forked from MineClone5/MineClone5
479 lines
16 KiB
Lua
479 lines
16 KiB
Lua
mcl_util = {}
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local minetest_get_item_group = minetest.get_item_group
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local minetest_get_meta = minetest.get_meta
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local minetest_get_node = minetest.get_node
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local minetest_get_node_timer = minetest.get_node_timer
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local table_copy = table.copy
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-- Updates all values in t using values from to*.
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function table.update(t, ...)
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for _, to in ipairs{...} do
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for k,v in pairs(to) do
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t[k] = v
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end
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end
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return t
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end
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-- Updates nil values in t using values from to*.
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function table.update_nil(t, ...)
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for _, to in ipairs{...} do
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for k,v in pairs(to) do
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if t[k] == nil then
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t[k] = v
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end
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end
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end
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return t
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end
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-- Creates a function that calls to the minetest
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-- function minetest_rotate_and_place. It rotates
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-- a block based on where it thinks the player is facing
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-- at the moment. This is typically called by pillar-like nodes.
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function mcl_util.rotate_axis(itemstack, placer, pointed_thing)
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minetest.rotate_and_place(itemstack, placer, pointed_thing,
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minetest.is_creative_enabled(placer:get_player_name()))
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return itemstack
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end
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-- Iterates through all items in the given inventory and
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-- returns the slot of the first item which matches a condition.
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-- Returns nil if no item was found.
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--- source_inventory: Inventory to take the item from
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--- source_list: List name of the source inventory from which to take the item
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--- destination_inventory: Put item into this inventory
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--- destination_list: List name of the destination inventory to which to put the item into
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--- condition: Function which takes an itemstack and returns true if it matches the desired item condition.
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--- If set to nil, the slot of the first item stack will be taken unconditionally.
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-- dst_inventory and dst_list can also be nil if condition is nil.
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function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_inventory, dst_list, condition)
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local size = src_inventory:get_size(src_list)
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local stack
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for i=1, size do
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stack = src_inventory:get_stack(src_list, i)
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if not stack:is_empty() and (condition == nil or condition(stack, src_inventory, src_list, dst_inventory, dst_list)) then
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return i
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end
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end
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return nil
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end
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-- Returns true if itemstack is a shulker box
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local function is_not_shulker_box(itemstack)
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local g = minetest_get_item_group(itemstack:get_name(), "shulker_box")
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return g == 0 or g == nil
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end
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-- Moves a single item from one inventory to another.
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--- source_inventory: Inventory to take the item from
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--- source_list: List name of the source inventory from which to take the item
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--- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
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--- destination_inventory: Put item into this inventory
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--- destination_list: List name of the destination inventory to which to put the item into
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-- Returns true on success and false on failure
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-- Possible failures: No item in source slot, destination inventory full
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function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
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if source_stack_id == -1 then
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source_stack_id = mcl_util.get_first_occupied_inventory_slot(source_inventory, source_list)
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if source_stack_id == nil then
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return false
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end
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end
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if not source_inventory:is_empty(source_list) then
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local stack = source_inventory:get_stack(source_list, source_stack_id)
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if not stack:is_empty() then
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local new_stack = ItemStack(stack)
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new_stack:set_count(1)
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if not destination_inventory:room_for_item(destination_list, new_stack) then
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return false
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end
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stack:take_item()
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source_inventory:set_stack(source_list, source_stack_id, stack)
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destination_inventory:add_item(destination_list, new_stack)
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return true
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end
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end
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return false
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end
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-- Moves a single item from one container node into another. Performs a variety of high-level
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-- checks to prevent invalid transfers such as shulker boxes into shulker boxes
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--- source_pos: Position ({x,y,z}) of the node to take the item from
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--- destination_pos: Position ({x,y,z}) of the node to put the item into
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--- source_list (optional): List name of the source inventory from which to take the item. Default is normally "main"; "dst" for furnace
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--- source_stack_id (optional): The inventory position ID of the source inventory to take the item from (-1 for slot of the first valid item; -1 is default)
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--- destination_list (optional): List name of the destination inventory. Default is normally "main"; "src" for furnace
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-- Returns true on success and false on failure.
