forked from MineClone5/MineClone5
Polish new mapgen stuff
This commit is contained in:
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@ -3,77 +3,95 @@
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Helps to avoid problems caused by 'chunk-in-shell' feature of mapgen.cpp.
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It also queues your generators to run them in proper order:
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### mcl_mapgen.register_on_generated(callback_function, order_number)
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For Minetest 5.4 it doesn't recommended to place blocks within callback function.
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### mcl_mapgen.register_on_generated(lvm_callback_function, order_number)
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=========================================================================
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Replacement of engine API function `minetest.register_on_generated(function(minp, maxp, blockseed))`
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It is still unsafe. Cavegen part can and will overwrite outer 1-block layer of the chunk which is expected to be generated.
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Nodes marked as `is_ground_content` could be overwritten. Air and water are usually 'ground content' too.
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For Minetest 5.4 it doesn't recommended to place blocks within lvm callback function.
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See https://git.minetest.land/MineClone2/MineClone2/issues/1395
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`callback_function`: chunk callback LVM function definition:
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`lvm_callback_function`: chunk callback LVM function definition:
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`function(vm_context)`:
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Function MUST RETURN `vm_context` back anyway! It will passed into next callback function from the queue.
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`vm_context`: a table which already contains some LVM data if the fields, and some of them can be added by you right in the callback function:
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Function MUST RETURN `vm_context` back anyway! It will passed into next lvm callback function from the queue.
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`vm_context`: a table which already contains some LVM data as the fields, and some of them can be added in your lvm callback function:
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`vm`: curent voxel manipulator object itself;
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`blockseed`: seed of this mapchunk;
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`minp` & `maxp`: minimum and maximum chunk position;
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`emin` & `emax`: minimum and maximum chunk position WITH SHELL AROUND IT;
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`area`: voxel area, can be helpful to access data;
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`data`: LVM buffer data array, data loads into it before the callbacks;
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`write`: set it to true in yout callback functionm, if you changed `data` and want to write it;
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`data2`: LVM buffer data array of `param2`, !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels:
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`write`: set it to true in your lvm callback functionm, if you changed `data` and want to write it;
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`data2`: LVM buffer data array of `param2`, !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourself:
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`vm_context.data2 = vm_context.data2 or vm_context.vm.get_param2_data(vm_context.lvm_param2_buffer)`
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`write_param2`: set it to true in yout callback functionm, if you used `data2` and want to write it;
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`write_param2`: set it to true in your lvm callback function, if you used `data2` and want to write it;
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`light`: LVM buffer data array of light, !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourself:
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`vm_context.light = vm_context.light or vm_context.vm.get_light2_data(vm_context.lvm_light_buffer)`
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`write_light`: set it to true in your lvm callback function, if you used `light` and want to write it;
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`lvm_param2_buffer`: static `param2` buffer pointer, used to load `data2` array;
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`shadow`: set it to false to disable shadow propagation;
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`heightmap`: mapgen object contanting y coordinates of ground level,
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!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourfels:
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!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself:
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`vm_context.heightmap = vm_context.heightmap or minetest.get_mapgen_object('heightmap')`
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`biomemap`: mapgen object contanting biome IDs of nodes,
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!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourfels:
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!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself:
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`vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object('biomemap')`
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`heatmap`: mapgen object contanting temperature values of nodes,
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!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourfels:
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!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself:
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`vm_context.heatmap = vm_context.heatmap or minetest.get_mapgen_object('heatmap')`
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`humiditymap`: mapgen object contanting humidity values of nodes,
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!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourfels:
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!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself:
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`vm_context.humiditymap = vm_context.humiditymap or minetest.get_mapgen_object('humiditymap')`
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`gennotify`: mapgen object contanting mapping table of structures, see Minetest Lua API for explanation,
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!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourfels:
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!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself:
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`vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object('gennotify')`
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`order_number` (optional): the less, the earlier,
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e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
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### mcl_mapgen.register_mapgen(callback_function, order_number)
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==============================================================================
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Registers callback function to be called when current chunk generation is finished.
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`callback_function`: callback function definition:
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`function(minp, maxp, seed)`:
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`minp` & `maxp`: minimum and maximum chunk position;
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`seed`: seed of this mapchunk;
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### mcl_mapgen.register_mapgen_block_lvm(lvm_callback_function, order_number)
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=============================================================================
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Registers lvm callback function to be called when current block (usually 16x16x16 nodes) generation is REALLY 100% finished.
