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village_sc
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a726dfbd83 | |
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f78d2c8122 | |
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cc2c2b95c9 |
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@ -51,17 +51,18 @@ schem_path = settlements.modpath.."/schematics/"
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--
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--
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local basic_pseudobiome_villages = minetest.settings:get_bool("basic_pseudobiome_villages", true)
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local basic_pseudobiome_villages = minetest.settings:get_bool("basic_pseudobiome_villages", true)
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-- Existing bug in which blacksmith foundation is nowhere near as long as the build. Figure which is needed and expand.
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settlements.schematic_table = {
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settlements.schematic_table = {
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{name = "large_house", mts = schem_path.."large_house.mts", hwidth = 11, hdepth = 12, hheight = 9, hsize = 14, max_num = 0.08 , rplc = basic_pseudobiome_villages },
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{name = "large_house", mts = schem_path.."large_house.mts", hwidth = 12, hdepth = 12, hheight = 9, hsize = 14, max_num = 0.08 , rplc = basic_pseudobiome_villages },
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{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.055, rplc = basic_pseudobiome_villages },
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{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.055, rplc = basic_pseudobiome_villages },
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{name = "butcher", mts = schem_path.."butcher.mts", hwidth = 11, hdepth = 8, hheight = 10, hsize = 14, max_num = 0.03 , rplc = basic_pseudobiome_villages },
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{name = "butcher", mts = schem_path.."butcher.mts", hwidth = 12, hdepth = 8, hheight = 10, hsize = 14, max_num = 0.03 , rplc = basic_pseudobiome_villages },
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{name = "church", mts = schem_path.."church.mts", hwidth = 13, hdepth = 13, hheight = 14, hsize = 15, max_num = 0.04 , rplc = basic_pseudobiome_villages },
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{name = "church", mts = schem_path.."church.mts", hwidth = 13, hdepth = 13, hheight = 14, hsize = 15, max_num = 0.04 , rplc = basic_pseudobiome_villages },
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{name = "farm", mts = schem_path.."farm.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.1 , rplc = basic_pseudobiome_villages },
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{name = "farm", mts = schem_path.."farm.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.1 , rplc = basic_pseudobiome_villages },
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{name = "lamp", mts = schem_path.."lamp.mts", hwidth = 3, hdepth = 3, hheight = 13, hsize = 10, max_num = 0.1 , rplc = false },
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{name = "lamp", mts = schem_path.."lamp.mts", hwidth = 3, hdepth = 3, hheight = 13, hsize = 10, max_num = 0.1 , rplc = false },
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{name = "library", mts = schem_path.."library.mts", hwidth = 12, hdepth = 12, hheight = 8, hsize = 13, max_num = 0.04 , rplc = basic_pseudobiome_villages },
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{name = "library", mts = schem_path.."library.mts", hwidth = 12, hdepth = 12, hheight = 8, hsize = 13, max_num = 0.04 , rplc = basic_pseudobiome_villages },
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{name = "medium_house", mts = schem_path.."medium_house.mts", hwidth = 8, hdepth = 12, hheight = 8, hsize = 14, max_num = 0.08 , rplc = basic_pseudobiome_villages },
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{name = "medium_house", mts = schem_path.."medium_house.mts", hwidth = 9, hdepth = 12, hheight = 8, hsize = 14, max_num = 0.08 , rplc = basic_pseudobiome_villages },
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{name = "small_house", mts = schem_path.."small_house.mts", hwidth = 9, hdepth = 7, hheight = 8, hsize = 13, max_num = 0.7 , rplc = basic_pseudobiome_villages },
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{name = "small_house", mts = schem_path.."small_house.mts", hwidth = 9, hdepth = 8, hheight = 8, hsize = 13, max_num = 0.7 , rplc = basic_pseudobiome_villages },
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{name = "tavern", mts = schem_path.."tavern.mts", hwidth = 11, hdepth = 10, hheight = 10, hsize = 13, max_num = 0.050, rplc = basic_pseudobiome_villages },
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{name = "tavern", mts = schem_path.."tavern.mts", hwidth = 12, hdepth = 10, hheight = 10, hsize = 13, max_num = 0.050, rplc = basic_pseudobiome_villages },
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{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 6, hsize = 10, max_num = 0.045, rplc = basic_pseudobiome_villages },
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{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 6, hsize = 10, max_num = 0.045, rplc = basic_pseudobiome_villages },
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}
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}
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@ -1,17 +1,35 @@
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local function mcl_log (message)
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mcl_util.mcl_log (message, "[Village - Foundation]")
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end
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local foundation_materials = {}
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foundation_materials["mcl_core:sand"] = "mcl_core:sandstone"
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--"mcl_core:sandstonecarved"
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-- function to fill empty space below baseplate when building on a hill
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-- function to fill empty space below baseplate when building on a hill
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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function settlements.ground(pos, pr) -- role model: Wendelsteinkircherl, Brannenburg
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function settlements.ground(pos, pr, platform_material) -- role model: Wendelsteinkircherl, Brannenburg
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local p2 = vector.new(pos)
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local p2 = vector.new(pos)
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local cnt = 0
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local cnt = 0
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local mat = "mcl_core:dirt"
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local mat = "mcl_core:dirt"
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if not platform_material then
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mat = "mcl_core:dirt"
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else
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mat = platform_material
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end
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p2.y = p2.y-1
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p2.y = p2.y-1
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while true do
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while true do
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cnt = cnt+1
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cnt = cnt+1
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if cnt > 20 then break end
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if cnt > 20 then break end
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if cnt>pr:next(2,4) then
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if cnt>pr:next(2,4) then
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if not platform_material then
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mat = "mcl_core:stone"
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mat = "mcl_core:stone"
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end
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end
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end
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minetest.swap_node(p2, {name=mat})
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minetest.swap_node(p2, {name=mat})
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p2.y = p2.y-1
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p2.y = p2.y-1
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end
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end
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@ -40,6 +58,12 @@ function settlements.terraform(settlement_info, pr)
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end
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end
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--fheight = schematic_data["hheight"] * 3 -- remove trees and leaves above
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--fheight = schematic_data["hheight"] * 3 -- remove trees and leaves above
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fheight = schematic_data["hheight"] -- remove trees and leaves above
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fheight = schematic_data["hheight"] -- remove trees and leaves above
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local surface_mat = settlement_info[i]["surface_mat"]
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mcl_log("Surface material: " .. tostring(surface_mat))
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local platform_mat = foundation_materials[surface_mat]
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mcl_log("Foundation material: " .. tostring(platform_mat))
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--
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--
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-- now that every info is available -> create platform and clear space above
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-- now that every info is available -> create platform and clear space above
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--
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--
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@ -48,7 +72,8 @@ function settlements.terraform(settlement_info, pr)
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for yi = 0,fheight *3 do
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for yi = 0,fheight *3 do
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if yi == 0 then
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if yi == 0 then
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local p = {x=pos.x+xi, y=pos.y, z=pos.z+zi}
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local p = {x=pos.x+xi, y=pos.y, z=pos.z+zi}
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settlements.ground(p, pr)
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-- Pass in biome info and make foundations of same material (seed: apple for desert)
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settlements.ground(p, pr, platform_mat)
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else
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else
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-- write ground
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-- write ground
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-- local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi}
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-- local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi}
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