local S = minetest.get_translator(minetest.get_current_modname()) local mod_doc = minetest.get_modpath("doc") local function sea_pickle_on_place(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" or not placer then return itemstack end local player_name = placer:get_player_name() local pos_under = pointed_thing.under local pos_above = pointed_thing.above local node_under = minetest.get_node(pos_under) local node_above = minetest.get_node(pos_above) local def_under = minetest.registered_nodes[node_under.name] --local def_above = minetest.registered_nodes[node_above.name] if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then return def_under.on_rightclick(pos_under, node_under, placer, itemstack, pointed_thing) or itemstack end if minetest.is_protected(pos_under, player_name) or minetest.is_protected(pos_above, player_name) then minetest.log("action", player_name .. " tried to place " .. itemstack:get_name() .. " at protected position " .. minetest.pos_to_string(pos_under)) minetest.record_protection_violation(pos_under, player_name) return itemstack end local submerged = false if minetest.get_item_group(node_above.name, "water") ~= 0 then submerged = true end -- Place if node_under.name == "mcl_ocean:dead_brain_coral_block" then -- Place on suitable coral block if submerged then node_under.name = "mcl_ocean:sea_pickle_1_dead_brain_coral_block" else node_under.name = "mcl_ocean:sea_pickle_1_off_dead_brain_coral_block" end minetest.set_node(pos_under, node_under) elseif minetest.get_item_group(node_under.name, "sea_pickle") ~= 0 then -- Grow by 1 stage local def = minetest.registered_nodes[node_under.name] if def and def._mcl_sea_pickle_next then node_under.name = def._mcl_sea_pickle_next minetest.set_node(pos_under, node_under) else return itemstack end else return itemstack end if not minetest.is_creative_enabled(player_name) then itemstack:take_item() end return itemstack end -- Sea Pickle on brain coral local sounds_coral_plant = mcl_sounds.node_sound_leaves_defaults({footstep = mcl_sounds.node_sound_dirt_defaults().footstep}) local ontop = "dead_brain_coral_block" local canonical = "mcl_ocean:sea_pickle_1_"..ontop for s=1,4 do local desc, doc_desc, doc_use, doc_create, tt_help, nici, img, img_off, on_place if s == 1 then desc = S("Sea Pickle") doc_desc = S("Sea pickles grow on dead brain coral blocks and provide light when underwater. They come in 4 sizes that vary in brightness.") doc_use = S("It can only be placed on top of dead brain coral blocks. Placing a sea pickle on another sea pickle will make it grow and brighter.") tt_help = S("Glows in the water").."\n"..S("4 possible sizes").."\n"..S("Grows on dead brain coral block") img = "mcl_ocean_sea_pickle_item.png" on_place = sea_pickle_on_place else doc_create = false nici = 1 img = "mcl_ocean_"..ontop..".png^(mcl_ocean_sea_pickle_"..s.."_anim.png^[verticalframe:2:1)" end img_off = "mcl_ocean_"..ontop..".png^mcl_ocean_sea_pickle_"..s.."_off.png" local next_on, next_off if s < 4 then next_on = "mcl_ocean:sea_pickle_"..tostring(s+1).."_"..ontop next_off = "mcl_ocean:sea_pickle_"..tostring(s+1).."_off_"..ontop end minetest.register_node("mcl_ocean:sea_pickle_"..s.."_"..ontop, { description = desc, _tt_help = tt_help, _doc_items_create_entry = doc_create, _doc_items_longdesc = doc_desc, _doc_items_usagehelp = doc_use, drawtype = "plantlike_rooted", paramtype = "light", paramtype2 = "meshoptions", tiles = { "mcl_ocean_"..ontop..".png" }, special_tiles = { { image = "mcl_ocean_sea_pickle_"..s.."_anim.png", animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length=1.7}, } }, inventory_image = img, wield_image = img, groups = { dig_immediate = 3, deco_block = 1, sea_pickle=1, not_in_creative_inventory=nici, compostability=65 }, -- Light level: 6 at size 1, +3 for each additional stage light_source = math.min(6 + (s-1)*3, minetest.LIGHT_MAX), selection_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, { -0.15, 0.5, -0.15, 0.15, 0.5+2/16+(2/16)*s, 0.15 }, } }, sounds = sounds_coral_plant, drop = canonical .. " "..s, node_placement_prediction = "", node_dig_prediction = "mcl_ocean:"..ontop, after_dig_node = function(pos) local node = minetest.get_node(pos) if minetest.get_item_group(node.name, "sea_pickle") == 0 then minetest.set_node(pos, {name="mcl_ocean:"..ontop}) end end, on_place = on_place, _mcl_sea_pickle_off = "mcl_ocean:sea_pickle_"..s.."_off_"..ontop, _mcl_sea_pickle_next = next_on, _mcl_hardness = 0, _mcl_blast_resistance = 0, }) minetest.register_node("mcl_ocean:sea_pickle_"..s.."_off_"..ontop, { drawtype = "plantlike_rooted", paramtype = "light", paramtype2 = "meshoptions", tiles = { "mcl_ocean_"..ontop..".png" }, special_tiles = { "mcl_ocean_sea_pickle_"..s.."_off.png", }, groups = { dig_immediate = 3, deco_block = 1, sea_pickle=2, not_in_creative_inventory=1 }, selection_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, { -0.15, 0.5, -0.15, 0.15, 0.5+2/16+(2/16)*s, 0.15 }, } }, inventory_image = img_off, wield_image = img_off, sounds = sounds_coral_plant, drop = canonical .. " "..s, node_placement_prediction = "", node_dig_prediction = "mcl_ocean:"..ontop, after_dig_node = function(pos) local node = minetest.get_node(pos) if minetest.get_item_group(node.name, "sea_pickle") == 0 then minetest.set_node(pos, {name="mcl_ocean:"..ontop}) end end, _mcl_sea_pickle_on = "mcl_ocean:sea_pickle_"..s.."_"..ontop, _mcl_sea_pickle_next = next_off, _mcl_hardness = 0, _mcl_blast_resistance = 0, }) if mod_doc then if s == 1 then doc.add_entry_alias("nodes", "mcl_ocean:sea_pickle_1_dead_brain_coral_block", "nodes", "mcl_ocean:sea_pickle_1_off_"..ontop) else doc.add_entry_alias("nodes", "mcl_ocean:sea_pickle_1_dead_brain_coral_block", "nodes", "mcl_ocean:sea_pickle_"..s.."_off_"..ontop) doc.add_entry_alias("nodes", "mcl_ocean:sea_pickle_1_dead_brain_coral_block", "nodes", "mcl_ocean:sea_pickle_"..s.."_"..ontop) end end end minetest.register_abm({ label = "Sea pickle update", nodenames = { "group:sea_pickle" }, interval = 17, chance = 5, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) -- Check if it's lit local state = minetest.get_item_group(node.name, "sea_pickle") -- Check for water local checknode = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}) local def = minetest.registered_nodes[node.name] if minetest.get_item_group(checknode.name, "water") ~= 0 then -- Sea pickle is unlit if state == 2 then node.name = def._mcl_sea_pickle_on minetest.set_node(pos, node) return end else -- Sea pickle is lit if state == 1 then node.name = def._mcl_sea_pickle_off minetest.set_node(pos, node) return end end end, })