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`vm_context` passes into lvm callback function and should always be returned back.
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`lvm_callback_function`: the block callback LVM function definition - same as for chunks - see definition example above;
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`order_number` (optional): the less, the earlier,
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e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
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### mcl_mapgen.register_mapgen_block(callback_function, order_number)
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=======================================================================
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Registers callback function to be called when block (usually 16x16x16 nodes) generation is finished.
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`callback_function`: callback function definition:
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### mcl_mapgen.register_mapgen_block(node_callback_function, order_number)
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==========================================================================
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Registers node_callback function to be called when current block (usually 16x16x16 nodes) generation is REALLY 100% finished.
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`node_callback_function`: node callback function definition:
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`function(minp, maxp, seed)`:
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`minp` & `maxp`: minimum and maximum block position;
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`seed`: seed of this mapblock;
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`order_number` (optional): the less, the earlier,
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e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
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### mcl_mapgen.register_mapgen_block_lvm(callback_function, order_number)
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============================================================================
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Registers callback function to be called when block (usually 16x16x16 nodes) generation is finished.
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`vm_context` passes into callback function and should be returned back.
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`callback_function`: block callback LVM function definition, see below;
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`order_number` (optional): the less, the earlier,
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e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
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### mcl_mapgen.register_mapgen(callback_function, order_number)
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====================================================================
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Registers callback function to be called when current chunk generation is REALLY 100% finished.
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For LVM it's the most frustrating function from this mod.
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It can't provide you access to mapgen objects. They are probably gone long ago.
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Don't use it for accessing mapgen objects please.
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To use VM you have to run `vm_context.vm = minetest.get_voxel_manip(vm_context.emin, vm_context.emax)`.
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Set
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`callback_function`: callback function definition:
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`function(minp, maxp, seed, vm_context)`:
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`minp` & `maxp`: minimum and maximum block position;
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`seed`: seed of this mapblock;
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`vm_context`: a table - see description above.
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`order_number` (optional): the less, the earlier.
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### mcl_mapgen.register_mapgen_lvm(callback_function, order_number)
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============================================================================
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### mcl_mapgen.register_mapgen_lvm(lvm_callback_function, order_number)
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=======================================================================
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Registers lvm callback function to be called when current chunk generation is REALLY 100% finished.
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It's the most frustrating function from this mod. It can't provide you access to mapgen objects. They are probably gone long ago.
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Don't use it for accessing mapgen objects please.
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`vm_context` passes into lvm callback function and should always be returned back.
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`lvm_callback_function`: the block callback LVM function definition - same as above;
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`order_number` (optional): the less, the earlier.
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### mcl_mapgen.get_far_node(pos)
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===============================
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Returns node if it is generated. Otherwise returns `{name = "ignore"}`.
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================================
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Returns node if it is generated, otherwise returns `{name = "ignore"}`.
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## Constants:
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@ -44,7 +44,7 @@ mcl_mapgen.EDGE_MIN = central_chunk_min_pos - numcmin * mcl_mapgen.CS_NODES
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mcl_mapgen.EDGE_MAX = central_chunk_max_pos + numcmax * mcl_mapgen.CS_NODES
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minetest_log("action", "[mcl_mapgen] World edges: mcl_mapgen.EDGE_MIN = " .. tostring(mcl_mapgen.EDGE_MIN) .. ", mcl_mapgen.EDGE_MAX = " .. tostring(mcl_mapgen.EDGE_MAX))
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------------------------------------------
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Mapgen variables
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local overworld, end_, nether = {}, {}, {}
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@ -58,10 +58,24 @@ mcl_mapgen.normal = not mcl_mapgen.superflat and not mcl_mapgen.singlenode
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local superflat, singlenode, normal = mcl_mapgen.superflat, mcl_mapgen.singlenode, mcl_mapgen.normal
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minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or "singlenode")))
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------------------------------------------
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----------------------------------------------------------------------------------------------------------------------------
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-- Generator queues
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local queue_unsafe_engine = {}
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local queue_chunks_nodes = {}
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local queue_chunks_lvm = {}
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local queue_blocks_nodes = {}
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local queue_blocks_lvm = {}
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-- Requirements. 0 means 'none', greater than 0 means 'required'
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local block = 0
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local queue_blocks_lvm_counter = 0
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local lvm_chunk = 0
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local param2 = 0
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local nodes_block = 0
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local nodes_chunk = 0
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local safe_functions = 0
