forked from MineClone5/MineClone5
Re-implement animation check gate for mobs
This commit is contained in:
parent
a934a59f3b
commit
f38492bcb0
|
@ -13,8 +13,14 @@ mobs.set_animation = function(self, anim, fixed_frame)
|
|||
|
||||
self.animation.current = self.animation.current or ""
|
||||
|
||||
if (not self.animation[anim .. "_start"] or not self.animation[anim .. "_end"]) then
|
||||
print("largablarga")
|
||||
--animations break if they are constantly set
|
||||
--so we put this return gate to check if it is
|
||||
--already at the animation we are trying to implement
|
||||
if self.animation.current == anim then
|
||||
return
|
||||
end
|
||||
|
||||
if (not self.animation[anim .. "_start"] or not self.animation[anim .. "_end"]) then
|
||||
return
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue