Merge pull request 'master' (#287) from 3raven/MineClone5:master into master

Reviewed-on: MineClone5/MineClone5#287

Add buttons, pressure plate, and target; french translation

Missing : translation of mcl_lanterns, entities-counting proprerties of heavy/light pressure plate
This commit is contained in:
3raven 2022-04-09 20:23:46 +00:00
commit 64766109f5
36 changed files with 282 additions and 15 deletions

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@ -0,0 +1,17 @@
# textdomain:extra_mobs
Hoglin=Hoglin
piglin=Piglin
piglin Brute=Piglin Barbare
Strider=Arpenteur
Fox=Renard
Cod=Poisson
Salmon=Saumon
dolphin=Dauphin
Glow Squid=Pieuvre Lumineuse
Glow Ink Sac=Sac d'Encre Lumineuse
Use it to craft the Glow Item Frame.=Utilisez le pour fabriquer le Cadre à Objet Lumineux
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Utiliser le Sac d'Encre Lumineuse et le Cadre à Objet normal pour fabriquer le Cadre à Objet Lumineux.
Glow Item Frame=Cadre à Objet Lumineux
Can hold an item and glows=Peut exposer un objet et éclairer
Glow Item frames are decorative blocks in which items can be placed.=les Cadres à Objet Lumineux sont des blocs décoratifs pouvant contenir des objets.
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placer n'importe quel objet sur le cadre. Récupérer l'objet en faisant un clic droit sur le cadre.

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@ -6,6 +6,7 @@ Boats are used to travel on the surface of water.=Les bateaux sont utilisés pou
Dark Oak Boat=Bateau en Chêne Noir
Jungle Boat=Bateau en Acajou
Oak Boat=Bateau en Chêne
Obsidian Boat=Bateau en Obsidienne
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Utilisez [Sneak] pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
Spruce Boat=Bateau en Sapin
Water vehicle=Véhicule aquatique

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@ -10,7 +10,7 @@ Craft a stone pickaxe using sticks and cobblestone.=Fabriquez une pioche en pier
Craft a wooden sword using wooden planks and sticks on a crafting table.=Fabriquez une épée en bois à l'aide de planches et de bâtons en bois sur un établi.
DIAMONDS!=DIAMANTS!
Delicious Fish=Délicieux Poisson
Dispense With This=Dispenser de ça
Dispense With This=Dispensé de ça
Eat a cooked porkchop.=Mangez du porc cuit.
Eat a cooked rabbit.=Mangez du lapin cuit.
Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie.
@ -47,3 +47,19 @@ Use a crafting table to craft a wooden hoe from wooden planks and sticks.=Utilis
Use a crafting table to craft a wooden pickaxe from wooden planks and sticks.=Utilisez un établi pour fabriquer une pioche en bois à partir de planches et de bâtons en bois.
Use obsidian and a fire starter to construct a Nether portal.=Utilisez de l'obsidienne et un briquet pour construire un portail du Nether.
Use wheat to craft a bread.=Utilisez du blé pour fabriquer un pain.
Stone Age=L'Age de Pierre
Mine a stone with new pickaxe.=Miner de la roche avec une nouvelle pioche
Hot Stuff=Chaud Devant !
Put lava in a bucket.=Remplir un Seau de lave
Ice Bucket Challenge=Le défi du seau d'eau glacée
Obtain an obsidian block.=Obtenir un bloc d'obsidienne
Isn't It Iron Pick=Bonne Pioche !
Craft a iron pickaxe using sticks and iron.=Fabriquer une pioche de fer avec des batons et du fer
Who is Cutting Onions?=Qui épluche des oignons ?
Pick up a crying obsidian from the floor.=Ramasser une obsidienne pleureuse sur le sol.
Hidden in the Depths=Caché dans les profondeurs
Pick up an Ancient Debris from the floor.=Ramasser un Ancien Débris
Not Quite "Nine" Lives=Presque "neuf" vies
Charge a Respawn Anchor to the maximum.=Charger une Ancre de Réapparition au maximum.
The End?=L'End ?
Or the beginning?\nHint: Enter an end portal.=Ou le commencement ?\nAstuce : Entrer dans un portail de l'End.

