forked from MineClone5/MineClone5
feat: Make rain behave a little more consistantly.
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609c60cc73
commit
cc83e63257
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@ -20,39 +20,46 @@ mcl_weather.rain = {
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init_done = false,
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}
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local update_sound={}
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local vel=math.random(0,3)
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local falling_speed=math.random(10,15)
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local vel= 0
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local falling_speed= 15
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local size = math.random(1,3)
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local emitter_width = 20
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local emitter_height = 20
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local emitter_vertical_spread = 5
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local psdef= {
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amount = mcl_weather.rain.particles_count,
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time=0,
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minpos = vector.new(-6,3,-6),
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maxpos = vector.new(6,15,6),
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minpos = vector.new(-emitter_width,emitter_height,-emitter_width),
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maxpos = vector.new(
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emitter_width,
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emitter_height+emitter_vertical_spread,
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emitter_width
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),
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minvel = vector.new(-vel,-falling_speed,-vel),
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maxvel = vector.new(vel,-falling_speed+vel,vel),
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minacc = vector.new(0,0,0),
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maxacc = vector.new(0,-0.4,0),
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maxvel = vector.new(vel,-falling_speed,vel),
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minacc = vector.new(0,-0.2,0),
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maxacc = vector.new(0,-0.5,0),
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minexptime = 0.5,
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maxexptime = 2,
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minsize = size,
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maxsize= size*2,
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maxsize= size*3,
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collisiondetection = true,
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collision_removal = true,
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vertical = true,
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}
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local psdef_backsplash= {
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amount = 10,
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amount = mcl_weather.rain.particles_count * 5,
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time=0,
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minpos = vector.new(-3,-1,-3),
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maxpos = vector.new(3,0,3),
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minvel = vector.new(-vel,falling_speed*2,-vel),
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maxvel = vector.new(vel,falling_speed*2+vel,vel),
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minacc = vector.new(0,0,0),
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maxacc = vector.new(0,0,0),
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minexptime = 0.1,
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maxexptime = 0.2,
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minsize = size*0.1,
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maxsize= size*0.5,
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minpos = vector.new(-emitter_width,0.1,-emitter_width),
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maxpos = vector.new(emitter_width,0.1,emitter_width),
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minvel = vector.new(0,falling_speed,0),
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maxvel = vector.new(0,falling_speed+vel,0),
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minacc = vector.new(0,-falling_speed*7,0),
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maxacc = vector.new(0,-falling_speed*7,0),
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minexptime = 0.5,
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maxexptime = 1,
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minsize = 1,
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maxsize= 3,
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collisiondetection = true,
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collision_removal = true,
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vertical = true,
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