diff --git a/mods/ENTITIES/mcl_item_entity/init.lua b/mods/ENTITIES/mcl_item_entity/init.lua index 31cfd3637..f0b2ca26a 100644 --- a/mods/ENTITIES/mcl_item_entity/init.lua +++ b/mods/ENTITIES/mcl_item_entity/init.lua @@ -31,6 +31,7 @@ item_drop_settings.fluid_flow_rate = 1.39 --the speed of a flowing fluid, item_drop_settings.fluid_drag = 1.8 --how much drag water has on items (how quickly an item's motion will settle onto the water's flow speed) item_drop_settings.ground_drag = 3.0 --how much friction with the ground slows items sliding on it item_drop_settings.slippery_drag_factor = 0.25 --scales item friction with the ground on slippery floors (e.g. ice) +item_drop_settings.slippery_fluid_drag_factor = 0.4 --scales item drag with waterflow on slippery floors (e.g. ice) item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect! item_drop_settings.xp_radius_magnet = 7.25 --radius of xp magnet. MUST BE LARGER THAN radius_collect! item_drop_settings.radius_collect = 0.2 --radius of collection @@ -792,6 +793,14 @@ minetest.register_entity(":__builtin:item", { -- drag local fluid_drag = item_drop_settings.fluid_drag + + local floornn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name + local floornode = floornn and minetest.registered_nodes[floornn] + if floornode and minetest.get_item_group(floornode.name, "slippery") then + -- scale fluid drag on slippery floors + fluid_drag = fluid_drag * item_drop_settings.slippery_fluid_drag_factor + end + newv.x = newv.x - (oldvel.x - newv.x) * fluid_drag * dtime newv.y = newv.y - (oldvel.y - newv.y) * fluid_drag * dtime newv.z = newv.z - (oldvel.z - newv.z) * fluid_drag * dtime