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local SHULKER_BOX = 3
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local FURNACE = 4
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local DOUBLE_CHEST_LEFT = 5
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local DOUBLE_CHEST_RIGHT = 6
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local CONTAINER_GROUP_TO_LIST = {
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[1] = "main",
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[2] = "main",
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[SHULKER_BOX] = "main",
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[FURNACE] = "dst",
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[DOUBLE_CHEST_LEFT] = "main",
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[DOUBLE_CHEST_RIGHT] = "main",
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}
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function mcl_util.move_item_container(source_pos, destination_pos, source_list, source_stack_id, destination_list)
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local spos = table_copy(source_pos)
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local snode = minetest_get_node(spos)
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local sctype = minetest_get_item_group(snode.name, "container")
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local default_source_list = CONTAINER_GROUP_TO_LIST[sctype]
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if not default_source_list then return end
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if sctype == DOUBLE_CHEST_RIGHT then
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local sparam2 = snode.param2
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if sparam2 == 0 then spos.x = spos.x - 1
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elseif sparam2 == 1 then spos.z = spos.z + 1
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elseif sparam2 == 2 then spos.x = spos.x + 1
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elseif sparam2 == 3 then spos.z = spos.z - 1
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end
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snode = minetest_get_node(spos)
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sctype = minetest_get_item_group(snode.name, "container")
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if sctype ~= DOUBLE_CHEST_LEFT then return end
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end
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local smeta = minetest_get_meta(spos)
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local sinv = smeta:get_inventory()
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local source_list = source_list or default_source_list
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local dpos = table_copy(destination_pos)
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local dnode = minetest_get_node(dpos)
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local dctype = minetest_get_item_group(dnode.name, "container")
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local default_destination_list = CONTAINER_GROUP_TO_LIST[sctype]
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if not default_destination_list then return end
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if dctype == DOUBLE_CHEST_RIGHT then
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local dparam2 = dnode.param2
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if dparam2 == 0 then dpos.x = dpos.x - 1
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elseif dparam2 == 1 then dpos.z = dpos.z + 1
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elseif dparam2 == 2 then dpos.x = dpos.x + 1
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elseif dparam2 == 3 then dpos.z = dpos.z - 1
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end
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dnode = minetest_get_node(dpos)
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dctype = minetest_get_item_group(dnode.name, "container")
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if dctype ~= DOUBLE_CHEST_LEFT then return end
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end
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local dmeta = minetest_get_meta(dpos)
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local dinv = dmeta:get_inventory()
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-- Automatically select stack slot ID if set to automatic
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local source_stack_id = source_stack_id or -1
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if source_stack_id == -1 then
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local cond = nil
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-- Prevent shulker box inception
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if dctype == SHULKER_BOX then cond = is_not_shulker_box end
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source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
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if not source_stack_id then
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if sctype == DOUBLE_CHEST_LEFT then
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local sparam2 = snode.param2
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if sparam2 == 0 then spos.x = spos.x + 1
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elseif sparam2 == 1 then spos.z = spos.z - 1
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elseif sparam2 == 2 then spos.x = spos.x - 1
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elseif sparam2 == 3 then spos.z = spos.z + 1
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end
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snode = minetest_get_node(spos)
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sctype = minetest_get_item_group(snode.name, "container")
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if sctype ~= DOUBLE_CHEST_RIGHT then return end
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smeta = minetest_get_meta(spos)
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sinv = smeta:get_inventory()
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source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
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end
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end
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if not source_stack_id then return end
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end
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-- Abort transfer if shulker box wants to go into shulker box
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if dctype == SHULKER_BOX then
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local stack = sinv:get_stack(source_list, source_stack_id)
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if stack and minetest_get_item_group(stack:get_name(), "shulker_box") == 1 then return end
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end
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local destination_list = destination_list or default_destination_list
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-- Move item
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local ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
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-- Try transfer to neighbor node if transfer failed and double container
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if not ok then
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if dctype == DOUBLE_CHEST_LEFT then
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local dparam2 = dnode.param2
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if dparam2 == 0 then dpos.x = dpos.x + 1
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elseif dparam2 == 1 then dpos.z = dpos.z - 1
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elseif dparam2 == 2 then dpos.x = dpos.x - 1
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elseif dparam2 == 3 then dpos.z = dpos.z + 1
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end
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dnode = minetest_get_node(dpos)
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dctype = minetest_get_item_group(dnode.name, "container")
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if dctype ~= DOUBLE_CHEST_RIGHT then return end
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dmeta = minetest_get_meta(dpos)
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dinv = dmeta:get_inventory()
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ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
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end
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end
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-- Update furnace
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if ok and dctype == FURNACE then
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-- Start furnace's timer function, it will sort out whether furnace can burn or not.