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local queue_unsafe, queue_blocks_lvm, queue_lvm, queue_blocks, queue = {}, {}, {}, {}, {} -- Generators' queues
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local lvm, block, queue_blocks_lvm_counter, lvm_chunk, param2, nodes_block, nodes_chunk, safe_functions = 0, 0, 0, 0, 0, 0, 0, 0 -- Requirements: 0 means none; greater than 0 means 'required'
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local BS, CS = mcl_mapgen.BS, mcl_mapgen.CS -- Mapblock size (in nodes), Mapchunk size (in blocks)
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local LAST_BLOCK, LAST_NODE = CS - 1, BS - 1 -- First mapblock in chunk (node in mapblock) has number 0, last has THIS number. It's for runtime optimization
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local offset = mcl_mapgen.OFFSET -- Central mapchunk offset (in blocks)
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@ -72,33 +86,31 @@ local CS_3D = CS * CS * CS
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local DEFAULT_ORDER = order.DEFAULT
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function mcl_mapgen.register_on_generated(callback_function, order)
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queue_unsafe[#queue_unsafe+1] = {i = priority or DEFAULT_ORDER, f = callback_function}
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table.sort(queue_lvm, function(a, b) return (a.i <= b.i) end)
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queue_unsafe_engine[#queue_unsafe_engine+1] = {i = priority or DEFAULT_ORDER, f = callback_function}
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table.sort(queue_unsafe_engine, function(a, b) return (a.i <= b.i) end)
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end
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function mcl_mapgen.register_mapgen(callback_function, order)
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nodes_chunk = nodes_chunk + 1
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safe_functions = safe_functions + 1
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queue[nodes_chunk] = {i = order or DEFAULT_ORDER, f = callback_function}
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table.sort(queue, function(a, b) return (a.i <= b.i) end)
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queue_chunks_nodes[nodes_chunk] = {i = order or DEFAULT_ORDER, f = callback_function}
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table.sort(queue_chunks_nodes, function(a, b) return (a.i <= b.i) end)
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end
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function mcl_mapgen.register_mapgen_lvm(callback_function, order)
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lvm = lvm + 1
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lvm_chunk = lvm_chunk + 1
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safe_functions = safe_functions + 1
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queue_lvm[lvm_chunk] = {i = priority or DEFAULT_ORDER, f = callback_function}
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table.sort(queue_lvm, function(a, b) return (a.i <= b.i) end)
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queue_chunks_lvm[lvm_chunk] = {i = priority or DEFAULT_ORDER, f = callback_function}
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table.sort(queue_chunks_lvm, function(a, b) return (a.i <= b.i) end)
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end
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function mcl_mapgen.register_mapgen_block(callback_function, priority)
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block = block + 1
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nodes_block = nodes_block + 1
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safe_functions = safe_functions + 1
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queue_blocks[nodes_block] = {i = priority or DEFAULT_ORDER, f = callback_function}
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table.sort(queue_blocks, function(a, b) return (a.i <= b.i) end)
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queue_blocks_nodes[nodes_block] = {i = priority or DEFAULT_ORDER, f = callback_function}
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table.sort(queue_blocks_nodes, function(a, b) return (a.i <= b.i) end)
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end
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function mcl_mapgen.register_mapgen_block_lvm(callback_function, order)
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block = block + 1
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lvm = lvm + 1
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queue_blocks_lvm_counter =queue_blocks_lvm_counter + 1
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queue_blocks_lvm_counter = queue_blocks_lvm_counter + 1
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safe_functions = safe_functions + 1
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queue_blocks_lvm[queue_blocks_lvm_counter] = {order = order or DEFAULT_ORDER, callback_function = callback_function}
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table.sort(queue_blocks_lvm, function(a, b) return (a.order <= b.order) end)
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@ -113,10 +125,10 @@ minetest.register_on_shutdown(function()
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end)
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local vm_context -- here will be many references and flags, like: param2, light_data, heightmap, biomemap, heatmap, humiditymap, gennotify, write_lvm, write_param2, shadow
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local data, data2, area
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local data, data2, light, area
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local current_blocks = {}
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local current_chunks = {}
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local lvm_buffer, lvm_param2_buffer = {}, {} -- Static buffer pointers
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local lvm_buffer, lvm_param2_buffer, lvm_light_buffer = {}, {}, {} -- Static buffer pointers
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minetest.register_on_generated(function(minp, maxp, chunkseed)
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local minp, maxp, chunkseed = minp, maxp, chunkseed
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@ -126,15 +138,19 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
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data = vm:get_data(lvm_buffer)
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area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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vm_context = {
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data = data,
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area = area,
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data = data,
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data2 = data2,
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light = light,
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area = area,
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lvm_buffer = lvm_buffer,
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lvm_param2_buffer = lvm_param2_buffer,
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vm = vm,
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emin = emin,
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emax = emax,
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minp = minp,
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maxp = maxp,
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chunkseed = chunkseed
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lvm_light_buffer = lvm_light_buffer,
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vm = vm,
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emin = emin,
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emax = emax,
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minp = minp,
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maxp = maxp,
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chunkseed = chunkseed,
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}
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if safe_functions > 0 then
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@ -163,7 +179,7 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
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box = block_pos_offset_removed % CS
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if not blocks[bx] then blocks[bx]={} end
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-- We don't know how many calls, including this one, will overwrite this block's content!
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-- We don't know how many calls, including this one, will overwrite this block content!
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-- Start calculating it with `total_mapgen_block_writes_through_x` variable.
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-- It can be `8 or less`, if we (speaking of `x` axis) are on chunk edge now,
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-- or it can be `4 or less` - if we are in the middle of the chunk by `x` axis:
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@ -197,7 +213,7 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
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local total_mapgen_block_writes = (boz > 0 and boz < LAST_BLOCK) and math_floor(total_mapgen_block_writes_through_y / 2) or total_mapgen_block_writes_through_y
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-- Get current number of writes from the table, or just set it to 1, if accessed first time:
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-- Get current number of writes from the table, or just set it to 1, if accessing first time:
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local current_mapgen_block_writes = blocks[bx][by][bz] and (blocks[bx][by][bz] + 1) or 1
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@ -246,8 +262,8 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
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end
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end
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if lvm > 0 then
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for _, v in pairs(queue_lvm) do
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if #queue_unsafe_engine > 0 then
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for _, v in pairs(queue_unsafe_engine) do
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vm_context = v.f(vm_context)
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end
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if vm_context.write then
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@ -256,9 +272,14 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
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if vm_context.write_param2 then
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vm:set_param2_data(data2)
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end
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vm:calc_lighting(minp, maxp, vm_context.shadow or true) -- TODO: check boundaries
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vm:write_to_map()
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vm:update_liquids()
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if vm_context.write_light then
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vm:set_light_data(light)
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end
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if vm_context.write or vm_context.write_param2 or vm_context.write_light then
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vm:calc_lighting(minp, maxp, vm_context.shadow or true) -- TODO: check boundaries
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vm:write_to_map()
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vm:update_liquids()
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end
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end
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for i, b in pairs(current_chunks) do
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@ -267,14 +288,46 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
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local x, y, z = bx * BS, by * BS, bz * BS
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local minp = {x = x, y = y, z = z}
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local maxp = {x = x + CS_NODES - 1, y = y + CS_NODES - 1, z = z + CS_NODES - 1}
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for _, v in pairs(queue) do
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v.f(minp, maxp, seed)
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area = VoxelArea:new({MinEdge=minp, MaxEdge=maxp})
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vm_context = {
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data = data,
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data2 = data2,
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light = light,
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area = area,
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lvm_buffer = lvm_buffer,
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lvm_param2_buffer = lvm_param2_buffer,
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lvm_light_buffer = lvm_light_buffer,
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emin = minp,
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emax = maxp,
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minp = minp,
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maxp = maxp,
