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@ -1,38 +0,0 @@
---
name: "Bug Report"
about: "Use this for when something's broken."
labels:
- bug
- unconfirmed
---
##### What happened?
<!-- Describe what's wrong. -->
##### What did I expect?
<!-- Describe what should be happening instead -->
##### How to get it to happen
<!--
Write down exactly what you did to get the bug to happen
If you need more steps, just keep adding numbers. If you
don't need them all, delete the empty numbers.
-->
1.
2.
3.
##### Environment
Mineclonia Version: <!-- Paste the version of Mineclonia here, if you know it. -->
<!--
Please refer to https://git.minetest.land/Mineclonia/Mineclonia/wiki/Reporting-Bugs
if you need help finding your Minetest version.
-->
Minetest Version:

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@ -1,22 +0,0 @@
---
name: "Feature Request"
about: "Mineclonia doesn't do something you need it to"
labels:
- "feature request"
---
##### Problem
<!--
Describe what's wrong.
If you're reporting a missing feature from Minecraft,
please include a link to the Minetest wiki or Mojang bug
tracker entry describing that feature.
-->
##### Solution
<!-- Write down an example of what you'd like to happen. -->

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@ -1,51 +0,0 @@
<!--
Please include the main mod this PR affects in the title, including
the leading directory. For example, if you have added a new
type of banner to mcl_banners, the title should look like:
items/mcl_banners: add new banner type
-->
##### Problem
TRACKING ISSUE: #<!-- Tracking issue number -->
<!--
Describe WHAT problem this pull request solves.
If the tracking issue includes all the needed
information, you can leave this section empty.
-->
##### Solution
<!-- Describe HOW this pull request solves its problem. -->
##### Details
<!-- Include any additional information here. -->
##### Testing Steps
<!--
Write how we can verify this patch addresses its problem.
If you need more steps, just keep adding numbers. If you
don't need them all, delete the empty numbers.
-->
1.
2.
3.
<!--
If your pull request still needs work, uncomment the
following section and include a list of things that
need to be done before it's ready for us to look at.
Please remember to put WIP: in front of the title as well.
-->
<!--
##### To do
- [ ] Item 1
- [ ] Item 2
- [ ] Item 3
-->

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@ -1,102 +0,0 @@
std = "min"
read_globals = {
"ItemStack",
"dump", "dump2",
"vector",
"VoxelArea",
"minetest",
"PseudoRandom",
"PerlinNoise",
"PcgRandom",
string = {fields = {"split", "trim"}},
table = {fields = {"copy", "getn", "indexof", "insert_all"}},
math = {fields = {"hypot", "round"}},
}
-- A config option to allow r/w access to mods which contain
-- this one. It only avoids a couple warnings, and may not be
-- the behavior we want, so it's disabled by default.
local allow_parents=false
local lfs = require "lfs"
-- Seed the queue with the mods/ directory
local queue={ {"mods"} }
local function check(dir)
-- Get the string of the directory path
local sdir=table.concat(dir, "/")
-- Save the top-level directory name as a
-- fallback in case there's no mod.conf,
-- or no name= directive.
local name=dir[#dir]
-- Is there a mod.conf?
if lfs.attributes(sdir.."/mod.conf", "mode") == "file" then
local deps={}
for line in io.lines(sdir.."/mod.conf") do
-- Use name= if it's there
name=string.match(line, "name *= *([a-zA-Z0-9_]+)") or name
-- Get the dependency entries (if they're there)
local ents=string.match(line, "depends *=(.*)$")
if ents then
-- Split them in to the comma-separated names
for m in string.gmatch(ents, "([a-zA-Z0-9_]+),?") do
table.insert(deps, m)
end
end
end
local glb={ name }
if allow_parents then
for _, v in pairs(dir) do
-- Skip ALL-CAPS names since those tend
-- to be collections of mods instead of
-- mods themselves.
if not string.match(v, "^[A-Z]+$") then
table.insert(glb, v)
end
end
end
-- Tell Luacheck what the directory is allowed to do
files[sdir]={
globals = glb,
read_globals = deps,
}
elseif lfs.attributes(sdir.."/init.lua", "mode") == "file" then
-- No mod.conf, but there's an init.lua here.
local glb={ name }
if allow_parents then
for _, v in pairs(dir) do
-- Again, skip ALL-CAPS.
if not string.match(v, "^[A-Z]+$") then
table.insert(glb, v)
end
end
end
files[sdir]={ globals=glb }
end
-- Queue any child directories
for d in lfs.dir(sdir) do
-- Skip hidden directories and parent/current directories.
if lfs.attributes(sdir.."/"..d, "mode") == "directory" and not string.match(d, "^%.") then
-- Copy dir in to nd (New Dir)
local nd={}
for k, v in pairs(dir) do
nd[k]=v
end
nd[#nd+1]=d
table.insert(queue, nd)
end
end
end
while #queue > 0 do
-- Pop an entry and process it.
check(table.remove(queue, 1))
end

4
API.md
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@ -17,10 +17,6 @@ Items can have these fields:
anvil.
See `mcl_banners` for an example.
Tools can have these fields:
* `_mcl_diggroups`: Specifies the digging groups that a tool can dig and how
efficiently. See `_mcl_autogroup` for more information.
All nodes can have these fields:
* `_mcl_hardness`: Hardness of the block, ranges from 0 to infinity (represented by -1). Determines digging times. Default: 0

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@ -21,7 +21,7 @@ The basic digging time groups determine by which tools a node can be dug.
* `swordy=1`: Diggable by sword (any material), and this node is *not* a cobweb
* `swordy_cobweb=1`: Diggable by sword (any material), and this node is a cobweb
* `shearsy=1`: Diggable by shears, and this node is *not* wool
* `shearsy_wool=1`: Diggable by shears, and this node is wool
* `shearsy=wool=1`: Diggable by shears, and this node is wool
* `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess
* `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group
@ -149,7 +149,7 @@ These groups are used mostly for informational purposes
* `trapdoor=2`: Open trapdoor
* `glass=1`: Glass (full cubes only)
* `rail=1`: Rail
* `music_record=1`: Music Disc
* `music_record`: Music Disc (rating is track ID)
* `tnt=1`: Block is TNT
* `boat=1`: Boat
* `minecart=1`: Minecart
@ -182,10 +182,6 @@ These groups are used mostly for informational purposes
* `redstone_torch=1`: Redstone Torch (lit)
* `redstone_torch=2`: Redstone Torch (unlit)
* `dirt=1`: Uncovered dirt
* `dirt=2`: Covered dirt (grass or mycelium or podzol on top)
* `dirt=3`: Coarse dirt
* `plant=1`: Plant or part of a plant
* `double_plant`: Part of a double-sized plant. 1 = lower part, 2 = upper part