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minetest_get_node_timer(dpos):start(1.0)
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end
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return ok
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end
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-- Returns the ID of the first non-empty slot in the given inventory list
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-- or nil, if inventory is empty.
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function mcl_util.get_first_occupied_inventory_slot(inventory, listname)
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return mcl_util.get_eligible_transfer_item_slot(inventory, listname)
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end
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-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
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-- Returns false otherwise
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function mcl_util.is_fuel(item)
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return minetest.get_craft_result({method="fuel", width=1, items={item}}).time ~= 0
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end
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-- Returns a on_place function for plants
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-- * condition: function(pos, node, itemstack)
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-- * A function which is called by the on_place function to check if the node can be placed
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-- * Must return true, if placement is allowed, false otherwise.
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-- * If it returns a string, placement is allowed, but will place this itemstring as a node instead
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-- * pos, node: Position and node table of plant node
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-- * itemstack: Itemstack to place
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function mcl_util.generate_on_place_plant_function(condition)
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return function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities
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return itemstack
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end
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-- Call on_rightclick if the pointed node defines it
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local node = minetest_get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local place_pos
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local def_under = minetest.registered_nodes[minetest_get_node(pointed_thing.under).name]
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local def_above = minetest.registered_nodes[minetest_get_node(pointed_thing.above).name]
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if not def_under or not def_above then
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return itemstack
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end
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if def_under.buildable_to then
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place_pos = pointed_thing.under
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elseif def_above.buildable_to then
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place_pos = pointed_thing.above
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else
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return itemstack
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end
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-- Check placement rules
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local result, param2 = condition(place_pos, node, itemstack)
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if result == true then
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local idef = itemstack:get_definition()
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local new_itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing, param2)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1}, true)
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end
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end
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itemstack = new_itemstack
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end
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return itemstack
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end
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end
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-- adjust the y level of an object to the center of its collisionbox
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-- used to get the origin position of entity explosions
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function mcl_util.get_object_center(obj)
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local collisionbox = obj:get_properties().collisionbox
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local pos = obj:get_pos()
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local ymin = collisionbox[2]
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local ymax = collisionbox[5]
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pos.y = pos.y + (ymax - ymin) / 2.0
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return pos
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end
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function mcl_util.get_color(colorstr)
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local mc_color = mcl_colors[colorstr:upper()]
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if mc_color then
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colorstr = mc_color
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elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#" then
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return
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end
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local hex = tonumber(colorstr:sub(2, 7), 16)
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if hex then
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return colorstr, hex
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end
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end
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function mcl_util.call_on_rightclick(itemstack, player, pointed_thing)
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-- Call on_rightclick if the pointed node defines it
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if pointed_thing and pointed_thing.type == "node" then
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local pos = pointed_thing.under
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local node = minetest_get_node(pos)
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if player and not player:get_player_control().sneak then
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local nodedef = minetest.registered_nodes[node.name]
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local on_rightclick = nodedef and nodedef.on_rightclick
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if on_rightclick then
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return on_rightclick(pos, node, player, itemstack, pointed_thing) or itemstack
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end
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end
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end
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end
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function mcl_util.calculate_durability(itemstack)
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local unbreaking_level = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
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local armor_uses = minetest_get_item_group(itemstack:get_name(), "mcl_armor_uses")
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local uses
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if armor_uses > 0 then
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uses = armor_uses
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if unbreaking_level > 0 then
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uses = uses / (0.6 + 0.4 / (unbreaking_level + 1))