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@ -53,3 +53,13 @@ Hot Stuff=
Put lava in a bucket.=
Ice Bucket Challenge=
Obtain an obsidian block.=
Isn't It Iron Pick=
Craft a iron pickaxe using sticks and iron.=
Who is Cutting Onions?=
Pick up a crying obsidian from the floor.=
Hidden in the Depths=
Pick up an Ancient Debris from the floor.=
Not Quite "Nine" Lives=
Charge a Respawn Anchor to the maximum.=
The End?=
Or the beginning?\nHint: Enter an end portal.=

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@ -5,3 +5,4 @@ Error: Too many parameters!=Erreur: Trop de paramètres!
Error: Incorrect value of XP=Erreur: Valeur incorrecte de XP
Error: Player not found=Erreur: Joueur introuvable
Added @1 XP to @2, total: @3, experience level: @4=Ajout de @1 XP à @2, total: @3, niveau d'expérience: @4
Bottle o' Enchanting=Fiole d'expérience

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@ -0,0 +1,4 @@
# textdomain: mcl_info
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=Réglage du masque de débugage : 0 @= désactiver, 1 @= nom de biome, 2 @= coordonnées, 3 @= tout=
Error! Possible values are integer numbers from @1 to @2=Erreur ! Les valeurs autorisées sont des nombres entiers de @1 à @2
Debug bit mask set to @1=Masque de débugage réglé à @1

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@ -0,0 +1,2 @@
# textdomain: mcl_observers
Bell=Cloche

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@ -0,0 +1,70 @@
local S = minetest.get_translator("mcl_target")
local mod_farming = minetest.get_modpath("mcl_farming")
mcl_target = {}
function mcl_target.hit(pos, time)
minetest.set_node(pos, {name="mcl_target:target_on"})
mesecon.receptor_on(pos, mesecon.rules.alldirs)
local timer = minetest.get_node_timer(pos)
timer:start(time)
end
minetest.register_node("mcl_target:target_off", {
description = S("Target"),
_doc_items_longdesc = S("A target is a block that provides a temporary redstone charge when hit by a projectile."),
_doc_items_usagehelp = S("Throw a projectile on the target to activate it."),
tiles = {"mcl_target_target_top.png", "mcl_target_target_top.png", "mcl_target_target_side.png"},
groups = {hoey = 1},
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.1},
}),
mesecons = {
receptor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
},
},
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
minetest.register_node("mcl_target:target_on", {
description = S("Target"),
_doc_items_create_entry = false,
tiles = {"mcl_target_target_top.png", "mcl_target_target_top.png", "mcl_target_target_side.png"},
groups = {hoey = 1, not_in_creative_inventory = 1},
drop = "mcl_target:target_off",
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.1},
}),
on_timer = function(pos, elapsed)
local node = minetest.get_node(pos)
if node.name == "mcl_target:target_on" then --has not been dug
minetest.set_node(pos, {name="mcl_target:target_off"})
mesecon.receptor_off(pos, mesecon.rules.alldirs)
end
end,
mesecons = {
receptor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
},
},
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
if mod_farming then
minetest.register_craft({
output = "mcl_target:target_off",
recipe = {
{"", "mesecons:redstone", ""},
{"mesecons:redstone", "mcl_farming:hay_block", "mesecons:redstone"},
{"", "mesecons:redstone", ""},
},
})
end

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@ -0,0 +1,4 @@
# textdomain: mcl_target
Target=Cible
A target is a block that provides a temporary redstone charge when hit by a projectile.=La cible est un bloc qui se comporte comme une source d'énergie temporaire quand elle est frappée par un projectile.
Throw a projectile on the target to activate it.=Lancer un projectile sur la cible pour l'activer.

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@ -0,0 +1,4 @@
# textdomain: mcl_target
Target=
A target is a block that provides a temporary redstone charge when hit by a projectile.=
Throw a projectile on the target to activate it.=

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@ -0,0 +1,3 @@
name = mcl_target
author = AFCMS
depends = mesecons, mcl_sounds