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@ -1,5 +1,5 @@
# Mineclonia
An unofficial Minecraft-like game for Minetest. Forked from MineClone2.
# MineClone 2
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB.
Version: 0.71.0
@ -74,24 +74,24 @@ These items do not work yet, but you can get them with `/giveme` for testing:
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
## Installation
This game requires [Minetest](http://minetest.net) to run (version 5.4.0 or
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported.
There is no support for running Mineclonia in development versions of Minetest.
There is no support for running MineClone 2 in development versions of Minetest.
To install Mineclonia (if you haven't already), move this directory into the
To install MineClone 2 (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Project description
The main goal of **Mineclonia** is to be a clone of Minecraft and to be released as free software.
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
* Mineclonia also includes Optifine features supported by the Minetest
* MineClone2 also includes Optifine features supported by the Minetest
* Features of later Minecraft versions might sneak in, but they have a low priority
* In general, Minecraft is aimed to be cloned as good as Minetest currently permits (no hacks)
* Cloning the gameplay has highest priority
* Mineclonia will use different graphics and sounds, but with a similar style
* MineClone 2 will use different graphics and sounds, but with a similar style
* Cloning the interface has no priority. It will only be roughly imitated
* Limitations found in Minetest will be written down and reported in the course of development
@ -178,18 +178,18 @@ Technical differences from Minecraft:
* Different sounds (various sources)
* Different engine (Minetest)
… and finally, Mineclonia is free software (“free” as in “freedom”)!
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
## Reporting bugs
Please report all bugs and missing Minecraft features here:
<https://git.minetest.land/Mineclonia/Mineclonia/issues>
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Other readme files
* `LICENSE.txt`: The GPLv3 license text
* `CONTRIBUTING.md`: Information for those who want to contribute
* `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which Mineclonia would need for improvement
* `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which MineClone 2 would need for improvement
* `API.md`: For Minetest modders who want to mod this game
## Credits
@ -197,15 +197,15 @@ There are so many people to list (sorry). Check out the respective mod directori
### Coding
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods (retired)
* davedevils: Creator of MineClone on which Mineclonia is based on
* davedevils: Creator of MineClone on which MineClone 2 is based on
* [ex-bart](https://github.com/ex-bart): Redstone comparators
* [Rootyjr](https://github.com/Rootyjr): Fishing rod and bugfixes
* [aligator](https://github.com/aligator): Improvement of doors
* [ryvnf](https://github.com/ryvnf): Explosion mechanics
* MysticTempest: Bugfixes
* [bzoss](https://github.com/bzoss): Status effects, potions, brewing stand
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations (Current maintainer)
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes (Current maintainer)
* epCode: Better player animations, new logo
* 2mac: Fix bug with powered rail
* Lots of other people: TO BE WRITTEN (see mod directories for details)
@ -255,7 +255,7 @@ Various sources. See the respective mod directories for details.
* davedevils for starting MineClone, the original version of this game
* Wuzzy for starting and maintaining MineClone2 for several years
* celeron55 for creating Minetest
* Minetest's modding community for providing a huge selection of mods, some of which ended up in Mineclonia
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
* Jordach for the jukebox music compilation from Big Freaking Dig
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft
@ -273,9 +273,10 @@ Copying is an act of love. Please copy and share! <3
Here's the detailed legalese for those who need it:
### License of source code
Mineclonia is an imitation of Minecraft.
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft.
Mineclonia is free software: you can redistribute it and/or modify
MineClone 2 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
@ -289,15 +290,15 @@ details.
In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the
license of Mineclonia (GNU GPLv3) or the mod's license.
license of MineClone 2 (GNU GPLv3) or the mod's license.
Mineclonia is a continuation of the discontinued MineClone project by davedevils
and the MineClone2 project by Wuzzy.
MineClone 2 is a direct continuation of the discontinued MineClone
project by davedevils.
Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license
of Mineclonia and the author is Wuzzy.
of MineClone 2 and the author is Wuzzy.
### License of media (textures and sounds)
No non-free licenses are used anywhere.

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@ -1,2 +1,2 @@
name = Mineclonia
name = MineClone 2
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.

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#!/bin/sh
set -eu
SVG_FILE=${2%.png}.svg
# How crisp a Minetest menu icon appears is influenced by image height
# and width. Low resolutions lead to blurry edges, as Minetest scales
# menu icons up. High resolutions lead to jagged edges, as Minetest
# scales menu icons down. Height & width of 72 pixes seem to work.
#
# Though usually one would export directly to "${3}", Inkscape 1.0 had
# its command line options changed by people who apparently think that
# backwards compatibility is some kind of swear word: Whereas earlier
# Inkscape versions would export to a file called foo.png.tmp, newer
# behaviour is to ignore the user's wishes & write to foo.png.png
# unless one asks it to write to a filename with a .png extension,
# Inkscape 1.0 changes the filename extension to .png each time.
#
# As we do not know the extension of "${3}", we have to use the
# extension, then rename the resulting file to the proper name;
# only that way the export works with Inkscape 1.0 & earlier …
>&2 inkscape \
--file="${SVG_FILE}" \
--export-png="${3}".png \
--export-area-page \
--export-height 72 \
--export-width 72 \
mv "${3}".png "${3}"

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@ -4,11 +4,6 @@ Specifically, this mod has 2 purposes:
1) Automatically adding the group “solid” for blocks considered “solid” in Minecraft.
2) Generating digging time group for all nodes based on node metadata (it's complicated)
This mod also requires another mod called “mcl_autogroup” to function properly.
“mcl_autogroup” exposes the API used to register digging groups, while this mod
uses those digging groups to set the digging time groups for all the nodes and
tools.
See init.lua for more infos.
The leading underscore in the name “_mcl_autogroup” was added to force Minetest to load this mod as late as possible.

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@ -0,0 +1 @@
MineClone 2 core mod which automatically adds groups to all items. Very important for digging times.

