Allow smelting of deepslate ores.

* Register "cooking" crafting recipe for deepslate ores that enables
  smelting these ores in furnaces.
* Extend deepslate ore registration function to allow passing cooking
  result as argument.
* Update the deepslate ore table to include smelting results.
* Put deepslate w/ lapis drops in a separate table, making the deepslate
  ores table less unwieldly.
This commit is contained in:
kabou 2022-05-03 22:16:48 +02:00 committed by Gitea
parent f8f6ea22c8
commit f5abc28190
1 changed files with 36 additions and 18 deletions

View File

@ -66,7 +66,7 @@ minetest.register_node("mcl_deepslate:tuff", {
_mcl_silk_touch_drop = true,
})
local function register_deepslate_ore(desc, drop, pick, xp)
local function register_deepslate_ore(desc, drop, cooked, pick, xp)
local item = desc:lower()
local item_string
if item == "lapis lazuli" then
@ -74,7 +74,8 @@ local function register_deepslate_ore(desc, drop, pick, xp)
else
item_string = item
end
minetest.register_node("mcl_deepslate:deepslate_with_"..item_string, {
local nodename = "mcl_deepslate:deepslate_with_"..item_string
minetest.register_node(nodename, {
description = S("Deepslate "..desc.." Ore"),
_doc_items_longdesc = S("Deepslate "..item.." ore is a variant of "..item.." ore that can generate in deepslate and tuff blobs."),
_doc_items_hidden = false,
@ -89,30 +90,40 @@ local function register_deepslate_ore(desc, drop, pick, xp)
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_craft({
type = "cooking",
output = cooked,
recipe = nodename,
cooktime = 10,
})
end
local deepslate_ores = {
{ "Coal", "mcl_core:coal_lump", 1, 1 },
{ "Iron", "mcl_raw_ores:raw_iron", 3, 0 },
{ "Gold", "mcl_raw_ores:raw_gold", 4, 0 },
{ "Emerald", "mcl_core:emerald", 4, 6 },
{ "Diamond", "mcl_core:diamond", 4, 4 },
{ "Lapis Lazuli", { max_items = 1, items = {
local lapis_drops = {
max_items = 1, items = {
{ items = { "mcl_dye:blue 8" }, rarity = 5 },
{ items = { "mcl_dye:blue 7" }, rarity = 5 },
{ items = { "mcl_dye:blue 6" }, rarity = 5 },
{ items = { "mcl_dye:blue 5" }, rarity = 5 },
{ items = { "mcl_dye:blue 4" } },
{ items = { "mcl_dye:blue 4" } }
}
}, 3, 6 },
}
local deepslate_ores = {
{ "Coal", "mcl_core:coal_lump", "mcl_core:coal_lump", 1, 1 },
{ "Iron", "mcl_raw_ores:raw_iron", "mcl_core:iron_ingot", 3, 0 },
{ "Gold", "mcl_raw_ores:raw_gold", "mcl_core:gold_ingot", 4, 0 },
{ "Emerald", "mcl_core:emerald", "mcl_core:emerald", 4, 6 },
{ "Diamond", "mcl_core:diamond", "mcl_core:diamond", 4, 4 },
{ "Lapis Lazuli", lapis_drops, "mcl_dye:blue", 3, 6 },
}
for _, p in pairs(deepslate_ores) do
register_deepslate_ore(p[1], p[2], p[3], p[4])
register_deepslate_ore(p[1], p[2], p[3], p[4], p[5])
end
if copper_mod then
register_deepslate_ore("Copper", "mcl_copper:raw_copper", 4, 4)
register_deepslate_ore("Copper", "mcl_copper:raw_copper", "mcl_copper:copper_ingot", 4, 4)
end
local redstone_timer = 68.28
@ -184,7 +195,14 @@ minetest.register_node("mcl_deepslate:deepslate_with_redstone_lit", {
items = { "mesecons:redstone" },
min_count = 4,
max_count = 5,
}
},
})
minetest.register_craft({
type = "cooking",
output = "mesecons:redstone",
recipe = "mcl_deepslate:deepslate_with_redstone",
cooktime = 10,
})
--[[ Commented out for now because there the discussion how to handle this is ongoing