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@ -216,6 +216,18 @@ mesecon.register_button(
S("A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
"mesecons_button_push")
mesecon.register_button(
"polished_blackstone",
S("Polished Blackstone Button"),
"mcl_blackstone_polished.png",
"mcl_blackstone:blackstone_polished",
mcl_sounds.node_sound_stone_defaults(),
{material_stone=1,handy=1,pickaxey=1},
1,
false,
S("A polished blackstone button is a redstone component made out of polished blackstone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
"mesecons_button_push")
local woods = {
{ "wood", "mcl_core:wood", "default_wood.png", S("Oak Button") },
{ "acaciawood", "mcl_core:acaciawood", "default_acacia_wood.png", S("Acacia Button") },
@ -223,6 +235,8 @@ local woods = {
{ "darkwood", "mcl_core:darkwood", "mcl_core_planks_big_oak.png", S("Dark Oak Button") },
{ "sprucewood", "mcl_core:sprucewood", "mcl_core_planks_spruce.png", S("Spruce Button") },
{ "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Button") },
{ "warped_hyphae_wood", "mcl_mushroom:warped_hyphae_wood", "warped_hyphae_wood.png", S("Warped Hyphae Button") },
{ "crimson_hyphae_wood", "mcl_mushroom:crimson_hyphae_wood", "crimson_hyphae_wood.png", S("Crimson Hyphae Button") },
}
for w=1, #woods do

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@ -1,6 +1,7 @@
# textdomain: mesecons_button
Use the button to push it.=Utilisez le bouton pour le pousser.
Stone Button=Bouton de pierre
Polished Blackstone Button=Bouton de Pierre Noire Polie
A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.=Un bouton en pierre est un composant Redstone en pierre qui peut être poussé pour fournir de la puissance Redstone. Lorsqu'il est poussé, il alimente les composants Redstone adjacents pendant 1 seconde.
Oak Button=Bouton en Chêne
Acacia Button=Bouton en Acacia
@ -8,6 +9,8 @@ Birch Button=Bouton en Bouleau
Dark Oak Button=Bouton en Chêne Noir
Spruce Button=Bouton en Sapin
Jungle Button=Bouton en Acajou
Warped Hyphae Button=Bouton en Hyphae Tordu
Crimson Hyphae Button=Bouton en Hyphae Ecarlate
A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows.=Un bouton en bois est un composant de redstone en bois qui peut être poussé pour fournir une puissance de redstone. Lorsqu'il est poussé, il alimente les composants Redstone adjacents pendant 1,5 seconde. Les boutons en bois peuvent également être poussés par des flèches.
Provides redstone power when pushed=Fournit une puissance de redstone lorsqu'il est poussé
Push duration: @1s=Durée de poussée: @1s

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@ -1,6 +1,7 @@
# textdomain: mesecons_button
Use the button to push it.=
Stone Button=
Polished Blackstone Button=
A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.=
Oak Button=
Acacia Button=
@ -8,6 +9,8 @@ Birch Button=
Dark Oak Button=
Spruce Button=
Jungle Button=
Warped Hyphae Button=
Crimson Hyphae Button=
A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows.=
Provides redstone power when pushed=
Push duration: @1s=

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@ -164,6 +164,8 @@ local woods = {
{ "darkwood", "mcl_core:darkwood", "mcl_core_planks_big_oak.png", S("Dark Oak Pressure Plate" )},
{ "sprucewood", "mcl_core:sprucewood", "mcl_core_planks_spruce.png", S("Spruce Pressure Plate") },
{ "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Pressure Plate") },
{ "warped_hyphae_wood", "mcl_mushrooom:warped_hyphae_wood", "warped_hyphae_wood.png", S("Warped Hyphae Pressure Plate")},
{ "crimson_hyphae_wood", "mcl_mushrooom:crimson_hyphae_wood", "crimson_hyphae_wood.png", S("Crimson Hyphae Pressure Plate")},
}
for w=1, #woods do
@ -201,6 +203,19 @@ mesecon.register_pressure_plate(
{ player = true, mob = true },
S("A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else."))
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_polished_blackstone",
S("Polished Blackstone Pressure Plate"),
{"mcl_blackstone_polished.png"},
{"mcl_blackstone_polished.png"},
"default_stone.png",
nil,
{{"mcl_blackstone:blackstone_polished", "mcl_blackstone:blackstone_polished"}},
mcl_sounds.node_sound_stone_defaults(),
{pickaxey=1, material_stone=1},
{ player = true, mob = true },
S("A polished blackstone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else."))
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_gold",
S("Light-Weighted Pressure Plate"),
@ -211,5 +226,18 @@ mesecon.register_pressure_plate(
{{"mcl_core:gold_ingot", "mcl_core:gold_ingot"}},
mcl_sounds.node_sound_metal_defaults(),
{pickaxey=1},
{ player = true, mob = true },
S("A light-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else."))
nil,
S("A light-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_iron",
S("Heavy-Weighted Pressure Plate"),
{"default_steel_block.png"},
{"default_steel_block.png"},
"default_steel_block.png",
nil,
{{"mcl_core:iron_ingot", "mcl_core:iron_ingot"}},
mcl_sounds.node_sound_metal_defaults(),
{pickaxey=1},
nil,
S("A heavy-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))

