nil, nil, "Double Cobblestone Slab")
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stairs.register_stair_and_slab_simple("brick_block", "mcl_core:brick_block", "Brick Stairs", "Brick Slab", nil, nil, "Double Brick Slab")
stairs.register_stair("sandstone", "group:sandstone",
{pickaxey=1, material_stone=1},
{"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_normal.png"},
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"Sandstone Stairs",
mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_core:sandstone")
stairs.register_slab("sandstone", "group:sandstone",
{pickaxey=1, material_stone=1},
{"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_normal.png"},
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"Sandstone Slab",
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mcl_sounds.node_sound_stone_defaults(), 2, "Double Sandstone Slab", "mcl_core:sandstone")
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stairs.register_stair("redsandstone", "group:redsandstone",
{pickaxey=1, material_stone=1},
{"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_normal.png"},
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"Red Sandstone Stairs",
mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_core:redsandstone")
stairs.register_slab("redsandstone", "group:redsandstone",
{pickaxey=1, material_stone=1},
{"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_normal.png"},
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"Red Sandstone Slab",
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mcl_sounds.node_sound_stone_defaults(), 2, "Double Red Sandstone Slab", "mcl_core:redsandstone")
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stairs.register_stair("stonebrick", "group:stonebrick",
{pickaxey=1, material_stone=1},
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{"default_stone_brick.png"},
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"Stone Bricks Stairs",
mcl_sounds.node_sound_stone_defaults(), 1.5, nil, "mcl_core:stonebrick")
stairs.register_slab("stonebrick", "group:stonebrick",
{pickaxey=1, material_stone=1},
{"default_stone_brick.png"},
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"Stone Bricks Slab",
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mcl_sounds.node_sound_stone_defaults(), 2, "Double Stone Bricks Slab", "mcl_core:stonebrick")
stairs.register_stair("quartzblock", "group:quartz_block",
{pickaxey=1, material_stone=1},
{"mcl_nether_quartz_block_top.png", "mcl_nether_quartz_block_bottom.png", "mcl_nether_quartz_block_side.png"},
"Quartz Stairs",
mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_nether:quartz_block")
stairs.register_slab("quartzblock", "group:quartz_block",
{pickaxey=1, material_stone=1},
{"mcl_nether_quartz_block_top.png", "mcl_nether_quartz_block_bottom.png", "mcl_nether_quartz_block_side.png"},
"Quartz Slab",
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mcl_sounds.node_sound_stone_defaults(), 2, "Double Quarzt Slab", "mcl_nether:quartz_block")
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stairs.register_stair_and_slab("nether_brick", "mcl_nether:nether_brick",
{pickaxey=1, material_stone=1},
{"mcl_nether_nether_brick.png"},
"Nether Brick Stairs",
"Nether Brick Slab",
mcl_sounds.node_sound_stone_defaults(),
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2,
"Double Nether Brick Slab")
stairs.register_stair("purpur_block", "mcl_end:purpur_block",
{pickaxey=1, material_stone=1},
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{"mcl_end_purpur_block.png"},
"Purpur Stairs",
mcl_sounds.node_sound_stone_defaults(),
1.5)
stairs.register_slab("purpur_block", "mcl_end:purpur_block",
{pickaxey=1, material_stone=1},
{"mcl_end_purpur_block.png"},
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"Purpur Slab",
mcl_sounds.node_sound_stone_defaults(),
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2,
"Double Purpur Slab")
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minetest.register_craft({
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output = 'mcl_core:sandstonecarved',
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recipe = {
{'stairs:slab_sandstone'},
{'stairs:slab_sandstone'}
}
})
minetest.register_craft({
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output = 'mcl_core:redsandstonecarved',
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recipe = {
{'stairs:slab_redsandstone'},
{'stairs:slab_redsandstone'}
}
})
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minetest.register_craft({
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output = 'mcl_core:stonebrickcarved',
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recipe = {
{'stairs:slab_stonebrick'},
{'stairs:slab_stonebrick'}
}
})
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minetest.register_craft({
output = 'mcl_end:purpur_pillar',
recipe = {
{'stairs:slab_purpur_block'},
{'stairs:slab_purpur_block'}
}
})
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-- Fuel
minetest.register_craft({
type = "fuel",
recipe = "group:wood_stairs",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "group:wood_slab",
-- Original burn time: 7.5 (PC edition)
burntime = 8,
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})
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