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chunkseed = seed,
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}
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for _, v in pairs(queue_chunks_lvm) do
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v.f(vm_context)
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end
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for _, v in pairs(queue_chunks_nodes) do
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v.f(minp, maxp, seed, vm_context)
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end
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if vm_context.write or vm_context.write_param2 or vm_context.write_light then
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if vm_context.write then
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vm:set_data(data)
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end
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if vm_context.write_param2 then
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vm:set_param2_data(data2)
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end
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if vm_context.write_light then
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vm:set_light_data(light)
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end
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vm:calc_lighting(minp, maxp, vm_context.shadow or true)
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vm:write_to_map()
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vm:update_liquids()
|
||||
end
|
||||
current_chunks[i] = nil
|
||||
end
|
||||
|
||||
for i, b in pairs(current_blocks) do
|
||||
for _, v in pairs(queue_blocks) do
|
||||
for _, v in pairs(queue_blocks_nodes) do
|
||||
v.f(b.minp, b.maxp, b.seed)
|
||||
end
|
||||
current_blocks[i] = nil
|
||||
|
@ -399,3 +452,13 @@ mcl_mapgen.end_ = end_
|
|||
mcl_mapgen.nether = nether
|
||||
|
||||
mcl_mapgen.order = order
|
||||
|
||||
function mcl_mapgen.get_voxel_manip(vm_context)
|
||||
if vm_context.vm then
|
||||
return vm
|
||||
end
|
||||
vm_context.vm = minetest.get_voxel_manip(vm_context.emin, vm_context.emax)
|
||||
vm_context.emin, vm_context.emax = vm_context.vm:read_from_map(vm_context.emin, vm_context.emax)
|
||||
vm_context.area = VoxelArea:new({MinEdge=vm_context.emin, MaxEdge=vm_context.emax})
|
||||
return vm_context.vm
|
||||
end
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = mcl_mapgen
|
||||
author = kay27
|
||||
description = MineClone 2 MapGen Basic Stuff
|
||||
description = MineClone 2/5 MapGen Basic Stuff
|
||||
depends = mcl_init
|
||||
|
|
|
@ -175,16 +175,16 @@ end
|
|||
-- check if within physical map limits (-30911 to 30927)
|
||||
-- within_limits, wmin, wmax = nil, -30913, 30928
|
||||
mobs.within_limits = function(pos, radius)
|
||||
local wmin, wmax
|
||||
if mcl_vars then
|
||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
||||
local wmin, wmax
|
||||
if mcl_mapgen then
|
||||
if mcl_mapgen.EDGE_MIN and mcl_mapgen.EDGE_MAX then
|
||||
wmin, wmax = mcl_mapgen.EDGE_MIN, mcl_mapgen.EDGE_MAX
|
||||
return pos
|
||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
||||
end
|
||||
end
|
||||
return pos
|
||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
||||
end
|
||||
|
||||
-- get node but use fallback for nil or unknown
|
||||
|
|
|
@ -3995,7 +3995,8 @@ if not mcl_mapgen.singlenode then
|
|||
local gennotify = vm_context.gennotify
|
||||
for _, pos in pairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do
|
||||
local realpos = { x = pos.x, y = pos.y + 1, z = pos.z }
|
||||
minetest.after(1, mcl_end.grow_chorus_plant, realpos)
|
||||
local pr = PseudoRandom(vm_context.blockseed)
|
||||
minetest.after(1, mcl_end.grow_chorus_plant, realpos, false, pr)
|
||||
end
|
||||
return vm_context
|
||||
end, mcl_mapgen.order.CHORUS)
|
||||
|
|
|
@ -988,28 +988,6 @@ local function register_mgv6_decorations()
|
|||
|
||||
end
|
||||
|
||||
-- Wet Sponge
|
||||
-- TODO: Remove this when we got ocean monuments
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
decoration = "mcl_sponges:sponge_wet",
|
||||
spawn_by = {"group:water"},
|
||||
num_spawn_by = 1,
|
||||
place_on = {"mcl_core:dirt","mcl_core:sand"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.00295,
|
||||
scale = 0.006,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 999,
|
||||
octaves = 3,
|
||||
persist = 0.666
|
||||
},
|
||||
flags = "force_placement",
|
||||
y_min = mcl_mapgen.overworld.lava_max + 5,
|
||||
y_max = -20,
|
||||
})
|
||||
|
||||
-- Add a small amount of tall grass everywhere to avoid areas completely empty devoid of tall grass
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
|
@ -1197,6 +1175,8 @@ mcl_mapgen.register_mapgen_lvm(function(c)
|
|||
if maxp.y < -5 or minp.y > 0 then
|
||||
return c
|
||||
end
|
||||
c.vm = c.vm or mcl_mapgen.get_voxel_manip(c)
|
||||
|
||||
minetest.log("warning", "CLAY!")
|
||||
|
||||
local pr = PseudoRandom(blockseed)
|
||||
|
|
Loading…
Reference in New Issue