forked from MineClone5/MineClone5
Initialize temples
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@ -34,7 +34,7 @@ local function spawn_gateway_portal(pos, dest_str)
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schematic = path_gateway_portal,
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rotation = "0",
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force_placement = true,
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after_place = dest_str and function()
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on_placed = dest_str and function()
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minetest.get_meta(pos):set_string("mcl_portals:gateway_destination", dest_str)
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end,
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})
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@ -1,6 +1,8 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local node_list = {"mcl_core:sand", "mcl_core:sandstone", "mcl_core:redsand", "mcl_colorblocks:hardened_clay_orange"}
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local schematic_file = modpath .. "/schematics/mcl_structures_desert_temple.mts"
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local temple_schematic_lua = minetest.serialize_schematic(schematic_file, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic"
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@ -15,27 +17,102 @@ red_temple_schematic_lua = red_temple_schematic_lua:gsub("mcl_stairs:slab_sandst
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red_temple_schematic_lua = red_temple_schematic_lua:gsub("mcl_colorblocks:hardened_clay_yellow", "mcl_colorblocks:hardened_clay_pink")
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local red_temple_schematic = loadstring(red_temple_schematic_lua)()
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function place(pos, rotation, pr)
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local function on_placed(p1, rotation, pr, size)
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local p2 = {x = p1.x + size.x - 1, y = p1.y + size.y - 1, z = p1.z + size.z - 1}
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-- Delete cacti leftovers:
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local cactus_nodes = minetest.find_nodes_in_area_under_air({x = p1.x, y = p1.y + 11, z = p1.z}, {x = p2.x, y = p2.y - 2, z = p2.z}, "mcl_core:cactus", false)
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for _, pos in pairs(cactus_nodes) do
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local node_below = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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local nn = node_below.name
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if nn == "mcl_core:sandstone" then
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minetest.swap_node(pos, {name="air"})
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end
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end
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-- Find chests.
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local chests = minetest.find_nodes_in_area(p1, {x = p2.x, y = p1.y + 5, z = p2.z}, "mcl_chests:chest")
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-- Add desert temple loot into chests
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for c=1, #chests do
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local lootitems = mcl_loot.get_multi_loot({
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{
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stacks_min = 2,
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stacks_max = 4,
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items = {
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{ itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
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{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
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{ itemstring = "mcl_books:book", weight = 20, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mcl_mobitems:saddle", weight = 20, },
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{ itemstring = "mcl_core:apple_gold", weight = 20, },
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{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
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{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 3 },
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{ itemstring = "", weight = 15, },
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{ itemstring = "mobs_mc:iron_horse_armor", weight = 15, },
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{ itemstring = "mobs_mc:gold_horse_armor", weight = 10, },
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{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5, },
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{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
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}
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},
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{
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stacks_min = 4,
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stacks_max = 4,
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items = {
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{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_core:sand", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
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}
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}}, pr)
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mcl_structures.init_node_construct(chests[c])
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local meta = minetest.get_meta(chests[c])
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local inv = meta:get_inventory()
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mcl_loot.fill_inventory(inv, "main", lootitems, pr)
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end
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-- Initialize pressure plates and randomly remove up to 5 plates
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local pplates = minetest.find_nodes_in_area(p1, {x = p2.x, y = p1.y + 5, z = p2.z}, "mesecons_pressureplates:pressure_plate_stone_off")
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local pplates_remove = 5
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for p=1, #pplates do
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if pplates_remove > 0 and pr:next(1, 100) >= 50 then
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-- Remove plate
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minetest.remove_node(pplates[p])
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pplates_remove = pplates_remove - 1
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else
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-- Initialize plate
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minetest.registered_nodes["mesecons_pressureplates:pressure_plate_stone_off"].on_construct(pplates[p])
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end
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end
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end
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local function place(pos, rotation, pr)
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local pos_below = {x = pos.x, y = pos.y - 1, z = pos.z}
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local pos_temple = {x = pos.x, y = pos.y - 12, z = pos.z}
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local pos_temple = {x = pos.x - 10, y = pos.y - 12, z = pos.z - 10}
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local node_below = minetest.get_node(pos_below)
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local nn = node_below.name
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if string.find(nn, "red") then
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mcl_structures.place_schematic({pos = pos_temple, schematic = red_temple_schematic, pr = pr})
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mcl_structures.place_schematic({pos = pos_temple, schematic = red_temple_schematic, pr = pr, on_placed = on_placed})
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else
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mcl_structures.place_schematic({pos = pos_temple, schematic = temple_schematic, pr = pr})
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mcl_structures.place_schematic({pos = pos_temple, schematic = temple_schematic, pr = pr, on_placed = on_placed})
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end
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end
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local node_list = {"mcl_core:sand", "mcl_core:sandstone", "mcl_core:redsand", "mcl_colorblocks:hardened_clay_orange"}
