forked from MineClone5/MineClone5
Flush current work on spawnstruct, refactor strongholds
This commit is contained in:
parent
37725cc1dc
commit
95fd9e9105
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@ -463,3 +463,18 @@ function mcl_mapgen.get_voxel_manip(vm_context)
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vm_context.area = VoxelArea:new({MinEdge=vm_context.emin, MaxEdge=vm_context.emax})
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return vm_context.vm
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end
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local CS_NODES = mcl_mapgen.CS_NODES
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function mcl_mapgen.clamp_to_chunk(x, size)
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if size > CS_NODES then
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minetest.log("warning", "[mcl_mapgen] Couldn't clamp " .. tostring(x) .. " - given size " .. tostring(size) .. " greater than chunk size " .. tostring(mcl_mapgen.CS_NODES))
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return x
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end
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local offset_in_chunk = (x + central_chunk_min_pos) % CS_NODES
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local x2_in_chunk = offset_in_chunk + size
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if x2_in_chunk <= CS_NODES then
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return x
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end
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local overflow = x2_in_chunk - CS_NODES
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return x - overflow
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end
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@ -1,103 +0,0 @@
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-- Generate strongholds.
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-- A total of 128 strongholds are generated in rings around the world origin.
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-- This is the list of rings, starting with the innermost ring first.
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local stronghold_rings = {
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-- amount: Number of strongholds in ring.
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-- min, max: Minimum and maximum distance from (X=0, Z=0).
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{ amount = 3, min = 1408, max = 2688 },
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{ amount = 6, min = 4480, max = 5760 },
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{ amount = 10, min = 7552, max = 8832 },
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{ amount = 15, min = 10624, max = 11904 },
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{ amount = 21, min = 13696, max = 14976 },
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{ amount = 28, min = 16768, max = 18048 },
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{ amount = 36, min = 19840, max = 21120 },
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{ amount = 9, min = 22912, max = 24192 },
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}
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local strongholds = {}
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local strongholds_inited = false
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local superflat = mcl_mapgen.superflat
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-- Determine the stronghold positions and store them into the strongholds table.
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-- The stronghold positions are based on the world seed.
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-- The actual position might be offset by a few blocks because it might be shifted
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-- to make sure the end portal room is completely within the boundaries of a mapchunk.
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local function init_strongholds()
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if strongholds_inited then
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return
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end
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-- Don't generate strongholds in singlenode
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if mcl_mapgen.singlenode then
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strongholds_inited = true
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return
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end
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local seed = tonumber(minetest.get_mapgen_setting("seed"))
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local pr = PseudoRandom(seed)
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for s=1, #stronghold_rings do
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local ring = stronghold_rings[s]
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-- Get random angle
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local angle = pr:next()
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-- Scale angle to 0 .. 2*math.pi
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angle = (angle / 32767) * (math.pi*2)
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for a=1, ring.amount do
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local dist = pr:next(ring.min, ring.max)
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local y
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if superflat then
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y = mcl_mapgen.overworld.bedrock_max + 3
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else
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y = pr:next(mcl_mapgen.overworld.bedrock_max+1, mcl_mapgen.overworld.bedrock_min+48)
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end
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local pos = { x = math.cos(angle) * dist, y = y, z = math.sin(angle) * dist }
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pos = vector.round(pos)
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table.insert(strongholds, { pos = pos, generated = false })
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-- Rotate angle by (360 / amount) degrees.
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-- This will cause the angles to be evenly distributed in the stronghold ring
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angle = math.fmod(angle + ((math.pi*2) / ring.amount), math.pi*2)
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end
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end
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mcl_structures.register_structures("stronghold", table.copy(strongholds))
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strongholds_inited = true
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end
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init_strongholds()
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-- Stronghold generation for register_on_generated.
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mcl_mapgen.register_mapgen(function(minp, maxp, blockseed)
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local pr = PseudoRandom(blockseed)
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for s=1, #strongholds do
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if not strongholds[s].generated then
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local pos = strongholds[s].pos
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if minp.x <= pos.x and maxp.x >= pos.x and minp.z <= pos.z and maxp.z >= pos.z and minp.y <= pos.y and maxp.y >= pos.y then
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-- Make sure the end portal room is completely within the current mapchunk
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-- The original pos is changed intentionally.
