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1 changed files with 274 additions and 71 deletions

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@ -24,15 +24,37 @@ local vector_floor = vector.floor
local table_copy = table.copy
local table_remove = table.remove
local pairs = pairs
-- TODO Set logger to false as default
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_spawning", true)
local function mcl_log (message)
if LOGGING_ON then
mcl_util.mcl_log (message, "[Mobs spawn]", true)
end
end
local dbg_spawn_attempts = 0
local dbg_spawn_succ = 0
local dbg_spawn_counts = {}
-- range for mob count
local aoc_range = 136
local remove_far = true
local WAIT_FOR_SPAWN_ATTEMPT = 10
local FIND_SPAWN_POS_RETRIES = 10
local MOB_SPAWN_ZONE_INNER = 24
local MOB_SPAWN_ZONE_MIDDLE = 32
local MOB_SPAWN_ZONE_OUTER = 128 --TODO not used yet. Should replace aoc
-- range for mob count
local MOB_CAP_INNER_RADIUS = 32
local aoc_range = 136
local MISSING_CAP_DEFAULT = 15
local MOBS_CAP_CLOSE = 5
local mob_cap = {
monster = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10,
@ -250,22 +272,58 @@ local function count_mobs_total(mob_type)
return num
end
local function count_mobs_all()
local mobs_found = {}
local function count_mobs_add_entry (mobs_list, mob_cat)
if mobs_list[mob_cat] then
mobs_list[mob_cat] = mobs_list[mob_cat] + 1
else
mobs_list[mob_cat] = 1
end
end
--categorise_by can be name or type
local function count_mobs_all(categorise_by, pos)
local mobs_found_wide = {}
local mobs_found_close = {}
local num = 0
for _,entity in pairs(minetest.luaentities) do
if entity.is_mob then
local mob_type = entity.type -- animal / monster / npc
local mob_name = entity.name
if mobs_found[mob_name] then
mobs_found[mob_name] = mobs_found[mob_name] + 1
if entity and entity.is_mob then
local add_entry = false
--local mob_type = entity.type -- animal / monster / npc
local mob_cat = entity[categorise_by]
if pos then
local mob_pos = entity.object:get_pos()
if mob_pos then
local distance = vector.distance(pos, mob_pos)
mcl_log("distance: ".. distance)
if distance <= MOB_SPAWN_ZONE_MIDDLE then
mcl_log("distance is close")
count_mobs_add_entry (mobs_found_close, mob_cat)
count_mobs_add_entry (mobs_found_wide, mob_cat)
add_entry = true
elseif distance <= MOB_SPAWN_ZONE_OUTER then
mcl_log("distance is wide")
count_mobs_add_entry (mobs_found_wide, mob_cat)
add_entry = true
else
--mcl_log("mob_pos: " .. minetest.pos_to_string(mob_pos))
end
end
else
mobs_found[mob_name] = 1
count_mobs_add_entry (mobs_found_wide, mob_cat)
add_entry = true
end
if add_entry then
num = num + 1
end
num = num + 1
end
end
return mobs_found, num
mcl_log("num: ".. num)
return mobs_found_close, mobs_found_wide, num
end
local function count_mobs_total_cap(mob_type)
@ -280,6 +338,19 @@ local function count_mobs_total_cap(mob_type)
return num
end
local function output_mob_stats(mob_counts, total_mobs)
if (total_mobs) then
minetest.log("action", "Total mobs found: " .. total_mobs)
end
if mob_counts then
for k, v1 in pairs(mob_counts) do
minetest.log("action", "k: " .. tostring(k))
minetest.log("action", "v1: " .. tostring(v1))
end
end
end
-- global functions
function mcl_mobs:spawn_abm_check(pos, node, name)
@ -422,9 +493,10 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
summary_chance = summary_chance + chance
end
local two_pi = 2 * math.pi
local function get_next_mob_spawn_pos(pos)
local distance = math_random(25, 32)
local distance = math_random(MOB_SPAWN_ZONE_INNER + 1, MOB_SPAWN_ZONE_MIDDLE)
local angle = math_random() * two_pi
local xoff = math_round(distance * math_cos(angle))
local yoff = math_round(distance * math_sin(angle))
@ -433,7 +505,7 @@ end
local function decypher_limits(posy)
posy = math_floor(posy)
return posy - 32, posy + 32
return posy - MOB_SPAWN_ZONE_MIDDLE, posy + MOB_SPAWN_ZONE_MIDDLE
end
--a simple helper function for mob_spawn
@ -484,7 +556,9 @@ local function has_room(self,pos)
return true
end
local function spawn_check(pos,spawn_def,ignore_caps)
local function spawn_check(pos, spawn_def)
if not spawn_def then return end
dbg_spawn_attempts = dbg_spawn_attempts + 1
local dimension = mcl_worlds.pos_to_dimension(pos)
@ -507,17 +581,8 @@ local function spawn_check(pos,spawn_def,ignore_caps)
local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
local is_bedrock = gotten_node == "mcl_core:bedrock"
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
local mob_count_wide = 0
local mob_count = 0
if not ignore_caps then
mob_count = count_mobs(pos,32,mob_type)
mob_count_wide = count_mobs(pos,aoc_range,mob_type)
end
if pos and spawn_def
and ( mob_count_wide < (mob_cap[mob_type] or 15) )
and ( mob_count < 5 )