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local function node_counter(pos)
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local pos_list = minetest.find_nodes_in_area(
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{x = pos.x + 1, y = pos.y - 1, z = pos.z + 1},
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{x = pos.x + 20, y = pos.y - 1, z = pos.z + 20},
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node_list, false
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)
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return #pos_list
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local function get_place_rank(pos)
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local x, y, z = pos.x, pos.y - 1, pos.z
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local p1 = {x = x - 8, y = y, z = z - 8}
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local p2 = {x = x + 8, y = y, z = z + 8}
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local best_pos_list_surface = minetest.find_nodes_in_area(p1, p2, node_list, false)
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local other_pos_list_surface = minetest.find_nodes_in_area(p1, p2, "group:opaque", false)
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p1 = {x = x - 4, y = y - 7, z = z - 4}
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p2 = {x = x + 4, y = y - 3, z = z + 4}
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local best_pos_list_underground = minetest.find_nodes_in_area(p1, p2, node_list, false)
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local other_pos_list_underground = minetest.find_nodes_in_area(p1, p2, "group:opaque", false)
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return 10 * (#best_pos_list_surface) + 2 * (#other_pos_list_surface) + 5 * (#best_pos_list_underground) + #other_pos_list_underground
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end
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mcl_structures.register_structure({
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@ -44,7 +121,7 @@ mcl_structures.register_structure({
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deco_type = "simple",
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place_on = node_list,
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flags = "all_floors",
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fill_ratio = 0.00001,
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fill_ratio = 0.00003,
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y_min = 3,
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y_max = mcl_mapgen.overworld.max,
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height = 1,
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@ -67,12 +144,15 @@ mcl_structures.register_structure({
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},
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},
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on_finished_chunk = function(minp, maxp, seed, vm_context, pos_list)
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local a = seed % 14
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local b = (math.floor(seed / 39) + 4) % 12
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if a ~= b then return end
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local pos = pos_list[1]
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if #pos_list > 1 then
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local count = node_counter(pos)
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local count = get_place_rank(pos)
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for i = 2, #pos_list do
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local pos_i = pos_list[i]
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local count_i = node_counter(pos_i)
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local count_i = get_place_rank(pos_i)
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if count_i > count then
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count = count_i
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pos = pos_i
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@ -29,7 +29,6 @@ end
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function process_mapgen_chunk(minp, maxp, seed, vm_context)
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local nodes = minetest.find_nodes_in_area(minp, maxp, {"group:struct"}, true)
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minetest.log("warning", "found " .. tostring(#nodes))
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for node_name, pos_list in pairs(nodes) do
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local chunk_callback = on_finished_chunk_callbacks[node_name]
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if chunk_callback then
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@ -49,12 +48,12 @@ end
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--------------------------------------------------------------------------------------
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-- mcl_structures.register_structure(struct_def)
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-- struct_def:
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-- name - name like 'desert_temple'
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-- decoration - decoration definition if needed
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-- on_finished_block - callback if needed
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-- on_finished_chunk - next callback if needed
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-- place_function - placer function(pos, rotation, pr)
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-- order_number - (optional)
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-- name - name, like 'desert_temple'
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-- decoration - decoration definition, to use as structure seed (thanks cora for the idea)
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-- on_finished_block - callback, if needed, to use with decorations: funcion(vm_context, pos_list)
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-- on_finished_chunk - next callback if needed: funcion(minp, maxp, seed, vm_context, pos_list)
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-- place_function - callback to place schematic by /spawnstruct debug command: function(pos, rotation, pr)
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-- on_placed - useful when you want to process the area after placement: function(pos, rotation, pr, size)
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function mcl_structures.register_structure(def)
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local short_name = def.name
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local name = "mcl_structures:" .. short_name
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@ -72,6 +71,11 @@ function mcl_structures.register_structure(def)
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if decoration then
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minetest.register_node(':' .. name, {
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drawtype = "airlike",
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sunlight_propagates = true,
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pointable = false,
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walkable = false,
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diggable = false,
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buildable_to = true,
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groups = {
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struct = 1,
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not_in_creative_inventory = 1,
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@ -138,11 +142,11 @@ local function ecb_place(blockpos, action, calls_remaining, param)
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local pos = param.pos
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local rotation = param.rotation
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minetest.place_schematic(pos, param.schematic, rotation, param.replacements, param.force_placement, param.flags)
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local after_place = param.after_place
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if not after_place then
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local on_placed = param.on_placed
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if not on_placed then
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return
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end
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after_place(pos, rotation, param.pr, param.param, param.size)
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on_placed(pos, rotation, param.pr, param.size)
