forked from VoxeLibre/VoxeLibre
Add support for biome specific sky- and fogcolor
_mcl_skycolor and _mcl_fogcolor in biomedef
This commit is contained in:
parent
d4b1e30b61
commit
6c127eb170
|
@ -1,17 +1,30 @@
|
|||
local mods_loaded = false
|
||||
local NIGHT_VISION_RATIO = 0.45
|
||||
|
||||
function mcl_weather.set_sky_box_clear(player)
|
||||
player:set_sky({
|
||||
type = "regular",
|
||||
sky_color = {
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
function mcl_weather.set_sky_box_clear(player,sky,fog)
|
||||
local sc = {
|
||||
day_sky = "#92B9FF",
|
||||
day_horizon = "#B4D0FF",
|
||||
day_horizon = "#C0D8FF",
|
||||
dawn_sky = "#B4BAFA",
|
||||
dawn_horizon = "#BAC1F0",
|
||||
night_sky = "#006AFF",
|
||||
night_horizon = "#4090FF",
|
||||
},
|
||||
}
|
||||
if sky then
|
||||
sc.day_sky = sky
|
||||
sc.dawn_sky = sky
|
||||
sc.night_sky = sky
|
||||
end
|
||||
if fog then
|
||||
sc.day_horizon = fog
|
||||
sc.dawn_horizon = fog
|
||||
sc.night_horizon = fog
|
||||
end
|
||||
player:set_sky({
|
||||
type = "regular",
|
||||
sky_color = sc,
|
||||
clouds = true,
|
||||
})
|
||||
end
|
||||
|
@ -97,9 +110,17 @@ mcl_weather.skycolor = {
|
|||
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||
local has_weather = (mcl_worlds.has_weather(pos) and (mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos))
|
||||
if dim == "overworld" then
|
||||
local biomesky
|
||||
local biomefog
|
||||
if mg_name ~= "v6" and mg_name ~= "singlenode" then
|
||||
local biome = minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)
|
||||
biomesky = minetest.registered_biomes[biome]._mcl_skycolor
|
||||
biomefog = minetest.registered_biomes[biome]._mcl_fogcolor
|
||||
end
|
||||
|
||||
if (mcl_weather.state == "none") then
|
||||
-- Clear weather
|
||||
mcl_weather.set_sky_box_clear(player)
|
||||
mcl_weather.set_sky_box_clear(player,biomesky,biomefog)
|
||||
player:set_sun({visible = true, sunrise_visible = true})
|
||||
player:set_moon({visible = true})
|
||||
player:set_stars({visible = true})
|
||||
|
|
Loading…
Reference in New Issue