forked from MineClone5/MineClone5
87 lines
2.6 KiB
Lua
87 lines
2.6 KiB
Lua
local S = minetest.get_translator("mcl_tridents")
|
|
local cooldown = {}
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
cooldown[player:get_player_name()] = false
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
cooldown[player:get_player_name()] = false
|
|
end)
|
|
|
|
local GRAVITY = 9.81
|
|
local TRIDENT_DURABILITY = 251
|
|
local TRIDENT_COOLDOWN = 0.91
|
|
|
|
local TRIDENT_ENTITY = {
|
|
physical = true,
|
|
pointable = false,
|
|
visual = "mesh",
|
|
mesh = "mcl_trident.obj",
|
|
visual_size = {x=-1, y=1},
|
|
textures = {"mcl_trident.png"},
|
|
collisionbox = {-.1, -.1, -1, .1, .1, 0.5},
|
|
collide_with_objects = true,
|
|
_fire_damage_resistant = true,
|
|
|
|
_lastpos={},
|
|
_startpos=nil,
|
|
_damage=8, -- Damage on impact
|
|
_is_critical=false,
|
|
_stuck=false, -- Whether arrow is stuck
|
|
_stucktimer=nil,-- Amount of time (in seconds) the arrow has been stuck so far
|
|
_stuckrechecktimer=nil,-- An additional timer for periodically re-checking the stuck status of an arrow
|
|
_stuckin=nil, --Position of node in which arow is stuck.
|
|
_shooter=nil, -- ObjectRef of player or mob who shot it
|
|
|
|
_viscosity=0, -- Viscosity of node the arrow is currently in
|
|
_deflection_cooloff=0, -- Cooloff timer after an arrow deflection, to prevent many deflections in quick succession
|
|
}
|
|
|
|
minetest.register_entity("mcl_tridents:trident_entity", TRIDENT_ENTITY)
|
|
|
|
local spawn_trident = function(player)
|
|
local wielditem = player:get_wielded_item()
|
|
local obj = minetest.add_entity(vector.add(player:get_pos(), {x = 0, y = 1.5, z = 0}), "mcl_tridents:trident_entity")
|
|
local yaw = player:get_look_horizontal()+math.pi/2
|
|
|
|
if cooldown[player:get_player_name()] then
|
|
return
|
|
end
|
|
|
|
cooldown[player:get_player_name()] = true
|
|
|
|
minetest.after(TRIDENT_COOLDOWN, function()
|
|
cooldown[player:get_player_name()] = false
|
|
end)
|
|
|
|
if obj then
|
|
local durability = TRIDENT_DURABILITY
|
|
local unbreaking = mcl_enchanting.get_enchantment(wielditem, "unbreaking")
|
|
if unbreaking > 0 then
|
|
durability = durability * (unbreaking + 1)
|
|
end
|
|
wielditem:add_wear(65535/durability)
|
|
obj:set_velocity(vector.multiply(player:get_look_dir(), 20))
|
|
obj:set_acceleration({x=0, y=-GRAVITY, z=0})
|
|
obj:set_yaw(yaw)
|
|
end
|
|
end
|
|
|
|
|
|
minetest.register_tool("mcl_tridents:trident", {
|
|
description = S("Trident"),
|
|
_tt_help = S("Launches a trident when you rightclick and it is in your hand"),
|
|
_doc_items_durability = TRIDENT_DURABILITY,
|
|
inventory_image = "mcl_trident_inv.png",
|
|
stack_max = 1,
|
|
groups = {weapon=1,weapon_ranged=1,trident=1,enchantability=1},
|
|
_mcl_uses = TRIDENT_DURABILITY,
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
spawn_trident(placer)
|
|
end,
|
|
on_secondary_use = function(itemstack, user, pointed_thing)
|
|
spawn_trident(user)
|
|
end
|
|
})
|