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@ -1,365 +1,169 @@
--[[
This mod implements a HACK to make 100% sure the digging times of all tools
match Minecraft's perfectly. The digging times system of Minetest is very
different, so this weird group trickery has to be used. In Minecraft, each
block has a hardness and the actual Minecraft digging time is determined by
this:
--[[ Mining times. Yeah, mining times … Alright, this is going to be FUN!
This mod does include a HACK to make 100% sure the digging times of all tools match Minecraft's perfectly.
The digging times system of Minetest is very different, so this weird group trickery has to be used.
In Minecraft, each block has a hardness and the actual Minecraft digging time is determined by this:
1) The block's hardness
2) The tool being used (the tool speed and its efficiency level)
3) Whether the tool is considered as "eligible" for the block
2) The tool being used
3) Whether the tool is considered as eligible for the block
(e.g. only diamond pick eligible for obsidian)
See Minecraft Wiki <http://minecraft.gamepedia.com/Minecraft_Wiki> for more information.
See Minecraft Wiki <http://minecraft.gamepedia.com/Minecraft_Wiki> for more
information.
In MineClone 2, all diggable node have the hardness set in the custom field _mcl_hardness (0 by default).
The nodes are also required to specify the eligible tools in groups like pickaxey, shovely, etc.
This mod then calculates the real digging time based on the node meta data. The real digging times
are then added into mcl_autogroup.digtimes where the table indices are group rating and the values are the
digging times in seconds. These digging times can be then added verbatim into the tool definitions.
How the mod is used
===================
Example:
mcl_autogroup.digtimes.pickaxey_dig_diamond[1] = 0.2
In MineClone 2, all diggable nodes have the hardness set in the custom field
"_mcl_hardness" (0 by default). These values are used together with digging
groups by this mod to create the correct digging times for nodes. Digging
groups are registered using the following code:
This means that when a node has been assigned the group pickaxey_dig_diamond=1, it can be dug by the
diamond pickaxe in 0.2 seconds.
mcl_autogroup.register_diggroup("shovely")
mcl_autogroup.register_diggroup("pickaxey", {
levels = { "wood", "gold", "stone", "iron", "diamond" }
})
The first line registers a simple digging group. The second line registers a
digging group with 5 different levels (in this case one for each material of a
pickaxes).
Nodes indicate that they belong to a particular digging group by being member of
the digging group in their node definition. "mcl_core:dirt" for example has
shovely=1 in its groups. If the digging group has multiple levels the value of
the group indicates which digging level the node requires.
"mcl_core:stone_with_gold" for example has pickaxey=4 because it requires a
pickaxe of level 4 be mined.
This strange setup with mcl_autogroup has been done to minimize the amount of required digging times
a single tool needs to use. If this is not being done, the loading time will increase considerably
(>10s).
For tools to be able to dig nodes of digging groups they need to use the have
the custom field "_mcl_diggroups" function to get the groupcaps. The value of
this field is a table which defines which groups the tool can dig and how
efficiently.
]]
_mcl_diggroups = {
handy = { speed = 1, level = 1, uses = 0 },
pickaxey = { speed = 1, level = 0, uses = 0 },
}
local materials = { "wood", "gold", "stone", "iron", "diamond" }
local basegroups = { "pickaxey", "axey", "shovely" }
local minigroups = { "handy", "shearsy", "swordy", "shearsy_wool", "swordy_cobweb" }
local divisors = {
["wood"] = 2,
["gold"] = 12,
["stone"] = 4,
["iron"] = 6,
["diamond"] = 8,
["handy"] = 1,
["shearsy"] = 15,
["swordy"] = 1.5,
["shearsy_wool"] = 5,
["swordy_cobweb"] = 15,
}
local max_efficiency_level = 5
The "uses" field indicate how many uses (0 for infinite) a tool has when used on
the specified digging group. The "speed" field is a multiplier to the dig speed
on that digging group.
mcl_autogroup = {}
mcl_autogroup.digtimes = {}
mcl_autogroup.creativetimes = {} -- Copy of digtimes, except that all values are 0. Used for creative mode
The "level" field indicates which levels of the group the tool can harvest. A
level of 0 means that the tool cannot harvest blocks of that node. A level of 1
or above means that the tool can harvest nodes with that level or below. See
"mcl_tools/init.lua" for examples on how "_mcl_diggroups" is used in practice.
Information about the mod
=========================
The mod is split up into two parts, mcl_autogroup and _mcl_autogroup.
mcl_autogroup contains the API functions used to register custom digging groups.
_mcl_autogroup contains most of the code. The leading underscore in the name
"_mcl_autogroup" is used to force Minetest to load that part of the mod as late
as possible. Minetest loads mods in reverse alphabetical order.
This also means that it is very important that no mod adds _mcl_autogroup as a
dependency.
--]]
assert(minetest.get_modpath("mcl_autogroup"), "This mod requires the mod mcl_autogroup to function")
-- Returns a table containing the unique "_mcl_hardness" for nodes belonging to
-- each diggroup.
local function get_hardness_values_for_groups()
local maps = {}
local values = {}
for g, _ in pairs(mcl_autogroup.registered_diggroups) do
maps[g] = {}
values[g] = {}
end
for _, ndef in pairs(minetest.registered_nodes) do
for g, _ in pairs(mcl_autogroup.registered_diggroups) do
if ndef.groups[g] ~= nil then
maps[g][ndef._mcl_hardness or 0] = true
end
end
end
for g, map in pairs(maps) do
for k, _ in pairs(map) do
table.insert(values[g], k)
end
end
for g, _ in pairs(mcl_autogroup.registered_diggroups) do
table.sort(values[g])
end
return values
end
-- Returns a table containing a table indexed by "_mcl_hardness_value" to get
-- its index in the list of unique hardnesses for each diggroup.
local function get_hardness_lookup_for_groups(hardness_values)
local map = {}
for g, values in pairs(hardness_values) do
map[g] = {}
for k, v in pairs(values) do
map[g][v] = k
end
end
return map
end
-- Array of unique hardness values for each group which affects dig time.
local hardness_values = get_hardness_values_for_groups()
-- Map indexed by hardness values which return the index of that value in
-- hardness_value. Used for quick lookup.
local hardness_lookup = get_hardness_lookup_for_groups(hardness_values)
local function compute_creativetimes(group)
local creativetimes = {}
for index, hardness in pairs(hardness_values[group]) do
table.insert(creativetimes, 0)
end
return creativetimes
end
-- Get the list of digging times for using a specific tool on a specific
-- diggroup.
--
-- Parameters:
-- group - the group which it is digging
-- can_harvest - if the tool can harvest the block
-- speed - dig speed multiplier for tool (default 1)
-- efficiency - efficiency level for the tool if applicable
local function get_digtimes(group, can_harvest, speed, efficiency)
local speed = speed or 1
if efficiency then
speed = speed + efficiency * efficiency + 1
end
local digtimes = {}
for index, hardness in pairs(hardness_values[group]) do
local digtime = (hardness or 0) / speed
if can_harvest then
digtime = digtime * 1.5
else
digtime = digtime * 5
end
if digtime <= 0.05 then
digtime = 0
else
digtime = math.ceil(digtime * 20) / 20
end
table.insert(digtimes, digtime)
end
return digtimes
end
-- Get one groupcap field for using a specific tool on a specific group.
local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
return {
times = get_digtimes(group, can_harvest, multiplier, efficiency),
uses = uses,
maxlevel = 0,
}
end
-- Add the groupcaps from a field in "_mcl_diggroups" to the groupcaps of a
-- tool.
local function add_groupcaps(toolname, groupcaps, groupcaps_def, efficiency)
if not groupcaps_def then
return
end
for g, capsdef in pairs(groupcaps_def) do
local mult = capsdef.speed or 1
local uses = capsdef.uses
local def = mcl_autogroup.registered_diggroups[g]
local max_level = def.levels and #def.levels or 1
assert(capsdef.level, toolname .. ' is missing level for ' .. g)
local level = math.min(capsdef.level, max_level)
if def.levels then
groupcaps[g .. "_dig_default"] = get_groupcap(g, false, mult, efficiency, uses)
if level > 0 then
groupcaps[g .. "_dig_" .. def.levels[level]] = get_groupcap(g, true, mult, efficiency, uses)
end
else
groupcaps[g .. "_dig"] = get_groupcap(g, level > 0, mult, efficiency, uses)
for m=1, #materials do
for g=1, #basegroups do
mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m]] = {}
mcl_autogroup.creativetimes[basegroups[g].."_dig_"..materials[m]] = {}
for e=1, max_efficiency_level do
mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m].."_efficiency_"..e] = {}
end
end
end
-- Checks if the given node would drop its useful drop if dug by a given tool.
-- Returns true if it will yield its useful drop, false otherwise.
function mcl_autogroup.can_harvest(nodename, toolname)
local ndef = minetest.registered_nodes[nodename]
if not ndef then
return false
for g=1, #minigroups do
mcl_autogroup.digtimes[minigroups[g].."_dig"] = {}
mcl_autogroup.creativetimes[minigroups[g].."_dig"] = {}
for e=1, max_efficiency_level do
mcl_autogroup.digtimes[minigroups[g].."_dig_efficiency_"..e] = {}
mcl_autogroup.creativetimes[minigroups[g].."_dig_efficiency_"..e] = {}
end
if minetest.get_item_group(nodename, "dig_immediate") >= 2 then
return true
end
-- Check if it can be dug by tool
local tdef = minetest.registered_tools[toolname]
if tdef and tdef._mcl_diggroups then
for g, gdef in pairs(tdef._mcl_diggroups) do
if ndef.groups[g] then
if ndef.groups[g] <= gdef.level then
return true
end
end
end
end
-- Check if it can be dug by hand
local tdef = minetest.registered_tools[""]
if tdef then
for g, gdef in pairs(tdef._mcl_diggroups) do
if ndef.groups[g] then
if ndef.groups[g] <= gdef.level then
return true
end
end
end
end
return false
end
-- Get one groupcap field for using a specific tool on a specific group.
local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
return {
times = get_digtimes(group, can_harvest, multiplier, efficiency),
uses = uses,
maxlevel = 0,
}
end
-- Returns the tool_capabilities from a tool definition or a default set of
-- tool_capabilities
local function get_tool_capabilities(tdef)
if tdef.tool_capabilities then
return tdef.tool_capabilities
end
-- If the damage group and punch interval from hand is not included,
-- then the user will not be able to attack with the tool.
local hand_toolcaps = minetest.registered_tools[""].tool_capabilities
return {
full_punch_interval = hand_toolcaps.full_punch_interval,
damage_groups = hand_toolcaps.damage_groups
}
end
-- Get the groupcaps for a tool. This function returns "groupcaps" table of
-- digging which should be put in the "tool_capabilities" of the tool definition
-- or in the metadata of an enchanted tool.
--
-- Parameters:
-- toolname - Name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
-- efficiency - The efficiency level the tool is enchanted with (default 0)
--
-- NOTE:
-- This function can only be called after mod initialization. Otherwise a mod
-- would have to add _mcl_autogroup as a dependency which would break the mod
-- loading order.
function mcl_autogroup.get_groupcaps(toolname, efficiency)
local tdef = minetest.registered_tools[toolname]
local groupcaps = table.copy(get_tool_capabilities(tdef).groupcaps or {})
add_groupcaps(toolname, groupcaps, tdef._mcl_diggroups, efficiency)
return groupcaps
end
-- Get the wear from using a tool on a digging group.
--
-- Parameters
-- toolname - Name of the tool used
-- diggroup - The name of the diggroup the tool is used on
--
-- NOTE:
-- This function can only be called after mod initialization. Otherwise a mod
-- would have to add _mcl_autogroup as a dependency which would break the mod
-- loading order.
function mcl_autogroup.get_wear(toolname, diggroup)
local tdef = minetest.registered_tools[toolname]
local uses = tdef._mcl_diggroups[diggroup].uses
return math.ceil(65535 / uses)
end
local overwrite = function()
for nname, ndef in pairs(minetest.registered_nodes) do
local groups_changed = false
local newgroups = table.copy(ndef.groups)
if (nname ~= "ignore" and ndef.diggable) then
-- Automatically assign the "solid" group for solid nodes
-- Automatically assign the “solid” group for solid nodes
if (ndef.walkable == nil or ndef.walkable == true)
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
and (ndef.node_box == nil or ndef.node_box.type == "regular")
and (ndef.groups.not_solid == 0 or ndef.groups.not_solid == nil) then
newgroups.solid = 1
groups_changed = true
end
-- Automatically assign the "opaque" group for opaque nodes
-- Automatically assign the “opaque” group for opaque nodes
if (not (ndef.paramtype == "light" or ndef.sunlight_propagates)) and
(ndef.groups.not_opaque == 0 or ndef.groups.not_opaque == nil) then
newgroups.opaque = 1
groups_changed = true
end
local creative_breakable = false
local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating, efficiency)
local time, validity_factor
if actual_rating >= expected_rating then
-- Valid tool
validity_factor = 1.5
else
-- Wrong tool (higher digging time)
validity_factor = 5
end
local speed_multiplier = divisors[material]
if efficiency then
speed_multiplier = speed_multiplier + efficiency * efficiency + 1
end
time = (hardness * validity_factor) / speed_multiplier
if time <= 0.05 then
time = 0
else
time = math.ceil(time * 20) / 20
end
table.insert(mcl_autogroup.digtimes[diggroup], time)
if not efficiency then
table.insert(mcl_autogroup.creativetimes[diggroup], 0)
end
newgroups[diggroup] = #mcl_autogroup.digtimes[diggroup]
return newgroups
end
-- Assign groups used for digging this node depending on
-- the registered digging groups
for g, gdef in pairs(mcl_autogroup.registered_diggroups) do
creative_breakable = true
local index = hardness_lookup[g][ndef._mcl_hardness or 0]
if ndef.groups[g] then
if gdef.levels then
newgroups[g .. "_dig_default"] = index
-- Hack in digging times
local hardness = ndef._mcl_hardness
if not hardness then
hardness = 0
end
for i = ndef.groups[g], #gdef.levels do
newgroups[g .. "_dig_" .. gdef.levels[i]] = index
-- Handle pickaxey, axey and shovely
for _, basegroup in pairs(basegroups) do
if (hardness ~= -1 and ndef.groups[basegroup]) then
for g=1,#materials do
local diggroup = basegroup.."_dig_"..materials[g]
newgroups = calculate_group(hardness, materials[g], diggroup, newgroups, g, ndef.groups[basegroup])
for e=1,max_efficiency_level do
newgroups = calculate_group(hardness, materials[g], diggroup .. "_efficiency_" .. e, newgroups, g, ndef.groups[basegroup], e)
end
else
newgroups[g .. "_dig"] = index
groups_changed = true
end
end
end
for m=1, #minigroups do
local minigroup = minigroups[m]
if hardness ~= -1 then
local diggroup = minigroup.."_dig"
-- actual rating
local ar = ndef.groups[minigroup]
if ar == nil then
ar = 0
end
if (minigroup == "handy")
or
(ndef.groups.shearsy_wool and minigroup == "shearsy_wool" and ndef.groups.wool)
or
(ndef.groups.swordy_cobweb and minigroup == "swordy_cobweb" and nname == "mcl_core:cobweb")
or
(ndef.groups[minigroup] and minigroup ~= "swordy_cobweb" and minigroup ~= "shearsy_wool") then
newgroups = calculate_group(hardness, minigroup, diggroup, newgroups, ar, 1)
for e=1,max_efficiency_level do
newgroups = calculate_group(hardness, minigroup, diggroup .. "_efficiency_" .. e, newgroups, ar, 1, e)
end
groups_changed = true
end
end
end
-- Automatically assign the node to the
-- creative_breakable group if it belongs to any digging
-- group.
newgroups["creative_breakable"] = 1
minetest.override_item(nname, {
groups = newgroups
})
end
end
for tname, tdef in pairs(minetest.registered_tools) do
-- Assign groupcaps for digging the registered digging groups
-- depending on the _mcl_diggroups in the tool definition
if tdef._mcl_diggroups then
local toolcaps = table.copy(get_tool_capabilities(tdef))
toolcaps.groupcaps = mcl_autogroup.get_groupcaps(tname)
minetest.override_item(tname, {
tool_capabilities = toolcaps
})
if groups_changed then
minetest.override_item(nname, {
groups = newgroups
})
end
end
end
end

