Merge branch 'master' into credits

This commit is contained in:
Lizzy Fleckenstein 2021-04-06 16:06:12 +02:00
commit 91e2372df0
18 changed files with 182 additions and 30 deletions

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@ -410,7 +410,7 @@ function mcl_util.get_color(colorstr)
local mc_color = mcl_colors[colorstr:upper()] local mc_color = mcl_colors[colorstr:upper()]
if mc_color then if mc_color then
colorstr = mc_color colorstr = mc_color
elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#"then elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#" then
return return
end end
local hex = tonumber(colorstr:sub(2, 7), 16) local hex = tonumber(colorstr:sub(2, 7), 16)

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@ -3526,14 +3526,6 @@ local mob_step = function(self, dtime)
-- end rotation -- end rotation
-- knockback timer
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime
return
end
-- run custom function (defined in mob lua file) -- run custom function (defined in mob lua file)
if self.do_custom then if self.do_custom then
@ -3543,6 +3535,14 @@ local mob_step = function(self, dtime)
end end
end end
-- knockback timer
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime
return
end
-- attack timer -- attack timer
self.timer = self.timer + dtime self.timer = self.timer + dtime

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@ -50,8 +50,8 @@ mobs:register_mob("mobs_mc:enderdragon", {
arrow = "mobs_mc:dragon_fireball", arrow = "mobs_mc:dragon_fireball",
shoot_interval = 0.5, shoot_interval = 0.5,
shoot_offset = -1.0, shoot_offset = -1.0,
xp_min = 12000, xp_min = 500,
xp_max = 12000, xp_max = 500,
animation = { animation = {
fly_speed = 8, stand_speed = 8, fly_speed = 8, stand_speed = 8,
stand_start = 0, stand_end = 20, stand_start = 0, stand_end = 20,
@ -59,15 +59,18 @@ mobs:register_mob("mobs_mc:enderdragon", {
run_start = 0, run_end = 20, run_start = 0, run_end = 20,
}, },
ignores_nametag = true, ignores_nametag = true,
on_die = function(self, own_pos) do_custom = function(self)
if self._egg_spawn_pos then mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple")
local pos = minetest.string_to_pos(self._egg_spawn_pos) end,
--if minetest.get_node(pos).buildable_to then on_die = function(self, pos)
minetest.set_node(pos, {name = mobs_mc.items.dragon_egg}) if self._portal_pos then
return local portal_pos = minetest.string_to_pos(self._portal_pos)
--end mcl_structures.call_struct(portal_pos, "end_exit_portal_open")
if self._initial then
mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
minetest.set_node(vector.add(portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
end
end end
minetest.add_item(own_pos, mobs_mc.items.dragon_egg)
end, end,
fire_resistant = true, fire_resistant = true,
}) })

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@ -73,6 +73,7 @@ mobs:register_mob("mobs_mc:wither", {
self.object:set_properties({textures={self.base_texture}}) self.object:set_properties({textures={self.base_texture}})
self.armor = {undead = 80, fleshy = 80} self.armor = {undead = 80, fleshy = 80}
end end
mcl_bossbars.update_boss(self, "Wither", "dark_purple")
end, end,
on_spawn = function(self) on_spawn = function(self)
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64}) minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})

