forked from MineClone5/MineClone5
Add smooth FOV transition when sprinting
This commit is contained in:
parent
b75075a135
commit
d632cf289c
|
@ -33,6 +33,7 @@ minetest.register_on_joinplayer(function(player)
|
|||
shouldSprint = false,
|
||||
lastPos = player:get_pos(),
|
||||
sprintDistance = 0,
|
||||
fov = 1.0
|
||||
}
|
||||
end)
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
|
@ -43,10 +44,14 @@ end)
|
|||
local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
|
||||
local player = minetest.get_player_by_name(playerName)
|
||||
if players[playerName] then
|
||||
players[playerName]["sprinting"] = sprinting
|
||||
players[playerName].sprinting = sprinting
|
||||
if sprinting == true then
|
||||
players[playerName].fov = math.min(players[playerName].fov + 0.02, 1.2)
|
||||
player:set_fov(players[playerName].fov, true, 0.15)
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
|
||||
elseif sprinting == false then
|
||||
players[playerName].fov = math.max(players[playerName].fov - 0.02, 1.0)
|
||||
player:set_fov(players[playerName].fov, true, 0.15)
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
|
||||
end
|
||||
return true
|
||||
|
|
Loading…
Reference in New Issue