local S = minetest.get_translator(minetest.get_current_modname()) --[[ Doors ]] local wood_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal.") local wood_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal.") --Register flammable doors-- local woods = { --id, desc, textures, craftitem {"wooden_door",S("Oak Door"),"doors_item_wood.png",{"mcl_doors_door_wood_lower.png", "mcl_doors_door_wood_side_lower.png"},{"mcl_doors_door_wood_upper.png", "mcl_doors_door_wood_side_upper.png"},"mcl_core:wood"}, {"acacia_door",S("Acacia Door"),"mcl_doors_door_acacia.png",{"mcl_doors_door_acacia_lower.png", "mcl_doors_door_acacia_side_lower.png"},{"mcl_doors_door_acacia_upper.png", "mcl_doors_door_acacia_side_upper.png"},"mcl_core:acaciawood"}, {"birch_door",S("Birch Door"),"mcl_doors_door_birch.png",{"mcl_doors_door_birch_lower.png", "mcl_doors_door_birch_side_lower.png"},{"mcl_doors_door_birch_upper.png", "mcl_doors_door_birch_side_upper.png"},"mcl_core:birchwood"}, {"dark_oak_door",S("Dark Oak Door"),"mcl_doors_door_dark_oak.png",{"mcl_doors_door_dark_oak_lower.png", "mcl_doors_door_dark_oak_side_lower.png"},{"mcl_doors_door_dark_oak_upper.png", "mcl_doors_door_dark_oak_side_upper.png"},"mcl_core:darkwood"}, {"jungle_door",S("Jungle Door"),"mcl_doors_door_jungle.png",{"mcl_doors_door_jungle_lower.png", "mcl_doors_door_jungle_side_lower.png"},{"mcl_doors_door_jungle_upper.png", "mcl_doors_door_jungle_side_upper.png"},"mcl_core:junglewood"}, {"spruce_door",S("Spruce Door"),"mcl_doors_door_spruce.png",{"mcl_doors_door_spruce_lower.png", "mcl_doors_door_spruce_side_lower.png"},{"mcl_doors_door_spruce_upper.png", "mcl_doors_door_spruce_side_upper.png"},"mcl_core:sprucewood"}, } for w=1 #woods do mcl_doors:register_door("mcl_doors:"..woods[w][1], { description = woods[w][2], _doc_items_longdesc = wood_longdesc, _doc_items_usagehelp = wood_usagehelp, inventory_image = woods[w][3], groups = {handy=1,axey=1, material_wood=1, flammable=-1}, _mcl_hardness = 3, _mcl_blast_resistance = 3, tiles_bottom = woods[w][4], tiles_top = woods[w][5], sounds = mcl_sounds.node_sound_wood_defaults(), }) minetest.register_craft({ output = "mcl_doors:"..woods[w][1].." 3", recipe = { {woods[w][6], woods[w][6]}, {woods[w][6], woods[w][6]}, {woods[w][6], woods[w][6]} } }) minetest.register_craft({ type = "fuel", recipe = "mcl_doors:"..woods[w][1], burntime = 10, }) end --Register non-flammable doors-- local woods_nether = { --id, desc, textures, craftitem {"crimson_door",S("Crimson Door"),"mcl_doors_door_crimson.png",{"mcl_doors_door_crimson_lower.png", "mcl_doors_door_crimson_side_lower.png"},{"mcl_doors_door_crimson_upper.png", "mcl_doors_door_crimson_side_upper.png"},"mcl_mushroom:crimson_hyphae_wood"}, {"warped_door",S("Warped Door"),"mcl_doors_door_warped.png",{"mcl_doors_door_warped_lower.png", "mcl_doors_door_warped_side_lower.png"},{"mcl_doors_door_warped_upper.png", "mcl_doors_door_warped_side_upper.png"},"mcl_mushroom:warped_hyphae_wood"}, } for w=1 #woods_nether do mcl_doors:register_door("mcl_doors:"..woods[w][1], { description = woods[w][2], _doc_items_longdesc = wood_longdesc, _doc_items_usagehelp = wood_usagehelp, inventory_image = woods[w][3], groups = {handy=1,axey=1, material_wood=1}, _mcl_hardness = 3, _mcl_blast_resistance = 3, tiles_bottom = woods[w][4], tiles_top = woods[w][5], sounds = mcl_sounds.node_sound_wood_defaults(), }) minetest.register_craft({ output = "mcl_doors:"..woods[w][1].." 