View File

@ -1,3 +1 @@
name = _mcl_autogroup
author = ryvnf
description = MineClone 2 core mod which automatically adds groups to all items. Very important for digging times.

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@ -0,0 +1 @@
Adds additional ways for nodes to be attached.

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@ -1,2 +0,0 @@
name = mcl_attached
description = Adds additional ways for nodes to be attached.

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@ -1,28 +0,0 @@
--[[
This is one part of a mod to replicate the digging times from Minecraft. This
part only exposes a function to register digging groups. The rest of the mod is
implemented and documented in the _mcl_autogroup.
The mod is split up into two parts, mcl_autogroup and _mcl_autogroup.
mcl_autogroup contains the API functions used to register custom digging groups.
_mcl_autogroup contains most of the code. The leading underscore in the name
"_mcl_autogroup" is used to force Minetest to load that part of the mod as late
as possible. Minetest loads mods in reverse alphabetical order.
--]]
mcl_autogroup = {}
mcl_autogroup.registered_diggroups = {}
assert(minetest.get_modpath("_mcl_autogroup"), "This mod requires the mod _mcl_autogroup to function")
-- Register a group as a digging group.
--
-- Parameters:
-- group - Name of the group to register as a digging group
-- def - Table with information about the diggroup (defaults to {} if unspecified)
--
-- Values in def:
-- level - If specified it is an array containing the names of the different
-- digging levels the digging group supports.
function mcl_autogroup.register_diggroup(group, def)
mcl_autogroup.registered_diggroups[group] = def or {}
end

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@ -1,3 +0,0 @@
name = mcl_autogroup
author = ryvnf
description = MineClone 2 core mod which automatically adds groups to all items. Very important for digging times.

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@ -1,8 +0,0 @@
# mcl_colors
Mod providing global table containing legacy minecraft colors to be used in mods.
## mcl_colors.*
Colors by upper name, in hex value.
## mcl_colors.background.*
Background colors by upper name, in hex value.