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if pos.x - 6 < minp.x then
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pos.x = minp.x + 7
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end
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if pos.x + 6 > maxp.x then
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pos.x = maxp.x - 7
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end
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if pos.y - 4 < minp.y then
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pos.y = minp.y + 5
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end
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if pos.y + 4 > maxp.y then
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pos.y = maxp.y - 5
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end
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if pos.z - 6 < minp.z then
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pos.z = minp.z + 7
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end
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if pos.z + 6 > maxp.z then
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pos.z = maxp.z - 7
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end
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mcl_structures.call_struct(pos, "end_portal_shrine", nil, pr)
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strongholds[s].generated = true
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end
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end
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end
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end, mcl_mapgen.order.STRONGHOLDS)
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@ -1,4 +0,0 @@
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name = mcl_strongholds
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author = Wuzzy
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description = Generates strongholds with end portals in the Overworld
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depends = mcl_init, mcl_structures, mcl_mapgen_core
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@ -66,7 +66,7 @@ mcl_structures.register_structure({
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"Taiga_beach",
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},
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},
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on_generated = function(minp, maxp, seed, vm_context, pos_list)
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on_finished_chunk = function(minp, maxp, seed, vm_context, pos_list)
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local pos = pos_list[1]
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if #pos_list > 1 then
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local count = node_counter(pos)
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@ -82,5 +82,5 @@ mcl_structures.register_structure({
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local pr = PseudoRandom(vm_context.chunkseed)
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place(pos, nil, pr)
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end,
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on_place = place,
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place_function = place,
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})
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@ -2,6 +2,8 @@ local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local name_prefix = "mcl_structures:"
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mcl_structures = {}
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local rotations = {
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"0",
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@ -12,13 +14,13 @@ local rotations = {
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local registered_structures = {}
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local use_process_mapgen_block_lvm = false
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local use_process_mapgen_chunk = false
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local lvm_callbacks = {}
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local chunk_callbacks = {}
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local on_finished_block_callbacks = {}
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local on_finished_chunk_callbacks = {}
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function process_mapgen_block_lvm(vm_context)
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local nodes = minetest.find_nodes_in_area(vm_context.minp, vm_context.maxp, {"group:struct"}, true)
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for node_name, pos_list in pairs(nodes) do
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local lvm_callback = lvm_callbacks[node_name]
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local lvm_callback = on_finished_block_callbacks[node_name]
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if lvm_callback then
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lvm_callback(vm_context, pos_list)
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end
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@ -29,7 +31,7 @@ function process_mapgen_chunk(minp, maxp, seed, vm_context)
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local nodes = minetest.find_nodes_in_area(minp, maxp, {"group:struct"}, true)
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minetest.log("warning", "found " .. tostring(#nodes))
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for node_name, pos_list in pairs(nodes) do
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local chunk_callback = chunk_callbacks[node_name]
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local chunk_callback = on_finished_chunk_callbacks[node_name]
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if chunk_callback then
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chunk_callback(minp, maxp, seed, vm_context, pos_list)
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end
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@ -49,15 +51,16 @@ end
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-- struct_def:
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-- name - name like 'desert_temple'
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-- decoration - decoration definition if needed
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-- on_mapgen_prep - callback if needed
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-- on_generated - next callback if needed
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-- on_place - placer function(pos, rotation, pr)
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-- on_finished_block - callback if needed
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-- on_finished_chunk - next callback if needed
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-- place_function - placer function(pos, rotation, pr)
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-- order_number - (optional)
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function mcl_structures.register_structure(def)
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local name = "mcl_structures:" .. def.name
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local short_name = def.name
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local name = "mcl_structures:" .. short_name
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local decoration = def.decoration
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local on_mapgen_prep = def.on_mapgen_prep
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local on_generated = def.on_generated
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local on_finished_block = def.on_finished_block
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local on_finished_chunk = def.on_finished_chunk
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if not name then
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minetest.log('warning', 'Structure name is not passed for registration - ignoring')
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return
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@ -99,20 +102,21 @@ function mcl_structures.register_structure(def)
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})
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end
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registered_structures[name] = {
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on_place = def.on_place,
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on_mapgen_prep = on_mapgen_prep,
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on_generated = on_generated,
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place_function = def.place_function,
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on_finished_block = on_finished_block,
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on_finished_chunk = on_finished_chunk,
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decoration_id = decoration_id,
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short_name = short_name,
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}
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if on_mapgen_prep then
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lvm_callbacks[name] = on_mapgen_prep
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if on_finished_block then
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on_finished_block_callbacks[name] = on_finished_block
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if not use_process_mapgen_block_lvm then
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use_process_mapgen_block_lvm = true
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mcl_mapgen.register_mapgen_block_lvm(process_mapgen_block_lvm, mcl_mapgen.order.BUILDINGS)
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end
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end
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if on_generated then
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chunk_callbacks[name] = on_generated
