forked from MineClone5/MineClone5
Move glowing itemframes
This commit is contained in:
parent
1b9c5e6e23
commit
5a3c1bb3d8
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@ -2,306 +2,351 @@ local S = minetest.get_translator(minetest.get_current_modname())
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local VISUAL_SIZE = 0.3
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minetest.register_entity("mcl_itemframes:item",{
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hp_max = 1,
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visual = "wielditem",
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visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
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physical = false,
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pointable = false,
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textures = { "blank.png" },
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_texture = "blank.png",
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_scale = 1,
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local vari = {{ "mcl_itemframes:item", "mcl_itemframes:map", "mcl_itemframes:item_frame", S("Item Frame"), S("Can hold an item"), S("Item frames are decorative blocks in which items can be placed."), "mcl_itemframes_itemframe1facedir.obj", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_item_frame.png", "mcl_itemframes_item_frame.png", {"itemframes:frame"}},
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{ "mcl_itemframes:glow_item", "mcl_itemframes:glow_map", "mcl_itemframes:glow_item_frame", S("Glow Item Frame"), S("Can hold an item and glows"), S("Glow Item frames are decorative blocks in which items can be placed."), "extra_mobs_glow_item_frame.obj", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_item.png", "extra_mobs_glow_item_frame.png", {"extra_mobs:glow_frame", "extra_mobs:glow_item_frame"}},
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}
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on_activate = function(self, staticdata)
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if staticdata and staticdata ~= "" then
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local data = staticdata:split(";")
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if data and data[1] and data[2] then
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self._nodename = data[1]
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self._texture = data[2]
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if data[3] then
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self._scale = data[3]
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else
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self._scale = 1
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end
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end
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end
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if self._texture then
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self.object:set_properties({
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textures={self._texture},
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visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
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})
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end
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end,
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get_staticdata = function(self)
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if not self then return end
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if self._nodename and self._texture then
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local ret = self._nodename .. ";" .. self._texture
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if self._scale then
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ret = ret .. ";" .. self._scale
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end
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return ret
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end
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return ""
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end,
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for v=1, #vari do
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local var = vari[v]
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minetest.register_entity(var[1],{
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hp_max = 1,
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visual = "wielditem",
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visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
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physical = false,
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pointable = false,
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textures = { "blank.png" },
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_texture = "blank.png",
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_scale = 1,
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glow = (v-1)*minetest.LIGHT_MAX,
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_update_texture = function(self)
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if self._texture then
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self.object:set_properties({
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textures={self._texture},
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visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
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})
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end
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end,
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})
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on_activate = function(self, staticdata)
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if staticdata and staticdata ~= "" then
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local data = staticdata:split(";")
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if data and data[1] and data[2] then
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self._nodename = data[1]
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self._texture = data[2]
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if data[3] then
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self._scale = data[3]
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else
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self._scale = 1
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end
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end
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end
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if self._texture then
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self.object:set_properties({
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textures={self._texture},
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visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
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})
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end
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end,
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get_staticdata = function(self)
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if not self then return end
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if self._nodename and self._texture then
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local ret = self._nodename .. ";" .. self._texture
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if self._scale then
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ret = ret .. ";" .. self._scale
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end
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return ret
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end
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return ""
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end,
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_update_texture = function(self)
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if self._texture then
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self.object:set_properties({
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textures={self._texture},
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visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
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})
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end
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end,
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})
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minetest.register_entity("mcl_itemframes:map", {
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initial_properties = {
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visual = "upright_sprite",
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visual_size = {x = 1, y = 1},
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pointable = false,
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physical = false,
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collide_with_objects = false,
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textures = {"blank.png"},
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},
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on_activate = function(self, staticdata)
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self.id = staticdata