and pos.y >= spawn_def.min_height
and pos.y <= spawn_def.max_height
and spawn_def.dimension == dimension
@ -553,8 +618,7 @@ function mcl_mobs.spawn(pos,id)
end
local function spawn_group(p,mob,spawn_on,group_max,group_min)
if not group_min then group_min = 1 end
local function spawn_group(p,mob,spawn_on,amount_to_spawn)
local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
local o
table.shuffle(nn)
@ -562,9 +626,10 @@ local function spawn_group(p,mob,spawn_on,group_max,group_min)
nn = {}
table.insert(nn,p)
end
for i = 1, math.random(group_min,group_max) do
for i = 1, amount_to_spawn do
local sp = vector.offset(nn[math.random(#nn)],0,1,0)
if spawn_check(nn[math.random(#nn)],mob,true) then
if spawn_check(nn[math.random(#nn)],mob) then
if mob.type_of_spawning == "water" then
sp = get_water_spawn(sp)
end
@ -655,25 +720,135 @@ if mobs_spawn then
-- Get pos to spawn, x and z are randomised, y is range
local function spawn_a_mob(pos, dimension, y_min, y_max)
--create a disconnected clone of the spawn dictionary
--prevents memory leak
local function mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide)
--type = "monster",
--spawn_class = "hostile",
--type = "animal",
--spawn_class = "passive",
--local cod = {
-- type = "animal",
-- spawn_class = "water",
--if mob_type == "animal" then
--end
--mcl_log("spawn_class: " .. spawn_class)
mcl_log("mob_type: " .. mob_type)
local type_cap = mob_cap[mob_type] or MISSING_CAP_DEFAULT
local close_zone_cap = MOBS_CAP_CLOSE
mcl_log("type_cap: " .. type_cap)
local mob_total_wide = mob_counts_wide[mob_type]
if not mob_total_wide then
--mcl_log("none of type found. set as 0")
mob_total_wide = 0
end
local cap_space_wide = type_cap - mob_total_wide
if cap_space_wide < 1 then
cap_space_wide = 0
end
mcl_log("mob_total_wide: " .. mob_total_wide)
mcl_log("cap_space_wide: " .. cap_space_wide)
local mob_total_close = mob_counts_close[mob_type]
if not mob_total_close then
--mcl_log("none of type found. set as 0")
mob_total_close = 0
end
local cap_space_close = close_zone_cap - mob_total_close
if cap_space_close < 1 then
cap_space_close = 0
end
mcl_log("mob_total_close: " .. mob_total_close)
mcl_log("cap_space_close: " .. cap_space_close)
--TODO Remove old checks
local compare_to_old_checks = true
if compare_to_old_checks then
local mob_count_wide = count_mobs(pos,MOB_SPAWN_ZONE_OUTER,mob_type)
local mob_count_close = count_mobs(pos,MOB_CAP_INNER_RADIUS,mob_type)
if mob_total_wide ~= mob_count_wide then
mcl_log("old mob_count_wide: " .. mob_count_wide)
mcl_log("A difference in wide mob count")
else
--mcl_log("No difference in wide mob count")
end
if mob_total_close ~= mob_count_close then
mcl_log("old mob_count_close: " .. mob_count_close)
mcl_log("A difference in close mob count")
else
--mcl_log("No difference in close mob count")
end
end
return cap_space_wide, cap_space_close
end
local function find_spawning_position(pos, max_times)
local spawning_position
local max_loops = 1
if max_times then max_loops = max_times end
local i = 0
repeat
local goal_pos = get_next_mob_spawn_pos(pos)
local y_min, y_max = decypher_limits(pos.y)
local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"}
)
if #spawning_position_list > 0 then
mcl_log("Spawning positions available: " .. minetest.pos_to_string(goal_pos))
spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
else
mcl_log("Spawning position isn't good. Do not spawn: " .. minetest.pos_to_string(goal_pos))
end
i = i + 1
if i >= max_loops then
mcl_log("Cancel finding spawn positions at: " .. max_loops)
break
end
until spawning_position
return spawning_position
end
local function spawn_a_mob(pos)
--create a disconnected clone of the spawn dictionary, prevents memory leak
local mob_library_worker_table = table_copy(spawn_dictionary)
local goal_pos = get_next_mob_spawn_pos(pos)
local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
if not spawning_position then
-- TODO do we log to user
--mcl_log("abandon this")
return
end
local mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("type", spawning_position)
-- TODO remove output
output_mob_stats(mob_counts_close, total_mobs)
output_mob_stats(mob_counts_wide, total_mobs)
--grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities
local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"}
)
if #spawning_position_list <= 0 then return end
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
local noise = perlin_noise:get_3d(spawning_position)
local current_summary_chance = summary_chance
table.shuffle(mob_library_worker_table)
while #mob_library_worker_table > 0 do
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
local mob_index = 1
@ -684,13 +859,22 @@ if mobs_spawn then
