--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("extra_mobs") mobs:register_mob("extra_mobs:glow_squid",{ type = "animal", spawn_class = "water", can_despawn = true, passive = true, hp_min = 10, hp_max = 10, xp_min = 1, xp_max = 3, armor = 100, -- FIXME: If the qlow squid is near the floor, it turns black collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.9, 0.4}, visual = "mesh", mesh = "extra_mobs_glow_squid.b3d", textures = { {"extra_mobs_glow_squid.png"} }, sounds = { damage = {name="mobs_mc_squid_hurt", gain=0.3}, death = {name="mobs_mc_squid_death", gain=0.4}, flop = "mobs_mc_squid_flop", distance = 16, }, animation = { stand_start = 1, stand_end = 60, walk_start = 1, walk_end = 60, run_start = 1, run_end = 60, }, drops = { {name = "extra_mobs:glow_ink_sac", chance = 1, min = 1, max = 3, looting = "common",}, }, visual_size = {x=3, y=3}, makes_footstep_sound = false, fly = true, fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source }, breathes_in_water = true, jump = false, view_range = 16, runaway = true, fear_height = 4, glow = minetest.LIGHT_MAX, do_custom = function(self, dtime) local glowSquidPos = self.object:get_pos() local chanceOfParticle = math.random(0, 2) if chanceOfParticle >= 1 then minetest.add_particle({ pos = {x=glowSquidPos.x+math.random(-2,2)*math.random()/2,y=glowSquidPos.y+math.random(-1,2),z=glowSquidPos.z+math.random(-2,2)*math.random()/2}, velocity = {x=math.random(-0.25,0.25), y=math.random(-0.25,0.25), z=math.random(-0.25,0.25)}, acceleration = {x=math.random(-0.5,0.5), y=math.random(-0.5,0.5), z=math.random(-0.5,0.5)}, expirationtime = math.random(), size = 1.5 + math.random(), collisiondetection = true, vertical = false, texture = "glint"..math.random(1, 4)..".png", glow = minetest.LIGHT_MAX, }) end end }) -- spawning local water = mobs_mc.spawn_height.water mobs:spawn_specific("extra_mobs:glow_squid", "overworld", "water", 0, minetest.LIGHT_MAX+1, 30, 10000, 3, water-16, water) -- spawn egg mobs:register_egg("extra_mobs:glow_squid", S("Glow Squid"), "extra_mobs_spawn_icon_glow_squid.png", 0)