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if on_finished_chunk then
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on_finished_chunk_callbacks[name] = on_finished_chunk
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if not use_process_mapgen_chunk then
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use_process_mapgen_chunk = true
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mcl_mapgen.register_mapgen(process_mapgen_chunk, mcl_mapgen.order.BUILDINGS)
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@ -535,93 +539,6 @@ function mcl_structures.generate_end_gateway_portal(pos, rot)
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return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
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end
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local function shrine_placement_callback(p1, p2, size, rotation, pr)
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-- Find and setup spawner with silverfish
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local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
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for s=1, #spawners do
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--local meta = minetest.get_meta(spawners[s])
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mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish")
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end
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-- Shuffle stone brick types
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local bricks = minetest.find_nodes_in_area(p1, p2, "mcl_core:stonebrick")
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for b=1, #bricks do
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local r_bricktype = pr:next(1, 100)
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local r_infested = pr:next(1, 100)
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local bricktype
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if r_infested <= 5 then
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if r_bricktype <= 30 then -- 30%
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bricktype = "mcl_monster_eggs:monster_egg_stonebrickmossy"
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elseif r_bricktype <= 50 then -- 20%
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bricktype = "mcl_monster_eggs:monster_egg_stonebrickcracked"
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else -- 50%
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bricktype = "mcl_monster_eggs:monster_egg_stonebrick"
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end
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else
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if r_bricktype <= 30 then -- 30%
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bricktype = "mcl_core:stonebrickmossy"
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elseif r_bricktype <= 50 then -- 20%
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bricktype = "mcl_core:stonebrickcracked"
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end
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-- 50% stonebrick (no change necessary)
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end
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if bricktype then
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minetest.set_node(bricks[b], { name = bricktype })
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end
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end
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-- Also replace stairs
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local stairs = minetest.find_nodes_in_area(p1, p2, {"mcl_stairs:stair_stonebrick", "mcl_stairs:stair_stonebrick_outer", "mcl_stairs:stair_stonebrick_inner"})
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for s=1, #stairs do
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local stair = minetest.get_node(stairs[s])
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local r_type = pr:next(1, 100)
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if r_type <= 30 then -- 30% mossy
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if stair.name == "mcl_stairs:stair_stonebrick" then
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stair.name = "mcl_stairs:stair_stonebrickmossy"
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elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
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stair.name = "mcl_stairs:stair_stonebrickmossy_outer"
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elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
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stair.name = "mcl_stairs:stair_stonebrickmossy_inner"
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end
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minetest.set_node(stairs[s], stair)
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elseif r_type <= 50 then -- 20% cracky
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if stair.name == "mcl_stairs:stair_stonebrick" then
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stair.name = "mcl_stairs:stair_stonebrickcracked"
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elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
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stair.name = "mcl_stairs:stair_stonebrickcracked_outer"
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elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
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stair.name = "mcl_stairs:stair_stonebrickcracked_inner"
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end
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minetest.set_node(stairs[s], stair)
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end
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-- 50% no change
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end
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-- Randomly add ender eyes into end portal frames, but never fill the entire frame
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local frames = minetest.find_nodes_in_area(p1, p2, "mcl_portals:end_portal_frame")
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local eyes = 0
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for f=1, #frames do
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local r_eye = pr:next(1, 10)
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if r_eye == 1 then
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eyes = eyes + 1
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if eyes < #frames then
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local frame_node = minetest.get_node(frames[f])
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frame_node.name = "mcl_portals:end_portal_frame_eye"
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minetest.set_node(frames[f], frame_node)
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end
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end
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end
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end
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function mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
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local offset = {x=6, y=4, z=6}
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--local size = {x=13, y=8, z=13}
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local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
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local path = modpath.."/schematics/mcl_structures_end_portal_room_simple.mts"
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mcl_structures.place_schematic(newpos, path, rotation or "0", nil, true, nil, shrine_placement_callback, pr)
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end
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local function temple_placement_callback(p1, p2, size, rotation, pr)
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-- Delete cacti leftovers:
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@ -710,7 +627,7 @@ function mcl_structures.generate_desert_temple(pos, rotation, pr)
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mcl_structures.place_schematic({pos = pos, schematic = path, rotation = rotation or "random", pr = pr, emerge = true})
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end
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local registered_structures = {}
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--local registered_structures = {}
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--[[ Returns a table of structure of the specified type.
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Currently the only valid parameter is "stronghold".
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@ -723,6 +640,7 @@ Format of return value:
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TODO: Implement this function for all other structure types as well.
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]]
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--[[
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function mcl_structures.get_registered_structures(structure_type)
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if registered_structures[structure_type] then
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return table.copy(registered_structures[structure_type])
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@ -730,13 +648,14 @@ function mcl_structures.get_registered_structures(structure_type)
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return {}
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end
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end
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]]
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-- Register a structures table for the given type. The table format is the same as for
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-- mcl_structures.get_registered_structures.