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@ -1,36 +0,0 @@
mcl_colors = {
BLACK = "#000000",
DARK_BLUE = "#0000AA",
DARK_GREEN = "#00AA00",
DARK_AQUA = "#00AAAA",
DARK_RED = "#AA0000",
DARK_PURPLE = "#AA00AA",
GOLD = "#FFAA00",
GRAY = "#AAAAAA",
DARK_GRAY = "#555555",
BLUE = "#5555FF",
GREEN = "#55FF55",
AQUA = "#55FFFF",
RED = "#FF5555",
LIGHT_PURPLE = "#FF55FF",
YELLOW = "#FFFF55",
WHITE = "#FFFFFF",
background = {
BLACK = "#000000",
DARK_BLUE = "#00002A",
DARK_GREEN = "#002A00",
DARK_AQUA = "#002A2A",
DARK_RED = "#2A0000",
DARK_PURPLE = "#2A002A",
GOLD = "#2A2A00",
GRAY = "#2A2A2A",
DARK_GRAY = "#151515",
BLUE = "#15153F",
GREEN = "#153F15",
AQUA = "#153F3F",
RED = "#3F1515",
LIGHT_PURPLE = "#3F153F",
YELLOW = "#3F3F15",
WHITE = "#373501",
}
}

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@ -1,3 +0,0 @@
name = mcl_colors
author = Fleckenstein
description = The HTML sequences for the minecraft colors

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@ -57,44 +57,46 @@ local function compute_sphere_rays(radius)
local rays = {}
local sphere = {}
local function add_ray(pos)
sphere[minetest.hash_node_position(pos)] = pos
end
for y = -radius, radius do
for z = -radius, radius do
for x = -radius, 0 do
local d = x * x + y * y + z * z
if d <= radius * radius then
add_ray(vector.new(x, y, z))
add_ray(vector.new(-x, y, z))
break
end
end
end
end
for x = -radius, radius do
for z = -radius, radius do
for y = -radius, 0 do
local d = x * x + y * y + z * z
if d <= radius * radius then
add_ray(vector.new(x, y, z))
add_ray(vector.new(x, -y, z))
break
end
end
end
end
for x = -radius, radius do
for i=1, 2 do
for y = -radius, radius do
for z = -radius, 0 do
local d = x * x + y * y + z * z
if d <= radius * radius then
add_ray(vector.new(x, y, z))
add_ray(vector.new(x, y, -z))
break
for z = -radius, radius do
for x = -radius, 0, 1 do
local d = x * x + y * y + z * z
if d <= radius * radius then
local pos = { x = x, y = y, z = z }
sphere[minetest.hash_node_position(pos)] = pos
break
end
end
end
end
end
for i=1,2 do
for x = -radius, radius do
for z = -radius, radius do
for y = -radius, 0, 1 do
local d = x * x + y * y + z * z
if d <= radius * radius then
local pos = { x = x, y = y, z = z }
sphere[minetest.hash_node_position(pos)] = pos
break
end
end
end
end
end
for i=1,2 do
for x = -radius, radius do
for y = -radius, radius do
for z = -radius, 0, 1 do
local d = x * x + y * y + z * z
if d <= radius * radius then
local pos = { x = x, y = y, z = z }
sphere[minetest.hash_node_position(pos)] = pos
break
end
end
end
end
@ -200,10 +202,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
npos_x - emin_x + 1
local cid = data[idx]
-- Set blast resistance to 0 for unknown nodes
local br = node_blastres[cid] or 0
local br = node_blastres[cid]
if br < INDESTRUCT_BLASTRES and br > max_blast_resistance then
br = max_blast_resistance
end
@ -251,12 +250,12 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
if collisionbox then
-- Create rays from random points in the collision box
local x1 = collisionbox[1]
local y1 = collisionbox[2]
local z1 = collisionbox[3]
local x2 = collisionbox[4]
local y2 = collisionbox[5]
local z2 = collisionbox[6]
local x1 = collisionbox[1] * 2
local y1 = collisionbox[2] * 2
local z1 = collisionbox[3] * 2
local x2 = collisionbox[4] * 2
local y2 = collisionbox[5] * 2
local z2 = collisionbox[6] * 2
local x_len = math.abs(x2 - x1)
local y_len = math.abs(y2 - y1)
local z_len = math.abs(z2 - z1)

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@ -0,0 +1 @@
Initialization mod of MineClone 2. Defines some common shared variables and sets up initial default settings which have to be set at the beginning.

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@ -1,2 +1 @@
name = mcl_init
description = Initialization mod of MineClone 2. Defines some common shared variables and sets up initial default settings which have to be set at the beginning.

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@ -0,0 +1 @@
API for filling a chest with random treasures.

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@ -1,2 +1 @@
name = mcl_loot
description = API for filling a chest with random treasures.

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@ -0,0 +1 @@
Contains particle images of MineClone 2. No code.

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@ -1,2 +1 @@
name = mcl_particles
description = Contains particle images of MineClone 2. No code.

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@ -0,0 +1 @@
This mod contains the core sounds of MineClone 2 as well as helper function for mods to access them.

View File

@ -1,2 +1 @@
name = mcl_sounds
description = This mod contains the core sounds of MineClone 2 as well as helper function for mods to access them.

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@ -0,0 +1 @@
mcl_init

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@ -0,0 +1 @@
Helper functions for MineClone 2.

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@ -1,3 +1 @@
name = mcl_util
description = Helper functions for MineClone 2.
depends = mcl_init

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@ -0,0 +1 @@
mcl_init

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@ -0,0 +1 @@
Utility functions for worlds and the “dimensions”.

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@ -1,3 +0,0 @@
name = mcl_worlds
description = Utility functions for worlds and the “dimensions”.
depends = mcl_init

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@ -1 +0,0 @@
name = walkover

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@ -0,0 +1 @@
mcl_core

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@ -1,2 +0,0 @@
name = drippingwater
depends = mcl_core

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@ -0,0 +1,3 @@
mcl_player
mcl_core?
doc_identifier?

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@ -0,0 +1 @@
Adds drivable boats.

View File

@ -243,7 +243,7 @@ function boat.on_step(self, dtime, moveresult)
else
local ctrl = self._passenger:get_player_control()
if ctrl and ctrl.sneak then
detach_object(self._passenger, true)
detach_player(self._passenger, true)
self._passenger = nil
end
end
@ -260,7 +260,7 @@ function boat.on_step(self, dtime, moveresult)
return
end
local yaw = self.object:get_yaw()
if ctrl and ctrl.up then
if ctrl.up then
-- Forwards
self._v = self._v + 0.1 * v_factor
@ -269,7 +269,7 @@ function boat.on_step(self, dtime, moveresult)
self.object:set_animation({x=0, y=40}, paddling_speed, 0, true)
self._animation = 1
end
elseif ctrl and ctrl.down then
elseif ctrl.down then
-- Backwards
self._v = self._v - 0.1 * v_factor

View File

@ -1,4 +1 @@
name = mcl_boats
description = Adds drivable boats.
depends = mcl_player
optional_depends = mcl_core, doc_identifier

View File

@ -155,16 +155,6 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
}) + 1
end
local already_burning = mcl_burning.is_burning(obj)
mcl_burning.set(obj, "float", "burn_time", burn_time)
mcl_burning.set(obj, "string", "reason", reason)
if already_burning then
return
end
local hud_id
if obj:is_player() then
hud_id = mcl_burning.get(obj, "int", "hud_id")
@ -178,7 +168,8 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
}) + 1
end
end
mcl_burning.set(obj, "float", "burn_time", burn_time)
mcl_burning.set(obj, "string", "reason", reason)
mcl_burning.set(obj, "int", "hud_id", hud_id)
mcl_burning.set(obj, "int", "sound_id", sound_id)
@ -294,7 +285,7 @@ function mcl_burning.fire_entity_step(self, dtime)
end
local animation_timer = self.animation_timer + dtime
if animation_timer >= ( 1 / mcl_burning.animation_fps ) then
if animation_timer >= 0.015 then
animation_timer = 0
local animation_frame = self.animation_frame + 1
if animation_frame > mcl_burning.animation_frames - 1 then
@ -305,48 +296,3 @@ function mcl_burning.fire_entity_step(self, dtime)
end
self.animation_timer = animation_timer
end
minetest.register_chatcommand("burn", {
params = S("<playername> <duration> <reason>"),
description = S("Sets a player on fire for the given amount of seconds with the given reason."),
privs = { debug = true },
func = function(name, params)
local playername, duration, reason = params:match("^(.+) (.+) (.+)$")
if not (playername and duration and reason) then
return false, S("Error: Parameter missing.")
end
local player = minetest.get_player_by_name(playername)
if not player then
return false, S(
"Error: Player “@1” not found.",
playername
)
end
local duration_number = tonumber(duration)
-- Lua numbers are truthy
-- NaN is not equal to NaN
if not duration_number or (duration_number ~= duration_number) then
return false, S(
"Error: Duration “@1” is not a number.",
duration
)
end
if duration_number < 0 then
return false, S(
"Error: Duration “@1” is negative.",
duration
)
end
mcl_burning.set_on_fire(
player,
duration_number,
reason
)
return true, S(
"Set @1 on fire for @2s for the following reason: @3",
playername,
duration,
reason
)
end,
})

