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Add API document for mcl_walls
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# API for MineClone 2 walls
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This API allows you to add more walls (like the cobblestone wall) to MineClone 2.
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## `mcl_walls.register_wall(nodename, description, tiles, invtex, groups, sounds)`
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Adds a new wall type. This is optimized for stone-based walls, but other materials are theoretically possible, too.
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The current implementation registers a couple of nodes for the different nodeboxes.
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All walls connect to solid nodes and all other wall nodes.
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The crafting recipe is NOT registered, you have to add your own.
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### Parameters
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* `nodename`: Full itemstring of the new wall node (base node only). ***Must not have an underscore!***
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* `description`: Item description of item (tooltip), visible to user
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* `tiles`: Wall textures table, same syntax as for `minetest.register_node`
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* `inventory_image`: Inventory image (optional, default is an ugly 3D image)
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* `groups`: Base group memberships (optional, default is `{cracky=3}`)
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* `sounds`: Sound table (optional, by default default uses stone sounds)
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The following groups will automatically be added to the nodes (where applicable), you do not need to add them
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to the `groups` table:
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* `deco_block=1`
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* `not_in_creative_inventory=1` (except for the base node which the player can take)
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* `wall=1`
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### Example
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mcl_walls.register_wall("mymod:granitewall", "Granite Wall", {"mymod_granite.png"}, "mymod_granite_wall_inv.png")
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@ -85,11 +85,11 @@ local full_blocks = {
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* nodename: Itemstring of base node to add. Must not contain an underscore
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* nodename: Itemstring of base node to add. Must not contain an underscore
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* description: Item description (tooltip), visible to user
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* description: Item description (tooltip), visible to user
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* tiles: Wall textures table
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* tiles: Wall textures table
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* invtex: Inventory image (optional)
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* inventory_image: Inventory image (optional)
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* groups: Base group memberships (optional, default is {cracky=3})
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* groups: Base group memberships (optional, default is {cracky=3})
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* sounds: Sound table (optional, default is stone)
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* sounds: Sound table (optional, default is stone)
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]]
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]]
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function mcl_walls.register_wall(nodename, description, tiles, invtex, groups, sounds)
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function mcl_walls.register_wall(nodename, description, tiles, inventory_image, groups, sounds)
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local base_groups = groups
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local base_groups = groups
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if not base_groups then
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if not base_groups then
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@ -196,7 +196,7 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups, s
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is_ground_content = false,
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is_ground_content = false,
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groups = main_node_groups,
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groups = main_node_groups,
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tiles = tiles,
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tiles = tiles,
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inventory_image = invtex,
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inventory_image = inventory_image,
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stack_max = 64,
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stack_max = 64,
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drawtype = "nodebox",
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drawtype = "nodebox",
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node_box = {
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node_box = {
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