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--[[
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function mcl_structures.register_structures(structure_type, structures)
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registered_structures[structure_type] = structures
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end
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]]
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local function dir_to_rotation(dir)
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local ax, az = math.abs(dir.x), math.abs(dir.z)
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if ax > az then
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@ -751,64 +670,49 @@ local function dir_to_rotation(dir)
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return "0"
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end
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dofile(modpath .. "/structures.lua")
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-- Debug command
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local spawnstruct_params = ""
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for _, registered_structure in pairs(registered_structures) do
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if spawnstruct_params ~= "" then
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spawnstruct_params = spawnstruct_params .. " | "
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end
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spawnstruct_params = spawnstruct_params .. registered_structure.short_name
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end
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local spawnstruct_hint = S("Use /help spawnstruct to see a list of avaiable types.")
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minetest.register_chatcommand("spawnstruct", {
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params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | end_portal | nether_portal | dungeon",
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params = spawnstruct_params,
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description = S("Generate a pre-defined structure near your position."),
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privs = {debug = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then return end
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if param == "" then
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minetest.chat_send_player(name, S("Error: No structure type given. Please use “/spawnstruct <type>”."))
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minetest.chat_send_player(name, spawnstruct_hint)
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return
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end
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local struct = registered_structures[param]
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if not struct then
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struct = registered_structures[name_prefix .. param]
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end
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if not struct then
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minetest.chat_send_player(name, S("Error: Unknown structure type. Please use “/spawnstruct <type>”."))
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minetest.chat_send_player(name, spawnstruct_hint)
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return
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end
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local place = struct.place_function
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if not place then return end
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local pos = player:get_pos()
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if not pos then return end
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local pr = PseudoRandom(math.floor(pos.x * 333 + pos.y * 19 - pos.z + 4))
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pos = vector.round(pos)
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local dir = minetest.yaw_to_dir(player:get_look_horizontal())
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local rot = dir_to_rotation(dir)
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local pr = PseudoRandom(pos.x+pos.y+pos.z)
|
||||
local errord = false
|
||||
local message = S("Structure placed.")
|
||||
if param == "desert_temple" then
|
||||
mcl_structures.generate_desert_temple(pos, rot, pr)
|
||||
elseif param == "desert_well" then
|
||||
mcl_structures.generate_desert_well(pos, rot)
|
||||
elseif param == "igloo" then
|
||||
mcl_structures.generate_igloo(pos, rot, pr)
|
||||
elseif param == "witch_hut" then
|
||||
mcl_structures.generate_witch_hut(pos, rot, pr)
|
||||
elseif param == "boulder" then
|
||||
mcl_structures.generate_boulder(pos, rot, pr)
|
||||
elseif param == "fossil" then
|
||||
mcl_structures.generate_fossil(pos, rot, pr)
|
||||
elseif param == "ice_spike_small" then
|
||||
mcl_structures.generate_ice_spike_small(pos, rot, pr)
|
||||
elseif param == "ice_spike_large" then
|
||||
mcl_structures.generate_ice_spike_large(pos, rot, pr)
|
||||
elseif param == "end_exit_portal" then
|
||||
mcl_structures.generate_end_exit_portal(pos, rot, pr)
|
||||
elseif param == "end_exit_portal_open" then
|
||||
mcl_structures.generate_end_exit_portal_open(pos, rot, pr)
|
||||
elseif param == "end_gateway_portal" then
|
||||
mcl_structures.generate_end_gateway_portal(pos, rot, pr)
|
||||
elseif param == "end_portal_shrine" then
|
||||
mcl_structures.generate_end_portal_shrine(pos, rot, pr)
|
||||
elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
|
||||
mcl_dungeons.spawn_dungeon(pos, rot, pr)
|
||||
elseif param == "end_portal" then
|
||||
mcl_structures.generate_end_portal(pos, rot, pr)
|
||||
elseif param == "nether_portal" and mcl_portals and mcl_portals.spawn_nether_portal then
|
||||
mcl_portals.spawn_nether_portal(pos, rot, pr, name)
|
||||
elseif param == "" then
|
||||
message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
|
||||
errord = true
|
||||
else
|
||||
message = S("Error: Unknown structure type. Please use “/spawnstruct <type>”.")
|
||||
errord = true
|
||||
end
|
||||
minetest.chat_send_player(name, message)
|
||||
if errord then
|
||||
minetest.chat_send_player(name, S("Use /help spawnstruct to see a list of avaiable types."))
|
||||
end
|
||||
place(pos, rot, pr)
|
||||
minetest.chat_send_player(name, S("Structure placed."))
|
||||
end
|
||||
})
|
||||
|
||||
dofile(modpath .. "/structures.lua")
|
||||
|
|
|
@ -2,3 +2,4 @@ local modname = minetest.get_current_modname()
|
|||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
dofile(modpath .. "/desert_temple.lua")
|
||||
dofile(modpath .. "/stronghold.lua")
|
||||
|
|
Loading…
Reference in New Issue