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@ -0,0 +1,124 @@
mcl_bossbars = {
bars = {},
huds = {},
colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"},
}
function mcl_bossbars.recalculate_colors()
local sorted = {}
local colors = mcl_bossbars.colors
local color_count = #colors
local frame_count = color_count * 2
for i, color in ipairs(colors) do
local idx = i * 2 - 1
local image = "mcl_bossbars.png"
.. "^[transformR270"
.. "^[verticalframe:" .. frame_count .. ":" .. (idx - 1)
.. "^(mcl_bossbars_empty.png"
.. "^[lowpart:%d:mcl_bossbars.png"
.. "^[transformR270"
.. "^[verticalframe:" .. frame_count .. ":" .. idx .. ")"
local _, hex = mcl_util.get_color(color)
sorted[color] = {
image = image,
hex = hex,
}
end
mcl_bossbars.colors_sorted = sorted
end
function mcl_bossbars.update_bar(player, text, color, percentage)
local cdef = mcl_bossbars.colors_sorted[color]
table.insert(mcl_bossbars.bars[player:get_player_name()], {color = cdef.hex, text = text, image = string.format(cdef.image, percentage)})
end
function mcl_bossbars.update_boss(luaentity, name, color)
local object = luaentity.object
local text = luaentity.nametag
if not text or text == "" then
text = name
end
local percentage = math.floor(luaentity.health / luaentity.hp_max * 100)
for _, obj in pairs(minetest.get_objects_inside_radius(object:get_pos(), 128)) do
if obj:is_player() then
mcl_bossbars.update_bar(obj, text, color, percentage)
end
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
mcl_bossbars.huds[name] = {}
mcl_bossbars.bars[name] = {}
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
mcl_bossbars.huds[name] = nil
mcl_bossbars.bars[name] = nil
end)
minetest.register_globalstep(function()
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local bars = mcl_bossbars.bars[name]
local huds = mcl_bossbars.huds[name]
local huds_new = {}
local i = 0
while #huds > 0 or #bars > 0 do
local bar = table.remove(bars, 1)
local hud = table.remove(huds, 1)
if bar and not hud then
hud = {
color = bar.color,
image = bar.image,
text = bar.text,
text_id = player:hud_add({
hud_elem_type = "text",
text = bar.text,
number = bar.color,
position = {x = 0.5, y = 0},
alignment = {x = 0, y = 1},
offset = {x = 0, y = i * 40},
}),
image_id = player:hud_add({
hud_elem_type = "image",
text = bar.image,
position = {x = 0.5, y = 0},
alignment = {x = 0, y = 1},
offset = {x = 0, y = i * 40 + 25},
scale = {x = 3, y = 3},
}),
}
elseif hud and not bar then
player:hud_remove(hud.text_id)
player:hud_remove(hud.image_id)
hud = nil
else
if bar.text ~= hud.text then
player:hud_change(hud.text_id, "text", bar.text)
hud.text = bar.text
end
if bar.color ~= hud.color then
player:hud_change(hud.text_id, "number", bar.color)
hud.color = bar.color
end
if bar.image ~= hud.image then
player:hud_change(hud.image_id, "text", bar.image)
hud.image = bar.image
end
end
table.insert(huds_new, hud)
i = i + 1
end
mcl_bossbars.huds[name] = huds_new
end
end)
mcl_bossbars.recalculate_colors()

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@ -0,0 +1,4 @@
name = mcl_bossbars
author = Fleckenstein
description = Show enderdragon & wither boss bars. Also allows custom bars.
depends = mcl_util, mcl_colors

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@ -58,8 +58,9 @@ local function spawn_crystal(pos)
for _, crystal in pairs(crystals) do for _, crystal in pairs(crystals) do
crystal_explode(crystal) crystal_explode(crystal)
end end
local dragon = minetest.add_entity(vector.add(portal_center, {x = 0, y = 10, z = 0}), "mobs_mc:enderdragon") local portal_pos = vector.add(portal_center, vector.new(-3, -1, -3))
dragon:get_luaentity()._egg_spawn_pos = minetest.pos_to_string(vector.add(portal_center, {x = 0, y = 4, z = 0})) mcl_structures.call_struct(portal_pos, "end_exit_portal")
minetest.add_entity(vector.add(portal_pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()._portal_pos = minetest.pos_to_string(portal_pos)
end end
minetest.register_entity("mcl_end:crystal", { minetest.register_entity("mcl_end:crystal", {

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@ -54,8 +54,7 @@ local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superfl
local WITCH_HUT_HEIGHT = 3 -- Exact Y level to spawn witch huts at. This height refers to the height of the floor local WITCH_HUT_HEIGHT = 3 -- Exact Y level to spawn witch huts at. This height refers to the height of the floor
-- End exit portal position. This is temporary. -- End exit portal position
-- TODO: Remove the exit portal generation when the ender dragon has been implemented.
local END_EXIT_PORTAL_POS = table.copy(mcl_vars.mg_end_platform_pos) local END_EXIT_PORTAL_POS = table.copy(mcl_vars.mg_end_platform_pos)
END_EXIT_PORTAL_POS.x = END_EXIT_PORTAL_POS.x - 30 END_EXIT_PORTAL_POS.x = END_EXIT_PORTAL_POS.x - 30
END_EXIT_PORTAL_POS.z = END_EXIT_PORTAL_POS.z - 3 END_EXIT_PORTAL_POS.z = END_EXIT_PORTAL_POS.z - 3
@ -1251,6 +1250,13 @@ local function generate_clay(minp, maxp, blockseed, voxelmanip_data, voxelmanip_
return lvm_used return lvm_used
end end
local function generate_end_exit_portal(pos)
local dragon_entity = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()
dragon_entity._initial = true
dragon_entity._portal_pos = minetest.pos_to_string(pos)
mcl_structures.call_struct(pos, "end_exit_portal")
end
-- TODO: Try to use more efficient structure generating code -- TODO: Try to use more efficient structure generating code
local function generate_structures(minp, maxp, blockseed, biomemap) local function generate_structures(minp, maxp, blockseed, biomemap)
local chunk_has_desert_well = false local chunk_has_desert_well = false
@ -1490,11 +1496,11 @@ local function generate_structures(minp, maxp, blockseed, biomemap)
for y=maxp.y, minp.y, -1 do for y=maxp.y, minp.y, -1 do
local p = {x=END_EXIT_PORTAL_POS.x, y=y, z=END_EXIT_PORTAL_POS.z} local p = {x=END_EXIT_PORTAL_POS.x, y=y, z=END_EXIT_PORTAL_POS.z}
if minetest.get_node(p).name == "mcl_end:end_stone" then if minetest.get_node(p).name == "mcl_end:end_stone" then
mcl_structures.call_struct(p, "end_exit_portal") generate_end_exit_portal(p)
return return
end end
end end
mcl_structures.call_struct(END_EXIT_PORTAL_POS, "end_exit_portal") generate_end_exit_portal(END_EXIT_PORTAL_POS)
end end
end end

