MineClonXX/mods/redstone/mesecons_button/init.lua

154 lines
4.2 KiB
Lua

-- WALL BUTTON
-- A button that when pressed emits power for 1 second
-- and then turns off again
mesecon.button_turnoff = function (pos)
local node = minetest.env:get_node(pos)
if node.name=="mesecons_button:button_stone_on" then --has not been dug
mesecon:swap_node(pos, "mesecons_button:button_stone_off")
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules)
elseif node.name=="mesecons_button:button_wood_on" then --has not been dug
mesecon:swap_node(pos, "mesecons_button:button_wood_off")
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules)
end
end
local boxes_off = { -4/16, -2/16, 8/16, 4/16, 2/16, 6/16 } -- The button
local boxes_on = { -4/16, -2/16, 8/16, 4/16, 2/16, 7/16 } -- The button
minetest.register_node("mesecons_button:button_stone_off", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
is_ground_content = false,
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = boxes_off
},
node_box = {
type = "fixed",
fixed = boxes_off -- the button itself
},
groups = {dig_immediate=2, attached_node=1},
description = "Stone Button",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_stone_on")
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
end,
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
}}
})
minetest.register_node("mesecons_button:button_stone_on", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
is_ground_content = false,
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = boxes_on
},
node_box = {
type = "fixed",
fixed = boxes_on -- the button itself
},
groups = {dig_immediate=2, not_in_creative_inventory=1, attached_node=1},
drop = 'mesecons_button:button_stone_off',
description = "Stone Button",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
}}
})
minetest.register_node("mesecons_button:button_wood_off", {
drawtype = "nodebox",
tiles = {"default_wood.png"},
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
is_ground_content = false,
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = boxes_off
},
node_box = {
type = "fixed",
fixed = boxes_off -- the button itself
},
groups = {dig_immediate=2, attached_node=1},
description = "Wood Button",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_wood_on")
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
end,
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
}}
})
minetest.register_node("mesecons_button:button_wood_on", {
drawtype = "nodebox",
tiles = {"default_wood.png"},
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
is_ground_content = false,
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = boxes_on
},
node_box = {
type = "fixed",
fixed = boxes_on -- the button itself
},
groups = {dig_immediate=2, not_in_creative_inventory=1, attached_node=1},
drop = 'mesecons_button:button_wood_off',
description = "Wood Button",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
}}
})
minetest.register_craft({
output = 'mesecons_button:button_stone_off',
recipe = {
{'default:stone'},
}
})
minetest.register_craft({
output = 'mesecons_button:button_wood_off',
recipe = {
{'group:wood'},
}
})