mob_chance = mob_library_worker_table[mob_index].chance
step_chance = step_chance + mob_chance
end
local mob_def = mob_library_worker_table[mob_index]
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
local mob_def = mob_library_worker_table[mob_index]
if mob_def and mob_def.name and minetest.registered_entities[mob_def.name] then
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
local mob_type = minetest.registered_entities[mob_def.name].type
if spawn_check(spawning_position,mob_def) then
local mob_def_ent = minetest.registered_entities[mob_def.name]
local mob_type = mob_def_ent.type
-- TODO use spawn class for caps
--local spawn_class = mob_def_ent.spawn_class
--spawn_class = "water"
local cap_space_wide, cap_space_close = mob_cap_space (spawning_position, mob_type, mob_counts_close, mob_counts_wide)
if cap_space_close > 0 and cap_space_wide > 0 and spawn_check(spawning_position,mob_def) then
if mob_def.type_of_spawning == "water" then
spawning_position = get_water_spawn(spawning_position)
if not spawning_position then
@ -698,25 +882,51 @@ if mobs_spawn then
return
end
end
if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(spawning_position) then
if mob_def_ent.can_spawn and not mob_def_ent.can_spawn(spawning_position) then
minetest.log("warning","[mcl_mobs] mob "..mob_def.name.." refused to spawn at "..minetest.pos_to_string(vector.round(spawning_position)))
return
end
--everything is correct, spawn mob
local object
if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
if logging then
minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
end
object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
--everything is correct, spawn mob
local spawn_in_group = mob_def_ent.spawn_in_group or 4
local spawned
if spawn_in_group and (math.random(5) == 1) then
local group_min = mob_def_ent.spawn_in_group_min or 1
if not group_min then group_min = 1 end
local amount_to_spawn = math.random(group_min,spawn_in_group)
if amount_to_spawn > cap_space_wide then
mcl_log("Spawning quantity: " .. amount_to_spawn)
mcl_log("Throttle amount to cap space: " .. cap_space_wide)
amount_to_spawn = cap_space_wide
end
if logging then
minetest.log("action", "[mcl_mobs] A group of " ..amount_to_spawn .. " " .. mob_def.name .. " mob spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
end
spawned = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name}, amount_to_spawn)
else
if logging then
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
end
object = mcl_mobs.spawn(spawning_position, mob_def.name)
spawned = mcl_mobs.spawn(spawning_position, mob_def.name)
end
if spawned then
--mcl_log("We have spawned")
mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("type", pos)
local new_spawning_position = find_spawning_position(pos)
if new_spawning_position then
mcl_log("Setting new spawning position")
spawning_position = new_spawning_position
else
mcl_log("Cannot set new spawning position")
end
end
end
end
current_summary_chance = current_summary_chance - mob_chance
table_remove(mob_library_worker_table, mob_index)
@ -728,22 +938,24 @@ if mobs_spawn then
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 10 then return end
if timer < WAIT_FOR_SPAWN_ATTEMPT then return end
timer = 0
local players = get_connected_players()
local total_mobs = count_mobs_total_cap()
if total_mobs > mob_cap.total or total_mobs > #players * mob_cap.player then
minetest.log("action","[mcl_mobs] global mob cap reached. no cycle spawning.")
return
end --mob cap per player
for _, player in pairs(players) do
local pos = player:get_pos()
local dimension = mcl_worlds.pos_to_dimension(pos)
-- ignore void and unloaded area
if dimension ~= "void" and dimension ~= "default" then
local y_min, y_max = decypher_limits(pos.y)
spawn_a_mob(pos, dimension, y_min, y_max)
spawn_a_mob(pos)
end
end
end)
@ -775,27 +987,18 @@ function mob_class:check_despawn(pos, dtime)
end
end
minetest.register_chatcommand("mobstats",{
privs = { debug = true },
func = function(n,param)
minetest.chat_send_player(n,dump(dbg_spawn_counts))
local pos = minetest.get_player_by_name(n):get_pos()
minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,MOB_CAP_INNER_RADIUS))
minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
local mob_counts, total_mobs = count_mobs_all()
if (total_mobs) then
minetest.log("action", "Total mobs found: " .. total_mobs)
end
if mob_counts then
for k, v1 in pairs(mob_counts) do
minetest.log("action", "k: " .. tostring(k))
minetest.log("action", "v1: " .. tostring(v1))
end
end
local mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("name") -- Can use "type"
output_mob_stats(mob_counts_wide, total_mobs)
end
})