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end
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function mcl_structures.place_schematic(def)
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@ -150,7 +154,7 @@ function mcl_structures.place_schematic(def)
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local schematic = def.schematic
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local rotation = def.rotation
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local pr = def.pr
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local on_schematic_loaded = def.on_schematic_loaded
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local on_placed = def.on_placed -- on_placed(pos, rotation, pr, size)
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local emerge = def.emerge
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if not pos then
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minetest.log('warning', '[mcl_structures] No pos. specified to place schematic')
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@ -168,19 +172,12 @@ function mcl_structures.place_schematic(def)
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end
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end
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if not emerge and not on_schematic_loaded then
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if not emerge and not on_placed then
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minetest.place_schematic(pos, schematic, rotation, def.replacements, def.force_placement, def.flags)
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if not def.after_place then
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return
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end
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def.after_place(pos, rotation, pr, def.after_place_param)
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return
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end
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local serialized_schematic = minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic"
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if on_schematic_loaded then
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serialized_schematic = on_schematic_loaded(serialized_schematic)
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end
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local loaded_schematic = loadstring(serialized_schematic)()
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if not loaded_schematic then
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minetest.log('warning', '[mcl_structures] Schematic ' .. schematic .. ' load serialized string problem at ' .. minetest.pos_to_string(pos))
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@ -198,8 +195,6 @@ function mcl_structures.place_schematic(def)
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local x, y, z = pos.x, pos.y, pos.z
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local p1 = {x = x, y = y, z = z}
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local p2 = {x = x + size_x - 1, y = y + size_y - 1, z = size_z - 1}
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minetest.log("verbose", "[mcl_structures] Emerge area " .. minetest.pos_to_string(p1) .. " - " .. minetest.pos_to_string(p2)
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.. " of size " ..minetest.pos_to_string(size) .. " to place " .. schematic .. ", rotation " .. tostring(rotation))
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local ecb_param = {
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pos = vector.new(pos),
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schematic = loaded_schematic,
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@ -207,15 +202,16 @@ function mcl_structures.place_schematic(def)
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replacements = replacements,
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force_placement = force_placement,
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flags = flags,
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after_place = after_place,
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size = vector.new(size),
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pr = pr,
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param = param,
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on_placed = on_placed,
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}
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if not emerge then
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ecb_place(p1, nil, 0, ecb_param)
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return
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end
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minetest.log("verbose", "[mcl_structures] Emerge area " .. minetest.pos_to_string(p1) .. " - " .. minetest.pos_to_string(p2)
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.. " of size " ..minetest.pos_to_string(size) .. " to place " .. schematic .. ", rotation " .. tostring(rotation))
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minetest.emerge_area(p1, p2, ecb_place, ecb_param)
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end
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@ -235,7 +231,7 @@ end
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-- Call on_construct on pos.
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-- Useful to init chests from formspec.
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local function init_node_construct(pos)
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function mcl_structures.init_node_construct(pos)
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_construct then
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@ -251,9 +247,7 @@ function mcl_structures.call_struct(pos, struct_style, rotation, pr, callback)
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if not rotation then
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rotation = "random"
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end
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if struct_style == "desert_temple" then
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return mcl_structures.generate_desert_temple(pos, rotation, pr)
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elseif struct_style == "desert_well" then
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if struct_style == "desert_well" then
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return mcl_structures.generate_desert_well(pos, rotation)
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elseif struct_style == "igloo" then
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return mcl_structures.generate_igloo(pos, rotation, pr)
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@ -451,7 +445,7 @@ local function igloo_placement_callback(p1, p2, size, orientation, pr)
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}}, pr)
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local chest_pos = vector.add(p1, chest_offset)
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init_node_construct(chest_pos)
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mcl_structures.init_node_construct(chest_pos)
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local meta = minetest.get_meta(chest_pos)
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local inv = meta:get_inventory()
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mcl_loot.fill_inventory(inv, "main", lootitems, pr)
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@ -539,123 +533,6 @@ function mcl_structures.generate_end_gateway_portal(pos, rot)
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return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
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end
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local function temple_placement_callback(p1, p2, size, rotation, pr)
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-- Delete cacti leftovers:
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local cactus_nodes = minetest.find_nodes_in_area_under_air(p1, p2, "mcl_core:cactus")
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if cactus_nodes and #cactus_nodes > 0 then
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for _, pos in pairs(cactus_nodes) do
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local node_below = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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if node_below and node_below.name == "mcl_core:sandstone" then
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minetest.swap_node(pos, {name="air"})
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end
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end
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end
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-- Find chests.