3", recipe = { {woods[w][6], woods[w][6]}, {woods[w][6], woods[w][6]}, {woods[w][6], woods[w][6]} } }) minetest.register_craft({ type = "fuel", recipe = "mcl_doors:"..woods[w][1], burntime = 10, }) end --- Iron Door --- mcl_doors:register_door("mcl_doors:iron_door", { description = S("Iron Door"), _doc_items_longdesc = S("Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand."), _doc_items_usagehelp = S("To open or close an iron door, supply its lower half with a redstone signal."), inventory_image = "doors_item_steel.png", groups = {pickaxey=1, mesecon_effector_on=1}, _mcl_hardness = 5, _mcl_blast_resistance = 5, tiles_bottom = {"mcl_doors_door_iron_lower.png^[transformFX", "mcl_doors_door_iron_side_lower.png"}, tiles_top = {"mcl_doors_door_iron_upper.png^[transformFX", "mcl_doors_door_iron_side_upper.png"}, sounds = mcl_sounds.node_sound_metal_defaults(), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", only_redstone_can_open = true, }) minetest.register_craft({ output = "mcl_doors:iron_door 3", recipe = { {"mcl_core:iron_ingot", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mcl_core:iron_ingot"} } }) --[[ Trapdoors ]] --Register flammable trapdoors-- local woods = { -- id, desc, texture, craftitem { "trapdoor", S("Oak Trapdoor"), "doors_trapdoor.png", "doors_trapdoor_side.png", "mcl_core:wood" }, { "acacia_trapdoor", S("Acacia Trapdoor"), "mcl_doors_trapdoor_acacia.png", "mcl_doors_trapdoor_acacia_side.png", "mcl_core:acaciawood" }, { "birch_trapdoor", S("Birch Trapdoor"), "mcl_doors_trapdoor_birch.png", "mcl_doors_trapdoor_birch_side.png", "mcl_core:birchwood" }, { "spruce_trapdoor", S("Spruce Trapdoor"), "mcl_doors_trapdoor_spruce.png", "mcl_doors_trapdoor_spruce_side.png", "mcl_core:sprucewood" }, { "dark_oak_trapdoor", S("Dark Oak Trapdoor"), "mcl_doors_trapdoor_dark_oak.png", "mcl_doors_trapdoor_dark_oak_side.png", "mcl_core:darkwood" }, { "jungle_trapdoor", S("Jungle Trapdoor"), "mcl_doors_trapdoor_jungle.png", "mcl_doors_trapdoor_jungle_side.png", "mcl_core:junglewood" }, } for w=1, #woods do mcl_doors:register_trapdoor("mcl_doors:"..woods[w][1], { description = woods[w][2], _doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."), _doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."), tile_front = woods[w][3], tile_side = woods[w][4], wield_image = woods[w][3], groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1}, _mcl_hardness = 3, _mcl_blast_resistance = 3, sounds = mcl_sounds.node_sound_wood_defaults(), }) minetest.register_craft({ output = "mcl_doors:"..woods[w][1].." 2", recipe = { {woods[w][5], woods[w][5], woods[w][5]}, {woods[w][5], woods[w][5], woods[w][5]}, } }) minetest.register_craft({ type = "fuel", recipe = "mcl_doors:"..woods[w][1], burntime = 15, }) end --Register non-flammable trapdoors-- local woods_nether = { -- id, desc, texture, craftitem { "crimson_trapdoor", S("Crimson Trapdoor"), "mcl_doors_trapdoor_crimson.png", "mcl_doors_trapdoor_crimson_side.png", "mcl_mushroom:crimson_hyphae_wood" }, { "warped_trapdoor", S("Warped Trapdoor"), "mcl_doors_trapdoor_warped.png", "mcl_doors_trapdoor_warped_side.png", "mcl_mushroom:warped_hyphae_wood" }, } for w=1, #woods_nether do mcl_doors:register_trapdoor("mcl_doors:"..woods[w][1], { description = woods[w][2], _doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."), _doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."), tile_front = woods[w][3], tile_side = woods[w][4], wield_image = woods[w][3], groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1}, _mcl_hardness = 3, _mcl_blast_resistance = 3, sounds = mcl_sounds.node_sound_wood_defaults(), }) minetest.register_craft({ output = "mcl_doors:"..woods[w][1].." 2", recipe = { {woods[w][5], woods[w][5], woods[w][5]}, {woods[w][5], woods[w][5], woods[w][5]}, } }) minetest.register_craft({ type = "fuel", recipe = "mcl_doors:"..woods[w][1], burntime = 15, }) end --Iron Trapdoor-- mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", { description = S("Iron Trapdoor"), _doc_items_longdesc = S("Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."), tile_front = "doors_trapdoor_steel.png", tile_side = "doors_trapdoor_steel_side.png", wield_image = "doors_trapdoor_steel.png", groups = {pickaxey=1, mesecon_effector_on=1}, _mcl_hardness = 5, _mcl_blast_resistance = 5, sounds = mcl_sounds.node_sound_metal_defaults(), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", only_redstone_can_open = true, }) minetest.register_craft({ output = "mcl_doors:iron_trapdoor", recipe = { {"mcl_core:iron_ingot", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mcl_core:iron_ingot"}, } })