View File

@ -2,8 +2,7 @@ local S = minetest.get_translator("mcl_burning")
local modpath = minetest.get_modpath("mcl_burning")
mcl_burning = {
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8,
animation_fps = tonumber(minetest.settings:get("fire_animation_fps")) or 30
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
}
dofile(modpath .. "/api.lua")

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@ -0,0 +1 @@
Falling node entities, Minecraft-style

View File

@ -1,2 +1 @@
name = mcl_falling_nodes
description = Falling node entities, Minecraft-style

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@ -0,0 +1,2 @@
flowlib
mcl_enchanting

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@ -0,0 +1 @@
Dropped items will be attracted to the player like a magnet.

View File

@ -1,4 +1,3 @@
local S = minetest.get_translator("mcl_item_entity")
--basic settings
local item_drop_settings = {} --settings table
item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
@ -166,6 +165,66 @@ minetest.register_globalstep(function(dtime)
end
end)
local minigroups = { "shearsy", "swordy", "shearsy_wool", "swordy_cobweb" }
local basegroups = { "pickaxey", "axey", "shovely" }
local materials = { "wood", "gold", "stone", "iron", "diamond" }
-- Checks if the given node would drop its useful drop if dug by a tool
-- with the given tool capabilities. Returns true if it will yield its useful
-- drop, false otherwise.
local check_can_drop = function(node_name, tool_capabilities)
local handy = minetest.get_item_group(node_name, "handy")
local dig_immediate = minetest.get_item_group(node_name, "dig_immediate")
if handy == 1 or dig_immediate == 2 or dig_immediate == 3 then
return true
else
local toolgroupcaps
if tool_capabilities then
toolgroupcaps = tool_capabilities.groupcaps
else
return false
end
-- Compare node groups with tool capabilities
for m=1, #minigroups do
local minigroup = minigroups[m]
local g = minetest.get_item_group(node_name, minigroup)
if g ~= 0 then
local plus = minigroup .. "_dig"
if toolgroupcaps[plus] then
return true
end
for e=1,5 do
local effplus = plus .. "_efficiency_" .. e
if toolgroupcaps[effplus] then
return true
end
end
end
end
for b=1, #basegroups do
local basegroup = basegroups[b]
local g = minetest.get_item_group(node_name, basegroup)
if g ~= 0 then
for m=g, #materials do
local plus = basegroup .. "_dig_"..materials[m]
if toolgroupcaps[plus] then
return true
end
for e=1,5 do
local effplus = plus .. "_efficiency_" .. e
if toolgroupcaps[effplus] then
return true
end
end
end
end
end
return false
end
end
-- Stupid workaround to get drops from a drop table:
-- Create a temporary table in minetest.registered_nodes that contains the proper drops,
-- because unfortunately minetest.get_node_drops needs the drop table to be inside a registered node definition
@ -222,20 +281,17 @@ function minetest.handle_node_drops(pos, drops, digger)
-- Check if node will yield its useful drop by the digger's tool
local dug_node = minetest.get_node(pos)
local tooldef
local toolcaps
local tool
if digger ~= nil then
tool = digger:get_wielded_item()
tooldef = minetest.registered_tools[tool:get_name()]
toolcaps = tool:get_tool_capabilities()
if not mcl_autogroup.can_harvest(dug_node.name, tool:get_name()) then
if not check_can_drop(dug_node.name, toolcaps) then
return
end
end
local diggroups = tooldef and tooldef._mcl_diggroups
local shearsy_level = diggroups and diggroups.shearsy and diggroups.shearsy.level
--[[ Special node drops when dug by shears by reading _mcl_shears_drop or with a silk touch tool reading _mcl_silk_touch_drop
from the node definition.
Definition of _mcl_shears_drop / _mcl_silk_touch_drop:
@ -247,7 +303,7 @@ function minetest.handle_node_drops(pos, drops, digger)
local silk_touch_drop = false
local nodedef = minetest.registered_nodes[dug_node.name]
if shearsy_level and shearsy_level > 0 and nodedef._mcl_shears_drop then
if toolcaps ~= nil and toolcaps.groupcaps and toolcaps.groupcaps.shearsy_dig and nodedef._mcl_shears_drop then
if nodedef._mcl_shears_drop == true then
drops = { dug_node.name }
else
@ -449,7 +505,7 @@ minetest.register_entity(":__builtin:item", {
end,
get_staticdata = function(self)
local data = minetest.serialize({
return minetest.serialize({
itemstring = self.itemstring,
always_collect = self.always_collect,
age = self.age,
@ -457,39 +513,6 @@ minetest.register_entity(":__builtin:item", {
_flowing = self._flowing,
_removed = self._removed,
})
-- sfan5 guessed that the biggest serializable item
-- entity would have a size of 65530 bytes. This has
-- been experimentally verified to be still too large.
--
-- anon5 has calculated that the biggest serializable
-- item entity has a size of exactly 65487 bytes:
--
-- 1. serializeString16 can handle max. 65535 bytes.
-- 2. The following engine metadata is always saved:
-- • 1 byte (version)
-- • 2 byte (length prefix)
-- • 14 byte “__builtin:item”
-- • 4 byte (length prefix)
-- • 2 byte (health)
-- • 3 × 4 byte = 12 byte (position)
-- • 4 byte (yaw)
-- • 1 byte (version 2)
-- • 2 × 4 byte = 8 byte (pitch and roll)
-- 3. This leaves 65487 bytes for the serialization.
if #data > 65487 then -- would crash the engine
local stack = ItemStack(self.itemstring)
stack:get_meta():from_table(nil)
self.itemstring = stack:to_string()
minetest.log(
"warning",
"Overlong item entity metadata removed: “" ..
self.itemstring ..
"” had serialized length of " ..
#data
)
return self:get_staticdata()
end
return data
end,
on_activate = function(self, staticdata, dtime_s)
@ -782,29 +805,3 @@ minetest.register_entity(":__builtin:item", {
-- Note: on_punch intentionally left out. The player should *not* be able to collect items by punching
})
-- The “getwrittenbook” command was added as a debug aid. It can help
-- reproducing situations in which items with lots of metadata trigger
-- issues like heavy lag or server crashes. Do not remove this command
-- unless another easy way of getting items with overlong meta exists!
--
-- “/getwrittenbook 65323” creates an item that creates the largest
-- possible serializable written book item entity when dropped.
--
-- “/getwrittenbook 65324” creates an item that creates the smallest
-- possible non-serializable written book item entity when dropped.
minetest.register_chatcommand("getwrittenbook", {
params = S("<Count>"),
description = S("Get a written book with a configurable amount of characters."),
privs = {debug=true},
func = function(name, param)
local count = tonumber(param)
local itemstack = ItemStack("mcl_books:written_book")
local meta = itemstack:get_meta()
meta:set_string("description", "")
meta:set_string("text", string.rep("x", count))
local player = minetest.get_player_by_name(name)
local inv = player:get_inventory()
inv:add_item("main", itemstack)
end
})

View File

@ -1,3 +1 @@
name = mcl_item_entity
description = Dropped items will be attracted to the player like a magnet.
depends = flowlib, mcl_enchanting

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@ -0,0 +1,12 @@
mcl_explosions
mcl_core
mcl_sounds
mcl_player
mcl_achievements
mcl_chests
mcl_furnaces
mesecons_commandblock
mcl_hoppers
mcl_tnt
mesecons
doc_identifier?

