forked from VoxeLibre/VoxeLibre
Merge pull request 'Sculk removed off xp_step and triggered by player and mob death [Performance]' (#3545) from sculk_performance_fix into master
Reviewed-on: MineClone2/MineClone2#3545 Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
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commit
d437f45f4a
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@ -2,4 +2,4 @@ name = mcl_mobs
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author = PilzAdam
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author = PilzAdam
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description = Adds a mob API for mods to add animals or monsters, etc.
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description = Adds a mob API for mods to add animals or monsters, etc.
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depends = mcl_particles
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depends = mcl_particles
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optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
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optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience, mcl_sculk
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@ -488,11 +488,23 @@ function mob_class:check_for_death(cause, cmi_cause)
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self:item_drop(cooked, looting)
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self:item_drop(cooked, looting)
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if ((not self.child) or self.type ~= "animal") and (minetest.get_us_time() - self.xp_timestamp <= math.huge) then
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if ((not self.child) or self.type ~= "animal") and (minetest.get_us_time() - self.xp_timestamp <= math.huge) then
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mcl_experience.throw_xp(self.object:get_pos(), math.random(self.xp_min, self.xp_max))
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local pos = self.object:get_pos()
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local xp_amount = math.random(self.xp_min, self.xp_max)
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if not mcl_sculk.handle_death(pos, xp_amount) then
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--minetest.log("Xp not thrown")
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if minetest.is_creative_enabled("") ~= true then
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mcl_experience.throw_xp(pos, xp_amount)
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end
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else
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--minetest.log("xp thrown")
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end
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end
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end
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end
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end
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end
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end
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-- execute custom death function
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-- execute custom death function
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if self.on_die then
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if self.on_die then
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@ -1,4 +1,7 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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mcl_sculk = {}
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local mt_sound_play = minetest.sound_play
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local mt_sound_play = minetest.sound_play
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local spread_to = {"mcl_core:stone","mcl_core:dirt","mcl_core:sand","mcl_core:dirt_with_grass","group:grass_block","mcl_core:andesite","mcl_core:diorite","mcl_core:granite","mcl_core:mycelium","group:dirt","mcl_end:end_stone","mcl_nether:netherrack","mcl_blackstone:basalt","mcl_nether:soul_sand","mcl_blackstone:soul_soil","mcl_crimson:warped_nylium","mcl_crimson:crimson_nylium","mcl_core:gravel"}
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local spread_to = {"mcl_core:stone","mcl_core:dirt","mcl_core:sand","mcl_core:dirt_with_grass","group:grass_block","mcl_core:andesite","mcl_core:diorite","mcl_core:granite","mcl_core:mycelium","group:dirt","mcl_end:end_stone","mcl_nether:netherrack","mcl_blackstone:basalt","mcl_nether:soul_sand","mcl_blackstone:soul_soil","mcl_crimson:warped_nylium","mcl_crimson:crimson_nylium","mcl_core:gravel"}
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@ -102,16 +105,7 @@ local function has_nonsculk(pos)
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if minetest.get_item_group(minetest.get_node(p).name,"sculk") <= 0 and minetest.get_item_group(minetest.get_node(p).name,"solid") > 0 then return p end
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if minetest.get_item_group(minetest.get_node(p).name,"sculk") <= 0 and minetest.get_item_group(minetest.get_node(p).name,"solid") > 0 then return p end
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end
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end
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end
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end
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local function retrieve_close_spreadable_nodes (p)
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local old_on_step = minetest.registered_entities["mcl_experience:orb"].on_step
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minetest.registered_entities["mcl_experience:orb"].on_step = function(self,dtime)
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local p = self.object:get_pos()
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local nu = minetest.get_node(vector.offset(p,0,-1,0))
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local ret = old_on_step(self,dtime)
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if not self._sculkdrop then
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local c = minetest.find_node_near(p,SPREAD_RANGE,{"mcl_sculk:catalyst"})
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if c then
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local nnn = minetest.find_nodes_in_area(vector.offset(p,-SPREAD_RANGE,-SPREAD_RANGE,-SPREAD_RANGE),vector.offset(p,SPREAD_RANGE,SPREAD_RANGE,SPREAD_RANGE),spread_to)
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local nnn = minetest.find_nodes_in_area(vector.offset(p,-SPREAD_RANGE,-SPREAD_RANGE,-SPREAD_RANGE),vector.offset(p,SPREAD_RANGE,SPREAD_RANGE,SPREAD_RANGE),spread_to)
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local nn={}
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local nn={}
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for _,v in pairs(nnn) do
