local S = minetest.get_translator(minetest.get_current_modname()) local F = minetest.formspec_escape local C = minetest.colorize -- Prepare player info table local players = {} -- Containing all the items for each Creative Mode tab local inventory_lists = {} --local mod_player = minetest.get_modpath("mcl_player") -- Create tables local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs","brew","matr","misc","all"} for _, f in pairs(builtin_filter_ids) do inventory_lists[f] = {} end local function replace_enchanted_books(tbl) for k, item in ipairs(tbl) do if item:find("mcl_enchanting:book_enchanted") == 1 then local _, enchantment, level = item:match("(%a+) ([_%w]+) (%d+)") level = level and tonumber(level) if enchantment and level then tbl[k] = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), enchantment, level) end end end end --[[ Populate all the item tables. We only do this once. Note this code must be executed after loading all the other mods in order to work. ]] minetest.register_on_mods_loaded(function() for name,def in pairs(minetest.registered_items) do if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then local function is_redstone(def) return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off end local function is_tool(def) return def.groups.tool or (def.tool_capabilities and def.tool_capabilities.damage_groups == nil) end local function is_weapon_or_armor(def) return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1) end -- Is set to true if it was added in any category besides misc local nonmisc = false if def.groups.building_block then table.insert(inventory_lists["blocks"], name) nonmisc = true end if def.groups.deco_block then table.insert(inventory_lists["deco"], name) nonmisc = true end if is_redstone(def) then table.insert(inventory_lists["redstone"], name) nonmisc = true end if def.groups.transport then table.insert(inventory_lists["rail"], name) nonmisc = true end if (def.groups.food and not def.groups.brewitem) or def.groups.eatable then table.insert(inventory_lists["food"], name) nonmisc = true end if is_tool(def) then table.insert(inventory_lists["tools"], name) nonmisc = true end if is_weapon_or_armor(def) then table.insert(inventory_lists["combat"], name) nonmisc = true end if def.groups.spawn_egg == 1 then table.insert(inventory_lists["mobs"], name) nonmisc = true end if def.groups.brewitem then table.insert(inventory_lists["brew"], name) nonmisc = true end if def.groups.craftitem then table.insert(inventory_lists["matr"], name) nonmisc = true end -- Misc. category is for everything which is not in any other category if not nonmisc then table.insert(inventory_lists["misc"], name) end table.insert(inventory_lists["all"], name) end end for ench, def in pairs(mcl_enchanting.enchantments) do local str = "mcl_enchanting:book_enchanted " .. ench .. " " .. def.max_level if def.inv_tool_tab then table.insert(inventory_lists["tools"], str) end if def.inv_combat_tab then table.insert(inventory_lists["combat"], str) end table.insert(inventory_lists["all"], str) end for _, to_sort in pairs(inventory_lists) do table.sort(to_sort) replace_enchanted_books(to_sort) end end) local function filter_item(name, description, lang, filter) local desc if not lang then desc = string.lower(description) else desc = string.lower(minetest.get_translated_string(lang, description)) end return string.find(name, filter, nil, true) or string.find(desc, filter, nil, true) end local function set_inv_search(filter, player) local playername = player:get_player_name() local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) local creative_list = {} local lang = minetest.get_player_information(playername).lang_code for name,def in pairs(minetest.registered_items) do if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then if filter_item(string.lower(def.name), def.description, lang, filter) then table.insert(creative_list, name) end end end for ench, def in pairs(mcl_enchanting.enchantments) do for i = 1, def.max_level do local stack = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), ench, i) if filter_item("mcl_enchanting:book_enchanted", minetest.strip_colors(stack:get_description()), lang, filter) then table.insert(creative_list, "mcl_enchanting:book_enchanted " .. ench .. " " .. i) end end end table.sort(creative_list) replace_enchanted_books(creative_list) inv:set_size("main", #creative_list) inv:set_list("main", creative_list) end local function set_inv_page(page, player) local playername = player:get_player_name() local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) inv:set_size("main", 0) local creative_list = {} if inventory_lists[page] then -- Standard filter creative_list = inventory_lists[page] end inv:set_size("main", #creative_list) inv:set_list("main", creative_list) end local function init(player) local playername = player:get_player_name() minetest.create_detached_inventory("creative_"..playername, { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) if minetest.is_creative_enabled(playername) then return count else return 0 end end, allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) if minetest.is_creative_enabled(player:get_player_name()) then return -1 else return 0 end end, }, playername) set_inv_page("all", player) end -- Create the trash field local trash = minetest.create_detached_inventory("trash", { allow_put = function(inv, listname, index, stack, player) if minetest.is_creative_enabled(player:get_player_name()) then return stack:get_count() else return 0 end end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, "") end, }) trash:set_size("main", 1) local noffset = {} -- numeric tab offset local offset = {} -- string offset: local boffset = {} -- local hoch = {} local filtername = {} --local bg = {} local noffset_x_start = -0.24 local noffset_x = noffset_x_start local noffset_y = -0.25 local function next_noffset(id, right) if right then noffset[id] = { 8.94, noffset_y } else noffset[id] = { noffset_x, noffset_y } noffset_x = noffset_x + 1.25 end end -- Upper row next_noffset("blocks") next_noffset("deco") next_noffset("redstone") next_noffset("rail") next_noffset("brew") next_noffset("misc") next_noffset("nix", true) noffset_x = noffset_x_start noffset_y = 8.12 -- Lower row next_noffset("food") next_noffset("tools") next_noffset("combat") next_noffset("mobs") next_noffset("matr") next_noffset("inv", true) for k,v in pairs(noffset) do offset[k] = tostring(v[1]) .. "," .. tostring(v[2]) boffset[k] = tostring(v[1]+0.19) .. "," .. tostring(v[2]+0.25) end hoch["blocks"] = "" hoch["deco"] = "" hoch["redstone"] = "" hoch["rail"] = "" hoch["brew"] = "" hoch["misc"] = "" hoch["nix"] = "" hoch["default"] = "" hoch["food"] = "_down" hoch["tools"] = "_down" hoch["combat"] = "_down" hoch["mobs"] = "_down" hoch["matr"] = "_down" hoch["inv"] = "_down" filtername["blocks"] = S("Building Blocks") filtername["deco"] = S("Decoration Blocks") filtername["redstone"] = S("Redstone") filtername["rail"] = S("Transportation") filtername["misc"] = S("Miscellaneous") filtername["nix"] = S("Search Items") filtername["food"] = S("Foodstuffs") filtername["tools"] = S("Tools") filtername["combat"] = S("Combat") filtername["mobs"] = S("Mobs") filtername["brew"] = S("Brewing") filtername["matr"] = S("Materials") filtername["inv"] = S("Survival Inventory") --local dark_bg = "crafting_creative_bg_dark.png" --[[local function reset_menu_item_bg() bg["blocks"] = dark_bg bg["deco"] = dark_bg bg["redstone"] = dark_bg bg["rail"] = dark_bg bg["misc"] = dark_bg bg["nix"] = dark_bg bg["food"] = dark_bg bg["tools"] = dark_bg bg["combat"] = dark_bg bg["mobs"] = dark_bg bg["brew"] = dark_bg bg["matr"] = dark_bg bg["inv"] = dark_bg bg["default"] = dark_bg end]] local function get_stack_size(player) return player:get_meta():get_int("mcl_inventory:switch_stack") end local function set_stack_size(player, n) player:get_meta():set_int("mcl_inventory:switch_stack", n) end minetest.register_on_joinplayer(function (player) if get_stack_size(player) == 0 then set_stack_size(player, 64) end end) function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter) --reset_menu_item_bg() pagenum = math.floor(pagenum) or 1 local playername = player:get_player_name() if not inv_size then if page == "nix" then local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) inv_size = inv:get_size("main") elseif page and page ~= "inv" then inv_size = #(inventory_lists[page]) else inv_size = 0 end end local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1)) local name = "nix" local main_list local listrings = "listring[detached:creative_"..playername..";main]".. "listring[current_player;main]".. "listring[detached:trash;main]" if page then name = page if players[playername] then players[playername].page = page end end --bg[name] = "crafting_creative_bg.png" local inv_bg = "crafting_inventory_creative.png" if name == "inv" then inv_bg = "crafting_inventory_creative_survival.png" -- Background images for armor slots (hide if occupied) local armor_slot_imgs = "" local inv = player:get_inventory() if inv:get_stack("armor", 2):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[2.5,1.3;1,1;mcl_inventory_empty_armor_slot_helmet.png]" end if inv:get_stack("armor", 3):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[2.5,2.75;1,1;mcl_inventory_empty_armor_slot_chestplate.png]" end if inv:get_stack("armor", 4):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[5.5,1.3;1,1;mcl_inventory_empty_armor_slot_leggings.png]" end if inv:get_stack("armor", 5):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]" end if inv:get_stack("offhand", 1):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[1.5,2.025;1,1;mcl_inventory_empty_armor_slot_shield.png]" end local stack_size = get_stack_size(player) -- Survival inventory slots main_list = "list[current_player;main;0,3.75;9,3;9]".. mcl_formspec.get_itemslot_bg(0,3.75,9,3).. -- armor "list[current_player;armor;2.5,1.3;1,1;1]".. "list[current_player;armor;2.5,2.75;1,1;2]".. "list[current_player;armor;5.5,1.3;1,1;3]".. "list[current_player;armor;5.5,2.75;1,1;4]".. mcl_formspec.get_itemslot_bg(2.5,1.3,1,1).. mcl_formspec.get_itemslot_bg(2.5,2.75,1,1).. mcl_formspec.get_itemslot_bg(5.5,1.3,1,1).. mcl_formspec.get_itemslot_bg(5.5,2.75,1,1).. "list[current_player;offhand;1.5,2.025;1,1]".. mcl_formspec.get_itemslot_bg(1.5,2.025,1,1).. armor_slot_imgs.. -- player preview mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "").. -- crafting guide button "image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]".. "tooltip[__mcl_craftguide;"..F(S("Recipe book")).."]".. -- help button "image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]".. "tooltip[__mcl_doc;"..F(S("Help")).."]".. -- skins button "image_button[9,3;1,1;mcl_skins_button.png;__mcl_skins;]".. "tooltip[__mcl_skins;"..F(S("Select player skin")).."]".. -- achievements button "image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]".. --"style_type[image_button;border=;bgimg=;bgimg_pressed=]".. "tooltip[__mcl_achievements;"..F(S("Achievements")).."]".. -- switch stack size button "image_button[9,5;1,1;default_apple.png;__switch_stack;]".. "label[9.4,5.4;".. F(C("#FFFFFF", stack_size ~= 1 and stack_size or "")) .."]".. "tooltip[__switch_stack;"..F(S("Switch stack size")).."]" -- For shortcuts listrings = listrings .. "listring[detached:"..playername.."_armor;armor]".. "listring[current_player;main]" else -- Creative inventory slots main_list = "list[detached:creative_"..playername..";main;0,1.75;9,5;"..tostring(start_i).."]".. mcl_formspec.get_itemslot_bg(0,1.75,9,5).. -- Page buttons "label[9.0,5.5;"..F(S("@1/@2", pagenum, pagemax)).."]".. "image_button[9.0,6.0;0.7,0.7;crafting_creative_prev.png;creative_prev;]".. "image_button[9.5,6.0;0.7,0.7;crafting_creative_next.png;creative_next;]" end local tab_icon = { blocks = "mcl_core:brick_block", deco = "mcl_flowers:peony", redstone = "mesecons:redstone", rail = "mcl_minecarts:golden_rail", misc = "mcl_buckets:bucket_lava", nix = "mcl_compass:compass", food = "mcl_core:apple", tools = "mcl_core:axe_iron", combat = "mcl_core:sword_gold", mobs = "mobs_mc:cow", brew = "mcl_potions:dragon_breath", matr = "mcl_core:stick", inv = "mcl_chests:chest", } local function tab(current_tab, this_tab) local bg_img if current_tab == this_tab then bg_img = "crafting_creative_active"..hoch[this_tab]..".png" else bg_img = "crafting_creative_inactive"..hoch[this_tab]..".png" end return "style["..this_tab..";border=false;bgimg=;bgimg_pressed=]".. "item_image_button[" .. boffset[this_tab] ..";1,1;"..tab_icon[this_tab]..";"..this_tab..";]".. "image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]" end local caption = "" if name ~= "inv" and filtername[name] then caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]" end local formspec = "size[10,9.3]".. "no_prepend[]".. mcl_vars.gui_nonbg..mcl_vars.gui_bg_color.. "background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]".. "label[-5,-5;"..name.."]".. tab(name, "blocks") .. "tooltip[blocks;"..F(filtername["blocks"]).."]".. tab(name, "deco") .. "tooltip[deco;"..F(filtername["deco"]).."]".. tab(name, "redstone") .. "tooltip[redstone;"..F(filtername["redstone"]).."]".. tab(name, "rail") .. "tooltip[rail;"..F(filtername["rail"]).."]".. tab(name, "misc") .. "tooltip[misc;"..F(filtername["misc"]).."]".. tab(name, "nix") .. "tooltip[nix;"..F(filtername["nix"]).."]".. caption.. "list[current_player;main;0,7;9,1;]".. mcl_formspec.get_itemslot_bg(0,7,9,1).. main_list.. tab(name, "food") .. "tooltip[food;"..F(filtername["food"]).."]".. tab(name, "tools") .. "tooltip[tools;"..F(filtername["tools"]).."]".. tab(name, "combat") .. "tooltip[combat;"..F(filtername["combat"]).."]".. tab(name, "mobs") .. "tooltip[mobs;"..F(filtername["mobs"]).."]".. tab(name, "brew") .. "tooltip[brew;"..F(filtername["brew"]).."]".. tab(name, "matr") .. "tooltip[matr;"..F(filtername["matr"]).."]".. tab(name, "inv") .. "tooltip[inv;"..F(filtername["inv"]).."]".. "list[detached:trash;main;9,7;1,1;]".. mcl_formspec.get_itemslot_bg(9,7,1,1).. "image[9,7;1,1;crafting_creative_trash.png]".. listrings if name == "nix" then if filter == nil then filter = "" end formspec = formspec .. "field[5.3,1.34;4,0.75;search;;"..minetest.formspec_escape(filter).."]" formspec = formspec .. "field_close_on_enter[search;false]" end if pagenum then formspec = formspec .. "p"..tostring(pagenum) end player:set_inventory_formspec(formspec) end minetest.register_on_player_receive_fields(function(player, formname, fields) local page = nil if not minetest.is_creative_enabled(player:get_player_name()) then return end if formname ~= "" or fields.quit == "true" then -- No-op if formspec closed or not player inventory (formname == "") return end local name = player:get_player_name() if fields.blocks then if players[name].page == "blocks" then return end set_inv_page("blocks",player) page = "blocks" elseif fields.deco then if players[name].page == "deco" then return end set_inv_page("deco",player) page = "deco" elseif fields.redstone then if players[name].page == "redstone" then return end set_inv_page("redstone",player) page = "redstone" elseif fields.rail then if players[name].page == "rail" then return end set_inv_page("rail",player) page = "rail" elseif fields.misc then if players[name].page == "misc" then return end set_inv_page("misc",player) page = "misc" elseif fields.nix then set_inv_page("all",player) page = "nix" elseif fields.food then if players[name].page == "food" then return end set_inv_page("food",player) page = "food" elseif fields.tools then if players[name].page == "tools" then return end set_inv_page("tools",player) page = "tools" elseif fields.combat then if players[name].page == "combat" then return end set_inv_page("combat",player) page = "combat" elseif fields.mobs then if players[name].page == "mobs" then return end set_inv_page("mobs",player) page = "mobs" elseif fields.brew then if players[name].page == "brew" then return end set_inv_page("brew",player) page = "brew" elseif fields.matr then if players[name].page == "matr" then return end set_inv_page("matr",player) page = "matr" elseif fields.inv then if players[name].page == "inv" then return end page = "inv" elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then set_inv_page("all", player) page = "nix" elseif fields.search and not fields.creative_next and not fields.creative_prev then set_inv_search(string.lower(fields.search),player) page = "nix" elseif fields.__switch_stack then local switch = 1 if get_stack_size(player) == 1 then switch = 64 end set_stack_size(player, switch) end if page then players[name].page = page end if players[name].page then page = players[name].page end -- Figure out current scroll bar from formspec --local formspec = player:get_inventory_formspec() local start_i = players[name].start_i if fields.creative_prev then start_i = start_i - 9*5 elseif fields.creative_next then start_i = start_i + 9*5 else -- Reset scroll bar if not scrolled start_i = 0 end if start_i < 0 then start_i = start_i + 9*5 end local inv_size if page == "nix" then local inv = minetest.get_inventory({type="detached", name="creative_"..name}) inv_size = inv:get_size("main") elseif page and page ~= "inv" then inv_size = #(inventory_lists[page]) else inv_size = 0 end if start_i >= inv_size then start_i = start_i - 9*5 end if start_i < 0 or start_i >= inv_size then start_i = 0 end players[name].start_i = start_i local filter = "" if not fields.nix and fields.search and fields.search ~= "" then filter = fields.search players[name].filter = filter end mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter) end) if minetest.is_creative_enabled("") then minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) -- Place infinite nodes, except for shulker boxes local group = minetest.get_item_group(itemstack:get_name(), "shulker_box") return group == 0 or group == nil end) function minetest.handle_node_drops(pos, drops, digger) if not digger or not digger:is_player() then for _,item in ipairs(drops) do minetest.add_item(pos, item) end end local inv = digger:get_inventory() if inv then for _,item in ipairs(drops) do if not inv:contains_item("main", item, true) then inv:add_item("main", item) end end end end mcl_inventory.update_inventory_formspec = function(player) local page local name = player:get_player_name() if players[name].page then page = players[name].page else page = "nix" end -- Figure out current scroll bar from formspec --local formspec = player:get_inventory_formspec() local start_i = players[name].start_i local inv_size if page == "nix" then local inv = minetest.get_inventory({type="detached", name="creative_"..name}) inv_size = inv:get_size("main") elseif page and page ~= "inv" then inv_size = #(inventory_lists[page]) else inv_size = 0 end local filter = players[name].filter if filter == nil then filter = "" end mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter) end end minetest.register_on_joinplayer(function(player) -- Initialize variables and inventory local name = player:get_player_name() if not players[name] then players[name] = {} players[name].page = "nix" players[name].filter = "" players[name].start_i = 0 end init(player) mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "") end) minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info) if minetest.is_creative_enabled(player:get_player_name()) and get_stack_size(player) == 64 and action == "put" and inventory_info.listname == "main" then local stack = inventory_info.stack stack:set_count(stack:get_stack_max()) player:get_inventory():set_stack("main", inventory_info.index, stack) end end)