forked from MineClone5/MineClone5
Respawn mobspawner doll on load, if gone mobspawner doll on load, if gone mobspawner doll on load, if gone mobspawner doll on load, if gone
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commit
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@ -66,6 +66,20 @@ local function set_doll_properties(doll, mob)
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doll:get_luaentity()._mob = mob
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doll:get_luaentity()._mob = mob
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end
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end
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local function respawn_doll(pos)
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local meta = minetest.get_meta(pos)
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local mob = meta:get_string("Mob")
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local doll
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if mob and mob ~= "" then
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doll = find_doll(pos)
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if not doll then
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doll = spawn_doll(pos)
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set_doll_properties(doll, mob)
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end
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end
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return doll
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end
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--[[ Public function: Setup the spawner at pos.
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--[[ Public function: Setup the spawner at pos.
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This function blindly assumes there's actually a spawner at pos.
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This function blindly assumes there's actually a spawner at pos.
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If not, then the results are undefined.
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If not, then the results are undefined.
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@ -288,6 +302,10 @@ minetest.register_node("mcl_mobspawners:spawner", {
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end
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end
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end,
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end,
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on_punch = function(pos)
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respawn_doll(pos)
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end,
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on_timer = spawn_mobs,
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on_timer = spawn_mobs,
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sounds = mcl_sounds.node_sound_metal_defaults(),
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@ -328,7 +346,7 @@ end
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doll_def.on_step = function(self, dtime)
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doll_def.on_step = function(self, dtime)
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-- Check if spawner is still present. If not, delete the entity
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-- Check if spawner is still present. If not, delete the entity
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self.timer = self.timer + 0.01
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self.timer = self.timer + dtime
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local n = minetest.get_node_or_nil(self.object:get_pos())
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local n = minetest.get_node_or_nil(self.object:get_pos())
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if self.timer > 1 then
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if self.timer > 1 then
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if n and n.name and n.name ~= "mcl_mobspawners:spawner" then
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if n and n.name and n.name ~= "mcl_mobspawners:spawner" then
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@ -341,5 +359,14 @@ doll_def.on_punch = function(self, hitter) end
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minetest.register_entity("mcl_mobspawners:doll", doll_def)
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minetest.register_entity("mcl_mobspawners:doll", doll_def)
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-- FIXME: Doll can get destroyed by /clearobjects
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minetest.register_lbm({
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label = "Respawn mob spawner dolls",
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name = "mcl_mobspawners:respawn_entities",
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nodenames = { "mcl_mobspawners:spawner" },
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run_at_every_load = true,
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action = function(pos, node)
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respawn_doll(pos)
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end,
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})
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