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for _,v in pairs(nnn) do
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@ -122,7 +116,15 @@ minetest.registered_entities["mcl_experience:orb"].on_step = function(self,dtime
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table.sort(nn,function(a, b)
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table.sort(nn,function(a, b)
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return vector.distance(p, a) < vector.distance(p, b)
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return vector.distance(p, a) < vector.distance(p, b)
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end)
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end)
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if nn and #nn > 0 and self._xp > 0 then
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return nn
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end
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local function spread_sculk (p, xp_amount)
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local c = minetest.find_node_near(p,SPREAD_RANGE,{"mcl_sculk:catalyst"})
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if c then
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local nn = retrieve_close_spreadable_nodes (p)
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if nn and #nn > 0 then
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if xp_amount > 0 then
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local d = math.random(100)
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local d = math.random(100)
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--[[ --enable to generate shriekers and sensors
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--[[ --enable to generate shriekers and sensors
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if d <= 1 then
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if d <= 1 then
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@ -136,10 +138,14 @@ minetest.registered_entities["mcl_experience:orb"].on_step = function(self,dtime
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self.object:remove()
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self.object:remove()
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return ret
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return ret
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else --]]
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else --]]
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local r = math.min(math.random(#nn),self._xp)
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local r = math.min(math.random(#nn), xp_amount)
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--minetest.log("r: ".. r)
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for i=1,r do
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for i=1,r do
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minetest.set_node(nn[i],{name = "mcl_sculk:sculk" })
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minetest.set_node(nn[i],{name = "mcl_sculk:sculk" })
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set_node_xp(nn[i],math.floor(self._xp / r))
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set_node_xp(nn[i],math.floor(xp_amount / r))
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end
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end
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for i=1,r do
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for i=1,r do
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local p = has_nonsculk(nn[i])
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local p = has_nonsculk(nn[i])
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@ -147,16 +153,29 @@ minetest.registered_entities["mcl_experience:orb"].on_step = function(self,dtime
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minetest.set_node(vector.offset(p,0,1,0),{name = "mcl_sculk:vein", param2 = 1})
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minetest.set_node(vector.offset(p,0,1,0),{name = "mcl_sculk:vein", param2 = 1})
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end
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end
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end
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end
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set_node_xp(nn[1],get_node_xp(nn[1]) + self._xp % r)
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set_node_xp(nn[1],get_node_xp(nn[1]) + xp_amount % r)
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self.object:remove()
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return true
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return ret
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--self.object:remove()
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--end
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--end
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end
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end
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end
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end
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end
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end
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return ret
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end
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end
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function mcl_sculk.handle_death(pos, xp_amount)
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if not pos or not xp_amount then return end
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--local nu = minetest.get_node(vector.offset(p,0,-1,0))
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return spread_sculk (pos, xp_amount)
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end
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minetest.register_on_dieplayer(function(player)
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if mcl_sculk.handle_death(player:get_pos(), 5) then
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--minetest.log("Player is dead. Sculk")
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else
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--minetest.log("Player is dead. not Sculk")
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end
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end)
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minetest.register_node("mcl_sculk:sculk", {
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minetest.register_node("mcl_sculk:sculk", {
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description = S("Sculk"),
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description = S("Sculk"),
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tiles = {
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tiles = {
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