MineClonXX/mods/ITEMS/mcl_hoppers/init.lua

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local chest = minetest.get_content_id("mcl_chests:chest")
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local mcl_hoppers_formspec =
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"size[9,7]"..
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"background[-0.19,-0.25;9.41,10.48;mcl_hoppers_inventory.png]"..
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mcl_core.inventory_header..
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"list[current_name;main;2,0.5;5,1;]"..
"list[current_player;main;0,2.5;9,3;9]"..
"list[current_player;main;0,5.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]"
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minetest.register_node("mcl_hoppers:hopper", {
drop = "mcl_hoppers:hopper_item",
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description = "Hopper (Node)",
groups = {cracky=1,level=2,container=2,not_in_creative_inventory=1},
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drawtype = "nodebox",
paramtype = "light",
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tiles = {"mcl_hoppers_hopper_inside.png^mcl_hoppers_hopper_top.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_inside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png"},
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selection_box = {type="regular"},
node_box = {
type = "fixed",
fixed = {
--funnel walls
{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
--funnel base
{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
--spout
{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
{-0.15, -0.3, -0.15, 0.15, -0.5, 0.15},
},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
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meta:set_string("formspec", mcl_hoppers_formspec)
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local inv = meta:get_inventory()
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inv:set_size("main", 5)
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end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
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end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
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" moves stuff in mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
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" moves stuff to mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
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" takes stuff from mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
sounds = mcl_sounds.node_sound_metal_defaults(),
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})
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minetest.register_node("mcl_hoppers:hopper_side", {
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description = "Hopper (Side)",
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drop = "mcl_hoppers:hopper_item",
groups = {cracky=1,level=2,container=2,not_in_creative_inventory=1},
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drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
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tiles = {"mcl_hoppers_hopper_inside.png^mcl_hoppers_hopper_top.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_inside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png"},
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selection_box = {type="regular"},
node_box = {
type = "fixed",
fixed = {
--funnel walls
{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
--funnel base
{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
--spout
{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
{-0.7, -0.3, -0.15, 0.15, 0.0, 0.15},
},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
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meta:set_string("formspec", mcl_hoppers_formspec)
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local inv = meta:get_inventory()
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inv:set_size("main", 5)
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end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
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end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
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" moves stuff in mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
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" moves stuff to mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
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" takes stuff from mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
sounds = mcl_sounds.node_sound_metal_defaults(),
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})
-- Make hoppers suck in dropped items
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minetest.register_abm({
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nodenames = {"mcl_hoppers:hopper","mcl_hoppers:hopper_side"},
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interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local abovenode = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
-- Don't bother checking item enties if node above is a container (should save some CPU)
if minetest.registered_items[abovenode.name].groups.container then
return
end
local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
local posob = object:getpos()
if math.abs(posob.x-pos.x) <= 0.5 and (posob.y-pos.y <= 0.85 and posob.y-pos.y >= 0.3) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
end
end,
})
minetest.register_abm({
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nodenames = {"mcl_hoppers:hopper"},
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neighbors = {"group:container"},
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interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Get node pos' for item transfer
local uppos = {x=pos.x,y=pos.y+1,z=pos.z}
local downpos = {x=pos.x,y=pos.y-1,z=pos.z}
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-- Suck an item from the container above into the hopper
local upnode = minetest.get_node(uppos)
local g = minetest.registered_nodes[upnode.name].groups.container
if g == 2 or g == 3 then
-- Typical container inventory
mcl_util.move_item_container(uppos, "main", -1, pos)
elseif g == 4 then
-- Furnace output
mcl_util.move_item_container(uppos, "dst", -1, pos)
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end
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-- Move an item from the hopper into container below
mcl_util.move_item_container(pos, "main", -1, downpos)
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end,
})
minetest.register_abm({
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nodenames = {"mcl_hoppers:hopper_side"},
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neighbors = {"group:container"},
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interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Determine to which side the hopper is facing, get nodes
local face = minetest.get_node(pos).param2
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local front = {}
if face == 0 then
front = {x=pos.x-1,y=pos.y,z=pos.z}
elseif face == 1 then
front = {x=pos.x,y=pos.y,z=pos.z+1}
elseif face == 2 then
front = {x=pos.x+1,y=pos.y,z=pos.z}
elseif face == 3 then
front = {x=pos.x,y=pos.y,z=pos.z-1}
end
local above = {x=pos.x,y=pos.y+1,z=pos.z}
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local frontnode = minetest.get_node(front)
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-- Suck an item from the container above into the hopper
local abovenode = minetest.get_node(above)
local g = minetest.registered_nodes[abovenode.name].groups.container
if g == 2 or g == 3 then
-- Typical container inventory
mcl_util.move_item_container(above, "main", -1, pos)
elseif g == 4 then
-- Furnace output
mcl_util.move_item_container(above, "dst", -1, pos)
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end
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-- Move an item from the hopper into the container to which the hopper points to
mcl_util.move_item_container(pos, "main", -1, front)
end
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})
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minetest.register_craftitem("mcl_hoppers:hopper_item", {
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description = "Hopper",
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inventory_image = "mcl_hoppers_item.png",
-- TODO: Move to redstone category
groups = { deco_block = 1 },
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on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local pos2 = pointed_thing.above
local x = pos.x - pos2.x
local y = pos.y - pos2.y
local z = pos.z - pos2.z
local placed = false
if x == -1 then
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minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=0})
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placed = true
elseif x == 1 then
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minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=2})
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placed = true
elseif z == -1 then
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minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=3})
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placed = true
elseif z == 1 then
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minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=1})
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placed = true
else
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minetest.set_node(pos2, {name="mcl_hoppers:hopper"})
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placed = true
end
if placed == true then
minetest.sound_play(mcl_sounds.node_sound_metal_defaults().place, { pos = pos2 })
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if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
end,
})
minetest.register_craft({
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output = "mcl_hoppers:hopper_item",
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recipe = {
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{"mcl_core:iron_ingot","","mcl_core:iron_ingot"},
{"mcl_core:iron_ingot","mcl_chests:chest","mcl_core:iron_ingot"},
{"","mcl_core:iron_ingot",""},
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}
})