forked from MineClone5/MineClone5
add mobs item pickup
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29aa8f8816
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cda23513d8
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@ -2401,8 +2401,20 @@ local do_jump = function(self)
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return false
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end
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if self.walk_chance == 0
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or minetest_registered_items[nod.name].walkable then
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local function check_item_pickup(self)
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if self.pick_up and #self.pick_up > 0 then
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for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),2)) do
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local l=o:get_luaentity()
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if l and l.name == "__builtin:item" then
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for k,v in pairs(self.pick_up) do
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if self.on_pick_up and l.itemstring:find(v) then
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if self.on_pick_up(self,l) == nil then o:remove() end
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end
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end
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end
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end
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end
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end
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if minetest_get_item_group(nod.name, "fence") == 0
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and minetest_get_item_group(nod.name, "fence_gate") == 0
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@ -2818,9 +2830,12 @@ function do_states(self)
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lp = minetest_find_node_near(s, 1, {"group:lava"})
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elseif self.fire_damage > 0 then
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lp = minetest_find_node_near(s, 1, {"group:fire"})
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-- main mob function
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local mob_step = function(self, dtime)
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check_item_pickup(self)
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if not self.fire_resistant then
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mcl_burning.tick(self.object, dtime, self)
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end
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end
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@ -3135,7 +3150,161 @@ function do_states(self)
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z = p.z - s.z
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}
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yaw = (atan(vec.z / vec.x) + math_pi / 2) - self.rotate
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minetest.register_entity(name, {
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use_texture_alpha = def.use_texture_alpha,
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stepheight = def.stepheight or 0.6,
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name = name,
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description = def.description,
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type = def.type,
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attack_type = def.attack_type,
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fly = def.fly,
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fly_in = def.fly_in or {"air", "__airlike"},
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owner = def.owner or "",
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order = def.order or "",
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on_die = def.on_die,
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spawn_small_alternative = def.spawn_small_alternative,
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do_custom = def.do_custom,
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jump_height = def.jump_height or 4, -- was 6
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rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
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lifetimer = def.lifetimer or 57.73,
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hp_min = scale_difficulty(def.hp_min, 5, 1),
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hp_max = scale_difficulty(def.hp_max, 10, 1),
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xp_min = def.xp_min or 0,
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xp_max = def.xp_max or 0,
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xp_timestamp = 0,
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breath_max = def.breath_max or 15,
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breathes_in_water = def.breathes_in_water or false,
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physical = true,
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collisionbox = collisionbox,
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selectionbox = def.selectionbox or def.collisionbox,
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visual = def.visual,
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visual_size = def.visual_size or {x = 1, y = 1},
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mesh = def.mesh,
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makes_footstep_sound = def.makes_footstep_sound or false,
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view_range = def.view_range or 16,
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walk_velocity = def.walk_velocity or 1,
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run_velocity = def.run_velocity or 2,
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damage = scale_difficulty(def.damage, 0, 0),
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light_damage = def.light_damage or 0,
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sunlight_damage = def.sunlight_damage or 0,
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water_damage = def.water_damage or 0,
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lava_damage = def.lava_damage or 8,
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fire_damage = def.fire_damage or 1,
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suffocation = def.suffocation or true,
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fall_damage = def.fall_damage or 1,
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fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
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drops = def.drops or {},
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armor = def.armor or 100,
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on_rightclick = create_mob_on_rightclick(def.on_rightclick),
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arrow = def.arrow,
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shoot_interval = def.shoot_interval,
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sounds = def.sounds or {},
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animation = def.animation,
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follow = def.follow,
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jump = def.jump ~= false,
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walk_chance = def.walk_chance or 50,
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attacks_monsters = def.attacks_monsters or false,
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group_attack = def.group_attack or false,
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passive = def.passive or false,
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knock_back = def.knock_back ~= false,
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shoot_offset = def.shoot_offset or 0,
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floats = def.floats or 1, -- floats in water by default
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floats_on_lava = def.floats_on_lava or 0,
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replace_rate = def.replace_rate,
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replace_what = def.replace_what,
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replace_with = def.replace_with,
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replace_offset = def.replace_offset or 0,
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on_replace = def.on_replace,
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timer = 0,
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env_damage_timer = 0,
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tamed = false,
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pause_timer = 0,
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horny = false,
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hornytimer = 0,
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gotten = false,
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health = 0,
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reach = def.reach or 3,
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htimer = 0,
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texture_list = def.textures,
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child_texture = def.child_texture,
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docile_by_day = def.docile_by_day or false,
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time_of_day = 0.5,
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fear_height = def.fear_height or 0,
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runaway = def.runaway,
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runaway_timer = 0,
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pathfinding = def.pathfinding,
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immune_to = def.immune_to or {},
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explosion_radius = def.explosion_radius, -- LEGACY
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explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
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explosiontimer_reset_radius = def.explosiontimer_reset_radius,
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explosion_timer = def.explosion_timer or 3,
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allow_fuse_reset = def.allow_fuse_reset ~= false,
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stop_to_explode = def.stop_to_explode ~= false,
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custom_attack = def.custom_attack,
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double_melee_attack = def.double_melee_attack,
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dogshoot_switch = def.dogshoot_switch,
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dogshoot_count = 0,
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dogshoot_count_max = def.dogshoot_count_max or 5,
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dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
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attack_animals = def.attack_animals or false,
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specific_attack = def.specific_attack,
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runaway_from = def.runaway_from,
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owner_loyal = def.owner_loyal,
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facing_fence = false,
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_cmi_is_mob = true,
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pushable = def.pushable or true,
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-- MCL2 extensions
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teleport = teleport,
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do_teleport = def.do_teleport,
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spawn_class = def.spawn_class,
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ignores_nametag = def.ignores_nametag or false,
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rain_damage = def.rain_damage or 0,
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glow = def.glow,
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can_despawn = can_despawn,
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child = def.child or false,
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texture_mods = {},
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shoot_arrow = def.shoot_arrow,
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sounds_child = def.sounds_child,
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pick_up = def.pick_up,
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explosion_strength = def.explosion_strength,
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suffocation_timer = 0,
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follow_velocity = def.follow_velocity or 2.4,
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instant_death = def.instant_death or false,
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fire_resistant = def.fire_resistant or false,
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fire_damage_resistant = def.fire_damage_resistant or false,
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ignited_by_sunlight = def.ignited_by_sunlight or false,
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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on_blast = def.on_blast or do_tnt,
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on_step = mob_step,
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do_punch = def.do_punch,
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on_punch = mob_punch,
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on_breed = def.on_breed,
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on_grown = def.on_grown,
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on_pick_up = def.on_pick_up,
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on_detach_child = mob_detach_child,
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on_activate = function(self, staticdata, dtime)
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--this is a temporary hack so mobs stop
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--glitching and acting really weird with the
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--default built in engine collision detection
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self.object:set_properties({
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collide_with_objects = false,
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})
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return mob_activate(self, staticdata, def, dtime)
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end,
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if p.x > s.x then yaw = yaw + math_pi end
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@ -1255,6 +1255,11 @@ mobs:register_mob("mobs_mc:villager", {
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bed = nil,
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_id = nil,
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_profession = "unemployed",
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look_at_player = true,
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pick_up = {"mcl_farming:bread"},
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on_pick_up = function(self,itementity)
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minetest.log("picked up "..itementity.itemstring)
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end,
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on_rightclick = function(self, clicker)
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if clicker:get_wielded_item():get_name() == "mcl_farming:bread" then
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if mobs:feed_tame(self, clicker, 1, true, true) then return end
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