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mcl_maps.load_map(self.id, function(texture)
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-- will not crash even if self.object is invalid by now
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self.object:set_properties({textures = {texture}})
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end)
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end,
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get_staticdata = function(self)
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return self.id
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end,
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})
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minetest.register_entity(var[2], {
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initial_properties = {
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visual = "upright_sprite",
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visual_size = {x = 1, y = 1},
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pointable = false,
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physical = false,
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collide_with_objects = false,
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textures = {"blank.png"},
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},
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on_activate = function(self, staticdata)
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self.id = staticdata
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mcl_maps.load_map(self.id, function(texture)
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-- will not crash even if self.object is invalid by now
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self.object:set_properties({textures = {texture}})
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end)
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end,
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get_staticdata = function(self)
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return self.id
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end,
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})
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local facedir = {}
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facedir[0] = {x=0,y=0,z=1}
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facedir[1] = {x=1,y=0,z=0}
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facedir[2] = {x=0,y=0,z=-1}
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facedir[3] = {x=-1,y=0,z=0}
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local facedir = {}
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facedir[0] = {x=0,y=0,z=1}
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facedir[1] = {x=1,y=0,z=0}
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facedir[2] = {x=0,y=0,z=-1}
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facedir[3] = {x=-1,y=0,z=0}
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local remove_item_entity = function(pos, node)
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if node.name == "mcl_itemframes:item_frame" then
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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local entity = obj:get_luaentity()
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if entity and (entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map") then
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obj:remove()
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end
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end
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end
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local remove_item_entity = function(pos, node)
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if node.name == var[3] then
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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local entity = obj:get_luaentity()
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if entity and (entity.name == var[1] or entity.name == var[2]) then
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obj:remove()
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end
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end
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end
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end
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local update_item_entity = function(pos, node, param2)
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remove_item_entity(pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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if not param2 then
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param2 = node.param2
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end
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if node.name == var[3] then
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local posad = facedir[param2]
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pos.x = pos.x + posad.x*6.5/16
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pos.y = pos.y + posad.y*6.5/16
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pos.z = pos.z + posad.z*6.5/16
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end
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local yaw = math.pi*2 - param2 * math.pi/2
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local map_id = item:get_meta():get_string("mcl_maps:id")
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if map_id == "" then
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local e = minetest.add_entity(pos, var[1])
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local lua = e:get_luaentity()
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lua._nodename = node.name
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local itemname = item:get_name()
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if itemname == "" or itemname == nil then
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lua._texture = "blank.png"
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lua._scale = 1
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else
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lua._texture = itemname
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local def = minetest.registered_items[itemname]
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lua._scale = def and def.wield_scale and def.wield_scale.x or 1
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end
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lua:_update_texture()
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if node.name == var[3] then
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e:set_yaw(yaw)
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end
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else
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local e = minetest.add_entity(pos, var[2], map_id)
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e:set_yaw(yaw)
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end
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end
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end
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local drop_item = function(pos, node, meta, clicker)
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local cname = ""
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if clicker and clicker:is_player() then
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cname = clicker:get_player_name()
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end
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if node.name == var[3] and not minetest.is_creative_enabled(cname) then
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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minetest.add_item(pos, item)
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end
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end
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meta:set_string("infotext", "")
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remove_item_entity(pos, node)
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end
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minetest.register_node(var[3],{
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description = var[4],
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_tt_help = var[5],
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_doc_items_longdesc = var[6],
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_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
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drawtype = "mesh",
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is_ground_content = false,
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mesh = var[7],
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selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
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collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
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tiles = {var[8], var[8], var[8], var[8], var[9], var[8]},
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inventory_image = var[10],
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wield_image = var[11],
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paramtype = "light",
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paramtype2 = "facedir",
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--FIXME: should only be glowing, no light source. How is that possible with a node?