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end
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else
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local def = itemstack:get_definition()
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if def then
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local fixed_uses = def._mcl_uses
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if fixed_uses then
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uses = fixed_uses
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if unbreaking_level > 0 then
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uses = uses * (unbreaking_level + 1)
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end
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end
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end
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local _, groupcap = next(itemstack:get_tool_capabilities().groupcaps)
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uses = uses or (groupcap or {}).uses
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end
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return uses or 0
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end
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function mcl_util.use_item_durability(itemstack, n)
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local uses = mcl_util.calculate_durability(itemstack)
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itemstack:add_wear(65535 / uses * n)
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end
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function mcl_util.deal_damage(target, damage, mcl_reason)
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local luaentity = target:get_luaentity()
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if luaentity then
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if luaentity.deal_damage then
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luaentity:deal_damage(damage, mcl_reason or {type = "generic"})
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return
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elseif luaentity._cmi_is_mob then
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-- local puncher = mcl_reason and mcl_reason.direct or target
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-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
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if luaentity.health > 0 then
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luaentity.health = luaentity.health - damage
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luaentity.pause_timer = 0.4
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end
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return
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end
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end
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local hp = target:get_hp()
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if hp > 0 then
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target:set_hp(hp - damage, {_mcl_reason = mcl_reason})
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end
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end
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function mcl_util.get_hp(obj)
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity._cmi_is_mob then
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return luaentity.health
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else
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return obj:get_hp()
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end
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end
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function mcl_util.get_inventory(object, create)
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if object:is_player() then
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return object:get_inventory()
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else
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local luaentity = object:get_luaentity()
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local inventory = luaentity.inventory
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if create and not inventory and luaentity.create_inventory then
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inventory = luaentity:create_inventory()
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end
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return inventory
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end
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end
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function mcl_util.get_wielded_item(object)
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if object:is_player() then
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return object:get_wielded_item()
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else
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-- ToDo: implement getting wielditems from mobs as soon as mobs have wielditems
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return ItemStack()
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end
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end
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function mcl_util.get_object_name(object)
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if object:is_player() then
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return object:get_player_name()
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else
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local luaentity = object:get_luaentity()
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if not luaentity then
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return tostring(object)
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end
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return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name
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end
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end
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function mcl_util.replace_mob(obj, mob)
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local rot = obj:get_yaw()
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local pos = obj:get_pos()
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obj:remove()
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obj = minetest.add_entity(pos, mob)
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obj:set_yaw(rot)
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return obj
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end
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function mcl_util.get_pointed_thing(player)
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local pos = vector.offset(player:get_pos(), 0, player:get_properties().eye_height, 0)
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local look_dir = vector.multiply(player:get_look_dir(), 5)
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local pos2 = vector.add(pos, look_dir)
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local ray = minetest.raycast(pos, pos2, false, true)
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if ray then
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for pointed_thing in ray do
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return pointed_thing
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end
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end
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end
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local possible_hackers = {}
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function mcl_util.is_player(obj)
|
|
if not obj then return end
|
|
if not obj.is_player then return end
|
|
if not obj:is_player() then return end
|
|
local name = obj:get_player_name()
|
|
if not name then return end
|
|
if possible_hackers[name] then return end
|
|
return true
|
|
end
|
|
|
|
minetest.register_on_authplayer(function(name, ip, is_success)
|
|
if not is_success then return end
|
|
possible_hackers[name] = true
|
|
end)
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
possible_hackers[player:get_player_name()] = nil
|
|
end)
|