forked from MineClone5/MineClone5
Make more items respect the node's on_rightclick
- Bone meal - Fishing rod - Seeds - Hopper - Nether wart - Sponge - Bow - Shovel
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064bf1effe
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9cb2f5b392
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@ -217,6 +217,15 @@ minetest.register_craftitem("mcl_dye:white", {
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stack_max = 64,
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stack_max = 64,
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groups = dyelocal.dyes[1][3],
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groups = dyelocal.dyes[1][3],
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on_place = function(itemstack, user, pointed_thing)
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on_place = function(itemstack, user, pointed_thing)
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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-- Use the bone meal on the ground
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if(mcl_dye.apply_bone_meal(pointed_thing) and not minetest.setting_getbool("creative_mode")) then
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if(mcl_dye.apply_bone_meal(pointed_thing) and not minetest.setting_getbool("creative_mode")) then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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@ -47,6 +47,14 @@ function mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
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return
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return
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end
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pt.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pt.under, node, placer, itemstack) or itemstack
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end
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end
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local pos = {x=pt.above.x, y=pt.above.y-1, z=pt.above.z}
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local pos = {x=pt.above.x, y=pt.above.y-1, z=pt.above.z}
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local farmland = minetest.get_node(pos)
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local farmland = minetest.get_node(pos)
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pos= {x=pt.above.x, y=pt.above.y, z=pt.above.z}
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pos= {x=pt.above.x, y=pt.above.y, z=pt.above.z}
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@ -1,6 +1,13 @@
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local go_fishing = function(itemstack, user, pointed_thing)
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local go_fishing = function(itemstack, user, pointed_thing)
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if pointed_thing and pointed_thing.under then
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if pointed_thing and pointed_thing.under then
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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local node = minetest.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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if string.find(node.name, "mcl_core:water") then
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if string.find(node.name, "mcl_core:water") then
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local itemname
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local itemname
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local itemcount = 1
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local itemcount = 1
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@ -48,8 +48,17 @@ minetest.register_node("mcl_hoppers:hopper", {
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local upos = pointed_thing.under
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local upos = pointed_thing.under
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local apos = pointed_thing.above
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local apos = pointed_thing.above
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local uposnode = minetest.get_node(upos)
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local uposnodedef = minetest.registered_nodes[uposnode.name]
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-- Use pointed node's on_rightclick function first, if present
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if placer and not placer:get_player_control().sneak then
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if uposnodedef and uposnodedef.on_rightclick then
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return uposnodedef.on_rightclick(pointed_thing.under, uposnode, placer, itemstack) or itemstack
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end
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end
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local bpos
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local bpos
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local uposnodedef = minetest.registered_nodes[minetest.get_node(upos).name]
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if uposnodedef.buildable_to then
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if uposnodedef.buildable_to then
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bpos = upos
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bpos = upos
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else
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else
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@ -74,13 +74,22 @@ minetest.register_node("mcl_nether:nether_wart", {
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})
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})
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minetest.register_craftitem("mcl_nether:nether_wart_item", {
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minetest.register_craftitem("mcl_nether:nether_wart_item", {
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description = "Nether Wart",
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descripointed_thingption = "Nether Wart",
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inventory_image = "mcl_nether_nether_wart.png",
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inventory_image = "mcl_nether_nether_wart.png",
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wield_image = "mcl_nether_nether_wart.png",
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wield_image = "mcl_nether_nether_wart.png",
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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return itemstack
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return itemstack
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end
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local placepos = pointed_thing.above
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local placepos = pointed_thing.above
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local soilpos = table.copy(placepos)
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local soilpos = table.copy(placepos)
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soilpos.y = soilpos.y - 1
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soilpos.y = soilpos.y - 1
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@ -16,6 +16,15 @@ minetest.register_node("mcl_sponges:sponge", {
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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return itemstack
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return itemstack
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end
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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if minetest.is_protected(pointed_thing.above, pn) then
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if minetest.is_protected(pointed_thing.above, pn) then
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return itemstack
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return itemstack
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end
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end
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@ -72,6 +72,16 @@ end
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local powerup_function = function(nextbow)
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local powerup_function = function(nextbow)
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return function(itemstack, placer, pointed_thing)
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return function(itemstack, placer, pointed_thing)
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-- Use pointed node's on_rightclick function first, if present
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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end
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if get_arrow(placer) ~= nil then
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if get_arrow(placer) ~= nil then
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local wear = itemstack:get_wear()
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local wear = itemstack:get_wear()
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itemstack:replace(nextbow)
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itemstack:replace(nextbow)
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@ -142,7 +142,15 @@ local get_shovel_dig_group = function(itemstring)
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end
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end
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local make_grass_path = function(itemstack, placer, pointed_thing)
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local make_grass_path = function(itemstack, placer, pointed_thing)
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if minetest.get_node(pointed_thing.under).name == "mcl_tools:dirt_with_grass" and pointed_thing.above.y == pointed_thing.under.y then
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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if minetest.get_node(node).name == "mcl_tools:dirt_with_grass" and pointed_thing.above.y == pointed_thing.under.y then
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local above = table.copy(pointed_thing.under)
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local above = table.copy(pointed_thing.under)
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above.y = above.y + 1
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above.y = above.y + 1
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if minetest.get_node(above).name == "air" then
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if minetest.get_node(above).name == "air" then
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