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light_source = 1,
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sunlight_propagates = true,
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groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
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sounds = mcl_sounds.node_sound_defaults(),
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node_placement_prediction = "",
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on_timer = function(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local stack = inv:get_stack("main", 1)
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local itemname = stack:get_name()
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if minetest.get_item_group(itemname, "clock") > 0 then
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local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
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if itemname ~= new_name then
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stack:set_name(new_name)
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inv:set_stack("main", 1, stack)
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local node = minetest.get_node(pos)
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update_item_entity(pos, node, node.param2)
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end
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minetest.get_node_timer(pos):start(1.0)
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 1)
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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if not itemstack then
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return
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end
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local pname = clicker:get_player_name()
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if minetest.is_protected(pos, pname) then
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minetest.record_protection_violation(pos, pname)
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return
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end
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local meta = minetest.get_meta(pos)
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drop_item(pos, node, meta, clicker)
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local inv = meta:get_inventory()
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if itemstack:is_empty() then
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remove_item_entity(pos, node)
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meta:set_string("infotext", "")
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inv:set_stack("main", 1, "")
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return itemstack
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end
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local put_itemstack = ItemStack(itemstack)
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put_itemstack:set_count(1)
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local itemname = put_itemstack:get_name()
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if minetest.get_item_group(itemname, "compass") > 0 then
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put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
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end
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if minetest.get_item_group(itemname, "clock") > 0 then
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minetest.get_node_timer(pos):start(1.0)
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end
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inv:set_stack("main", 1, put_itemstack)
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update_item_entity(pos, node)
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-- Add node infotext when item has been named
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local imeta = itemstack:get_meta()
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local iname = imeta:get_string("name")
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if iname then
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meta:set_string("infotext", iname)
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end
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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itemstack:take_item()
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end
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return itemstack
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return count
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end,
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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drop_item(pos, node, meta)
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end,
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on_rotate = function(pos, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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-- Rotate face
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--local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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local objs = nil
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if node.name == var[3] then
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objs = minetest.get_objects_inside_radius(pos, 0.5)
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end
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if objs then
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for _, obj in ipairs(objs) do
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if obj and obj:get_luaentity() and obj:get_luaentity().name == var[1] then
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update_item_entity(pos, node, (node.param2+1) % 4)
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break
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end
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end
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end
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return
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elseif mode == screwdriver.ROTATE_AXIS then
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return false
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end
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end,
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})
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minetest.register_lbm({
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label = "Update legacy item frames",
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name = "mcl_itemframes:update_legacy_item_frames",
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nodenames = var[12],
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action = function(pos, node)
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-- Swap legacy node, then respawn entity
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node.name = var[3]
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local meta = minetest.get_meta(pos)
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local item = meta:get_string("item")
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minetest.swap_node(pos, node)
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if item ~= "" then
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local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
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local inv = meta:get_inventory()
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inv:set_size("main", 1)
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if not itemstack:is_empty() then
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inv:set_stack("main", 1, itemstack)