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@ -6,10 +6,18 @@ Birch Pressure Plate=Plaque de pression en Bouleau
Dark Oak Pressure Plate=Plaque de pression en Chêne Noir
Spruce Pressure Plate=Plaque de pression en Sapin
Jungle Pressure Plate=Plaque de pression en Acajou
Warped Hyphae Pressure Plate=Plaque de pression en Hyphae Tordue
Crimson Hyphae Pressure Plate=Plaque de pression en Hyphae Ecarlate
A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=Une plaque de pression en bois est un composant de redstone qui alimente ses blocs environnants en puissance de redstone tandis que tout objet mobile (y compris les objets lâchés, les joueurs et les mobs) repose dessus.
Stone Pressure Plate=Plaque de pression en pierre
A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=Une plaque de pression en pierre est un composant de redstone qui alimente ses blocs environnants en puissance de redstone pendant qu'un joueur ou un mob se tient au-dessus. Il n'est déclenché par rien d'autre.
Provides redstone power when pushed=Fournit une puissance de redstone lorsqu'il est poussé
Polished Blackstone Pressure Plate=Plaque de pression en pierre noire polie
A polished blackstone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=Une plaque de pression en pierre noire polie est un composant de redstone qui alimente ses blocs environnants en puissance de redstone pendant qu'un joueur ou un mob se tient au-dessus. Il n'est déclenché par rien d'autre.
Light-Weighted Pressure Plate=Plaque de pression pondérée légère
A light-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=Une plaque de pression pondérée légère est un composant de redstone qui alimente ses blocs environnants en puissance de redstone tandis que tout objet mobile (y compris les objets lâchés, les joueurs et les mobs) repose dessus.
Heavy-Weighted Pressure Plate=Plaque de pression pondérée lourde
A heavy-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=Une plaque de pression pondérée lourde est un composant de redstone qui alimente ses blocs environnants en puissance de redstone tandis que tout objet mobile (y compris les objets lâchés, les joueurs et les mobs) repose dessus.
Provides redstone power when pushed=Fournit une puissance de redstone lorsque poussé
Pushable by players, mobs and objects=Poussable par les joueurs, les mobs et les objets
Pushable by players and mobs=Poussable par les joueurs et les mobs
Pushable by players=Poussable par les joueurs

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@ -6,9 +6,17 @@ Birch Pressure Plate=
Dark Oak Pressure Plate=
Spruce Pressure Plate=
Jungle Pressure Plate=
Warped Hyphae Pressure Plate=
Crimson Hyphae Pressure Plate=
A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
Stone Pressure Plate=
A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=
Polished Blackstone Pressure Plate=
A polished blackstone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=
Light-Weighted Pressure Plate=
A light-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
Heavy-Weighted Pressure Plate=
A heavy-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
Provides redstone power when pushed=
Pushable by players, mobs and objects=
Pushable by players and mobs=

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@ -4,6 +4,7 @@ mcl_beds.pos = {}
mcl_beds.bed_pos = {}
local modpath = minetest.get_modpath("mcl_beds")
local S = minetest.get_translator(minetest.get_current_modname())
-- Load files

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@ -39,3 +39,4 @@ You're sleeping.=Tu dors.
You will fall asleep when all players are in bed.=Vous vous endormirez lorsque tous les joueurs seront au lit.
You're in bed.=Tu es au lit.
Allows you to sleep=Vous permet de dormir
Respawn Anchor=Ancre de Réapparition

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@ -40,3 +40,4 @@ You will fall asleep when all players are in bed.=
You will fall asleep when @1% of all players are in bed.=
You're in bed.=
Allows you to sleep=
Respawn Anchor=

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@ -2,10 +2,11 @@
--Nether ends at y -29077
--Nether roof at y -28933
local S = minetest.get_translator(minetest.get_current_modname())
--local mod_doc = minetest.get_modpath("doc") -> maybe add documentation ?
minetest.register_node("mcl_beds:respawn_anchor",{
description="Respawn Anchor",
description=S("Respawn Anchor"),
tiles = {
"respawn_anchor_top_off.png",
"respawn_anchor_bottom.png",
@ -36,7 +37,7 @@ minetest.register_node("mcl_beds:respawn_anchor",{
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_1",{
description="Respawn Anchor",
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
@ -70,7 +71,7 @@ minetest.register_node("mcl_beds:respawn_anchor_charged_1",{
})
minetest.register_node("mcl_beds:respawn_anchor_charged_2",{
description="Respawn Anchor",
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
@ -104,7 +105,7 @@ minetest.register_node("mcl_beds:respawn_anchor_charged_2",{
})
minetest.register_node("mcl_beds:respawn_anchor_charged_3",{
description="Respawn Anchor",
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
@ -138,7 +139,7 @@ minetest.register_node("mcl_beds:respawn_anchor_charged_3",{
})
minetest.register_node("mcl_beds:respawn_anchor_charged_4",{
description="Respawn Anchor",
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",

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@ -206,7 +206,7 @@ mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame)
minetest.register_node("mcl_compass:lodestone",{
description="Lodestone",
description=S("Lodestone"),
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack).match(itemstack.get_name(itemstack),"mcl_compass:") then
if itemstack.get_name(itemstack) ~= "mcl_compass:lodestone" then

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@ -2,3 +2,5 @@
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Les boussoles sont des outils qui pointent vers l'origine du monde (X@=0,Z@=0) ou le point d'apparition dans l'Overworld.
Compass=Boussole
Points to the world origin=Pointe vers l'origine mondiale
Lodestone Compass=Boussole magnétisée
Lodestone=Magnétite

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@ -2,3 +2,5 @@
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=
Compass=
Points to the world origin=
Lodestone Compass=
Lodestone=