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@ -0,0 +1 @@
Minecarts are vehicles to move players quickly on rails.

View File

@ -12,15 +12,14 @@ local function detach_driver(self)
if not self._driver then
return
end
mcl_player.player_attached[self._driver] = nil
local player = minetest.get_player_by_name(self._driver)
if self._driver:is_player() then
mcl_player.player_attached[self._driver:get_player_name()] = nil
self._driver:set_detach()
self._driver:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
mcl_player.player_set_animation(self._driver, "stand" , 30)
end
self._driver = nil
self._start_pos = nil
if player then
player:set_detach()
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
mcl_player.player_set_animation(player, "stand" , 30)
end
end
local function activate_tnt_minecart(self, timer)
@ -62,7 +61,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
on_rightclick = on_rightclick,
_driver = nil, -- player who sits in and controls the minecart (only for minecart!)
_driver = nil, -- player (or mob) who sits in and controls the minecart (only for minecart!)
_punched = false, -- used to re-send _velocity and position
_velocity = {x=0, y=0, z=0}, -- only used on punch
_start_pos = nil, -- Used to calculate distance for “On A Rail” achievement
@ -97,111 +96,101 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
end
function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
-- Punch: Pick up minecart (unless TNT was ignited)
if self._boomtimer then return end
if self._driver then
detach_driver(self)
end
local pos = self.object:get_pos()
if not self._railtype then
local node = minetest.get_node(vector.floor(pos)).name
self._railtype = minetest.get_item_group(node, "connect_to_raillike")
-- Disable detector rail
local rou_pos = vector.round(pos)
local node = minetest.get_node(rou_pos)
if node.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node.param2}
minetest.swap_node(rou_pos, newnode)
mesecon.receptor_off(rou_pos)
end
if not puncher or not puncher:is_player() then
local cart_dir = mcl_minecarts:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self._railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
-- Drop items and remove cart entity
if not minetest.is_creative_enabled(puncher:get_player_name()) then
for d=1, #drop do
minetest.add_item(self.object:get_pos(), drop[d])
end
self._velocity = vector.multiply(cart_dir, 3)
self._old_pos = nil
self._punched = true
return
end
-- Punch+sneak: Pick up minecart (unless TNT was ignited)
if puncher:get_player_control().sneak and not self._boomtimer then
if self._driver then
if self._old_pos then
self.object:set_pos(self._old_pos)
end
detach_driver(self)
end
-- Disable detector rail
local rou_pos = vector.round(pos)
local node = minetest.get_node(rou_pos)
if node.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node.param2}
minetest.swap_node(rou_pos, newnode)
mesecon.receptor_off(rou_pos)
end
-- Drop items and remove cart entity
if not minetest.is_creative_enabled(puncher:get_player_name()) then
for d=1, #drop do
minetest.add_item(self.object:get_pos(), drop[d])
end
elseif puncher and puncher:is_player() then
local inv = puncher:get_inventory()
for d=1, #drop do
if not inv:contains_item("main", drop[d]) then
inv:add_item("main", drop[d])
end
elseif puncher and puncher:is_player() then
local inv = puncher:get_inventory()
for d=1, #drop do
if not inv:contains_item("main", drop[d]) then
inv:add_item("main", drop[d])
end
end
self.object:remove()
return
end
local vel = self.object:get_velocity()
if puncher:get_player_name() == self._driver then
if math.abs(vel.x + vel.z) > 7 then
return
end
end
local punch_dir = mcl_minecarts:velocity_to_dir(puncher:get_look_dir())
punch_dir.y = 0
local cart_dir = mcl_minecarts:get_rail_direction(pos, punch_dir, nil, nil, self._railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
self._velocity = vector.multiply(cart_dir, f)
self._old_pos = nil
self._punched = true
self.object:remove()
end
cart.on_activate_by_rail = on_activate_by_rail
function cart:on_step(dtime)
local ctrl, player = nil, nil
if self._driver then
player = minetest.get_player_by_name(self._driver)
if player then
ctrl = player:get_player_control()
-- player detach
if ctrl.sneak then
detach_driver(self)
return
local update = {}
local vel = self.object:get_velocity()
local pos, rou_pos, node
pos = self.object:get_pos()
rou_pos = vector.round(pos)
node = minetest.get_node(rou_pos)
local g = minetest.get_item_group(node.name, "connect_to_raillike")
if self._driver and self._driver:is_player() then
player = self._driver
ctrl = player:get_player_control()
-- player detach
if ctrl.sneak then
detach_driver(self)
return
end
if g == self._railtype then
if ctrl.right then
local c = vector.multiply(minetest.yaw_to_dir(self._driver:get_look_horizontal()-1.57), 0.2)
self.object:set_velocity(vector.add(vel, {x=c.x, y=0, z=c.z}))
end
if ctrl.left then
local c = vector.multiply(minetest.yaw_to_dir(self._driver:get_look_horizontal()+1.57), 0.2)
self.object:set_velocity(vector.add(vel, {x=c.x, y=0, z=c.z}))
end
if ctrl.up then
local c = vector.multiply(self._driver:get_look_dir(), 0.2)
self.object:set_velocity(vector.add(vel, {x=c.x, y=0, z=c.z}))
end
if ctrl.down then
local c = vector.multiply(self._driver:get_look_dir(), 0.2)
self.object:set_velocity(vector.subtract(vel, {x=c.x, y=0, z=c.z}))
end
end
end
local vel = self.object:get_velocity()
local update = {}
if self._last_float_check == nil then
self._last_float_check = 0
else
self._last_float_check = self._last_float_check + dtime
end
local pos, rou_pos, node
-- Drop minecart if it isn't on a rail anymore
if self._last_float_check >= mcl_minecarts.check_float_time then
pos = self.object:get_pos()
rou_pos = vector.round(pos)
node = minetest.get_node(rou_pos)
local g = minetest.get_item_group(node.name, "connect_to_raillike")
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.3)) do
if object ~= self.object then
local mob = object:get_luaentity()
if mob then mob = mob._cmi_is_mob == true end
if mob and (not self._driver) and not object:get_attach() then
self._driver = object
object:set_attach(self.object, "", {x=0, y=-1.75, z=-2}, {x=0, y=0, z=0})
mobs:set_animation(self.object, "stand")
return
end
end
end
if g ~= self._railtype and self._railtype ~= nil then
-- Detach driver
if player then
@ -300,8 +289,12 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
end
end
if self._punched then
if update.vel then
vel = vector.add(vel, self._velocity)
if vel.x>8 then vel.x = 8 end
if vel.x<-8 then vel.x = -8 end
if vel.z>8 then vel.z = 8 end
if vel.z<-8 then vel.z = -8 end
self.object:set_velocity(vel)
self._old_dir.y = 0
elseif vector.equals(vel, {x=0, y=0, z=0}) and (not has_fuel) then
@ -626,17 +619,14 @@ register_minecart(
"mcl_minecarts_minecart_normal.png",
{"mcl_minecarts:minecart"},
function(self, clicker)
local name = clicker:get_player_name()
if not clicker or not clicker:is_player() then
return
end
local player_name = clicker:get_player_name()
if self._driver and player_name == self._driver then
if not clicker or not clicker:is_player() then return end
if clicker == self._driver then
detach_driver(self)
elseif not self._driver then
self._driver = player_name
else
local name = clicker:get_player_name()
self._driver = clicker
self._start_pos = self.object:get_pos()
mcl_player.player_attached[player_name] = true
mcl_player.player_attached[name] = true
clicker:set_attach(self.object, "", {x=0, y=-1.75, z=-2}, {x=0, y=0, z=0})
mcl_player.player_attached[name] = true
minetest.after(0.2, function(name)
@ -647,6 +637,7 @@ register_minecart(
mcl_tmp_message.message(clicker, S("Sneak to dismount"))
end
end, name)
clicker:set_look_horizontal(self.object:get_yaw())
end
end, activate_normal_minecart
)

View File

@ -1,4 +1 @@
name = mcl_minecarts
description = Minecarts are vehicles to move players quickly on rails.
depends = mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
optional_depends = doc_identifier

View File

@ -14,8 +14,6 @@ local DEFAULT_FALL_SPEED = -10
local FLOP_HEIGHT = 5.0
local FLOP_HOR_SPEED = 1.5
local LIGHT_SUN = minetest.LIGHT_MAX + 1
local MOB_CAP = {}
MOB_CAP.hostile = 70
MOB_CAP.passive = 10
@ -1059,7 +1057,7 @@ local do_env_damage = function(self)
if mod_worlds then
_, dim = mcl_worlds.y_to_layer(pos.y)
end
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) == LIGHT_SUN and dim == "overworld" then
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
if self.ignited_by_sunlight then
mcl_burning.set_on_fire(self.object, 10)
else

View File

@ -0,0 +1 @@
Adds a mob API for mods to add animals or monsters, etc.