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end
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end
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update_item_entity(pos, node)
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end,
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})
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-- FIXME: Item entities can get destroyed by /clearobjects
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minetest.register_lbm({
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label = "Respawn item frame item entities",
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name = "mcl_itemframes:respawn_entities",
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nodenames = {var[3]},
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run_at_every_load = true,
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action = function(pos, node)
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update_item_entity(pos, node)
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end,
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})
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end
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local update_item_entity = function(pos, node, param2)
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remove_item_entity(pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
|
||||
if not param2 then
|
||||
param2 = node.param2
|
||||
end
|
||||
if node.name == "mcl_itemframes:item_frame" then
|
||||
local posad = facedir[param2]
|
||||
pos.x = pos.x + posad.x*6.5/16
|
||||
pos.y = pos.y + posad.y*6.5/16
|
||||
pos.z = pos.z + posad.z*6.5/16
|
||||
end
|
||||
local yaw = math.pi*2 - param2 * math.pi/2
|
||||
local map_id = item:get_meta():get_string("mcl_maps:id")
|
||||
if map_id == "" then
|
||||
local e = minetest.add_entity(pos, "mcl_itemframes:item")
|
||||
local lua = e:get_luaentity()
|
||||
lua._nodename = node.name
|
||||
local itemname = item:get_name()
|
||||
if itemname == "" or itemname == nil then
|
||||
lua._texture = "blank.png"
|
||||
lua._scale = 1
|
||||
else
|
||||
lua._texture = itemname
|
||||
local def = minetest.registered_items[itemname]
|
||||
lua._scale = def and def.wield_scale and def.wield_scale.x or 1
|
||||
end
|
||||
lua:_update_texture()
|
||||
if node.name == "mcl_itemframes:item_frame" then
|
||||
e:set_yaw(yaw)
|
||||
end
|
||||
else
|
||||
local e = minetest.add_entity(pos, "mcl_itemframes:map", map_id)
|
||||
e:set_yaw(yaw)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local drop_item = function(pos, node, meta, clicker)
|
||||
local cname = ""
|
||||
if clicker and clicker:is_player() then
|
||||
cname = clicker:get_player_name()
|
||||
end
|
||||
if node.name == "mcl_itemframes:item_frame" and not minetest.is_creative_enabled(cname) then
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
if not item:is_empty() then
|
||||
minetest.add_item(pos, item)
|
||||
end
|
||||
end
|
||||
meta:set_string("infotext", "")
|
||||
remove_item_entity(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_itemframes:item_frame",{
|
||||
description = S("Item Frame"),
|
||||
_tt_help = S("Can hold an item"),
|
||||
_doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."),
|
||||
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
|
||||
drawtype = "mesh",
|
||||
is_ground_content = false,
|
||||
mesh = "mcl_itemframes_itemframe1facedir.obj",
|
||||
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||
tiles = {"mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_itemframe_background.png"},
|
||||
inventory_image = "mcl_itemframes_item_frame.png",
|
||||
wield_image = "mcl_itemframes_item_frame.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
|
||||
sounds = mcl_sounds.node_sound_defaults(),
|
||||
node_placement_prediction = "",
|
||||
on_timer = function(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local stack = inv:get_stack("main", 1)
|
||||
local itemname = stack:get_name()
|
||||
if minetest.get_item_group(itemname, "clock") > 0 then
|
||||
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
|
||||
if itemname ~= new_name then
|
||||
stack:set_name(new_name)
|
||||
inv:set_stack("main", 1, stack)
|
||||
local node = minetest.get_node(pos)
|
||||
update_item_entity(pos, node, node.param2)
|
||||
end
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end
|
||||
end,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
if not itemstack then
|
||||
return
|
||||
end
|
||||
local pname = clicker:get_player_name()
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
drop_item(pos, node, meta, clicker)
|
||||
local inv = meta:get_inventory()
|
||||
if itemstack:is_empty() then
|
||||
remove_item_entity(pos, node)
|
||||
meta:set_string("infotext", "")
|
||||
inv:set_stack("main", 1, "")
|
||||
return itemstack
|
||||
end
|
||||
local put_itemstack = ItemStack(itemstack)
|
||||
put_itemstack:set_count(1)
|
||||
local itemname = put_itemstack:get_name()
|
||||
if minetest.get_item_group(itemname, "compass") > 0 then
|
||||
put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
|
||||
end
|
||||
if minetest.get_item_group(itemname, "clock") > 0 then
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end
|
||||
inv:set_stack("main", 1, put_itemstack)
|
||||
update_item_entity(pos, node)
|
||||
-- Add node infotext when item has been named
|
||||
local imeta = itemstack:get_meta()
|
||||
local iname = imeta:get_string("name")
|
||||
if iname then
|
||||
meta:set_string("infotext", iname)
|
||||
end
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return count
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
drop_item(pos, node, meta)
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode, param2)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
-- Rotate face
|
||||
--local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
local objs = nil
|
||||
if node.name == "mcl_itemframes:item_frame" then
|
||||
objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
end
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_itemframes:item" then
|
||||
update_item_entity(pos, node, (node.param2+1) % 4)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return
|
||||
elseif mode == screwdriver.ROTATE_AXIS then
|
||||
return false
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_itemframes:item_frame",
|
||||
recipe = {
|
||||
|
@ -311,37 +356,13 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Update legacy item frames",
|
||||
name = "mcl_itemframes:update_legacy_item_frames",
|
||||
nodenames = {"itemframes:frame"},
|
||||
action = function(pos, node)
|
||||
-- Swap legacy node, then respawn entity
|
||||
node.name = "mcl_itemframes:item_frame"
|
||||
local meta = minetest.get_meta(pos)
|
||||
local item = meta:get_string("item")
|
||||
minetest.swap_node(pos, node)
|
||||
if item ~= "" then
|
||||
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
if not itemstack:is_empty() then
|
||||
inv:set_stack("main", 1, itemstack)
|
||||
end
|
||||
end
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
-- FIXME: Item entities can get destroyed by /clearobjects
|
||||
minetest.register_lbm({
|
||||
label = "Respawn item frame item entities",
|
||||
name = "mcl_itemframes:respawn_entities",
|
||||
nodenames = {"mcl_itemframes:item_frame"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'mcl_itemframes:glow_item_frame',
|
||||
recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
|
||||
})
|
||||
|
||||
minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")
|
||||
minetest.register_alias("extra_mobs:glow_item_frame","mcl_itemframes:glow_item_frame")
|
||||
minetest.register_alias("extra_mobs:glow_frame","mcl_itemframes:glow_item_frame")
|
||||
minetest.register_alias("extra_mobs:glow_item_frame_item","mcl_itemframes:glow_item")
|
||||
|
|
Loading…
Reference in New Issue