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@ -92,6 +92,7 @@ Diorite=Diorite
Diorite is an igneous rock.=La diorite est une roche volcanique.
Dirt=Terre
Dirt acts as a soil for a few plants. When in light, this block may grow a grass or mycelium cover if such blocks are nearby.=La terre agit comme un sol pour quelques plantes. Lorsqu'il est à la lumière, ce bloc peut faire pousser une couverture d'herbe ou de mycélium si ces blocs sont à proximité.
Enchanted Golden Apple=Pomme Dorée Enchantée
Emerald=Emeraude
Emerald Ore=Minerai d'Emeraude
Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Le minerai d'émeraude produit des émeraudes. Il est très rare et ne peut être trouvé que seul, pas en filons.
@ -154,6 +155,8 @@ Oak Wood Planks=Planches de Chêne
Oak leaves are grown from oak trees.=Les feuilles de chêne sont cultivées à partir de chênes.
Obsidian=Obsidienne
Obsidian is an extremely hard mineral with an enourmous blast-resistance. Obsidian is formed when water meets lava.=L'obsidienne est un minéral extrêmement dur avec une énorme résistance à l'explosion. L'obsidienne se forme lorsque l'eau rencontre la lave.
Crying Obsidian=Obsidienne Pleureuse
Crying obsidian is a luminous obsidian that can generate as part of ruined portals.=L'obsidienne pleureuse est de l'obsidienne lumineuse générée comme composant des portails en ruines.
One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava.=L'un des blocs les plus courants au monde, presque tout le sous-sol est en pierre. Il contient parfois des minerais. La pierre peut être créée lorsque l'eau rencontre la lave.
Orange Stained Glass=Verre Orange
Packed Ice=Glace Compactée
@ -202,20 +205,45 @@ Stained glass is a decorative and mostly transparent block which comes in variou
Stick=Bâton
Sticks are a very versatile crafting material; used in countless crafting recipes.=Les bâtons sont un matériau d'artisanat très polyvalent; utilisé dans d'innombrables recettes d'artisanat.
Stone=Roche
Stripped Acacia Log=Bois d'Acacia
Stripped Acacia Wood=Bois Ecorché d'Acacia
Stripped Birch Log=Bois de Bouleau
Stripped Birch Wood=Bois Ecorché de Bouleau
Stripped Dark Oak Log=Bois de Chêne Noir
Stripped Dark Oak Wood=Bois Ecorché de Chêne Noir
Stripped Jungle Log=Bois d'Acajou
Stripped Jungle Wood=Bois Ecorché d'Acajou
Stripped Oak Log=Bois de Chêne
Stripped Oak Wood=Bois Ecorché de Chêne
Stripped Spruce Log=Bois de Sapin
Stripped Spruce Wood=Bois Ecorché de Sapin
Stone Bricks=Pierre Taillée
Sugar=Sucre
Sugar Canes=Canne à Sucre
Sugar canes are a plant which has some uses in crafting. Sugar canes will slowly grow up to 3 blocks when they are next to water and are placed on a grass block, dirt, sand, red sand, podzol or coarse dirt. When a sugar cane is broken, all sugar canes connected above will break as well.=Les cannes à sucre sont une plante qui a certaines utilisations dans l'artisanat. Les cannes à sucre poussent lentement jusqu'à 3 blocs lorsqu'elles sont à côté de l'eau et sont placées sur un bloc d'herbe, de terre, de sable, de sable rouge, de podzol ou de terre stérile. Lorsqu'une canne à sucre est cassée, toutes les cannes à sucre connectées au-dessus se brisent également.
Sugar canes can only be placed top of other sugar canes and on top of blocks on which they would grow.=Les cannes à sucre ne peuvent être placées que sur d'autres cannes à sucre et sur des blocs sur lesquels elles poussent.
Sugar comes from sugar canes and is used to make sweet foods.=Le sucre provient des cannes à sucre et est utilisé pour fabriquer des aliments sucrés.
The stripped trunk of an acacia tree.=Le tronc écorché d'un acacia.
The stripped trunk of a birch tree.=Le tronc écorché d'un bouleau.
The stripped trunk of a dark oak tree.=Le tronc écorché d'un chêne noir.
The stripped trunk of a jungle tree.=Le tronc écorché d'un acajou.
The stripped trunk of an oak tree.=Le tronc écorché d'un chêne.
The stripped trunk of a spruce tree.=Le tronc écorché d'un sapin.
The trunk of a birch tree.=Le tronc d'un bouleau.
The trunk of a dark oak tree.=Le tronc d'un chêne noir.
The trunk of a jungle tree.=Le tronc d'un acajou.
The trunk of a spruce tree.=Le tronc d'un sapin.
The trunk of an acacia.=Le tronc d'un acacia
The trunk of an oak tree.=Le tronc d'un chêne.
The stripped wood of an acacia tree.=Les planches écorchée d'un acacia.
The stripped wood of a birch tree.=Les planches écorchée d'un bouleau.
The stripped wood of a dark oak tree.=Les planches écorchée d'un chêne noir.
The stripped wood of a jungle tree.=Les planches écorchée d'un acajou.
The stripped wood of an oak tree.=Les planches écorchée d'un chêne.
The stripped wood of a spruce tree.=Les planches écorchée d'un sapin.
This block consists of a couple of loose stones and can't support itself.=Ce bloc se compose de quelques pierres lâches et ne peut pas se soutenir.
This is a decorative block surrounded by the bark of a tree trunk.=Il s'agit d'un bloc décoratif entouré par l'écorce d'un tronc d'arbre.
This is a decorative block.=Il s'agit d'un bloc décoratif.
This is a full block of snow. Snow of this thickness is usually found in areas of extreme cold.=Ceci est un bloc de neige complet. La neige de cette épaisseur se trouve généralement dans les zones de froid extrême.
This is a piece of cactus commonly found in dry areas, especially deserts. Over time, cacti will grow up to 3 blocks high on sand or red sand. A cactus hurts living beings touching it with a damage of 1 HP every half second. When a cactus block is broken, all cactus blocks connected above it will break as well.=Il s'agit d'un morceau de cactus que l'on trouve couramment dans les zones sèches, en particulier dans les déserts. Au fil du temps, les cactus pousseront jusqu'à 3 blocs de haut sur le sable ou le sable rouge. Un cactus blesse les êtres vivants qui le touchent avec des dégâts de 1 HP toutes les demi-secondes. Lorsqu'un bloc de cactus est brisé, tous les blocs de cactus connectés au-dessus se brisent également.
This stone contains pure gold, a rare metal.=Cette pierre contient de l'or pur, un métal rare.
@ -256,3 +284,7 @@ Slows down movement=Ralentit le mouvement
2×2 saplings @= large tree=2×2 pousses @= grand arbre
Grows on sand or dirt next to water=Pousse sur le sable ou la terre près de l'eau
Stackable=Empilable
Moss=Mousse
Moss Carpet=Tapis de Mousse
A moss block is a natural block that can be spread to some other blocks by using bone meal.=Un bloc de mousse est un bloc naturel qui peut se propager à d'autres blocs en utilisant de la farine d'os.
Moss Carpets are a thin decorative variant of the moss block.=Les tapis de mousse sont une fine variante décorative du bloc de mousse.