View File

@ -1,4 +1,3 @@
name = mcl_mobs
depends = mcl_particles
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
description = Adds a mob API for mods to add animals or monsters, etc.

View File

@ -0,0 +1,12 @@
mcl_init
mcl_particles
default?
mcl_mobs
mcl_tnt?
mcl_bows?
mcl_throwing?
mcl_fishing?
bones?
mesecons_materials?
mobs_mc_gameconfig?
doc_items?

View File

@ -0,0 +1 @@
Adds Minecraft-like monsters and animals.

View File

@ -28,7 +28,6 @@ Pig=Schwein
Polar Bear=Eisbär
Rabbit=Kaninchen
Killer Bunny=Killerkaninchen
The Killer Bunny=Das Killerkaninchen
Sheep=Schaf
Shulker=Shulker
Silverfish=Silberfischchen

View File

@ -28,7 +28,6 @@ Pig=Cerdo
Polar Bear=Oso polar
Rabbit=Conejo
Killer Bunny=Conejo asesino
The Killer Bunny=El Conejo asesino
Sheep=Oveja
Shulker=Shulker
Silverfish=Lepisma

View File

@ -28,7 +28,6 @@ Pig=Cochon
Polar Bear=Ours blanc
Rabbit=Lapin
Killer Bunny=Lapin tueur
The Killer Bunny=Le Lapin tueur
Sheep=Mouton
Shulker=Shulker
Silverfish=Poisson d'argent

View File

@ -28,7 +28,6 @@ Pig=Свинья
Polar Bear=Полярный медведь
Rabbit=Кролик
Killer Bunny=Кролик-убийца
The Killer Bunny=Кролик-убийца
Sheep=Овца
Shulker=Шалкер
Silverfish=Чешуйница

View File

@ -1,4 +1 @@
name = mobs_mc
description = Adds Minecraft-like monsters and animals.
depends = mcl_init, mcl_particles, mcl_mobs
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items

View File

@ -99,7 +99,7 @@ killer_bunny.on_rightclick = nil
killer_bunny.run_velocity = 6
killer_bunny.do_custom = function(self)
if not self._killer_bunny_nametag_set then
self.nametag = S("The Killer Bunny")
self.nametag = "The Killer Bunny"
self._killer_bunny_nametag_set = true
end
end

View File

@ -123,10 +123,6 @@ mobs:register_mob("mobs_mc:snowman", {
local pos = self.object:get_pos()
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
if minetest.registered_items["mcl_farming:pumpkin_face"] then
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, "mcl_farming:pumpkin_face")
end
-- Wear out
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.misc.shears_wear)

View File

@ -74,7 +74,7 @@ local professions = {
},
{
{ { "mcl_farming:pumpkin", 8, 13 }, E1 },
{ { "mcl_farming:pumpkin_face", 8, 13 }, E1 },
{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
},

View File

@ -0,0 +1,2 @@
mcl_init
mcl_core

View File

@ -1,2 +0,0 @@
name = mobs_mc_gameconfig
depends = mcl_init, mcl_core

View File

@ -0,0 +1,2 @@
mcl_fire
mcl_death_messages?

View File

@ -0,0 +1 @@
A mod that adds thunder and lightning effects.

View File

@ -1,4 +1 @@
name = lightning
description = A mod that adds thunder and lightning effects.
depends = mcl_fire
optional_depends = mcl_death_messages

View File

@ -0,0 +1,2 @@
mcl_worlds
mcl_death_messages

View File

@ -0,0 +1 @@
Deal damage to entities stuck in the deep void

View File

@ -1,3 +1 @@
name = mcl_void_damage
description = Deal damage to entities stuck in the deep void
depends = mcl_worlds, mcl_death_messages

View File

@ -0,0 +1,3 @@
mcl_init
mcl_worlds
lightning?

View File

@ -0,0 +1 @@
Weather and sky handling: Rain, snow, thunderstorm, End and Nether ambience

View File

@ -1,4 +1 @@
name = mcl_weather
description = Weather and sky handling: Rain, snow, thunderstorm, End and Nether ambience
depends = mcl_init, mcl_worlds
optional_depends = lightning

View File

@ -0,0 +1 @@
Provides an extensible in-game help with texts about gameplay basics (such a crafting), items and advanced usage.

View File

@ -1,2 +0,0 @@
name = doc
description = Provides an extensible in-game help with texts about gameplay basics (such a crafting), items and advanced usage.

View File

@ -0,0 +1,6 @@
mcl_core
mcl_compass
mcl_clock
doc
sfinv?
sfinv_buttons?

View File

@ -0,0 +1,2 @@
The most comprehensive Crafting Guide
on Minetest.

View File

@ -1,5 +1 @@
name = mcl_craftguide
description = The most comprehensive Crafting Guide
on Minetest.
depends = mcl_core, mcl_compass, mcl_clock, doc
optional_depends = sfinv, sfinv_buttons

View File

@ -0,0 +1,2 @@
doc
doc_items

View File

@ -0,0 +1 @@
This MineClone 2 mod sets up and configures the Help modpack mods to tailor the help towards MineClone 2.

View File

@ -1,3 +1 @@
name = mcl_doc
description = This MineClone 2 mod sets up and configures the Help modpack mods to tailor the help towards MineClone 2.
depends = doc, doc_items

View File

@ -0,0 +1,2 @@
tt
mcl_enchanting

View File

@ -1,2 +0,0 @@
name = mcl_tt
depends = tt, mcl_enchanting

View File

@ -0,0 +1,2 @@
sfinv?
unified_inventory?

View File

@ -0,0 +1 @@
Adds achievements to Minetest, and an API to register new ones.

View File

@ -5,4 +5,3 @@ description = Adds achievements to Minetest, and an API to register new ones.
license = LGPL 2.1 or later
forum = https://forum.minetest.net/viewtopic.php?t=4870
version = 2.3.0
optional_depends = sfinv, unified_inventory

View File

@ -413,7 +413,6 @@ function hb.hide_hudbar(player, identifier)
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if hudtable == nil then return false end
if hudtable.hudstate[name].hidden == true then return true end
if hb.settings.bar_type == "progress_bar" then
if hudtable.hudids[name].icon ~= nil then
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
@ -432,7 +431,6 @@ function hb.unhide_hudbar(player, identifier)
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if hudtable == nil then return false end
if hudtable.hudstate[name].hidden == false then return true end
local value = hudtable.hudstate[name].value
local max = hudtable.hudstate[name].max
if hb.settings.bar_type == "progress_bar" then

View File

@ -0,0 +1 @@
awards

View File

@ -1,2 +1 @@
name = mcl_achievements
depends = awards

View File

@ -0,0 +1 @@
Provides core textures needed by Minetest.

View File

@ -1,2 +1 @@
name = mcl_base_textures
description = Provides core textures needed by Minetest.

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