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@ -87,6 +87,8 @@ mcl_structures.call_struct = function(pos, struct_style, rotation, pr)
return mcl_structures.generate_fossil(pos, rotation, pr) return mcl_structures.generate_fossil(pos, rotation, pr)
elseif struct_style == "end_exit_portal" then elseif struct_style == "end_exit_portal" then
return mcl_structures.generate_end_exit_portal(pos, rotation) return mcl_structures.generate_end_exit_portal(pos, rotation)
elseif struct_style == "end_exit_portal_open" then
return mcl_structures.generate_end_exit_portal_open(pos, rotation)
elseif struct_style == "end_portal_shrine" then elseif struct_style == "end_portal_shrine" then
return mcl_structures.generate_end_portal_shrine(pos, rotation, pr) return mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
end end
@ -313,11 +315,15 @@ mcl_structures.generate_fossil = function(pos, rotation, pr)
end end
mcl_structures.generate_end_exit_portal = function(pos, rot) mcl_structures.generate_end_exit_portal = function(pos, rot)
minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon")
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true) return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
end end
mcl_structures.generate_end_exit_portal_open = function(pos, rot)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal_open.mts"
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
end
local function shrine_placement_callback(p1, p2, size, rotation, pr) local function shrine_placement_callback(p1, p2, size, rotation, pr)
-- Find and setup spawner with silverfish -- Find and setup spawner with silverfish
local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner") local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
@ -535,7 +541,7 @@ end
-- Debug command -- Debug command
minetest.register_chatcommand("spawnstruct", { minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine | nether_portal | dungeon", params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_opens | end_portal_shrine | nether_portal | dungeon",
description = S("Generate a pre-defined structure near your position."), description = S("Generate a pre-defined structure near your position."),
privs = {debug = true}, privs = {debug = true},
func = function(name, param) func = function(name, param)
@ -567,6 +573,8 @@ minetest.register_chatcommand("spawnstruct", {
mcl_structures.generate_ice_spike_large(pos, rot, pr) mcl_structures.generate_ice_spike_large(pos, rot, pr)
elseif param == "end_exit_portal" then elseif param == "end_exit_portal" then
mcl_structures.generate_end_exit_portal(pos, rot, pr) mcl_structures.generate_end_exit_portal(pos, rot, pr)
elseif param == "end_exit_portal_open" then
mcl_structures.generate_end_exit_portal_open(pos, rot, pr)
elseif param == "end_portal_shrine" then elseif param == "end_portal_shrine" then
mcl_structures.generate_end_portal_shrine(pos, rot, pr) mcl_structures.generate_end_portal_shrine(pos, rot, pr)
elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then

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@ -70,6 +70,10 @@ minetest.register_on_joinplayer(function(player)
local name = player:get_player_name() local name = player:get_player_name()
wieldview.wielded_item[name] = "" wieldview.wielded_item[name] = ""
minetest.after(0, function(player) minetest.after(0, function(player)
-- if the player left :is_player() will return nil
if not player:is_player() then
return
end
wieldview:update_wielded_item(player) wieldview:update_wielded_item(player)
local itementity = minetest.add_entity(player:get_pos(), "wieldview:wieldnode") local itementity = minetest.add_entity(player:get_pos(), "wieldview:wieldnode")
itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45)) itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45))
@ -111,10 +115,11 @@ minetest.register_entity("wieldview:wieldnode", {
local def = minetest.registered_items[itemstring] local def = minetest.registered_items[itemstring]
self.object:set_properties({glow = def and def.light_source or 0}) self.object:set_properties({glow = def and def.light_source or 0})
-- wield item as cubic -- wield item as cubic
if armor.textures[self.wielder].wielditem == "blank.png" then if armor.textures[self.wielder].wielditem == "blank.png" then
self.object:set_properties({textures = {itemstring}}) self.object:set_properties({textures = {itemstring}})
else -- wield item as flat -- wield item as flat
else
self.object:set_properties({textures = {""}}) self.object:set_properties({textures = {""}})
end end