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@ -284,3 +284,7 @@ Slows down movement=
2×2 saplings @= large tree=
Grows on sand or dirt next to water=
Stackable=
Moss=
Moss Carpet=
A moss block is a natural block that can be spread to some other blocks by using bone meal.=
Moss Carpets are a thin decorative variant of the moss block.=

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@ -7,3 +7,7 @@ Burning Furnace=Four Allumé
Recipe book=Livre de Recette
Inventory=Inventaire
Uses fuel to smelt or cook items=Utilise du carburant pour fondre ou cuire des articles
Blast Furnace=Haut Fourneau
Blast Furnaces cook or smelt several items, using a furnace fuel, into something else, but faster than a normal furnace.=Un haut fourneau peut cuire ou fondre plusieurs objets, en quelque chose d'autre, en utilisant du carburant, plus vite qu'un four normal.
Smoker=Fumoir
Smokers cook or smelt several items, using a furnace fuel, into something else, but faster than a normal furnace.=Le Fumoir peut cuire ou fondre plusieurs objets, en quelque chose d'autre, en utilisant du carburant, plus vite qu'un four normal.

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@ -7,3 +7,7 @@ Burning Furnace=
Recipe book=
Inventory=
Uses fuel to smelt or cook items=
Blast Furnace=
Blast Furnaces cook or smelt several items, using a furnace fuel, into something else, but faster than a normal furnace.=
Smoker=
Smokers cook or smelt several items, using a furnace fuel, into something else, but faster than a normal furnace.=

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@ -1,5 +1,5 @@
local S = minetest.get_translator("mcl_lanterns")
local modpath = minetest.get_modpath("mcl_lanterns")
local S = minetest.get_translator(minetest.get_current_modname())
local modpath = minetest.get_modpath(minetest.get_current_modname())
mcl_lanterns = {}

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@ -0,0 +1,6 @@
# textdomain: mcl_lanterns
Chain=Chaine
Chains are metallic decoration blocks.=Les chaines sont des blocs de décoration métalliques.
Lantern=Lanterne
Lanterns are light sources which can be placed on the top or the bottom of most blocks.=Les lanternes sont des sources de lumières qui peuvent être placées au sommet ou en-dessous de la plupart des blocs.
Soul Lantern=Lanterne des âmes

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@ -0,0 +1,6 @@
# textdomain: mcl_lanterns
Chain=
Chains are metallic decoration blocks.=
Lantern=
Lanterns are light sources which can be placed on the top or the bottom of most blocks.=
Soul Lantern=

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@ -1,4 +1,4 @@
local S = minetest.get_translator("mcl_lanterns")
local S = minetest.get_translator(minetest.get_current_modname())
mcl_lanterns.register_lantern("lantern", {
description = S("Lantern"),

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@ -0,0 +1,3 @@
# textdomain: mcl_villages
Chiseled Stone Village Bricks=Pierre sculptée du village
Map chunk @1 to @2 is not suitable for placing villages.=La partie de la carte de @1 à @2 n'est pas propice au placement d'un village.

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@ -21,6 +21,10 @@ Ban list: @1=Liste d'interdiction: @1
Show who is logged on=Afficher qui est connecté
Displays the world seed=Affiche la graine du monde
Only peaceful mobs allowed!=Seuls les mobs pacifiques sont autorisés!
@1[<name>]=@1[<name>]
@1[<name>]=@1[<nom>]
Set game mode for player or yourself=Choisir le mode de jeu pour vous ou pour les joueurs
Error: No game mode specified.=Erreur : mode de jeu non spécifié.
<sound> <target>=<son> <cible>
Play a sound. Arguments: <sound>: name of the sound. <target>: Target.=Jouer un son. Arguments: <son>: nom d'un son. <cible>: Cible.
Sound name is invalid!=Le nom du son est invalide !
Target is invalid!!=La cible est invalide !