MineClone5/mods/redstone/mesecons_solarpanel/init.lua

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local boxes = { -8/16, -8/16, -8/16, 8/16, -2/16, 8/16 } -- Solar Pannel
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_on", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel.png",
paramtype = "light",
walkable = false,
is_ground_content = false,
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selection_box = {
type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
drop = "mesecons_solarpanel:solar_panel_off",
groups = {dig_immediate=3, not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}}
})
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_off", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel.png",
paramtype = "light",
walkable = false,
is_ground_content = false,
selection_box = {
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type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
groups = {dig_immediate=3},
description="Daylight Sensor",
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sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = {
state = mesecon.state.off
}}
})
minetest.register_craft({
output = 'mesecons_solarpanel:solar_panel_off',
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recipe = {
{'default:glass', 'default:glass', 'default:glass'},
{'default:quartz_crystal', 'default:quartz_crystal', 'default:quartz_crystal'},
{'group:wood_slab', 'group:wood_slab', 'group:wood_slab'},
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}
})
minetest.register_abm(
{nodenames = {"mesecons_solarpanel:solar_panel_off"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.get_node_light(pos, nil)
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if light >= 12 and minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
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mesecon:receptor_on(pos)
end
end,
})
minetest.register_abm(
{nodenames = {"mesecons_solarpanel:solar_panel_on"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.get_node_light(pos, nil)
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if light < 12 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2})
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mesecon:receptor_off(pos)
end
end,
})
--- Solar panel inversed
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_inverted_on", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel_inverted.png","jeija_solar_panel_inverted.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel_inverted.png",
paramtype = "light",
walkable = false,
is_ground_content = false,
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selection_box = {
type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
drop = "mesecons_solarpanel:solar_panel_inverted_off",
groups = {dig_immediate=3, not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}}
})
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_inverted_off", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel_inverted.png","jeija_solar_panel_inverted.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel_inverted.png",
paramtype = "light",
walkable = false,
is_ground_content = false,
selection_box = {
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type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
groups = {dig_immediate=3},
description="Inverted Daylight Sensor",
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sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = {
state = mesecon.state.off
}}
})
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-- Unofficial craft
-- TODO: Make solar panel switch on user action, so this craft can be removed
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minetest.register_craft({
output = '"mesecons_solarpanel:solar_panel_inverted_off" 1',
recipe = {
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{'group:wood_slab', 'group:wood_slab', 'group:wood_slab'},
{'default:quartz_crystal', 'default:quartz_crystal', 'default:quartz_crystal'},
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{'default:glass', 'default:glass', 'default:glass'},
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}
})
minetest.register_abm(
{nodenames = {"mesecons_solarpanel:solar_panel_inverted_off"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.get_node_light(pos, nil)
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if light < 12 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_on", param2=node.param2})
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mesecon:receptor_on(pos)
end
end,
})
minetest.register_abm(
{nodenames = {"mesecons_solarpanel:solar_panel_inverted_on"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.get_node_light(pos, nil)
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if light >= 12 and minetest.get_timeofday() > 0.8 and minetest.get_timeofday() < 0.2 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_off", param2=node.param2})
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mesecon:receptor_off(pos)
end
end,
})
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minetest.register_craft({
type = "fuel",
recipe = "mesecons_solarpanel:solar_panel_off",
burntime = 15
})
minetest.register_craft({
type = "fuel",
recipe = "mesecons_solarpanel:solar_panel_inverted_off",
burntime = 15
})