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Author | SHA1 | Date |
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𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 | d3fb221641 | |
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 | 6756358307 | |
ancientmarinerdev | 6cdd679baf | |
Sebastian Riedel | d7ea628270 |
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@ -191,9 +191,10 @@ Origin of those models:
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* [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0)
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* `mcl_totems_totem.ogg`
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* Source: <https://freesound.org/people/Spennnyyy/sounds/323502/>
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* [Baŝto](https://opengameart.org/users/ba%C5%9Dto)
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* [Baŝto](https://opengameart.org/users/ba%C5%9Dto) (remixer) and [kantouth](https://freesound.org/people/kantouth/) (original author)
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* `mobs_mc_skeleton_random.*.ogg` (CC BY 3.0)
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* Source: <https://opengameart.org/content/walking-skeleton>
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* Based on: <https://freesound.org/people/kantouth/sounds/115113/>
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* [spookymodem](https://freesound.org/people/spookymodem/)
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* `mobs_mc_skeleton_death.ogg` (CC0)
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* <https://freesound.org/people/spookymodem/sounds/202091/>
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@ -307,4 +308,4 @@ Origin of those models:
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Note: Many of these sounds have been more or less modified to fit the game.
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Sounds not mentioned hre are licensed under CC0.
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Sounds not mentioned here are licensed under CC0.
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@ -85,16 +85,16 @@ function mcl_meshhand.update_player(player)
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end
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end
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minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_size("hand", 1)
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end)
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if mcl_skins_enabled then
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mcl_player.register_on_visual_change(mcl_meshhand.update_player)
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else
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minetest.register_on_joinplayer(mcl_meshhand.update_player)
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end
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minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_size("hand", 1)
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end)
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-- This is needed to deal damage when punching mobs
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-- with random items in hand in survival mode
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minetest.override_item("", {
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