forked from VoxeLibre/VoxeLibre
Add "real" glowing effect for glowing itemframe
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@ -31,6 +31,7 @@ minetest.register_entity("extra_mobs:glow_item_frame_item",{
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textures = { "blank.png" },
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textures = { "blank.png" },
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_texture = "blank.png",
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_texture = "blank.png",
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_scale = 1,
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_scale = 1,
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glow = minetest.LIGHT_MAX,
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on_activate = function(self, staticdata)
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on_activate = function(self, staticdata)
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if staticdata ~= nil and staticdata ~= "" then
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if staticdata ~= nil and staticdata ~= "" then
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@ -166,7 +167,7 @@ minetest.register_node("extra_mobs:glow_item_frame",{
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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--FIXME: should only be glowing, no light source. How is that possible with a node?
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--FIXME: should only be glowing, no light source. How is that possible with a node?
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light_source = minetest.LIGHT_MAX,
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light_source = 1,
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sunlight_propagates = true,
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sunlight_propagates = true,
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groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
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groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
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