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-- FIXME: Searching this large area just for the chets is not efficient. Need a better way to find the chests;
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-- probably let's just infer it from newpos because the schematic always the same.
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local chests = minetest.find_nodes_in_area(p1, p2, "mcl_chests:chest")
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-- Add desert temple loot into chests
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for c=1, #chests do
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local lootitems = mcl_loot.get_multi_loot({
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{
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stacks_min = 2,
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stacks_max = 4,
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items = {
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{ itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
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{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
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{ itemstring = "mcl_books:book", weight = 20, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mcl_mobitems:saddle", weight = 20, },
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{ itemstring = "mcl_core:apple_gold", weight = 20, },
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{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
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{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 3 },
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{ itemstring = "", weight = 15, },
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{ itemstring = "mobs_mc:iron_horse_armor", weight = 15, },
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{ itemstring = "mobs_mc:gold_horse_armor", weight = 10, },
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{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5, },
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{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
|
||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
|
||||
}
|
||||
},
|
||||
{
|
||||
stacks_min = 4,
|
||||
stacks_max = 4,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_core:sand", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
}
|
||||
}}, pr)
|
||||
init_node_construct(chests[c])
|
||||
local meta = minetest.get_meta(chests[c])
|
||||
local inv = meta:get_inventory()
|
||||
mcl_loot.fill_inventory(inv, "main", lootitems, pr)
|
||||
end
|
||||
|
||||
-- Initialize pressure plates and randomly remove up to 5 plates
|
||||
local pplates = minetest.find_nodes_in_area(p1, p2, "mesecons_pressureplates:pressure_plate_stone_off")
|
||||
local pplates_remove = 5
|
||||
for p=1, #pplates do
|
||||
if pplates_remove > 0 and pr:next(1, 100) >= 50 then
|
||||
-- Remove plate
|
||||
minetest.remove_node(pplates[p])
|
||||
pplates_remove = pplates_remove - 1
|
||||
else
|
||||
-- Initialize plate
|
||||
minetest.registered_nodes["mesecons_pressureplates:pressure_plate_stone_off"].on_construct(pplates[p])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_structures.generate_desert_temple(pos, rotation, pr)
|
||||
-- No Generating for the temple ... Why using it ? No Change
|
||||
local path = modpath.."/schematics/mcl_structures_desert_temple.mts"
|
||||
--local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
|
||||
--local size = {x=22, y=24, z=22}
|
||||
--if newpos == nil then
|
||||
-- return
|
||||
-- end
|
||||
pos.y = pos.y - 12
|
||||
mcl_structures.place_schematic({pos = pos, schematic = path, rotation = rotation or "random", pr = pr, emerge = true})
|
||||
end
|
||||
|
||||
--local registered_structures = {}
|
||||
|
||||
--[[ Returns a table of structure of the specified type.
|
||||
Currently the only valid parameter is "stronghold".
|
||||
Format of return value:
|
||||
{
|
||||
{ pos = <position>, generated=<true/false> }, -- first structure
|
||||
{ pos = <position>, generated=<true/false> }, -- second structure
|
||||
-- and so on
|
||||
}
|
||||
|
||||
TODO: Implement this function for all other structure types as well.
|
||||
]]
|
||||
--[[
|
||||
function mcl_structures.get_registered_structures(structure_type)
|
||||
if registered_structures[structure_type] then
|
||||
return table.copy(registered_structures[structure_type])
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
]]
|
||||
-- Register a structures table for the given type. The table format is the same as for
|
||||
-- mcl_structures.get_registered_structures.
|
||||
--[[
|
||||
function mcl_structures.register_structures(structure_type, structures)
|
||||
registered_structures[structure_type] = structures
|
||||
end
|
||||
]]
|
||||
local function dir_to_rotation(dir)
|
||||
local ax, az = math.abs(dir.x), math.abs(dir.z)
|
||||
if ax > az then
|
||||
|
@ -670,7 +547,6 @@ local function dir_to_rotation(dir)
|
|||
return "0"
|
||||
end
|
||||
|
||||
|
||||
dofile(modpath .. "/structures.lua")
|
||||
|
||||
-- Debug command
|
||||
|
|
|
@ -38,7 +38,6 @@ local function place(pos, rotation, pr)
|
|||
rotation = rotation or "0",
|
||||
pr = pr,
|
||||
})
|
||||
minetest.chat_send_all("place! pos=" .. minetest.pos_to_string(p1) .. ", " .. minetest.pos_to_string(p2) .. ", " .. minetest.pos_to_string(size) .. ", " .. minetest.pos_to_string(offset))
|
||||
-- Find and setup spawner with silverfish
|
||||
local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
|
||||
for s=1, #spawners do
|
||||
|
|
Loading…
Reference in New Issue